SunneeBoom |
Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None
"Hmm... better make dis one count!" SunneeBoom says as he tries to line up another shot on the one he has been trying so desperately to hit.
Attack, Yellow: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 4d4 ⇒ (3, 3, 4, 1) = 11
Assuming the Captain intends to encourage the shot (since it'd be the last check of the round, and no point not to)... that could have a +2 on the attack?