AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
GM:
dag - BUSTED! I am a total spoiler-peeker but don't let my characters know anything they shouldn't or act on any knowledge they should not have. I would ask for 1. Special Abilities, 2. Resistances, aaaaand 3. Attacks.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
So I had a held attack as well... so is that an OoC AND my held attack?
Kyo's swings twice, but misses once! The beast still lives, though it stays aloft! Fly DC 10:1d20 + 5 ⇒ (9) + 5 = 14
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Harboth might do something later!
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Ander maims the creature with his magic sword! The Flying Octopus Monster is on the ground, dying! It still emanates the Darkness, though Ander is suppressing it sufficently!
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Harboth, Chelsea, Zhao, Hiram! If you've posted actions, the rolls are transferable to attacks against the jinkin, or you can post a new action, player's choice. Just remember the hazard is there if you're going in for the melee.
HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,
Now that he can see again, Hiram continues his saga and moves to within 15' of the jinkin and whips it!
When a Jinkin comes along, you must whip it!:1d20 + 6 ⇒ (17) + 6 = 23 Damage from whipping it, into shape, shape it up!:1d3 + 2 ⇒ (2) + 2 = 4 nonlethal
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
Ear Piercing Scream on the Jinkin again.
Seeing the creature still moving around on the floor, Chelsea yells at it again in an attempt to knock it out.
Damage 1d6 ⇒ 1 (DC:16)
Harboth thunks an arrow squarely into Zhao's bedroll!
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Chelsea yells at the creature again! This time, however, the DM will remember they have Spell Resistance, and that EPS needs to pierce it!
SR:1d20 + 1 ⇒ (1) + 1 = 2
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Zhao chucks his shuriken at the creature, though a combination of hardy skin and taking cover from the table blocks the second star from being powerfully effective! No effect
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Hiram slowly walks his way through the hazard of knives and connects with the whip, but fails to do any significant damage! No effect, though it's acceptable to find it therapeutic.
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AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Kyoshiro where he can see in the light his pole arm ready to hack anything that comes in range.
The Jinkin momentarily peers out from the farther washbasin while standing up, but Harboth and Ander spot her before she gets too far out of sight!
The now-standing jinkin casts a spell! Spellcraft DC 16, and unless Ander has Shield up (which negates this damage), a concentration check. DC 11+damage
I actually said I cast this earlier:1d4 + 1 ⇒ (4) + 1 = 5
Chelsea's Readied goes off (which I will note is also subject to spell resistance)!
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"The Party-Chelsea" A.K.A: Kyo, Ander, Harboth, Zhao, Hiram are up!mapp
1: Yes
2: You could go left ten feet without fear of AoOs, since tiny and smaller creatures have a reach of 0 feet. There would be no cover for you then.
I didn't think you needed to make a concentration check.
PRD wrote:
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
Maybe I misunderstand that, wouldn't be the first time today. :)
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
Casting Magic Missile
Chelsea points her wand towards the annoying creature and sends a bolt of force flying towards it.
SR 1d20 + 1 ⇒ (12) + 1 = 13 Damage 1d4 + 1 ⇒ (4) + 1 = 5
Rushing off to local game, since I just got off work. Magic Missile drops it. Fancy post later tonight or tomorrow. Probably tomorrow, because I am a sleepy puppy.
It has been dead for a turn or two by now, but nothing is stopping you from coup de grace'n it if you really want to use the arrow. Combat is over after the magic missile, though I'm gonna get a superpost up tomorrow morning. The room is pretty much the same as before, except that it's inhabitants are now bleeding out. Feel free to post any actions or whatnot.
The darkness dissipates after a minute. After some searching, one of you finds a hole underneath the central table is large enough for a Small creature to squeeze through, and it continues downward for hundreds of feet before opening into a larger cavern whose bottom is not within vision range.
The jinkin has a potion of cure moderate wounds, a used scroll of summon monster II, a mwk short sword, dart (4), battered notebook, and walking stick (all sized for Tiny people.)
Strewn about this room are still the ever-presend amassment of various bones, knives, rusted spiked chains, and the like, none magical or valuable. When the room is illuminated, the inner wall can read several prayers to the Midnight Lord painted in some red paint-like substance.
Ander easily finds a set of flagstones in an unlocked cell, basing his search on Sascha's directions. The trove contains a small treasure trove of now-rotted and useless gear, a masterwork breastplate, a set of masterwork butterfly swords (Pathfinder RPG Ultimate Equipment 25), a pearl-studded silver brooch in the shape of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1, a fine emerald, and a pouch of platinum pieces. In addition, there is a tarnished, plain silver locket. It is closed, but has no visible lock.
Now would be a perception tiiiiiiime, for folks who want more. I've got Harboth's perception locked in and applied to the above description.
Yup, if you have a +4 perception mod to avoid the "Stepping in rusty daggers" DC 5 perception to include the center portions of the room in your search without distance penalty, yes.
It's a haphazardly-thrown together collage of dozens (maybe hundreds) of books, notes, and scribblings, though the dampness of living in a sewer has not been kind to this literature. Knowledge (History) or Linguistics if you'd like to find stuff to piece together the information from its ink-smeared pages!
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
Don't think I can even make either of those rolls untrained. "Can anyone make sense of this gibberish?
Chelsea asks, holding the notebook at varying angles and trying to make sense of it.
This book, judging by the pictures after seeing the weird and unreadable squiggles, is a collection of general information about Thassilon. You are capable of organizing as much visual information as possible into a easy-to-read booklet about everyday life in the long-since-gone-nation.
Sifting through the pile of junk, Ander finds the half-rotted remains of a red lacquered scroll case.
If opened and observed:
The contents have not been affected by the hostile environment. It appears to be a series of letters from a the Head of the Korvosan Social Reform and Development to an apparent mistress. It is quite damning of the official (and the city as a whole), since his letters indicate that he is fully aware he's married and having relations out of wedlock and that their illegitimate child is doing quite well.
You guys (especially Harboth) may also want to figure out how the Team Andoran mission is going to go. You guys decide amongst yourselves who will be doing a primary roll, aid rolls, or any combination of primary and aid rolls.
It will be a Knowledge (Geography) or a Craft (Maps) check, with the Craft being slightly harder. Make your decision before you roll, since the roll represents how readable the map is to someone who has not personally experienced the sewers (and you can't judge that yourselves.) Note: Knowledges can only be rolled for 11+ if they are trained, so this means Aid Another can be attempted untrained but not the primary roll (unless you think your mission's DC is 10 or less.) The Craft, however, can be attempted untrained. Aiding only work if you're using the same skill.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
As they peruse the room, Harboth moves over to Ander. Hey, do you recall talking about sketching out a map? I tried to keep track of where we were going as we went along - I'd like to sketch something out in case we come back here or someone else from the Society needs to have a look around.
Ander - Recall this from earlier in our operation:
Ander Jotum wrote:
Harboth, I have ink, an ink pen and I can use a page from my spellbook. So I can make a rough map if you'd like.
I think it's going to be a Craft (maps) check, unless someone else has Knowledge(geography). Harboth, with the aid of Grits, will try to convince someone with a higher Int score to make the main roll so that Harboth's roll can be aid another. If necessary, Harboth will make his roll the main check, but again, I'm hoping for a more Intelligent volunteer.