GM Chyro: [PFS] First steps part 1; in service to lore. (Inactive)

Game Master Chyrone

First steps part 1 for PFS


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Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Well, I don´t think she deserves your help.

We can forget she´s a racist, who likes to drink. But if she´s drinking pricey whiskeys, she doesn´t is as poor as she told you. Even more, I could see she´s hiding some of the goods you give to her.

I´m unsure if Fosco told us what he heard from the kids. But he can say it from himself, and ask for more whiskey ;D

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Well firstly I detected the stains of Selfishness, avarice and greed on her soul. She is a drunkard and seems to be completely untrustworthy, my companions can tell of their findings"


Loot sheet No plunder, no pay Battle map--Misc info slides

Fortunately for Asami, by the time you get to the paladin, your 'skin condition' is gone. Though that weird merchant did walk into you again asking if you wanted to buy a white hat.

Dark Archive

M Halfing Summoner 1

Fosco, filling in the information after being given leave to do so from the paladin talks a bit more excitedly than he had done before. Perhaps it was the alcohol that loosened him up a bit. "The children also say that they are being used for unpaid labor at fancy houses in the area. Auntie Baldwin is pocketing the money and the kids aren't getting any benefit from the work they do, not even fresh clothing."

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

I don't know, will it look smurfy on me? People do say I look good in white.

Asami nods at the reports, careful to hide her own whiskey filled breath from the paladin.


Loot sheet No plunder, no pay Battle map--Misc info slides

Perception, smell: 1d20 + 6 ⇒ (15) + 6 = 21
Booyah!

The paladin looks upset at this news. With determination she stands up,
"By the light of Sarenrae, this will not continue. That woman will be apprehanded and behind bars this very day!"

*sniff...sniff*
"You two,, looking Asami and Fosco in the eyes. you smell of alcohol. Not the sort for cleaning to be specific. Sober up, i'm sure your friends can make sure of it."

She looks slightly disapproving, but then adresses you in general.
"Thank you, for undertaking this investigation. This matter will be dealt with today and my recommendations will be delivered to the venture captain. May the light of Sarenrae shine upon your journeys."

Last part tonight. Time for cooking and some studying.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Crestfallen, Asami looks down as the paladin dresses her down. Better stay outside next time... Once dismissed, the swashbuckler hustles out of the paladin's presence, and visibly relaxes when Ollysta is no longer in sight (or earshot). The lady fox turns to Sele and gives her an appraising look. "Do all you godly types learn to scare people straight like that?" With a shrug and an eagerness to report mission accomplished, Asami quickly heads back to the Lodge with the group, the episode with Ollysta Zadrian soon forgotten.


Loot sheet No plunder, no pay Battle map--Misc info slides

With the business with the paladin concluded, you head back to the lodge. You have to make your way through the Foreign Quarter however.
A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip offstreet through a nearby alley, the only egress past the gathering. You decide to take the alley too, since it's only a short distance to the lodge. Only barely in the alley, a sudden fog befalls you and the alley. People quickly rush out, afraid something is about to happen.

Ladies and gentlemen, we have arrived at the last encounter of the scenario. The battlefield has become, as the english would say, pea soup. Anything beyond 5ft has total concealment, 5ft has 20% miss chance.
Posting 2nd half of this post in a bit, connection is pretty bad atm and posts have been eaten.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Some are more sanctimonius than others, I being a Paladin of Milani am a little more liberal than some others, I fight oppression not inflict it"

Sele gives Asami a smile.

If there is any healing I could use a little

After the smoke falls, Sele draws his Greatsword.

"Ware friends, this maybe an attack"


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise round for the villains. The perceptions on the road, which sadly you missed, allowed acting in the surprise round. Sele, i put you at max hp from Baltwin's aid.
Lark 1 Led 2: 1d2 ⇒ 1
Thrown dagger: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 %?: 1d100 ⇒ 23
A dagger suddenly flies at Sele. It passes through his legs and sticks in the mud between tiles.

