GM Chadius's The Confirmation (Standard) (Inactive)

Game Master chadius


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Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Moving ahead, the monk stops in front of Liora and takes a shot at the brown thing.

point blank attack: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
point blank damage: 1d8 + 1 ⇒ (8) + 1 = 9


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Valuur's arrow pierces the remaining blob. Fluid leaks out as it deflates and stops moving.

Combat Over

As you reach the eastern end of the tunnel, you notice a faint light at the end of the tunnel. In addition, the sound of Janira’s oration is close and clear. It's only about 120 feet away.

Assuming you guys run forth...

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

You emerge into a 40 foot clearing at the base of the Kortos Mounts. The full moon provides dim light over the area. The woodland is full of underbrush, slowing you down like difficult terrain. The trees provide partial cover but do not occupy an entire 5 foot space.

You notice the stream is about 10 feet wide and 5 feet deep and flows quickly (DC 15 Swim check to swim across. Large creatures can walk through with a DC 12 strength check.) Luckily a slippery tree trunk acts as a bridge. (DC 7 Acrobatics to cross, make a DC 13 Reflex Save if you fail.)

Janira Gavix is locked in combat with her relentless minotaur foe. Its axe is brittle but otherwise he is unharmed. Janira isn't as lucky; she's clearly winded.
"You are far from victorious! My friends are here, and you cannot defeat all of us!"

Initiative:

Bukkah: 1d20 + 2 ⇒ (18) + 2 = 20
Orseb: 1d20 + 0 ⇒ (5) + 0 = 5
Valuur: 1d20 + 3 ⇒ (16) + 3 = 19
Liora: 1d20 + 6 ⇒ (10) + 6 = 16
Fung: 1d20 + 3 ⇒ (19) + 3 = 22
Rathh: 1d20 + 3 ⇒ (3) + 3 = 6
Minotaur: 1d20 + 0 ⇒ (11) + 0 = 11
Janira: 1d20 + 6 ⇒ (5) + 6 = 11

Round 1
Fung
Bukkah
Valuur
Liora
Minotaur (7 damage)
Janira (17 damage)
Orseb
Rathh

Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Valuur sees the giant of a cowman and shouts as he sees it staring down the halfling. "Miss Janira! We're here to help you!"

Quickly bringing his bow up, the monk fires a shot into the moonlit night!

Perfect Strike attack 1: 1d20 + 4 ⇒ (6) + 4 = 10
Perfect Strike attack 2: 1d20 + 4 ⇒ (5) + 4 = 9

damage: 1d8 + 1 ⇒ (3) + 1 = 4

Deadeye Bowman negates cover from one creature, which I believe is Fung. I highly doubt I hit with a 10 though, but I may be wrong.

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah double moves toward the log bridge/tree trunk, trying to cross and aid the bard.

Could someone move me 60' toward that log, please?

Grand Lodge

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Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Got ya there Bukkah!

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

To clarify, it is undergrowth, i.e. difficult terrain only on the green areas, right? So brown areas still normal terrain? And the green star-shaped objects are the trees? Also, it is dim light, so 20% miss chance for those with normal vision? And finally, is Janira's inspiration still on? And guys, for those trying to close in, don't forget the potion of feather step in Janira's bag!

Fung takes one step forward to clear some space for his party. Seeing the long range of the minotaur, Fung starts to pull in static electricity from his surroundings. When he has amassed sufficient energy, he lets it fly towards the beast!

Move action to gather power and reduce burn cost by 1. Standard action to fire electric blast with extended range infusion.

electric blast, extended range: 1d20 + 3 ⇒ (17) + 3 = 20 vs touch AC
dmg: 1d6 + 2 ⇒ (3) + 2 = 5
miss chance: 1d100 ⇒ 81


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)
Fung wrote:
To clarify, it is undergrowth, i.e. difficult terrain only on the green areas, right? So brown areas still normal terrain?

You are correct.

Fung wrote:
And the green star-shaped objects are the trees?

