| GM Chyro |
Sele notices a crane for loading and unloading cargo at the eastern wall.
But it's not within direct reach yet.
Asami
|
"Ooh, nice job everyone!" The swashbuckler steps up by Sele and enters with herhim or ahead of her him, if shehe hesitates. As the darkness engulfs her, the kitsune-human blinks and realizes she sees...nothing. "Does anyone have a light to brighten this place up?"
Sele the Thorn
|
Psssst He... he.... Male
Sele walks to the Crane I'm not sure where the crane is it's not on the map
| GM Chyro |
It's not pinpointed on the map or on in the pdf, just that one would need a DC10 ranged attack with a rope & hook to reel it in for use. So it's unreachable by foot.
Asami
|
Thanks. If there is dim light then Asami can see ok (low light vision. Light is appreciated either way (dim or dark).
The swashbuckler tests the edges carefully as she works around the hole, mentally marking the edge of stability and the beginning of the instability. "Can you bring the light closer to the hole and the crate?"
While waiting for the light to move, she looks over to the crane. "Hmm, does anyone have rope?"
"I may be able to reach the box. Carefully."
This is a warehouse. Is there rope here? And Planks? Can we take 10 on the acrobatics checks?
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Sele the Thorn
|
Sele has rope and grappling hook he holds them out to you.
Nym Nightshade
|
Nym also magically illuminates the warehouse, helping the others look for appropriate rope.
"We could use that rowboat under the crate. In case it falls, it would land in the boat, instead of the sea?" offers Nym helpfully, for once.
| GM Chyro |
While you formulate a good solution, some skittering is clearly heard all of a sudden. From the north 3 dire rats hasten south towards you.
They head for the nearest one of you available. Sele in this case.
Asami: 1d20 + 4 ⇒ (14) + 4 = 18
Fosco: 1d20 + 3 ⇒ (7) + 3 = 10
Keera: 1d20 + 3 ⇒ (17) + 3 = 20
Nym: 1d20 + 2 ⇒ (7) + 2 = 9
Roc Companion: 1d20 + 4 ⇒ (7) + 4 = 11
Sele: 1d20 + 1 ⇒ (1) + 1 = 2
Dire rats: 1d20 + 3 ⇒ (19) + 3 = 22
Rat 1: 1d20 + 1 ⇒ (14) + 1 = 15 Dmg, disease: 1d4 ⇒ 3
Rat 2: 1d20 + 1 ⇒ (7) + 1 = 8 Dmg, disease: 1d4 ⇒ 1
Round 1
Dire rats
#1 Moves quickly near Sele and attacks. Sele's armor is too much though.
#2 Moves as well and bites. It bites the dust, Sele stepped away fast enough to evade.
#3 Moves twice.
Keera
Asami
Roc companion
Fosco
Nym
Sele
Keera & Asami rolled high, they are up first.
Asami
|
Suddenly alerted by the skittering sound, Asami somersaults gracefully over the crates, hitting her landing and striking at the vile critter in one smooth motion. "Let us dance, vile rats!"
Going over/through the crates N-NE to confront a rat, if possible. I'll roll an acrobatics roll and an attack roll here. Let me know if there are any other rolls needed. Will Derring-Do for the acrobatics roll here if the acrobatics roll itself, before modifier, is below 12. Gotta look good, you know. :P
Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24
Rapier: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Keera Airbornt
|
Keera moves to have a clear line, picks one of his darts, and throw it to the rat in front of her.
Dart: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 1 ⇒ (3) + 1 = 4
| GM Chyro |
@ Asami; you'd be jumping over the crate and ending west of the rat.
Asami's quick on her feet, making a crate scaling jump, similar to scaling a car's hood in a movie. She stabs at the rat, disabling it.
Keera's dart only just misses the rodent by a few inches.
Round 1
Dire rats
#1 Moves quickly near Sele and attacks. Sele's armor is too much though.
#2 Moves as well and bites. It bites the dust, Sele stepped away fast enough to evade.
#3 Moves twice.
Keera throws a dart the rat but misses.
Asami jumps a crate and stabs rat #3.
Roc companion
Fosco
Nym
Sele
Keera Airbornt
|
Alarota, kill that rats.Shouts Keera
The roc, following the orders, goes to the nearest rat and bites it.
bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (5) + 1 = 6
| GM Chyro |
The roc misses the little rodent.
Fosco, Nym & Sele, have at it.
Fosco Whetherbee
|
Fosco gasps slightly as the rats descend upon them and makes preparations to fight. He grips his staff and looks a little worried before calling forth words of greater power than before, Fosco utters the black speech of the nine hells and a small firey gate appears on the floor out of which rises an infernal bird of prey with horns and scales as well as the normal feathers. The creature maneuvers and attacks with it's natural weapons, tearing into the target like it were it's natural prey, which it almost was.
