GM Bold Strider's Rise of the Runelords - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot/Timeline/Boons Spreadsheet: Spreadsheet!
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"That's how they do it." Broon defends himself but switches to knocking with the blade loudly.

-Posted with Wayfinder


Map Updated

Broon knocks, but no one answers. You see several passersby utilizing the road. They appear to be merchants and local area people going about their daily business.


Dashuun speaks lowly to the others. "We should find a way in that won't catch too much attention."


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

"Knock out a window in the back, eh? Sounds like a plan. We aren't accomplishing anything by standing out here all day."


"Agreed."
I'm assuming there's a "back" where people aren't bustling past.


Broon stops knocking and shrugs, "Alright, backdoor." He leads off looking for another door.

To expedite: if no answer and locked/bar, then Broon will sunder and break-in.


Easy there Broon. Those doors probably have an AC of 5. You'd better let someone else do it.
;)


@Broon: There is a medic nearby in town.


Mr. Glassjaw


Thought you might want medical assistance, since you just got burned.

Broon moves around the building and see that if they find a way onto the beach, then they can attempt to enter the glassworks from a staircase in the back.


Moved us to stairs at back of building.

Broon tests the door for access then knocks if no answer.


Broon wrote:
Broon... knocks if no answer.

Wouldn't it make more sense for someone to answer after you knock?


Broon wrote:

Moved us to stairs at back of building.

Broon tests the door for access then knocks if no answer.

OK, haven't had coffee yet

Broon tests the door for access, then knocks if it is locked.


lol

Broon knocks at the door, but no one answers. The door looks like it could be easily broken through as it looks like it was suffered from decay, likely due to the constant saltwater mist that permeates the air at dusk and dawn.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

"Get it boys. This is too quiet...soemthing sketchy is happening. I can just feel it!"


Dashuun throws his shoulder against the door.
Str: 1d20 + 3 ⇒ (11) + 3 = 14
Str: 1d20 + 3 ⇒ (11) + 3 = 14
Str: 1d20 + 3 ⇒ (15) + 3 = 18


lucerne hammer: 1d20 + 3 ⇒ (11) + 3 = 14 >>damage: 1d12 + 3 ⇒ (8) + 3 = 11

Broon figures it's time that the door be the target of humiliation and rams it with a pole arm. "I said KNOCK KNOCK!".


Dashuun rams into the door and Broon's hammer crashes through it, knocking the door off of its hinges. The group can hear laughing and giggling inside the building, echoing across sounds of glass crashing and metal chinking.


Knowledge(local) who is giggling (untrained): 1d20 ⇒ 9


Dashuun has no idea, though it seems like the giggling could haunt his dreams.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Oh no. I hate that giggling!

"Well, there goes the element of surprise. Let's go find Ameiko!"


Where do you go? Map updated.


Broon opens the door from where the giggling is coming from.


A furnace burns along the southeast wall of this room. Marble tables sit in the chamber, used to work raw glass into usable shapes, with nearby wooden tables cluttered with various tools of the trade. The building's furnace rumbles loudly, penalizing Perception checks with a -4 penalty.

The main furnace burns at the northeast end, a large chamber that utilizes alchemically treated wood that burns with a hot blue light. As the furnace's stone pipes run southwest, they reach smaller and progressively cooler furnaces used to keep glass-working projects at the proper temperature-glass shatters if it's allowed to cool too quickly.

When Broon opens the door, this room is a gruesome display of goblin boredom. The bodies ofthe eight murdered staff lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains. A body is propped up in a chair in the central alcove and encased in thick, runny sheets of hardened glass. It appears to be Lonjiku, though you can't be entirely sure from this distance.

A young man appears to be sitting on a table, examining a letter. The goblins pay him no mind.


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

How many goblins are there, DM?

"Look out, there's goblins about, you fool! Are you Ameiko's brother? Where is she?"


Elena peeks in and sees eight goblins dancing around with their dogslicers and horsechoppers.


"What the.." Broon frowns seeing the goblins, he shuts the door and prepares for an assault. Wen the others are ready, he'll move in and start shooting.