Also correct.

Fung wrote:
Also, it is dim light, so 20% miss chance for those with normal vision?

Yup.

Fung wrote:
And finally, is Janira's inspiration still on?

Yes it is, providing +1 attack/damage.

Valuur's arrow fails to penetrate the beast's skin. Fung's electric blast hits easily, though.

Minotaur has taken 13 damage so far. Liora is up.

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

Round 1

Liora realizes that even though Janira is putting forth a lot of bravado, she clearly needs help - and they're the only ones who can do it. She quickly places a guiding hand on Fung. "Keep up that blasting and cover us, okay?" she says before racing after Bukkah.

"Janira! Can you lure him to the grass?"

Casting Guidance on Fung and then moving forward.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Liora helps Fung's aim, then quickly advances towards the minotaur. It seems wholly fixated on stopping Janira, however.

Minotaur's Broken Greataxe vs Janira: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

The massive greataxe thuds into the ground near Jania. He screams to the heavens in frustration. Janira laughs and pulls out her whip. "The Monk of the River was blessed by the gods. They never let evil strike her and it will never strike me!"

Janira's Disarm vs Minotaur: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Her whip wraps around the minotaur's axe but fails to take hold.

Round 1 - Inspire Courage +1
Minotaur (7 damage)
Janira (17 damage)
Orseb
Rathh

Round 2 - Inspire Courage +1
Fung
Bukkah
Valuur
Liora
Minotaur (7 damage)
Janira (17 damage)
Orseb
Rathh

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Panting and wheezing, Rathh makes his way toward the action, but can't get close enough to help.

double move

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

Liora's Round 2

Although Fung's blast had hit home, it suddenly occurs to Liora that the lighting leaves something to be desired for the humans in the group. Skidding to stop, she points to the minotaur. "ඔබ ආලෝකය වෙලාව!" she intones, sounding rather impressive for anyone not familiar with the strange, airy language she uses.

Liora will cast Faerie Fire on the minotaur!

Auran:

"Time to light you up!"

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah moves to the tree trunk and tries his luck at crossing it.

Acrobatics 1d20 + 2 ⇒ (11) + 2 = 13

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Would someone move me just to the south of the tree bridge? Next round Im coming for the Minotaur! Thanks!

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Seeing his party close in on the minotaur, Fung continues to step forward. He barely hears Liora as he focuses past the pain of holding in so much charge to be able to blast so far. Gritting his teeth, he lets fly another bolt of lightning towards the minotaur.

5-foot step. Move action to gather power and reduce burn cost by 1. Standard action to fire electric blast with extended range infusion.

electric blast, extended range, guidance, inspire: 1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13 vs touch AC
dmg, inspire: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Bukka, moved you.

Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Taking a step forward, Valuur lets two arrows fly towards the beast from a distance!

"Hang on there, the others are getting close!"

Inspired Flurry of Blows 1: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Inspired Flurry of Blows 2: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

Inspired damage 1: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Inspired damage 2: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Scarab Sages

Orseb moves forward along with the others. (Double move. Too bad bless doesn't stack with Inspire Courage at all.)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Actually, they do. Bless provides morale bonus, and Inspire Courage provides competence bonus. Different types so they stack.

Scarab Sages

(Inspire Courage gives a competence bonus? *checks* Huh, it gives a morale bonus on the saves and a competence bonus on attack/damage. Well, I don't question the logic behind that. I've never played a bard, and it shows. I'll just undo that second move action, then...)

The Kuthonite cleric then presents his unholy symbol, and a a burst of courage fills the social atmosphere.

(Everyone except Bukkah and Janira get a +1 morale bonus on attack rolls for 10 rounds. The bonus on saves vs fear doesn't stack with Inspire Courage.)


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Orseb uses his symbol to guide (almost) everyone's hand and steel them against fear. Rathh wishes it could help with his fatigue.

Fung and Valuur shoot the minotaur from afar, as Bukkah closes in on the threat that Liora neatly outlines with bright glowing outline.

