GM Burglar's 4-18: The Veteran’s Vault (Inactive)

Game Master mechaedd

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Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

"Every organization with any significance always has political finagling going on. If they don't, they obviously aren't that important. Anyways, I suggest we start checking out that vault, before whatever moved in gets comfortable."

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"Agreed. Let's go." Hiram stands up, hitches his pants up and heads toward the city.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth pipes up - Before we go, I have a couple of questions as well: One, any chance some of these old Taldan goods are lying around your stash? And second, I'm sure your directions are of the highest quality, but I wonder if you have, say, a map that would help us find our way if we get lost or find something really nasty and have to, um, make a, uh, tactical reposition. Do you have such a map?


Male Bear Burglar 1

@Chelsea: "Yes, but they never did quite sponsor folks like they do now, from what I hear. The paracountess was quite explicit about that. See, back in my day, we had to stash things from the Ten in order to turn any kind of real profit or find more powerful stuff. Though if this is a sign, it shows that wealth will always make it's way back to the top."

@Harboth: "Yeah, but it's mostly likely just some coinage." She frowns a little at the second question. "Not particularly. I always navigated by landmarks, and ones that are most likely deteriorated by now. Our scholar was our cartographer; I've always been atrocious at the stuff. I assure you, it's only a few simple turns at every dead end, excluding the start and the end. After descending the ladder, you turn left. You can't miss the Shoanti mural, unless someone decided to deface it, and they'd need some really hard steel and a good chunk of time to do that."

On the written directions, you have the following

  • Climb down Manhole #64
  • Left (at intersection you drop into)
  • Right at wall
  • Right through drain pipe at wall
  • Left at wall
  • Left at corner
  • Right at wall
  • Left at next intersection, secret door should be on the left.

    EDIT: I keep editing the directions to be clearer and clearer. Sascha does repeatedly add these notes as I add them, showing a slight incompetency in directional awareness.

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Posting out of turn as it will tough to post

    Kyoshiro lingers with obviously something on his mind waiting for the others to finish.

    As the others finish Kyoshiro asks diffidently, A private moment if you could Lady?

    Spoiler:

    Lady Amara Li sends her respects. We of the far Eastern realms of the Pathfinder honor those who have served well and faithfully. Lady Li and others who share her goals hope to be able to cement a more strong friendship.

    He fingers his Jade Pathfinder throughout the engagement, slightly distracted as if seeking some sort of insight or guidence.

    Is there some task we could perform or some object we could recover as a token of our and Lady Li's sincerity and desire for a closer friendship?

    Diplomacy 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25

    Not sure if my fellow Lantern Lodge-r wants to try an aid another


    Male Bear Burglar 1

    Helaman/Team Lantern Lodge:
    "Well, the locket was given to me by someone very dear to my heart. It's truly the only thing I want out of that stash. Please try your hardest to bring it back. It's all I fear I have left of my past life, and I really wish I experience the joy of receiving that locket again, if only for a moment."

    Also, who is taking what out of the Free Stuff Swag Bag?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth draws out the arrows. He raises an eyebrow and looks around to his team-mates.

    These could be useful for someone handy with a bow, especially a brand-new high-quality one...

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits looks up at Harboth.

    Subtle, big guy. Real subtle.

    Lantern Lodge

    Stats:
    HP: 18/18 | AC: 16, Temp: 20 | T:16 | FF: 13, Temp: 17 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +6 | Perc: +7 | Sense Motive: +7 | Sling Bullets: 10 | Shuriken: 15

    Gm & Team Lantern Lodge:
    Gang bows deeply. " Then we do all possible thing, being locket for you. " He states simply but seriously.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Is there time to make purchases, on the way to the vault?


    Male Bear Burglar 1

    Yeah, you'll be traveling into Korvosa to get to the manhole that is the "start" of the directions.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    On the way to the vault, Ander stops in an Alchemist's shop and purchases a few items.

    Purchases:
    Alchemist Fire- 20 gp
    Alkali Flask(x2)- 30 gp
    Antitoxin- 50 gp
    Antiplague- 50 gp
    Total- 150 gp, noted on character sheet.

    Ander will leave the swag to other party members


    Male Bear Burglar 1

    The Midland district, packed with markets and banks, bustles with commercial activity despite the drizzling rain, and the party have no trouble finding the concealed sewer entrance in the secluded alley by following Sascha’s directions.

    A rusty, slime-encrusted steel ladder descends into the Korvosan sewers, whose tunnels stretch to the north, east, and south like roads in an underground city. Curtains of fungus and mold hang from the ceilings, which rise roughly ten feet above the tunnels’ walkways, which run along either side of the sewage channels. Occasional dim patches of light filter in from the streets above providing minimal illumination. Despite the sickening smell of decay, the tunnels are free of garbage, waste, and the other byproducts of Korvosan life. There is a path forward and to each side. Directions say to go right as you hit the bottom.

