GM Burglar's 4-18: The Veteran’s Vault (Inactive)

Game Master mechaedd

map


301 to 350 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

GM:
Yeah, I had planned to throw it out in the hall next round. Good to know though for my own PbP ;)


Male Bear Burglar 1

Ander:
Yup, that's primarily why I asked if you wanted info, since you're gonna be running the Hell out of this. :D

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

GM:
dag - BUSTED! I am a total spoiler-peeker but don't let my characters know anything they shouldn't or act on any knowledge they should not have. I would ask for 1. Special Abilities, 2. Resistances, aaaaand 3. Attacks.

Lantern Lodge

AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

So I had a held attack as well... so is that an OoC AND my held attack?

Attack AoO 1d20 + 5 ⇒ (2) + 5 = 7
Damage 1d8 + 4 ⇒ (5) + 4 = 9

Held Action (if that works)

Attack (Held) 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1d8 + 4 ⇒ (2) + 4 = 6

And I roll crap... on the off chance I do hit with the 2nd roll the blade on the Naginata is cold iron

Lantern Lodge

Stats:
HP: 18/18 | AC: 16, Temp: 20 | T:16 | FF: 13, Temp: 17 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +6 | Perc: +7 | Sense Motive: +7 | Sling Bullets: 10 | Shuriken: 15

So there's an enemy?

Gang throws two Shuriken at the octopus above.

Attacks: Atk 1 1d20 + 2 ⇒ (11) + 2 = 13
Atk2 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Dmgs: Atk 1: 1d2 + 4 ⇒ (2) + 4 = 6
Atk 2: 1d2 + 4 ⇒ (1) + 4 = 5
Extra Dmg if 20 hits: 1d2 + 4 ⇒ (2) + 4 = 6


Male Bear Burglar 1

Mini update!

  • Kyo's swings twice, but misses once! The beast still lives, though it stays aloft! Fly DC 10: 1d20 + 5 ⇒ (9) + 5 = 14
    ---
  • Harboth might do something later!
    ---
  • Ander maims the creature with his magic sword! The Flying Octopus Monster is on the ground, dying! It still emanates the Darkness, though Ander is suppressing it sufficently!
    ---
    Harboth, Chelsea, Zhao, Hiram! If you've posted actions, the rolls are transferable to attacks against the jinkin, or you can post a new action, player's choice. Just remember the hazard is there if you're going in for the melee.
    DMZONE:
    Jink=4/6 dam

  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth takes another shot at the hiding Jinkin:

    attack: 1d20 + 7 ⇒ (1) + 7 = 8
    damage: 1d8 + 5 ⇒ (3) + 5 = 8

    Blech.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Now that he can see again, Hiram continues his saga and moves to within 15' of the jinkin and whips it!

    When a Jinkin comes along, you must whip it!: 1d20 + 6 ⇒ (17) + 6 = 23
    Damage from whipping it, into shape, shape it up!: 1d3 + 2 ⇒ (2) + 2 = 4 nonlethal

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Ear Piercing Scream on the Jinkin again.
    Seeing the creature still moving around on the floor, Chelsea yells at it again in an attempt to knock it out.
    Damage 1d6 ⇒ 1 (DC:16)


    Male Bear Burglar 1

  • Harboth thunks an arrow squarely into Zhao's bedroll!
    ---
  • Chelsea yells at the creature again! This time, however, the DM will remember they have Spell Resistance, and that EPS needs to pierce it!

    SR: 1d20 + 1 ⇒ (1) + 1 = 2
    ---

  • Zhao chucks his shuriken at the creature, though a combination of hardy skin and taking cover from the table blocks the second star from being powerfully effective! No effect
    ---
  • Hiram slowly walks his way through the hazard of knives and connects with the whip, but fails to do any significant damage! No effect, though it's acceptable to find it therapeutic.
    ---
  • The Jinkin poofs away somewhere!
    ---
    Kyo, Ander, Harboth, Chelsea, Zhao, Hiram! MAP

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander creeps slowly into the room, looking for the jinkin. He speaks some arcane syllables as he does so, sword at the ready.

    Move 15', straight west(?), casts Shocking Grasp, holding the charge.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Goldurn it!" Hiram spouts, breaking his performance. "Now where's the little bugger gone?!?"

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro where he can see in the light his pole arm ready to hack anything that comes in range.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Readied action to attack with a flame bolt whenever I am able to see the enemy again.