A crazed halfling wielding a greataxe pops up in front of Sele.
"HUAAAAAAH!! For spoils & slaughter!!"
Greataxe, rage, PW: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 Dmg: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15 Hit?: 1d100 ⇒ 31
The sudden attack hits the brave paladin flatout, Sele goes KO.
A question comes from within the mist. "Did you hit anyone?"

Init rolls:

Asami: 1d20 + 4 ⇒ (3) + 4 = 7
Fosco: 1d20 + 3 ⇒ (3) + 3 = 6
Keera: 1d20 + 3 ⇒ (1) + 3 = 4
Nym: 1d20 + 2 ⇒ (15) + 2 = 17
Roc: 1d20 + 3 ⇒ (10) + 3 = 13
Sele: 1d20 + 1 ⇒ (1) + 1 = 2

Deandra: 1d20 + 1 ⇒ (15) + 1 = 16
Halli: 1d20 + 2 ⇒ (19) + 2 = 21
Larkin: 1d20 + 3 ⇒ (11) + 3 = 14
Ledford: 1d20 + 2 ⇒ (17) + 2 = 19

The ambush, round 1
Halli throws a ray of acid. Acid ray: 1d20 + 2 ⇒ (4) + 2 = 6 Dmg: 1d6 + 1 ⇒ (2) + 1 = 3 Hit?: 1d100 ⇒ 16
It goes wide and the heroes see it pass over. "Did i hit anyone? No screaming? Aw shoot :("
Ledford rages, seeing Asami as his next target. (4/6 left)
Greataxe, rage, PW: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 Dmg: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 Hit?: 1d100 ⇒ 58
The greataxe comes down hard on Asami's shoulder, leaving her bloodied on the street. "Zoohoo, Deandra i got another one!"
Nym
Deandra
Larkin
Roc companion
Asami
Fosco
Keera
Sele

Take down that psycho halfling. :/

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*

Round 1

Nym senses the danger in the attack, and true to his form, he begins casting a summoning spell to bring forth an ally to help fight the battle. As he casts, he steps back 5' also.

Casting Summon Monster 1, but at caster level 5 due to Master of Pentacles trait.


Loot sheet No plunder, no pay Battle map--Misc info slides

As Nym starts to summon a creature, the voice belonging to the one named Deandra says: "Okay, good boy, you can manage for now can't you?
But remember, do NOT kill left and right, or you'll be a eunich for the rest of your life."

Deandra & Larkin keep to a position further up the alley.
Roc companion
Asami
Fosco
Keera
Sele

You guys are up.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Not sure how to handle Asami and Sele. As the barbarian approached, he should only take one of us out, not both. Desperately grasping at anything to improve our odds here.


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise round, normal round.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Right, but surprise round is only half a round. So, move or attack, but not both.


Loot sheet No plunder, no pay Battle map--Misc info slides

Uber retcon on my bad, Asami still stands then.
*Takes painkiller for mistake-headache*

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Vision's of her own demise flashes before the swashbuckler's eyes, and she takes a deep breath as she realizes it is her comrade Sele that went down.

Asami swallows, draws her rapier and makes a flicking motion towards the undersized brute before her.

Rapier: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Miss Chance: 1d100 ⇒ 19
DRAT!

If the barbarian presses her, she will attempt the Opportune Parry and Riposte (Ex)

Opportune Parry and Riposte (Ex):
Opposing Attack Roll: 1d20 + 7 ⇒ (15) + 7 = 22

If greater than barbarian's attack roll, Riposte!

Riposte: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Explanation of Deed:
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Assuming we start again from here

Sele notices the attacker from previously

Assuming the fog has fallen

Sele draws his sword ready to attack and calls out
"We are under attack, Get out of the fog now , move straight back now"

Sele is deliberately not moving out so that anyone coming through can't just get to his companions.

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*

A bit unclear on what's happening, can we get a reset please?

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I´m with Nym, a reset will be good, cause I´m not sure if Sele is down, or if he see the hostiles. Also I´m going to make the Perception rolls not done before:

Keera Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Keera Perception: 1d20 + 5 ⇒ (11) + 5 = 16 ->He has the defend trick, so even if he can´t alert us, he could act if I´m attacked


Loot sheet No plunder, no pay Battle map--Misc info slides

Aye, reset.
As the group heads into the alley to get around the blockade of spectators, Sele notices a redhead he saw briefly spying on them earlier the day. A sudden fog befalls the alley and all people in the alley, save you and her along with 3 others, make haste to get out.