Whether through frustration or determination, the minotaur continues to step towards Janira.

Greataxe: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Gore: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The axe misses, but his horns pierce Janira's armor as he headbutts her.

"Ha...that was but a scratch...The Big Beetle would laugh off such a feeble attempt..." Janira bluffs as she holds her shoulder. She steps back and retrieves a bag and hurls it at the minotaur.

Ranged Touch vs Minotaur: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
Minotaur's Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24

The bag bursts into some kind of goo, which solidifies and slows the minotaur down. Janira pants, clearly exhausted and out of stories to recall. Inspire Courage ends after round 2.

Round 2 - Inspire Courage +1
Orseb (Bless)
Rathh (Bless)

Round 3
Fung (Bless)
Bukkah
Valuur (Bless)
Liora (Bless)
Minotaur (21 damage, half speed)
Janira (24 damage)
Orseb (Bless)
Rathh (Bless)

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah moves and takes a claw swipe at the Minotaur.

Attack with IC 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21

Damage with IC 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Grand Lodge

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Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

@Bukkah, I've moved you beside the minotaur. @Liora, that is a very cool script! What is it?

Through the haze of pain from holding in the excessive charges in his body, Fung can clearly see that Janira is heavily wounded. He shouts as loudly as he can through his gritted teeth, "Withdraw, Janira! Let us take care of this! You've done more than enough!"

With that, he steps past Orseb and fires yet another bolt of lightning at the minotaur.

5-foot step. Move action to gather power and reduce burn cost by 1. Standard action to fire electric blast with extended range infusion.

electric blast, extended range, bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 vs touch AC
dmg: 1d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

Liora's Round 3

Liora is horrified to see Janira take a nasty blow from the minotaur's horns and she steps up her efforts to close the gap between them and her.

"Janira, get out of there!"

She manages to reach the log spanning the stream and begins to make her way across it, balancing like a circus performer.

Acrobatics (DC 7): 1d20 + 1 ⇒ (20) + 1 = 21

Liora double-moves; I believe I've got the distance properly accounted for, including taking the difficult terrain into consideration.

@Fung - It's Sinhala, courtesy of using Google Translate!

The Exchange

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Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Rathh continues lumbering toward the action, but all of his spells seem to have a short range.

"...I'm..." he pants, "...coming..."

Scarab Sages

1 person marked this as a favorite.

(Round 2 - going a bit out of turn order because I'm responding to stuff that people say in round 3. Whatever.)

Orseb continues running forward towards the tree trunk. (Double move.)

"They are right, Miss Janira. Come, I can tend to your immediate wounds." He pauses, and then adds as an afterthought: "With a cure spell! I have one prepared!"


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Bukkah slashes at the minotaur and Fung zaps it, finally getting the beasts's attention. Liora, Orseb and Rathh close in.

"That's good you're here...It's hard to think of inspiring deeds..." Janira pants.

Round 3
Fung (Bless)
Bukkah
Valuur (Bless)
Liora (Bless)
Minotaur (28 damage, half speed)
Janira (24 damage)
Orseb (Bless)
Rathh (Bless)

Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Valuur, trying to keep aim, shoots another two arrows at the large beast!

Blessed Flurry of Blows 1: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Blessed Flurry of Blows 2: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

damage 1: 1d8 + 1 ⇒ (7) + 1 = 8
damage 2: 1d8 + 1 ⇒ (2) + 1 = 3


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Valuur's arrow sinks into the minotaur. Angry, frustrated and under fire, it flails at Bukkah and Janira.

Greataxe against Janira if even: 1d2 ⇒ 1

Greataxe: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
The minotaur's axe cuts into Bukkah.

Gore: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Another headbutt impales Janira, and she doesn't take it well.

Janira's Stabilization Check: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1
It knocks her off her feet, and lies on the ground, bleeding out. The Minotaur seems to laugh as it turns its attention to the party.

