
GM Burglar |
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Since y'alls are what I'd consider "my inexperienced at PFS e-group" and have a the skill coverage to T10 to know this stuff, here's a protip: Since one of the options is a Craft, remember that not personal-range spells like Crafter's Fortune exist in scroll and potion form, and are allowed to be "shared," regardless of who buys them. Small, niche spells like Crafter's Fortune, Vocal Alteration, and Vanish can make an impossible mission a complete-via-creative-means mission. This methodology can include buying near-infinite use Wonderous Items like the Hat of Disguise, the Automatic Cartographer (from the Seeker of Secrets, I think) or the Vanishing Wayfinder (from the PFS Field Guide). As long as you can weasel into allowing a viable creative solution to a problem, having enough Fame should never be a problem. If you're adventuring in a city of appropriate population, these things are pretty much guaranteed to be Always Available as well, so there's rarely a need to buy all this stuff immediately.
The silly (but horribly entertaining) hoops I jumped through to get Taldor missions done on a Cavalier usually boiled down to roughly my bad-at-math guesstimation average of 300 gold a mission (be it buying a Make Whole, commissioning a scale-model city of gold, or buying 6-packs of Invisibility potions.

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Potion of Crafter's Fortune added to wish list at Marty's Magic-O-Rama. Unless anyone else wants to help with the map-making, I will roll aid another to help Ander make a map, if Ander is so inclined.

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aid another craft maps: 1d20 ⇒ 10
Well then...many thanks for your map-making skill. Clearly mine is nil.
Man! That looks great! I didn't know you were such a cartographer, Ander - there is no way I could have made a map that useful.

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If the darkness is now gone Kyoshiro will move into the room

GM Burglar |

The powers of reading comprehension tell me that Ander wanted to look in the locket, as well, too. If only those powers were more reliable...
Gathering up all the goods and making sure to not step on any errant Zon-Kuthon paraphernalia, the party gathers up everything of value in the room. When you all return, Sascha anxiously inquires about her locket. On the assumption you give her the locket, she gives her heartfelt thanks to the all of you and pledges her friendship to both the Society as a whole, as well as the Lantern Lodge. Sascha notes that she will be traveling to Andoran the tomorrow and uses some of her old connections there to start up a new, but low-profile weapons shop.
Let's chuck some Day Jobs if we've got any, and y'all can still get some dialogue out with each other/Sascha/Canayven/Togg/Whoever.