Sele is the only one spotting the villains prior to the fog coming down, because his perception check earlier the day.

Surprise round villains:
Sele gets the opportunity to act and he warns the rest something is amiss.
Sele cannot be caught FF this round.
Villains move, the halfling pops up in front of Sele.
"For spoils & slaughter!"

Init rolls:

Asami: 1d20 + 4 ⇒ (16) + 4 = 20
Fosco: 1d20 + 3 ⇒ (18) + 3 = 21
Keera: 1d20 + 2 ⇒ (13) + 2 = 15
Nym: 1d20 + 2 ⇒ (6) + 2 = 8
Roc companion: 1d20 + 3 ⇒ (13) + 3 = 16
Sele: 1d20 + 1 ⇒ (19) + 1 = 20

Deandra: 1d20 + 1 ⇒ (4) + 1 = 5
Halli: 1d20 + 2 ⇒ (10) + 2 = 12
Larkin: 1d20 + 3 ⇒ (5) + 3 = 8
Ledford: 1d20 + 2 ⇒ (16) + 2 = 18

1 Nym 2 Larkin: 1d2 ⇒ 2


Ambush round 1, take 2
Now it should be a walk in the park, look at those rolls.
Fosco
Asami & Sele

Ledford
Keera & Roc
Halli
Larkin
Nym
Deandra

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Smite Evil on the halfling Ledford +3 To hit, +1 Dmg, +3 Ac vs Ledford

"Harrrrrrrrrr"

Sele Attacks the Halfling

Greatsword Attack and damage: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 5 ⇒ (1, 6) + 5 = 12

That's the bloody second 5 ive rolled today and i've only made two attacks..Gaaaa..

Dark Archive

M Halfing Summoner 1

Not knowing what was going on, Fosco blanched a bit when the fog came down. He did receive an order from the front to go back, so go back he did. He backed out of the fog and prepared for whatever he might be able to do to help in the situation.

Fosco would move back another 10' from the position he's in, and ready an action to summon something on top of any enemy that comes through. Otherwise, he's not doing anything else. There's no one that he can see.

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*

Round 1

When his turn comes around, Nym will still Summon Monster 1, using his Master of Pentacles ability.


Loot sheet No plunder, no pay Battle map--Misc info slides

I...don't think you can summon something 'onto' an occupied square, as a surprise gift. Taking distance is fine however.

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*
GM Chyro wrote:
I...don't think you can summon something 'onto' an occupied square, as a surprise gift. Taking distance is fine however.

Would summon into the square marked with an X unless that one is occupied by the time the summoning fires. I will choose an eagle as my summoned monster.


Loot sheet No plunder, no pay Battle map--Misc info slides

That is a roof, i cannot imagine that square occupied by the villains. But seems legit for an eagle. ;)


Loot sheet No plunder, no pay Battle map--Misc info slides

Don't forget the to hit % roll.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

Asami, warned just in time by her paladin ally, draws her rapier and flicks it at the approaching barbarian.

Rapier: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Miss: 1d100 ⇒ 67

However, a sickening sensation overcomes her from the deja vu feeling, and Asami's pierce with the rapier does little against the villain.

Parry and Riposte between rounds.

Parry and Riposte:
If attacked in melee:

Parry: 1d20 + 7 ⇒ (11) + 7 = 18

If higher than attack roll:

Riposte: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Miss: 1d100 ⇒ 79


Loot sheet No plunder, no pay Battle map--Misc info slides

Ambush round 1, take 2
Fosco decides to take heed of Sele's warning and takes distance.
Asami & Sele both make their swings at the crazy halfling, but both times he dodges.
"HAHAHAHA, LOOOOSERRSSS!"
Ledford swings back with his greataxe at Sele. Swing, rage, PA: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 Dmg: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15 Hit?: 1d100 ⇒ 40
The halfling's greataxe comes down onto Sele's shoulder and he goes KO. 'stache hops up and down.
Keera & Roc
Halli
Larkin
Nym will summon an eagle.
Deandra

Sele, stabilize roll please.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta kill him!!! Shouts Keera.