    If I can get a marching order (and light sources (to escalate the situation from low light to normal light)), the sewers are 20 feet wide; the center of the sewers are a 10 foot wide river of... well... things you'd find in a functioning sewer. The view from the surface.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Well. At least there are no apes down here." Hiram takes a place in the second ranks, his whip out and ready.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander removes his ioun torch and sets it spinning around his head. Anyone want to take the lead and look for traps? If not I believe I can.

    If Ander takes the lead, he willl Take Twentys on Perception for 29


    Male Bear Burglar 1

    Taking 20 on perception for stimuli would mean every few steps, you spend 20 minutes looking around. If you want to do that, that's fine but will make this a really long dungeon. Also denote that there are two sides to the sewers. Please note which side you are on (or whom you attempt to travel next to), if desired.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram will travel next to Chelsea, if possible. Her fire spells should be good in the second rank and Hiram's whip has a 15 ft reach. Plus she's pretty in a smelly place. It helps.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Oh, I thought it was only 2 min. per five foot square.


    Male Bear Burglar 1

    Hmm, that is correct, though I always thought most folks would like to spend minimum time in a sewer. Up to you guys, though. 2 minutes is also assuming you all travel in a single line. If you want to chill in the sewers that long, that's fine.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander will leave it up to the others, I suppose the sewers themselves shouldn't be trapped.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    We're knee deep in the waste products of a major city; ISN'T THAT ENOUGH?!? Seriously, I trust Ander's rolls as much as I trust my own. Which is, not really at all, but what are you gonna do?


    Male Bear Burglar 1
    Hiram wrote:
    We're knee deep in the waste products of a major city

    Only if you walk in the "river", Unless you mean metaphorically.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I will keep light up, and stay generally to the back of the line, also keeping as far out of the muck as possible.
    "It is days like these I loathe having the sense of smell."
    Chelsea comments upon the opening of the sewer. Then with a flick of the wrist and a quick word in Ignan her dagger begins glowing with a soft light.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth will stay toward the front (although he hopes to be able to use his shiny new bow).

    I can scout ahead, since I can see in the dark. I'm not much for handling traps once I see them, but I can spot them.

    Urban area, so I gets my +2 for favored terrain?

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits grumbles as the group approaches the sewer.

    If we think he can follow along well enough by sound and scent, he will stay with Harboth. Otherwise, he's probably best with the rest of the group.


    Male Bear Burglar 1

    It's effectively dim light down here. Low-Light vision and Darkvision folks can see 100% fine down here. Normals just have a 20% miss chance, but can see "outlines," per se. But yes, Urban FT counts here.

    Vision and Light wrote:
    In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

    From what it sounds like, we have Ander and Harboth running each lane's front, with Hiram and Chelsea paired behind one of them. Harboth's dog is behind him. For efficency, I'll put Team Lantern Lodge behind Harboth, as Hiram wants to be able to attack ahead of the person in the lead.

    Left lane: Ander, Hiram, Chelsea
    Right Lane: Harboth, Grits, Kyo, Zhao

    As the groups begin pressing forward (and before Zhao has a chance to jump across the 5' "river"), a clearly audible movement from a hole in the tunnel wall to the right side. The creature makes a number of slamming motions with it's now-visible tentacles against the walls as it moves out! In a rough, yet female voice, she yells out; "Give good surface food to Togg! I am Togg!"

    She squeezes out from the hole-in-the-wall, but does not take a swipe at anyone (despite being capable of it) and looks at the party with her two tentacles-with-eyes. Map, though no init since nobody's done anything overtly hostile yet.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander falls in behind Harboth, longbow at the ready. Remembering his last mission, his rips a piece of cloth from his shirt and fashions its to cover his mouth.

    Ninja'd, that marching order is fine by me. If anyone else would prefer to have Ander's ioun torch, let me know.

    Ander holds his bow pointed at the tentacles. Anyone got anything to give it? He steals a glance at Grits, but shaking his head, quickly dismisses the thought.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram shrugs. He reaches into his pack, pulls out a day's worth of trail rations and tosses them to 'Togg'.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "You do know it's going to follow you now right?"
    Remarks Chelsea, with her red eyes moving deliberately from the dog to Harboth, then from the creature back to Hiram.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Knowledge Dungeoneering: 1d20 + 7 ⇒ (6) + 7 = 13


    Male Bear Burglar 1

    Togg easily catches the food in it's maw."Wrong! Togg will not follow, but will let you pass for more food or tasty drinks!" Togg notices the number of individuals looking at Grits. "That one should do. It's small; noone would notice it's gone. Maybe you get treasure..." she teases.

