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Don´t be bad with a poor blue girl. I wrote it just after wake up.
I thought the imp was going to attack us, but I was thinking in claws not in undergarments.
Alacorta go behind Keera trying to locate what is throwing lingerie to his master´s friends.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

GM Chyro |

Too bad nat 20 on a skill check doesn't mean auto-success.
Keera carefully listens, but without movement she wasn't able to determine the current whereabouts.

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Sele walks up and picks up the box in his left holding his mace in his right.
As much as I can be I am expecting the Imp to suddenly appear and attack me when I do this.

GM Chyro |

Should have mentioned as a reminder, since the box is held by the imp at his defiant speech, it went invisible along with him.

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Noting the identification by the noblility, Fosco attempted to hold out his arms to his compatriots in a gesture of peace. "Hold on there friend. I too have been pressed into service along with my kin. But it does not help your plight to make a move before you have the power to carry it out." He sets down his staff and stepped forward with his hands empty toward the area where the things flew from.
"It does you no good to throw such a tantrum. You're acting like some kind of fey with your emotional outbursts and silly games. Where is your patience? Now is not the time for your ascendance. Just because you have access to that container doesn't mean you have the means to open it. If your gamble is wrong, is it worth throwing away all you've earned? Try to calm down and think through this rationally."
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

GM Chyro |

Remember, you have access to move your own tokens. If you would do so it saves some guessing and random placement.
In a smaller voice, indicating it is somewhere in the arche;
"NO, bag is gate to home, stupid people enslave imps. No more, cannot be in stupid people hands......"

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Asami takes the powder bag, and tosses it in the direction the "projectiles" and the voice came from. "Funny, little red, I don't remember you wearing these before. Now come here, and dance with me."
Powder: 1d20 + 5 ⇒ (14) + 5 = 19

GM Chyro |

The 'projectiles' and the current voice are two separate directions, it has a standard action and a move action after all.
I've placed on the right, a 'cloud' shape, you can place it on the square you're throwing it at.

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Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Let me know where Asami thinks the square the voice is coming from, and just put the powder there. The hit chance was pretty slim to begin with, anyway.

GM Chyro |

Lol, with that perception vs an invisible enemy it's tricky.
Asami thinks its in the left vertical column of the arche. Which square is up to you.

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So did the thing move? May be Keera did have a chance with her massive perception roll? I hate invisibility. That is, unless I'm the one with the invisibility.
Is that the arch you're talking about? I assumed you meant the arch that enters the "bed" area. Let me know if you mean somewhere else, and I'll move the powder accordingly. Now, do I aim at a square, or at an intersection?

GM Chyro |

Yes, it threw the objects at you then moved.
No, the bed area is the arche.
The powder doesn't reveal, but does provoke a sharp "EEEEEEEE, what you do? Krauvus not meant for baker recipy!"
Well it was close to where he is though.
Round 1
Keera walks into the room, trying to pinpoint the imp.
Kreuvus throws objects and moves
Asami throws the powder bag, but it doesn't reveal Kreuvus.
Sele Retcon?
Nym's up
Roc moved in.
Fosco attempts diplomacy, but Kreuvus isn't interested.

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Did the paracountess tell us the name of the imp? Can't tell from above, but did the powder outline the invisible creature?

GM Chyro |

No on both accounts, but the imp said its own name, right in the post above you. ;)

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Concentrating his abilities, Nym tries to Assume Control of the summoned imp. Calling it by name, he begins ordering the imp to reveal itself.
"Kreuvus, in the name of infernal Asmodeus, I command you to reveal yourself, and surrender the box."
Caster Level, name known: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Not sure this is the right use of the ability, and with the die roll, will probably fail, but thought it was as good a time to try it out as any.

GM Chyro |

The thought isn't far fetched, but i'd say no, it seems more that's assuming control of a creature summoned by the spell.
Despite Nym's attempt, Krauvus remains hidden.
...you not mistress, BEGONE!
Sele, retcon your taking the box please.

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Sele moves to the exit of the room and tries to blocks the door

GM Chyro |

That's the exit to her office, but ok.
Keera enters the room and tries to spot Krauvus.
Krauvus throws stuff at Asami.
Asami throws the powder bag north, it goes *poof*, revealing nothing.
Sele goes to block the exit to the study.
Nym tries to bend Krauvus' will to his command, i has no effect however.
The roc moves into the room.
Fosco attempts diplomacy, Krauvus is having nothing of it.
Zarta looks at the group.
"Keeping it within the bedroom is preferable, there's alot of movement space otherwise.
[b]Round 2
Keera's up
Krauvus
Asami
Sele
Nym
Roc
Fosco

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Keera moves near the dust, where Kreevus shout, and tries to spot him.
perception: 1d20 + 7 ⇒ (20) + 7 = 27
Yeah. Now he has talked, I hope I´m been able to spot him
Looking to the place where she suppose the imp is, Keera says You. Little annoyance. You must materialize now and accept our orders, or I tell Alacorta to eat you
If he not surrenders inmediatly, she will tell Alacorta to attack the imp

GM Chyro |

Round 2
Keera tries to convince Krauvus he's being a little b!tch about the matter, but it doesn't seem to help.
Krauvus: "NO!"
Sting + poison: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Dmg: 1d4 ⇒ 1
She suddenly feel a sting in her ankle. She takes 1 dmg.
Krauvus is now visible. <==
DC13 con based save vs poison. Frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Asami
Sele
Nym
Roc
Fosco
Bold are up.