Alacorta makes a 5 steep over Sele and proceeds to tear up the little berserker.

bite: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (5) + 1 = 61d100 ⇒ 98
talon: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 99
talon: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 73

talon critical threat: 1d1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (2) + 1 = 3

Even with Alacorta helping us, we´ll need more reinforcments.Thinks as she starts to summon another eagle.

My eagle is the X with a k inside. I selected the alternate racial trait of air insight,but haven´t written before, so we can dont use i if you want


Loot sheet No plunder, no pay Battle map--Misc info slides

It was on your sheet wasn't it? :)
Between a loose acidic projectile, obscure movement, taunting and Nym starting to summon an eagle, the round comes to a close.

Round 1 recap:

Fosco decides to take heed of Sele's warning and takes distance.
Asami & Sele both make their swings at the crazy halfling, but both times he dodges.
"HAHAHAHA, LOOOOSERRSSS!"
Ledford swings back with his greataxe at Sele.
The halfling's greataxe comes down onto Sele's shoulder and he goes KO. 'stache hops up and down.
Keera starts summoning a creature, while her Roc's right talon draws blood.
"Bad bird!! Bad Bird!! There's a big bird flying just above me!"
Halli: "Teehee, my turn, i hope i ruin a face, teehee." Acid ray: 1d20 + 2 ⇒ (12) + 2 = 14 Dmg: 1d6 + 1 ⇒ (6) + 1 = 7 Hit?: 1d100 ⇒ 34
A ray of corrosive acid flies from the mist, crossing the space between the group. It leaves a straw basket near to Nym in a smoldering state.
Larkin keeps to his spot with a readied action.
Nym start to summon an eagle.
Deandra moves somewhere within the mist, also keeping an action.
"Ledford, if at all possible, avoid chopping bits left and right. I prefer them alive. You pathfinders won't win this day, surrender or i'll let Halli have her way with you!"
The high psychotic laughter returns."Pwweeeaasse resists."

Ambush round 2
Fosco
Asami

Sele Fort save, hang in there.
Ledford (-4)
Keera , eagle & Roc
Halli & Larkin
Nym & summoned eagle
Deandre

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*

Since the eagle will be able to have combat in three dimensions, will the obscuring mist have the same miss chances from above? Assume so, but wanted to check


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

"Over your dead body." Asami replies as she strikes out with her rapier, hoping to draw blood with the follow-up stab.

rapier: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d6 + 4 ⇒ (1) + 4 = 5
miss chance: 1d100 ⇒ 43

Parry and Riposte:

If attacked in melee:
Parry: 1d20 + 7 ⇒ (13) + 7 = 20

If higher than attack roll:

Riposte: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Miss Chance: 1d100 ⇒ 67
Confirm Crit: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Asami prefers to stay alive. So over Ledford's dead body is clearly the right response. :P


Loot sheet No plunder, no pay Battle map--Misc info slides

Weren't you supposed to say "over my dead body? You've cut off the point for witty responses. :)

Dark Archive

Spells Prepared:
0: Acid Splash, Daze, Detect Magic, Light 1: Grease, Obscuring Mist, Protection from Evil, Summon Monster 1 2: Create Pit, Summon Monster 2 (x2)
Tower Elf Infernal Binder Wizard 3| HP: 17/17 | AC:12 (16) T:12 (16) F:10 (14) | F:+3, R:+3, W:+5 (+2 vs enchant) | Perception: +4 | Sense Motive: +4*

Round 2

Nym finishes casting his summon spell, then casts Grease directing the slippery goo at the feet of the halfling and the red-head.

DC 16 Reflex Save or fall prone. Movement through those squares requires DC 10 Acrobatics or fail with possibility of falling prone.

The newly summoned bird of prey appears above the rooftops and then slashes down at the barbarian halfling from the skies.

Eagle take 5' "step" and attack from above. Round 1 of 5.