    Ander:
    You have heard tales of otyughs, strange creatures that live in sewers as a convenient "food source". You're not quite sure of its capabilities, though.

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits gives everyone a look, then flattens his ears and directs a low growl at Togg.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth moves a hand toward his quiver. He cuts Chelsea a "what the hell are you getting at" look.

    He says to the creature, Not to-day, Cleo. What else do you like?


    Male Bear Burglar 1

    "Sewers have lots of food, but I want better food." Togg wiggles numerous tenacles. "Food from above! Tasty drinks! Drinks like tingly drink that made Togg float!"

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Where did you find the tingly drink, perhaps we can find you more.


    Male Bear Burglar 1

    "It was on dead guy long ago. Looked like that." She points to your vial of Cure Light Wounds. "It said 'Fly' but did not taste like flies."

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Waitaminute. A drunken sewer monster? Ha! I'll see you there, Togg. Wait here, you lot. I'll be back. And I wouldn't eat the dog, Togg, it would give you all sorts of gas." Hiram will head back, up to the topside and to the nearest bar. He'll purchase the largest slice of meat they have (a whole turkey or pig if available), as well as ten bottles of their worst rotgut. He'll pay whatever they ask, then head back to the sewers with it all in a burlap sack.

    Edit: Hearing the bit about the fly potion, he'll ask if anyone has one and if not, he'll head to a potion shop and buy a potion of fly.


    Male Bear Burglar 1

    Actually, tell me how much you spend on the meat/booze (by CRB/Ultimate Equipment prices). Trust me; it's relevant.

    There's a bar within seconds of walking after exiting the sewer. The innkeeper is a little dissatisfied by the fact that you smell a little like sewage, but quickly changes his mind when you say you want to buy a gratuitous amount of food.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander has about 35 gp to pitch in, or we could bluff and try to feed her an alchemist's fire ;)

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    I'll buy 50 lbs of meat, at 3 sp/lb for 15 gp total and the equivalent of 10 gp of cheap whiskey. (At 1 sp/cup, that's 100 cups, or about 23 liters, or 6 gallons of cheap whiskey.)


    Male Bear Burglar 1

    Excellent. Are you adding in a Fly potion too, or no?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea responds to Harboth's stare with a shrug and inquires.
    "What? you are telling me you didn't feed the dog, and it didn't follow you home?"

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram will buy a potion of fly, but he'll give the sewer monster the meat and the whiskey first. If that satisfies it, he'll keep the potion.

    Liberty's Edge

    1 person marked this as a favorite.
    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Though he keeps one eye on the sewer beast, Harboth blanches a bit at having misunderstood Chelsea's comments.

    Well, uh, um, yeah, he replies sheepishly. Then, a bit more defensive, I had to buy him, though, and he was trained. Harboth gets just a bit excited about this last part: He even lets me know when he needs to be let out of the Lodge to do his business.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro wrinkles his nose at the smell but he has spent time working and fighting in sewers before done the Ambush under Absolom thing.

    He drinks one of his Antiplagues in his pack and then moves along the side of the sewer tunnel, keeping himself out of the 'muck'.

    Anyone an archer? I am a so so shot with 14 Dex and composite bow. If no one else wants the arrows, I'll take them as they will likely be useful and Kyoshiro is a self trained 'expert' in fighting Abberations


    Male Bear Burglar 1

    As Hiram returns with his poor-grade feast, the otyugh's maw waters. He presents it to her in whatever fashion he wishes. In an instant, the otyugh puts on a grotesque display of engorgement, involving drinking entire bottles of straight whiskey in one tentacle and shoveling in entire carcasses with another.

    I now need a Diplomacy with a +3 circumstance bonus.

    Sovereign Court

    1 person marked this as a favorite.
    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "You remind me of a girl I once dated in Oppara... Listen, Togg: we're just looking to head through here without any trouble. You seem like a decent sort and I'm partial to the tentacular types, so why don't you let us slide by? Oh and you haven't seen any dead people down here with anything that looks like this, have you?" Hiram shows her a Taldan seal.

    Diplomacy: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Now that is the very definition of revolting...
    Chelsea states before looking away from the creature gorging itself.


    Male Bear Burglar 1

    [blatant hints]I'll wait on any Aid Anothers for a little... the +3 is only for Hiram, though[/blatanthints]

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Diplomacy: 1d20 ⇒ 16

    Yes great otyugh, we know you are the one who really decides what happens around here. Could you let us pass and perhaps give us the information we desire.

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