Round 3
Orseb (Bless)
Rathh (Bless)

Round 4
Fung (Bless)
Bukkah (9 damage)
Valuur (Bless)
Liora (Bless)
Minotaur (31 damage, half speed)
Janira (29 damage, Bleeding, Prone, Unconscious)
Orseb (Bless)
Rathh (Bless)

Party is up. Note the minotaur has reach 10 feet, if you close into melee.

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

"Fall!" Ratth calls out to the creature as he casts a spell. "Pay the devil his due!"

Cast Command, DC 15 Will

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Let me see how Rathh's spell goes before I declare an action.

Scarab Sages

(Same. I'll delay to after Ratth's turn.)


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Minotaur's Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
Rathh commands, and the minotaur's legs begin to buckle.
The minotaur will fall prone on its turn.

Round 3
Orseb (Bless)
Rathh (Bless)

Round 4
Fung (Bless)
Bukkah (9 damage)
Valuur (Bless)
Liora (Bless)
Minotaur (31 damage, half speed, will fall prone)
Janira (29 damage, Bleeding, Prone, Unconscious)
Orseb (Bless)
Rathh (Bless)

Party is up. Note the minotaur has reach 10 feet, if you close into melee.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung will continue doing what he does best. Or rather, what he can only do. :)

Again, Fung takes another step closer, moving to where his view is not blocked and fire again.

5-foot step. Move action to gather power and reduce burn cost by 1. Standard action to fire electric blast with extended range infusion.

electric blast, extended range, bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 vs touch AC
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah delays until the Minotaur takes its action. When the beast falls prone, Bukkah attacks with both talons and uses his bite.

Blessed Talon 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d3 + 1 ⇒ (2) + 1 = 3

Blessed Talon 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d3 + 1 ⇒ (3) + 1 = 4

Blessed Bite 1d20 + 2 ⇒ (6) + 2 = 8
Damage 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

Valuur is going to double move to get closer to the group.

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

Liora's Round 4

Liora continues across the stream and skids to a stop just behind Bukkah. "Hey! If you like to play games so much then you'll love this!" she tells as she conjures a small snowball and heaves it at the minotaur.

Snowball (Ranged Touch; Bless, Into Melee?): 1d20 + 2 + 1 - 4 ⇒ (4) + 2 + 1 - 4 = 3
Damage (Cold): 1d6 ⇒ 6

DC 14 Fort save or he'll be staggered for a round...but pretty sure that's a miss! Also posting from mobile so can't move myself; Liora moves to the square northwest of Bukkah.

Scarab Sages

(I delayed to after Rathh.)

(I've moved your token, Liora.)

Orseb looks in mild surprise as Janira goes down. "Hmm, no, I'm afraid my god does not give me the power to reanimate corpses yet. I must do my best to keep her from entering the realm of death, then," the grim cleric mutters to himself.

He crosses the stream using the tree trunk. Acrobatics (DC 7) minus ACP: 1d20 + 0 - 4 ⇒ (18) + 0 - 4 = 14 With his clumsy armor in mind, he takes care not to slip and fall, and makes it across.

He then makes a small prayer, casting virtue on himself.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

As the minotaur's legs buckle, Fung zaps him again, scoring another burn mark.

Orseb crosses the river, and Valuur moves in to get a better shot. A good idea, as Liora's snowball melts on the ground near the minotaur.

As commanded, the Minotaur falls prone. It grunts and tries to swing at Bukkah and Liora.

Axe goes for Bukkah if even: 1d2 ⇒ 1
Greataxe, prone vs Liora (with cover): 1d20 + 7 - 4 - 4 ⇒ (20) + 7 - 4 - 4 = 19
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Greataxe, Crit Confirm?: 1d20 + 7 - 4 - 4 ⇒ (14) + 7 - 4 - 4 = 13
Crit Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

The minotaur's ferocity and anger knows no bound; he manages to swing his greataxe past Bukkah and right into Liora. She collapses.