Cast Shield and Gravity Bow, knock arrow
+1 AC for 1d4 ⇒ 3 rounds
AC 21


GM:
Perception: 1d20 ⇒ 2
Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Barb 2 / Alch 2 | HP: 22/27 | AC 17 | T 12 | FF 15 | Fort +6 | Ref +5 | Will +1 | CMD 17 | Init. +4 | Perc. +3 | SM -1 | Know.(Arcana) +7; Know (Nature) +6; Active: Mutagen
Resources:
Rage rds 7/7 | Extracts - 1st: 3/3 | Mutagen 1/1

Where is Torg at currently?


he's on the map just outside the door


Barb 2 / Alch 2 | HP: 22/27 | AC 17 | T 12 | FF 15 | Fort +6 | Ref +5 | Will +1 | CMD 17 | Init. +4 | Perc. +3 | SM -1 | Know.(Arcana) +7; Know (Nature) +6; Active: Mutagen
Resources:
Rage rds 7/7 | Extracts - 1st: 3/3 | Mutagen 1/1

Ah, good to know. I see him now.

Torg, sensing the danger from the goblins, reaches into his coat pocket and removes the corked metal flask. Red vapors float out of his nostrils in a hazy cloud after he imbibes the liquid. His muscles bunch and tighten, his chest expands to push against his armor, claws burst forth from his knuckles, and his teeth sharpen into needle-like daggers. Finally, he tries to carefully slide his great-axe out of the sheath at his back to avoid making any noise.

+4 strength, -2 intelligence, +2 intimidate skills, +2 natural armor, two primary claw attacks (1d6), one primary bite attack (1d8)


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Initiative 1d20 + 1 ⇒ (17) + 1 = 18


I'll roll initiative. You all need to post surprise round actions. One of them will have to be opening the door, however.


I'll wolf out and then handle opening the door.
Dashuun turns into his now-familiar animal form, then stands at the door. He counts down on his fingers.
*3*... *2*... *1*...


Also, can everyone please update headers for things like Shield or Mutagen. Makes it easier to quick reference AC and the like.


header fixed

Dashuun wrote:

I'll wolf out and then handle opening the door.

Dashuun turns into his now-familiar animal form, then stands at the door. He counts down on his fingers.
*3*... *2*... *1*...

thats just wierd


Barb 2 / Alch 2 | HP: 22/27 | AC 17 | T 12 | FF 15 | Fort +6 | Ref +5 | Will +1 | CMD 17 | Init. +4 | Perc. +3 | SM -1 | Know.(Arcana) +7; Know (Nature) +6; Active: Mutagen
Resources:
Rage rds 7/7 | Extracts - 1st: 3/3 | Mutagen 1/1

Pre-surprise round -- Squeeze into Broon's square; Surprise round - Can I charge, or is it impossible to actually attack them in melee during the surprise round?

Torg creeps up close to the door, waiting for it to be opened. He will spring onto the nearest goblin when the door opens, attacking with all of his weapons and raging.


Not looking at the map right now, but surprise round charge rules let you move up to your normal speed (as opposed to double your speed normally) and attack (once, as normal).


Based on the goblin's locations, you wouldn't have LoS to charge even in Broon's square.

Broon: ?
Dashuun: Open Door
Elena: ?
Torg: ?


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Elena's ready. You all should delay until Elena goes and starts Inspire Courage for the bonus to hit and damage.


Broon waiting for Elena then move in to 30' range and start shootin'


So are you sacrificing your surprise round to let Elena move in and then sing?


I was thinkin that Inspire Courage would be pre-buffs but I guess singing is probably not the same as 1st level incants. Doesn't make much sense to lose a standard surprise for a delayed +1 buff in the next round.


So let's make it in order:
Dashun opens door
Torg charges
Broonm shoots
Elena sings

if no objections- Broon moves in, steps onto a table and shoots at a goblin not being tackled by Torg
Point-Blank,Precise,high ground: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19 >>damage: 2d6 ⇒ (3, 4) = 7

Active:Gravity Bow 5/6, Shield 6/6, Verdant Gain Verdant AC 3/3


Singing would definitely be bad before the surprise round.