Fosco summons a fiendish eagle to square above the disabled dire rat and the eagle five foot steps (flies) to flank with Sele, hence the extra +2 to hit.
talon: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
talon: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
bite: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage: 1d4 ⇒ 3
damage: 1d4 ⇒ 1
damage: 1d4 ⇒ 1
| GM Chyro |
The eagle attacks fully on the rat, a loud squeeking follows, but only its first talon hits.
Sele the Thorn
|
Sele punches the Dire Rat with his Gauntleted fist.
Cold Iron Gauntlet: 1d20 + 4 ⇒ (7) + 4 = 111d3 + 3 ⇒ (1) + 3 = 4
| GM Chyro |
The rat squeeks as it dodged Sele's punch.
Nym's turn
| GM Chyro |
Botting Nym this round.
Nym takes a few steps east and aims his hand at the disabled rat, releasing a blob of acid.
Ranged touch, into melee: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 Dmg: 1d3 ⇒ 1
It hits the ground instead. Meanwhile Sele swings a punch at the rat near him, the rodent dodges however.
2 rats move and attack Sele, both miss.
1 rat double moves
Keera throws a dart at rat #3 but misses.
Asami scales a crate and disables rat #3
The roc companion attacks but misses rat #3
Fosco summoned a fiendish eagle and it hit rat #2 for 3 dmg.
Nym throws an acid splash but it missed.
Sele swings a punch but the rat dodged.
Rat 1: 1d20 + 1 ⇒ (20) + 1 = 21 Dmg + disease: 1d4 ⇒ 4
Rat 2: 1d20 + 1 ⇒ (6) + 1 = 7 Dmg + disease: 1d4 ⇒ 4
Rat 3: 1d20 + 1 ⇒ (18) + 1 = 19 Dmg + disease: 1d4 ⇒ 4
Confirm crit #1: 1d20 + 1 ⇒ (4) + 1 = 5 Extra dmg: 1d4 ⇒ 2
Round 2
Dire rats:
#1 Takes another bite at Sele, it bites his foot for 4 dmg.
Sele, DC11 fort vs filth fever.
#2 (-3) decides to retaliate against the eagle, but the eagle easily dodges.
#3 (disabled) Decides to take a bite out of Asami, biting her ankle for 4 dmg. Like Sele, DC11 vs filth fever. It then slumps to the ground.
Keera
Asami
Roc companion
Fosco & eagle
Nym
Sele
Bold are up.
Asami
|
FORT: 1d20 + 2 ⇒ (6) + 2 = 8
Drat!
"Ow!" Asami weaves with her rapier, and is about to retaliate in kind when she notices the offending rat slumps over. Without missing a beat, Asami makes a lunge and strikes at another rat, taking advantage of the distraction provided by the paladin.
FA 5' forward. SA stab rat with rapier. +2 flanking.
rapier: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Taking her anger out on this rat, it seems.
crit confirm: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 damage: 1d6 + 4 ⇒ (4) + 4 = 8
Fosco Whetherbee
|
For the sake of solidarity with the ruling class, Fosco also lobs a blob of acid toward a rat and misses as well. The fiendish eagle continues it's assault as well, flapping toward other rats if the first one falls.
Acid Splash: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Talon: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Talon: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 1
Damage: 1d4 ⇒ 4
Damage: 1d4 ⇒ 1
Assuming the first rat goes down, eagle will five foot flap over to the next. He probably wouldn't get a flank, but it doesn't matter much with rolls like that.
Also, disregard this message if they're dead before Fosco goes. I've got a hot date tonight, so you won't hear from me until tomorrow.
| GM Chyro |
I'm assuming rat #1 it seems.
Asami lunges with precise grace at the rat, as she draws back she's forced to kick it off her rapier.
Round 2
Dire rats:
#1 Takes another bite at Sele, it bites his foot for 4 dmg.
Sele, DC11 fort vs filth fever.
#2 (-3) decides to retaliate against the eagle, but the eagle easily dodges.
#3 (disabled) Decides to take a bite out of Asami, biting her ankle for 4 dmg. Like Sele, DC11 vs filth fever. It then slumps to the ground.
Asami lunges and kills rat #1.
Keera
Roc companion
Fosco & eagle (on hold), eagle would kill rat, acid splash misses.
Nym
Sele
Bold is up.
Keera Airbornt
|
They´re almost all dead, there is no reason to risk fall in the water. Thinks Keera, so he picks and throws another dart.
dart: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 191d4 + 1 ⇒ (1) + 1 = 2
dart critical confirmation: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d4 + 1 ⇒ (4) + 1 = 5
Meanwhile, Alacorta moves to the last rat to bite it.
bite: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (1) + 1 = 2
| GM Chyro |
Would've posted earlier, but connection on a train sucks.