I'll need a stabilization check: Con check, DC 10 with a -1 penalty.

Gore, prone: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Bukkah is no real danger and decides to tear into the minotaur. Unfortunately only his beak sinks in. It's clear the minotaur can't take much more punishment.

Round 4
Fung (Bless)
Valuur (Bless)
Liora (Bless, 10 damage, Bleeding, Prone, Unconscious, Stabilization check needed)
Minotaur (42 damage, half speed, prone)
Bukkah (9 damage)
Janira (29 damage, Bleeding, Prone, Unconscious)
Rathh (Bless)
Orseb (Bless, Virtue)

Party is up. Note the minotaur has reach 10 feet, if you close into melee.

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah tries to finish the Minotaur. He knows if it swings his axe at him one more time, he is finished.

All attacks vs. prone.

Blessed Talon 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d3 + 1 ⇒ (2) + 1 = 3

Blessed 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d3 + 1 ⇒ (2) + 1 = 3

Blessed Bite 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d3 + 1 ⇒ (2) + 1 = 3

Possible Talon Crit 1d20 + 2 ⇒ (19) + 2 = 21
Damage 1d3 + 1 ⇒ (2) + 1 = 3


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Realizing time is short, Bukkah drives his talon into the Minotaur's throat. The beast roars at him, but it is cut short as Bukkah tears his throat out. It writhes for a bit before bleeding out.

Combat Over

One of you remembers the Wand of Cure Light Wounds and manages to save Liora and Janira's lives.

Janira stirs awake, mumbling: "Friendship. Cooperation. Partners-in-arms will defeat any blade." Her eyes pop open. "Good job, everyone." Janira claps as she stands up. She only takes a moment to clutch her abdomen. "Have you investigated the mountains thoroughly? If so, we should return home. Make sure to prepare your report!"

Anything else you guys want to do here? And yes, prepare your report...

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah breathes heavily, with wounds all over from the minoraur's powerful attack. "Gillman friendly. Minotaur dead. Pathfinders safe. Good mission for Bukkah."

The Exchange

Human Cleric 3 | HP 30/30 | AC 19; Tch 11; FF 18 | F +5; R +2; W +7 | CMB +3; CMD 14 | Speed 20 ft | Init +3 | MW Morningstar (Silver): +4 (1d8+1) | Perc +8

Rathh sits down heavily in the grass.

"Whew...that is not what I anticipated finding here. I do hope the Society has liability insurance. A class-action suit for failure to provide sufficient disclaimers would not be out of the question."

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

After the minotaur falls, Fung quickly dashes down the slope and jumps across the river but by the time he gets there, Liora and Janira have been restored. He sighs a sigh of relief, while glancing at Rathh with some confusion.

"What?" he mutters under his breath.

Turning to Janira, he shares, "There is one side cavern that we have yet to explore. As our mission is to explore these caverns thoroughly, I say that we return and complete our mission."

Anyone else for it?

Grand Lodge

Vanara Male Zen Archer Monk of Erastil 1 HP 9/9 | AC 17 T 17 FF 14 | Fort +3 Ref +5 Will +6 | Init +3 | Per +8 Low Light Vision
Wand Charges:
CLW 50/50

"Aside from those side caverns that I am willing to explore, there also seems to be some religious writings about Aroden. They seem older than most history lessens depict from my stay at the Grand Lodge."

Valuur looks about, hoping the others would be willing to go as well into the caves.

Dark Archive

Male Tengu Shaman 2 | AC 15/12/13 | HP 17/17 | CMB +2 | CMD 14 | F+2,R+4,W+6 | Init. +2; Perception +5 | Low Light vision | Speed 40' |

Bukkah will take the CLW wand and heal himself before agreeing to investigate any further.

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

"Urgh...did we win?" Liora asks groggily as the wand's healing magic mends her wounds. She slowly sits up and looks around, spotting the dead minotaur as well as the also-revived Janira. "We won! Huzzah!" she grins, throwing both fists up in the air.