Beak: 1d20 + 3 ⇒ (9) + 3 = 12 If prone add 4 more
Talon 1: 1d20 + 3 ⇒ (4) + 3 = 7 if prone add 4 more
Talon 2: 1d20 + 3 ⇒ (17) + 3 = 20 if prone add 4 more
Beak miss chance 20%, low is miss: 1d100 ⇒ 74
Talon 2 miss chance 20%, low is miss: 1d100 ⇒ 92
Beak Dmg: 1d4 ⇒ 3
Talon 2 Dmg: 1d4 ⇒ 1

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Fort: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

M Halfing Summoner 1

Seeing the elf summon an eagle, Fosco attempts to do the same and wishes for the creature to fly true. He steps forward to be even with the elf and brings one through a portal he can barely see.

Summon Monster 1, Eagle.
Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Talon: 1d20 + 4 ⇒ (16) + 4 = 20
Talon: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 ⇒ 1
Damage: 1d4 ⇒ 3
Damage: 1d4 ⇒ 4


Loot sheet No plunder, no pay Battle map--Misc info slides

Ambush round 2
Fosco summons an eagle to appear from the sky to attack Ledford.
Talon hit?: 1d100 ⇒ 74 Ledford is hit for another 3 dmg.
Asami makes a jab at Ledford, but the mist and his height are working against her.
Sele misses the stabilize, bleeds to -5.
Ledford (-7)"More birds! I hate those birds *&^$&!"
He takes a random swing. Greataxe, rage, PA: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16 Dmg: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Hit?: 1d100 ⇒ 22 (rage 4/6 left)
1 Asami 2,3,4 clockwise bird: 1d4 ⇒ 3, he swings at the summon south of him. Fosco's eagle is chopped bird.
Keera , eagle & Roc
Halli & Larkin
Nym & summoned eagle
Deandre

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Seeing haw the halfling chop dawn the eagle, Alacorta redoubles his efforts trying to kill the halfling before he goes next.

bite: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 6
talon: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 1 ⇒ (2) + 1 = 31d100 ⇒ 11
talon: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 1 ⇒ (4) + 1 = 51d100 ⇒ 39

But the fog obscures his vision and he´s unable to land an attack.

Meanwhile the summoned eagle attacks the nearest opponent.

1 up, 2 left: 1d2 ⇒ 1

bite: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 41d100 ⇒ 83
talon: 1d20 + 3 ⇒ (13) + 3 = 161d4 ⇒ 11d100 ⇒ 79
talon: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 41d100 ⇒ 16

And Keera casts Flare on the halfling DC 13 and picks his scimitar to join the fight as soon as she can.


Loot sheet No plunder, no pay Battle map--Misc info slides

The sudden eagle's appearance gets a few responses.
Deandre "Ledford, keep your *&*&$ birds to yourself."
Larkin "This not be the kin a birds a fancy goin' afta'."
Despite it's biting and talon swiping at the two, no hit connects.
Fort vs flare: 1d20 + 7 ⇒ (6) + 7 = 13
"Hey, who did that? Whoever did that will pay!"

With a lot of eagle attacks, 2 less eagles, a greasy floor and a pityful clw, we close round 2.

Round 2 recap:

Ambush round 2
Fosco summons an eagle to appear from the sky to attack Ledford.
Ledford is hit for another 3 dmg.
Asami makes a jab at Ledford, but the mist and his height are working against her.
Sele misses the stabilize, bleeds to -5.
Ledford (-7)"More birds! I hate those birds *&^$&!"
He takes a random swing. Fosco's eagle is chopped bird.
Keera flares Ledford, but the crazy barbarian resists. Eagle & Roc attack head on, but fail to connect a single attack.
Halli"I hope i burn someone.....i want to hear some begging and screaming, teehee!" Acidic Ray: 1d20 + 2 ⇒ (3) + 2 = 5 Dmg: 1d6 + 1 ⇒ (4) + 1 = 5 Hit?: 1d100 ⇒ 67 The ray flies over everybody's head into the distance.
Larkin 5ft steps and jabs his rapier at Keera's eagle.
Rapier, flanking: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 Dmg+SA: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 Hit?: 1d100 ⇒ 37 Keera's eagle is down.
Nym's summon goes off and yet another eagle attacks Ledford. It scrapes him over the head for 1 dmg.
You don't see if anyone is directly behind him or not, but aiming a spell at an unseen square.
Reflex Ledford: 1d20 + 3 ⇒ (12) + 3 = 15 Reflex Deandre: 1d20 + 1 ⇒ (11) + 1 = 12
Deandre and Ledford lose their footing, giving Nym's eagle chance to hit Ledford for 4 dmg.
Roll every attack % please.
Deandre *&*!!!*, touches Ledford's ankle, then stands up provoking an AoO from the eagle. Her armor provides ample protection.
Cast defensive, DC17: 1d20 + 4 ⇒ (15) + 4 = 19 CLW: 1d6 + 1 ⇒ (2) + 1 = 3
Beak: 1d20 + 3 ⇒ (5) + 3 = 8 Dmg: 1d4 ⇒ 3 Hit: 1d100 ⇒ 29

Ambush, round 3
Fosco
Asami
Sele Stabilize roll.
Ledford
Keera & Roc
Halli & Larkin
Nym & Eagle
Deandre

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

"Someone come help Sele! He's dying over here!" Asami calls out to her allies as she flicks her off-wrist, extracts the sprung wand and drops it on the floor behind her. Wand of CLW on floor, square west of Sele. Suave as a swashbuckler, Asami turns the blade and lashes out again with the rapier.

+4 vs prone? (not included below)

rapier: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Sheesh. AOO if the barbarian is down and tries to stand up.

AOO rapier: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19 damage: 1d6 + 4 ⇒ (3) + 4 = 7
miss chance: 1d100 ⇒ 27

If he tries to attack me, Dodging Panache - 5' step west (attack still goes through as if Asami has not moved. Against AC 19 for the CHA bonus, though).

Dodging Panache:
At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.


Loot sheet No plunder, no pay Battle map--Misc info slides

But contrary the suave of a swashbuckler, Asami misses, even with a bonus vs prone.

Liberty's Edge

F Kitsune Swashbuckler 2 | HP(22/22) Panache(4/4) | AC 16 / T 14 / FF 12 | F +2 / R +7 / W -1 | Perc +3 / Init +4 | BAB +2 / CMB +2 / CMD 16

But see how beautiful she was with that misstep and stab? It's all about the form :)

Dark Archive

M Halfing Summoner 1

Hearing that the birds were effective, and having felt the power of the one he summoned diminish, Fosco brings in another before moving into the fog to help Sele.

Summon another eagle. Move adjacent to Sele

Bite: 1d20 + 4 ⇒ (10) + 4 = 14
1d100 ⇒ 17
Talon: 1d20 + 4 ⇒ (19) + 4 = 23
1d100 ⇒ 58
Talon: 1d20 + 4 ⇒ (13) + 4 = 17
1d100 ⇒ 22

damage: 1d4 ⇒ 4
damage: 1d4 ⇒ 2
damage: 1d4 ⇒ 2


Loot sheet No plunder, no pay Battle map--Misc info slides

Misstep or misjab? :) Mind rolling the % on that potential AoO?


Loot sheet No plunder, no pay Battle map--Misc info slides

Ambush, round 3
Fosco summons an eagle again, which lays waste to Ledford with another 6 dmg.
Asami misses.
Sele Stabilize roll, you can do it.
Ledford "No, no, this is all wrong. I'm getting outta here."
Scripted strike, vs prone: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15 Dmg: 1d6 + 2 ⇒ (5) + 2 = 7 Hit: 1d100 ⇒ 33. A brief *urk* and the halfling stops moving, having coughed blood onto Asami's suave feet.
Keera & Roc
Halli & Larkin
Nym & Eagle
Deandre

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Fort: 1d20 + 3 ⇒ (4) + 3 = 7 Probably roll a 20 now..


Loot sheet No plunder, no pay Battle map--Misc info slides

You're forgetting the consecutive penalties even ;). Being in the -* is a pain. Anyway, if someone is kind enough to pick up said wand and tap you with it, it'll be fine.

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