    Male Bear Burglar 1

  • Kyo readies his blade yet again!
    ---
  • Ander moves forward for a better vantage point!
    ---
  • Harboth delays!
    ---
  • Chelsea readies magic fingers to do magic things!
    ---
  • Zhao also delays!
    ---
  • Hiram grumps!
    ---
    DM Rolls:
    Sneaky Sneaky: 1d20 + 16 ⇒ (9) + 16 = 25
    Ander: 1d20 + 7 ⇒ (20) + 7 = 27
    Chelsea: 1d20 + 0 ⇒ (1) + 0 = 1
    Harboth: 1d20 + 9 ⇒ (17) + 9 = 26
    Hiram: 1d20 + 4 ⇒ (3) + 4 = 7
    Kyoshiro: 1d20 + 5 ⇒ (12) + 5 = 17
    Zhao: 1d20 + 7 ⇒ (9) + 7 = 16

  • The Jinkin momentarily peers out from the farther washbasin while standing up, but Harboth and Ander spot her before she gets too far out of sight!

    The now-standing jinkin casts a spell! Spellcraft DC 16, and unless Ander has Shield up (which negates this damage), a concentration check. DC 11+damage

    I actually said I cast this earlier: 1d4 + 1 ⇒ (4) + 1 = 5

    Chelsea's Readied goes off (which I will note is also subject to spell resistance)!
    ---
    "The Party-Chelsea" A.K.A: Kyo, Ander, Harboth, Zhao, Hiram are up! mapp

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Does the wash basin provide cover if Ander moves 5 ft to the left? If so, can he move diagonal down and diagonal up to reach the gremlin?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Attack1d20 - 6 ⇒ (20) - 6 = 14 (Cover X 2, Touch)
    Confirm 1d20 - 6 ⇒ (6) - 6 = 0(Cover X 2, Touch)
    SR 1d20 + 1 ⇒ (9) + 1 = 10
    Damage1d6 + 2 ⇒ (5) + 2 = 7


    Male Bear Burglar 1

    1: Yes
    2: You could go left ten feet without fear of AoOs, since tiny and smaller creatures have a reach of 0 feet. There would be no cover for you then.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Stung by the missile, Ander steps in front of the gremlin and swings his curve blade at her.

    Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
    Damage: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram moves toward the Jinkin, drawing his rapier as he goes, and attacks the little bugger!

    Attack! Attack!: 1d20 + 5 ⇒ (9) + 5 = 14
    Damage: 1d6 + 1 ⇒ (1) + 1 = 2


    Male Bear Burglar 1

    It is a really good thing for this Jinkin that she stood up and isn't taking a -4 to her 18 AC. *REDACTED*

    EDIT: As per the below post, I'm hopefully at my daily quota of "misreading things" for the sake of my local group.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    I didn't think you needed to make a concentration check.
    PRD wrote:
    Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

    Maybe I misunderstand that, wouldn't be the first time today. :)

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Casting Magic Missile
    Chelsea points her wand towards the annoying creature and sends a bolt of force flying towards it.
    SR 1d20 + 1 ⇒ (12) + 1 = 13
    Damage 1d4 + 1 ⇒ (4) + 1 = 5


    Male Bear Burglar 1

    Rushing off to local game, since I just got off work. Magic Missile drops it. Fancy post later tonight or tomorrow. Probably tomorrow, because I am a sleepy puppy.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Is the flying thing still hanging about? If so, I will shoot it!


    Male Bear Burglar 1

    It has been dead for a turn or two by now, but nothing is stopping you from coup de grace'n it if you really want to use the arrow. Combat is over after the magic missile, though I'm gonna get a superpost up tomorrow morning. The room is pretty much the same as before, except that it's inhabitants are now bleeding out. Feel free to post any actions or whatnot.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Anders begins to search the room for the loose flagstones and anything else of interest. Is there anything you others are looking for in particular?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth stows his bow and begins to go over the room as well, looking for any unusual (particularly expensive-looking) items.

    perception: 1d20 + 12 ⇒ (3) + 12 = 15

    Grits stands in the doorway.

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    I'm not walking on that s*#!.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Paperwork." Chelsea states plainly, carefully making her way through the mess in the room searching for any documents.


    Male Bear Burglar 1

    The darkness dissipates after a minute. After some searching, one of you finds a hole underneath the central table is large enough for a Small creature to squeeze through, and it continues downward for hundreds of feet before opening into a larger cavern whose bottom is not within vision range.

    The jinkin has a potion of cure moderate wounds, a used scroll of summon monster II, a mwk short sword, dart (4), battered notebook, and walking stick (all sized for Tiny people.)

    Strewn about this room are still the ever-presend amassment of various bones, knives, rusted spiked chains, and the like, none magical or valuable. When the room is illuminated, the inner wall can read several prayers to the Midnight Lord painted in some red paint-like substance.