With a well placed dart, Keera kills the rat at Sele's feet while Fosco's summoned eagle takes care of the other one.
Combat over, lunchtime for the roc.
Sele and Asami are left with an itchy yellow bite mark.
Your plan for the crate?
Keera Airbornt
|
Ok, now we have time to discuss about the crate.
We can put a boat under it, but it must be directed by someone able to swin. Any volunteer?
And, in order to catch the crate, I can throw the rope with the grapling hook to it. Unless our nimble foxgirl want to jump to tie herself the rope.
If everybody agrees Keera should throw the rope, she takes ten to obtain a result of 13.
| GM Chyro |
It's an attack roll of DC 10, you can manage surely.
Asami
|
Never shy for a chance to show off, the foxy lady takes the rope and hook, and deftly tosses it at the handles.
Attack hook!: 1d20 + 5 ⇒ (15) + 5 = 20
Satisfied that the hook latched on securely, asami smiles at her own effort and helps the group bring the crate over to safety.
| GM Chyro |
With the formentioned intent of using a boat, the group lowers it and opens it eagerly.
The rescued crate holds a smaller mahogany box inside, which contains fiveb ooks and a few loose sheets of paper in a leather folder. The titles and su bjects seem completely unrelated to each other: Practical Thaumaturgy
In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventorie s, and other financial logs from a dozen different merchant houses and trade g uilds. The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen
jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of marked cards, and two sets of average loaded dice.
Scene cleared.
Back at the shop Guaril looks with a satisfied grin on his face.
"Ah, the pathfinders return. I do hope it wasn't too much of a hassle." He takes the parcel and stashes it away underneath the counter. "I'll be sure to send my thanks and commendations on a job well done to the good venture captain.
Resourceful people are always welcome here, have a nice day."
Where to next?
Asami
|
"I believe our paladin was most intent we go visit the Ivy District next. A certain paracountess, if I recall correctly?" Asami smiles, as if at an inside joke, looking over at Nym the noble as she considers their next task.
Asami pockets a flask of alchemist fire and a bag of powder. She'll take more of the fire/acid/powder, if no one claims the others.
Keera Airbornt
|
If our Paladin wants it, I don´t mind to go inmediatly to see the Paracontess.
If you don´t mind, I´ll use the blanch in my darts. Oh, and I wouldn´t mind have an alchemist fire and/or an acid. I´m better fighting from he distance.
But if anyone don´t have splash weapons I´ll prefer to let them the acid and alchemist, I already have one of either
Sele the Thorn
|
Sounds good.... helloooooo paracountess
| GM Chyro |
Hello indeed.
After delivering the parcel, the group heads for Ivy disctrict to the address of the paracountess.
While underway there, perception check please.
A promise of dominance.
Arriving at the address, in a rather posh street, a maid opens the door.
"Yes, may i help you?"
Sele the Thorn
|
"Hello we am here to meet the Paracountess about an item that is on loan, we am from the pathfinder society"
Fosco Whetherbee
|
Fosco simply shakes his head at the items used for nefarious purposes and allows the others to collect items, but takes the book on Thaumaturgy unless the elf wants it.
He follows along to the next place obediently, but keeps an eye on the city around him, more for curiosity than any other reason.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Nym Nightshade
|
"Good day, servant. Is the paracoutness in? We are here on important Society business, so step quickly." commands Nym, looking about the place approvingly.
Nym will have taken the flask of acid and an alchemist's fire from the crate, unless there are objections.
Keera Airbornt
|
Keera satays with the others, waiting to see the maid reaction to Nym unnecesary rudeness.
Asami alchemist´s fire and bag of powder
Nym alchemist´s fire and acid flask
Fosco a book
Keera an alchemist´s fire
Everything else carried by our strong paladin, ok?
| GM Chyro |
maid reaction to Nym
The maid's polite smile turns to a neutrality.
With an obvious hint of disgust towards that tone.
"I'll be back in a minute."
Meanwhile you have a better look at its exterior. The house is a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fitures greet the characters, a prickly brass cone hanging from a chain serving as the door chime.
When she returns, she motions you to follow. Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally arrive on the third floor of the house, at the door of Zarta’s personal study, which lies beyond her bedroom. Knocking upon the door and announcing her presence, the servant opens the darkly stained wooden door. A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Sitting in the chair behind the desk, paracountess Zarta Dralneen looks at you with a wry smile before standing up.
"Aldry, you are dismissed. Close the door behind you and attend to your other tasks.” She then turns her attention to you. “It’s always so incredibly adorable when I see a freshfaced batch of pathfiders. I mean, look at you scrumptious little teacakes.", she rests her eyes on Fosco and Nym especially, "I could eat each and every one of you up. Well, maybe not you.” Zarta points at Sele. “I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore,” she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. “On the good side, he always sends me all the precious new recruits. Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms
with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order.”
