Demon Slayer

Conan O'Brien's page

251 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


Full Name

Conan O'Brien

Race

Half-Elf

Classes/Levels

HERO 11 | HP 101/135 | AC 30 -T16 -FF 26 CMD30 | F+13(15) R+11(+13) W+11(+13) (modifiers apply) | Per +5(+7), Init +8 | Rage: 11rds * Claws: 5rds * Perf: 8rds

Gender

Male

Size

Medium

Age

Wouldn't you like to know?

Special Abilities

The hair, baby.

Alignment

CG

Deity

Desna

Location

Your mom's bedroom

Languages

Jive

Occupation

Rock star

Strength 23
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 8
Charisma 18

About Conan O'Brien

Hither came.... CONAN O'BRIEN!

Conan O'Brien is a red-haired and mighty-thewed bard-barian. He wields a greatsword and a rubber chicken. He loves to tell jokes, and if you do not laugh at them, he flies into a terrible rage, and summons upon you his spiritual guardians, the Peanut Gallery.

LAUGH, YOU FOOLS, LAUGH!

Of late, his terrible rages have led him to forget even his sword, and to lash out with just his hands. He just had his nails done, see.

***

Statblock:
Conan O'Brien
Male half-elf barbarian (urban barbarian) 3/bard (savage skald) 2/dragon disciple 6
CG Medium humanoid (elf, human)
Init +8; Senses blindsense 30 ft., low-light vision; Perception +5
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Defense
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AC 25, touch 15, flat-footed 22 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +3 natural)
hp 135 (11 HD; 2d8+9d12+57)
Fort +13, Ref +11, Will +11; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic, +4 morale vs. fear (+6 with some abilities)
Defensive Abilities trap sense +1, uncanny dodge; Immune sleep; Resist acid 5
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Offense
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Speed 30 ft.
Melee +1 keen adamantine greatsword, named 'Wit' +14/+9 (2d6+10/17-20) or
. . lucerne hammer +13/+8 (1d12+9) or
. . mwk cold iron morningstar +14/+9 (1d8+6) or
. . sap +13/+8 (1d6+6 nonlethal) or
. . silver light mace +13/+8 (1d6+6)
Ranged +1 adaptive composite longbow +10/+5 (1d8+7/×3)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, inspire courage +1, inspiring blow), breath weapon, claws (2, 1d4, treated as magic weapons, 7 rounds/day), dragon bite, rage (18 rounds/day), rage power (spirit totem, lesser)
Bard (Savage Skald) Spells Known (CL 6th; concentration +10)
. . 2nd (4/day)—blistering invective (DC 16), gallant inspiration (DC 16), heroism, invisibility
. . 1st (5/day)—feather step (DC 15), hideous laughter (DC 15), saving finale (DC 15), timely inspiration (DC 15)
. . 0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation, read magic
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Statistics
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Str 23, Dex 14, Con 18, Int 12, Wis 8, Cha 18
Base Atk +8; CMB +14; CMD 29
Feats Antagonize[UM], Combat Reflexes, Dodge, Enforcer, Extra Rage, Improved Initiative, Power Attack, Skill Focus (Perform [comedy]), Toughness
Traits freed slave (andoran), reactionary
Skills Acrobatics +7, Bluff +18, Climb +12, Diplomacy +8, Intimidate +18, Knowledge (arcana) +11, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +2 (+4 to navigate the City of Brass and surrounding areas), Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6 (+8 to identify demons and other outsiders native to the Abyss), Knowledge (religion) +6, Linguistics +6, Perception +5, Perform (comedy) +18 (+20 to deliver dirty jokes, +19 to checks involving juggling), Perform (sing) +8, Sense Motive +3, Sleight of Hand +5, Spellcraft +6, Stealth +5, Survival -1 (+1 to avoid becoming lost), Swim +11, Use Magic Device +18; Racial Modifiers +2 Perception

Languages Abyssal, Azlanti, Common, Draconic, Elven

SQ bardic knowledge +1, controlled rage, crowd control, dragon type, elf blood, versatile performance (comedy)

Combat Gear

extend metamagic rod (lesser),
mnemonic vestment,
oil of bless weapon (2),
oil of magic weapon,
pirate's eye patch,
potion of cure moderate wounds,
potion of darkvision,
potion of delay poison,
potion of fly,
potion of lesser restoration,
potion of lesser restoration,
potion of protection from evil,
potion of remove blindness/deafness,
potion of remove paralysis,
scroll of glitterdust,
scroll of suppress charms and compulsions,
scroll of spider climb,
wand of cure light wounds (50 charges), in wrist sheath
wand of endure elements (49 charges),
wand of faerie fire (50 charges),
wand of grease (48 charges),
wand of longstrider (50 charges),
wand of mount (2 charges),
wand of shield (43 charges), in wrist sheath
wand of stoneskin (2 charges),

acid (2),
alchemist's fire (2),
antiplague (2),
antitoxin (2),
holy water (2),
slime slow,
weapon blanch (adamantine);

+1 rallying mithral agile breastplate,
+1 adaptive composite longbow,
+1 keen adamantine greatsword,
arrows (20),
raining arrows (50),
cold iron arrows (50),
lucerne hammer,
mwk cold iron morningstar,
sap,
silver light mace,

scarlet and blue sphere ioun stone (slotted in wayfinder),
amulet of natural armor +1,
belt of physical might +2 (Str, Con),
boots of the cat,
cloak of resistance +3,
handy haversack,
headband of alluring charisma +2,
ring of protection +2,
swarmbane clasp (not usually equipped),
wayfinder,
chalk,
crowbar,
disguise kit,
fishhook,
grappling hook,
jewelry worth 100 GP,
juggler's kit,
masterwork tool (rubber chicken),
mug/tankard,
noble's outfit,
pathfinder chronicles - volume 14,
powder, silk rope (50 ft.),
soap, bar,
string or twine,
torch,
trail rations,
waterskin,
wrist sheath, spring loaded, (loaded with wand of CLW)
wrist sheath, spring loaded, (loaded with wand of shield)

480 gp, 2 sp, 8 cp
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (1/day, DC 17) (Su) 1/day, Breath Weapon deals 6d6 Acid damage, DC 17.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +1 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Type (Copper Dragon [Acid]) +1 damage per die for [Acid] spells.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws & Acid Bite (7 rounds/day) (Ex) As a free action, gain 2 claw attacks. Bite attack deals 1d6 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Spirit Totem, Lesser (+12, 1d4+4) (Su) Spirits attack 1/round at +12 to hit, dealing 1d4+4 negative energy damage.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (Comedy) +18 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
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Other:

[Bonekeep Disease]
+2 to Day Job checks (Green Market)