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Ouch!!! It hurts!
Asami, come here with that silver dagger. He wants it by the hard way

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"Aha! There you are!" The swashbuckler exclaims as she moves in for a strike. Asami lunges with the rapier, as she responds to Keera, "What silver dagger?
MA move to position shown. SA strike with rapier. Flank? (not included in roll)
Rapier: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
In her eagerness, the foxy duelist overextends, and misses with the strong thrust!
If attacked, will Opportune Parry and Riposte.
Flank? (Not included)
Parry: 1d20 + 7 ⇒ (2) + 7 = 9
Riposte: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

GM Chyro |

The save is con based, opposed to the Fort based. So you only get a +1 bonus next time.
Ah, that one. In my homebrew an enemy was a swashbuckler, he pulled it off for a good hit.
A quick lunge from Asami at Krauvus, but the tiny imp dodged it quickly.
I'm going to say no flank, since he's also within Keera's square.
Round 2
Keera tries to convince Krauvus he's being a little b!tch about the matter, but it doesn't seem to help.
Krauvus: "NO!"
Sting + poison: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Dmg: 1d4 ⇒ 1
She suddenly feel a sting in her ankle. She takes 1 dmg.
Krauvus is now visible. <==
Keera wasn't prepared and feels a bit wobbly in her ankle.
Asami moves and attacks Krauvus, missing.
Sele's turn.
Nym
Roc
Fosco

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Sele moves into the room and tries to help surround the Imp.

GM Chyro |

The room gets more occupants, as Sele closes in as well.
Nym, Roc & Frosco are up.

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Alacorta, moves near the little imp to obey is Keera orders.
bite: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 181d6 + 1 ⇒ (4) + 1 = 5

GM Chyro |

Huhu...
With the mischievous Krauvus standing at her ankles, Keera spreads her ankles wide, for the eagle to attack Krauvus. It succeeds, but didn't damage him, despite hitting with a bite in Krauvus' shoulder.
Curse DR 5.
Nym & Frosco's turn.

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Fosco shakes his head at the insolence of the creature. "It's too bad it had to come to this." he speaks mournfully.
Canting some arcane words, he causes another portal to appear on the floor but instead of the infernal creature that came through before, comes a silver falcon with a halo over it's head and a holy fire in it's eyes. Seeing the imp and recognizing it as a hated foe, it lets out a shriek of celestial rage.
Summon Monster I, Celestial Eagle. Smite evil, full attack.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

GM Chyro |

What square did you summon it on.
Speaking of squares, Keera's probably tap dancing to avoid being hit, now that everyone's after the imp.
Krauvus takes 9 dmg.
Nym, your turn.

GM Chyro |

I'm going to have to say no.
Edit: The 1st roll was also a hit, so Krauvus took 14 dmg.

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Actually was planning to do it on the bed across from Asami. Would that give me a flanking bonus?
Asami and her dirty mind...I had to read that twice. o.O

GM Chyro |

With Krauvus on a mere 2 hp.......
"No, no, no!..ugh....all two legs evil, slavers >:(
Fine, Krauvus give up...ugh....tell mistress i accept punishment."

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With a flourish, Asami sheathes her rapier, and extends her hand. "Hand it over."
With the box in hand, Asami makes sure Krauvus is following docilely as she heads back to speak with the paracountess.

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Knowing the imp's natural resistance to attacks, Nym can only shrug as he fires his crossbow into the melee on the bed, trying to get a lucky shot in.
Crossbow, into melee: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Crit confirm: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 FAIL
Dmg: 1d8 ⇒ 6
So the imp takes only 1hp dmg, but its about the only thing I have left to do.
Whoops, looks like was ninja'ed a bit. You can assume the shot was earlier, then, or disregard it.

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Nym makes a mental note to make sure his imp is much better behaved than this one, when he is able to summon one for his familiar.
"Fair paracountess, as much fun as spending time in your boudoir has been, next time, I suggest we make it a little...less crowded." quips Nym as the box is returned to his faction's representative. "Or at least with pets that are a little better behaved.
I think you will find Kreuvus sufficiently cowed, but if you have want of us, you need only but call."