    Ander easily finds a set of flagstones in an unlocked cell, basing his search on Sascha's directions. The trove contains a small treasure trove of now-rotted and useless gear, a masterwork breastplate, a set of masterwork butterfly swords (Pathfinder RPG Ultimate Equipment 25), a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1, a fine emerald, and a pouch of platinum pieces. In addition, there is a tarnished, plain silver locket. It is closed, but has no visible lock.

    Now would be a perception tiiiiiiime, for folks who want more. I've got Harboth's perception locked in and applied to the above description.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander will examine the notebook found on the jinkin and the locket.

    Can we just take 20 on Perception?


    Male Bear Burglar 1

    Yup, if you have a +4 perception mod to avoid the "Stepping in rusty daggers" DC 5 perception to include the center portions of the room in your search without distance penalty, yes.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea takes a closer look at the battered notebook on the jinkin while Ander searches the room.


    Male Bear Burglar 1

    Chelsea:
    It's a haphazardly-thrown together collage of dozens (maybe hundreds) of books, notes, and scribblings, though the dampness of living in a sewer has not been kind to this literature. Knowledge (History) or Linguistics if you'd like to find stuff to piece together the information from its ink-smeared pages!

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram wanders about the vault, using detect magic to find any magical auras and generally just picking at the remains.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Don't think I can even make either of those rolls untrained.
    "Can anyone make sense of this gibberish?
    Chelsea asks, holding the notebook at varying angles and trying to make sense of it.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander takes a look at the notebook again.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Check my spoiler. :p

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    KN: History: 1d20 + 4 ⇒ (17) + 4 = 21


    Male Bear Burglar 1

    Ander:
    This book, judging by the pictures after seeing the weird and unreadable squiggles, is a collection of general information about Thassilon. You are capable of organizing as much visual information as possible into a easy-to-read booklet about everyday life in the long-since-gone-nation.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander tells Chelsea what he has deciphered.

    Check spoiler

    He then begins to carefully search the room.

    Perception: 1d20 + 9 ⇒ (14) + 9 = 23

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Interesting, thank you. This may be exactly what I need."


    Male Bear Burglar 1

    Sifting through the pile of junk, Ander finds the half-rotted remains of a red lacquered scroll case.

    If opened and observed:
    The contents have not been affected by the hostile environment. It appears to be a series of letters from a the Head of the Korvosan Social Reform and Development to an apparent mistress. It is quite damning of the official (and the city as a whole), since his letters indicate that he is fully aware he's married and having relations out of wedlock and that their illegitimate child is doing quite well.


    Male Bear Burglar 1

    You guys (especially Harboth) may also want to figure out how the Team Andoran mission is going to go. You guys decide amongst yourselves who will be doing a primary roll, aid rolls, or any combination of primary and aid rolls.

    It will be a Knowledge (Geography) or a Craft (Maps) check, with the Craft being slightly harder. Make your decision before you roll, since the roll represents how readable the map is to someone who has not personally experienced the sewers (and you can't judge that yourselves.) Note: Knowledges can only be rolled for 11+ if they are trained, so this means Aid Another can be attempted untrained but not the primary roll (unless you think your mission's DC is 10 or less.) The Craft, however, can be attempted untrained. Aiding only work if you're using the same skill.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander reads the opens the case and examines the letters. With eyebrows raised he hands them to Chelsea. These might of interest to you.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro remains at the ready.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Oh, these are much more useful."
    She says, packing away the letters and Thassilonian notebook for safekeeping.


    Male Bear Burglar 1

    The Ruby Prince will be so happy to see you copied all that useful stuff out of that notebook for him! He'd shake your hand, but... yeah...

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    As they peruse the room, Harboth moves over to Ander. Hey, do you recall talking about sketching out a map? I tried to keep track of where we were going as we went along - I'd like to sketch something out in case we come back here or someone else from the Society needs to have a look around.

    Ander - Recall this from earlier in our operation:

    Ander Jotum wrote:
    Harboth, I have ink, an ink pen and I can use a page from my spellbook. So I can make a rough map if you'd like.

    I think it's going to be a Craft (maps) check, unless someone else has Knowledge(geography). Harboth, with the aid of Grits, will try to convince someone with a higher Int score to make the main roll so that Harboth's roll can be aid another. If necessary, Harboth will make his roll the main check, but again, I'm hoping for a more Intelligent volunteer.

    301 to 350 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Burglar's 4-18: The Veteran’s Vault All Messageboards

    Want to post a reply? Sign in.