"Remind me to keep more distance from anyone carrying a big axe like that in the future though," she continues as she carefully climbs to her feet. "And yeah, now that Janira's safe we should finish looking around the caverns - no sense in leaving a job half-finished, right?"

Liora will also heal herself back up with the wand if the others didn't do it when they revived her.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Janira dusts herself off. "Let's head back into the mountains, then- this is your mission. I'll take a good look at the sculpture for my own interests." She blushes slightly. "And I'm a little worn down after fighting that bull all day."

You return to the diorama and travel east. Janira tells you she will stay here and make sense of the worn petroglyphs, trying to guess what they looked like long ago.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

1d6 ⇒ 2

As you travel down the tunnel, the cave’s damp air becomes increasingly stale. As you approach a small opening, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern. More importantly, several skeletons shamble towards you, arms and claws outstretched.

Initiative:

Bukkah: 1d20 + 2 ⇒ (14) + 2 = 16
Orseb: 1d20 + 0 ⇒ (12) + 0 = 12
Valuur: 1d20 + 3 ⇒ (3) + 3 = 6
Liora: 1d20 + 6 ⇒ (12) + 6 = 18
Fung: 1d20 + 3 ⇒ (3) + 3 = 6
Rathh: 1d20 + 3 ⇒ (4) + 3 = 7
Enemy: 1d20 + 6 ⇒ (3) + 6 = 9

Round 1
Liora
Bukkah
Orseb
Skeletons
Rathh
Fung
Valuur

Liora, Bukkah and Orseb notice the skeletons as they assemble and strike quickly.

Scarab Sages

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(You guys I swear, if you destroy the skeletons before I can Command Undead them Ah, four skeletons. In that case go ahead and destroy them as quickly as you want. I'd think at least one of them would fail the save. I can only control 1 at a time, anyway.)

Knowledge (religion) to identify: 1d20 + 2 ⇒ (11) + 2 = 13

Orseb reveals his true fascination, by hastily stepping forward to face the undead skeletons. "I thank You, o Midnight Lord, for this chance to hone my skills. Bow to my will!"

(Command Undead. Every undead within 30 feet of me, starting from the closest one, must make a Will DC 14 or fall under my control. Because I am only a 1st-level cleric, I can only control 1 HD of undead: meaning that once a skeleton fails a save, the other skeletons do not need to make a save.)

Liberty's Edge

HP: 22/22 l AC: 15, T 12, FF 13 l CMD 14 l F +4, R +3, W +6 l Resistance: Electricity 5 l Wind Blast (6/6) I L1: 4/4, L2: 3/3 l Init +6 l Senses: Perception +9, Darkvision 60 ft.
Skills:
Climb +1, Fly +6, Handle Animal +5, Heal +7, Kn. Geography +7, Kn. Nature +9, Sense Motive +3/+4, Spellcraft +6, Survival +5, Swim +1
Female NG Sylph Druid (Storm Druid) 3 l Active Conditions:

Round 1

"Uh...I think they're a little past the point of understanding you," Liora says, looking a bit confused as to why Orseb suddenly bolted ahead of everyone to talk to the skeletons. Not wanting to further choke the narrow cavern, Liora only moves forward just a little to allow Bukkah and the others room to move past her.

"You know, I think I could watch you work that magic of yours all day," she says with a friendly wink as she offers Fung another guiding hand.

Liora moves forward one square to her current position and then hits Fung with Guidance again.


◆◇↺ | 3-98 (Thread|Slides) | 3-03 (Thread|Slides)

Orseb moves ahead and brandishes his symbol.

Red first if even: 1d2 ⇒ 1

Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Pale Blue's Will Save: 1d20 + 2 ⇒ (11) + 2 = 13

The nearest skeletons seem unaffected by Orseb's rambling, but the skeleton with the light blue bracers seems to stop advancing, as if waiting for Orseb's instruction.

Orseb, I'm using the stats for a medium Skeleton. Feel free to describe its actions.

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