GM Chyro |

The paracountess smiles modestly.
"How kind a promise of you, i do appreciate a social visit from time to time. Everyday affairs get so exhausting sometimes."
"Aldry, please see our guests out when they are ready. Thank you all for solving this issue, i'll be sure to give the venture captain the good news and recommendations."
With all unharmed, well..almost all, you are back outside again.
A few people passing by take one glance as you come out as a group and walk on.
Where to, fearless ones?

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Feeling pretty good about besting the imp and completely forgetting her flourish missed cleanly, the swashbuckler suggests...
hmm: 1d2 + 1 ⇒ (1) + 1 = 2
Was going to say the paladin, but I just realized we're right next to the Wise Quarter, aren't we.
"Time to head to the Wise Quarter?" Asami begins heading toward the district as she makes the suggestion.

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Fosco dismisses his creature before it can dismember the imp. "Your spiteful words have no power. You'd do best to learn your lesson."
The young but white haired halfling bowed reverently toward the Paracountess and followed silently behind the noble elf as he exited the building.

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Sele gives a short formal bow to the ParaCountess and then follows the servant out
"Yes lets goto the Wise Quarter, seems as good as any other"

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It´s good for me
As the only, not so unharmed, I´ll make several saving throws to see how much harm does the poison.
Fort save: 1d20 + 4 ⇒ (9) + 4 = 131d2 ⇒ 1
Fort save: 1d20 + 4 ⇒ (10) + 4 = 141d2 ⇒ 1
Fort save: 1d20 + 4 ⇒ (13) + 4 = 171d2 ⇒ 1

GM Chyro |

You needed 1 save, so your 1st there cured you.
Perception check for the road please.
Treasures of Osirion
You easily make your way to the rich estate of Grand Councilmember Dremdhet Salhar, and are greeted by a guard who is expecting you as you reach the tall, wrought-iron gate. He leads you to the door of the Salhar estate, where a servant guides you to a study, after a few minutes of what feels like a tour through its fine craftsmanship. In the study sits an old, tanned man reading a tome, Amenopheus, the Sapphire Sage.
"Good day to you, Pathfiders. I am Amenopheus, the Sapphire Sage, advisor to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming, I spoke with Master Salhar at length on the subject and have this to say. Since Osirion was reopened to exploration a decade ago, adventurers, historians, and treasure-seekers flock to my country by the hundreds, perhaps thousands. While most families with ancestral burial vaults maintain guards and keep their sites out of the hands of casual thieves, not all families have the wealth or power to restrict everyone, and as we all know, not every defense is perfectly secure. Unscrupulous tomb robbers and maligned merchant organizations cause
Osirion to bleed relics into the Inner Sea—something the descendents of Ancient Osirion cannot affrd. We Osiriani have thousands of years of rich history coursing through our veins, and while that power has been out of focus in recent years, we are content to wait, knowing our enemies will wear themselves down. As they fall into arrogance, folly, or greed, we wait for our return to power, knowing we bear the riches of
our ancestors at our feet. Master Salhar remains impressed by the Pathfider Society, orating in their favor a handful of times in front
of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfider Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here. The servant will lead you to the basement and show you the room."
The Sapphire Sage’s eyes twinkle as he smirks knowingly, then he turns back to reading his book as though he had never been disturbed.

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"Thank you for the kind words. We will be glad to retrieve the map for you." The swashbuckler responds in a surprisingly respectful fashion as she follows the servant. She leans towards the group as the man returns to the book, and whispers. "Twinkle eyes and smirks. This man is up to something."

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Of course. Whispers Keera, this must be another test
Then he speaks to Amenopheus:
We´re glad to hear about Master Salhar willingness. But your words make me ask a question:
Why is necessary to retrieve the map of the vaults?
I suppose that if it only consist on go down to the vaults, he´ll not need us to do it. Yes?

GM Chyro |

The Sapphire Sage looks vaguely up.
"Hmm? Because it's a good excercise to prove your worth, my dear. See you in a bit."
After leaving Amenopheus’ study, the servant brings the you back through the spacious estate, leading you down sturdy stone steps into the cool basement. Down a hallway, after a couple turns, the party ends up at a plain wooden door. The servant opens the door, gesturing to the room with a bow, and waits silently for the PCs to enter.

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GM Directed per roll
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
and as I enter the vault, I draw my sword
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

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So, what´s waiting here for us. Thinks Keera in loud voice as she enters checking the room.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

GM Chyro |

While underway, you noticed a blonde watching you and the others with interest. As a group of people walked by she disappeared from sight.
A plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.
When all of you are within the room, the servant quickly closes and locks the door behind you. "You have half an hour to solve the puzzle.". On the door is an inscription: "Within these cases lies your quest and your way out."
Tonight for the prize of 1500....puzzle time.
For visualisation, a simple map is added. The yellow is the basket, the tiny cylinder is a jar.
You get to open everything, all these lovely presents.

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Nym looks at the puzzle thoughtfully. He closely inspects the three chests, the jar and the basket without actually touching any of them. Then he casts Detect Magic on the whole lot.