A brief moment of thought on her face before she continues.
"The item you've been sent to retrieve is a 7-lock iron case. It has quite a sophisticated set of locks and magical inscriptions, which i haven't been able to unravel or unlock. *sigh* But i strongly recommend not tampering with the box when taking it back. The box is magically warded with abjuration magic intermingled with strong evocation magic, in addition to the seven masterwork locks."
As the paracountess explains, a cacaphony of noise comes from her bedroom door throughtout the conversation, forcing her to pause on occasion.
Keera Airbornt
|
Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7
[i]Eat?. Overdressed? She can´t get Valsin... ?
But, we have come to see a diplomatic or to a brothel?[i/]
Thanks mylady. I´ll pick the box.
If you want to talk of "to know their place", make demons, or people serve you, and this kind of this, I´ll suggest you to talk with our wizard. He looks to have similar thoughts than you.
Looking meaningfully towards the bedroom, she continues Well, at least in these cuestions, not sure if in every cuestion
Sele the Thorn
|
ok I carry.. Ugg
"Thankyou Paracountess if you have the box with you now, we would like to get going quickly, as you know they send the new recruits on all sorts of missions and we are pressed for time this day"
Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10
| GM Chyro |
The paracountess looks amused at Sele's assumption she has it on her and points at the door.
"A servant is greatly misbehaving. You’re going to have to deal with
it in order to get the trinket." She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger (treat as a masterwork silver dagger). “You might need this to get it to submit,” she offers with a sly grin. Decide among yourselves who takes it.
Opening the door, you behold an equisitely decorated bedroom.
Zarta’s bedroom is decorated in the colors of Cheliax—ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering
almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
Inside you see a tiny red-skinned creature, throwing a tantrum and the case, trying to get the latter to open, to no apparent succes.
"Why won't you O-PEN!!!! NJJ...NJJ....OPEN!!!!"
Kn. Planes DC12: This is an imp. Often used as assistants to spellcasters.
Map updated.
Sele the Thorn
|
Sele pulls his Alchemical Silver Light Mace from his belt.
"Another should take the dagger"
Sele steps into the room and approaches to within 5 feet of the creature
"Creature please allow us to take the case, it belongs to our emloyer, we seek you no harm if you give us no cause" Sele holds out his left hand.
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22 To get a reading on how the creature is reacting
| GM Chyro |
The imp compl~~~~~etely ignores Sele's attempts at conversation and keeps kicking the box, picking it up and slamming it down.
No no no no!!!!!!! Stupid, stupid case, open up, OPEN UP!!"
As for the sense motive: it isn't remotely interested in talking, only getting the case to open.
Nym Nightshade
|
"So that is the infamous Paracountess Dralneed, eh?" says Nym mostly to himself.
Know Planes: 1d20 + 11 ⇒ (1) + 11 = 12
"The creatuer is an imp. A small devil often used as a familiar by certain casters. It should listen to our commands. If it does not, we must make it obey again."
Speaking in Infernal, Nym calls out a command to the nefarious imp,
| GM Chyro |
The infernal tongue catches the attention...somewhat. Enough to reply.
"NO, elf BACK OFF, elf is NOT MISTRESS.", he makes an insulting gesture. Either a closed fist or flipping you off.
"Case has leather bag, is to fish imps away from home. Must get, you NOT TAKE!!"
That said, it vanishes.
Asami: 1d20 + 4 ⇒ (11) + 4 = 15
Fosco: 1d20 + 3 ⇒ (6) + 3 = 9
Keera: 1d20 + 3 ⇒ (19) + 3 = 22
Nym: 1d20 + 2 ⇒ (11) + 2 = 13
Roc: 1d20 + 4 ⇒ (9) + 4 = 13
Sele: 1d20 + 1 ⇒ (14) + 1 = 15
Kreuvus: 1d20 + 3 ⇒ (15) + 3 = 18
Round 1
Keera
Kreuvus
Asami & Sele
Nym & Roc
Fosco
Keera, you're up.
Keera Airbornt
|
Keira pick ups is scimitar, instructs Alacorta to attack the creature as soon as it appears and ready herself to attack the creature too.
Readied action; attack. If the creature appear near her or a five foot
It´ll be better for you if you let us pick the iron case without problems. Unless you prefer to get hurt
| GM Chyro |
Huh, well you'll be keeping that readied attack for a while then. ;) Plus you're staying outside of the bedroom?
It stays silent after Keera's comment. Suddenly a gag tied to two leather straps fly past Asami's face and dodging that a piece of silky undergarments is flung into her face.
Round 1
Keera keeps ready....for whenever.
Kreuvus is messing around, throwing stuff.
Asami & Sele
Nym & Roc
Fosco