Like I said, can't charge in the surprise round since the square with the door doesn't give LoS to any goblins. If Torg and Dashuun squeeze into the square, then Broon and Elena can't as well. Technically, you can't end your movement in a square with someone else, but I'll allow two people to squeeze pre-combat.

As I see it, Dashuun can open. The rest of you can move into the room. OR Dashuun can open. Broon is squeezing with him and he 5' steps to fire off an arrow. Torg and Elena move in.

Finally, you get a standard or a move action in the surprise round. You wouldn't be able to move onto a table and fire in the surprise round.


Oki, squeezed, 5' step and shoot for Broon


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Why not let Elena open the door, so both Broon and Dashuun can get an attack off? Then Elena can sing on her next round action.


Barb 2 / Alch 2 | HP: 22/27 | AC 17 | T 12 | FF 15 | Fort +6 | Ref +5 | Will +1 | CMD 17 | Init. +4 | Perc. +3 | SM -1 | Know.(Arcana) +7; Know (Nature) +6; Active: Mutagen
Resources:
Rage rds 7/7 | Extracts - 1st: 3/3 | Mutagen 1/1

Ok, I will advance and stand next to Broon to make it more difficult for the goblins to flank us.


GM Adjudication:

In an act of surprise, the adventurers burst through the door. Dashuun pulls the door open as Broon steps in and fires off an arrow at one of the goblins. It bypasses the goblin's heavy armor and severely wounds the greenskin.

Elena and Torg rush into the room as well to provide a multitude of targets.

Initiative:
Broon: 1d20 + 3 ⇒ (4) + 3 = 7
Elaina: 1d20 + 1 ⇒ (13) + 1 = 14
Dashuun: 1d20 + 1 ⇒ (11) + 1 = 12
Torg: 1d20 + 2 ⇒ (7) + 2 = 9
Human: 1d20 + 1 ⇒ (14) + 1 = 15
Goblins: 1-4: 1d20 + 6 ⇒ (14) + 6 = 20
Goblins: 5-8: 1d20 + 6 ⇒ (8) + 6 = 14

The severely wounded goblin trips over his own foot and stumbles into the open furnace next to him, incinerating the stubby humanoid almost immediately.

The rest of the goblins begin to freak out! BAD LONGSHANKS ARRIVAL! GROGGLE! YOU BE WATCHING DOOR! Another goblin yells back. NURGLE S'POSE TO WATCH DOOR!

The goblin closest to you chucks a piece of glass at Torg but misses. It clatters to the ground, shattering.

The goblin just behind him flips a table to protect the two of them. HIDE BEHIND WOOD FROM LONGSHANKS!

The rest of the goblins rush forward with a few more chucking glass fixtures.

The man chuckles. I guess my sister wasn't as quiet as she thought... The man slowly shimmers from view.

Initiative:
1st: Human-Not Visible; Goblins (#1; #3; #4; #5; #6; #7; #8)
2nd: Torg @ 23/23 HP; Elena @ 15/15 HP; Broon @ 20/20 HP; Dashuun 15/15 HP


Elemental Master (Earth) Arcanist//Bard 6 | HP 20/39 | AC (15)11 | T11 | FF10 | F+4,R+8,W+6 | CMD 15| Init.+5, Perc.+9, Sense Motive +11, Know. Arc. +17|
Spoiler:
16/16 rounds of Performance | Arc.Spells 1 (5 +1) 2 (4+1) 3 (2+1 | Bardspells 1(5) 2(4) | 6/9 Arcane Resevoir

Elena starts her Inspire Courage ability (telling a story about how she and her brave friends saved the town from the goblins not so long ago), and holds her ground, waiting for the goblins to get closer.

+1 to hit and damage! Round one of ability.


Dashuun orders Maze on the attack and moves into the room, climbing onto the table and closing in. double move
Handle Animal: 1d20 + 7 ⇒ (6) + 7 = 13
Climb: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Well, assuming that climb check actually works anyway.
Maze arrives at a pile of spikes on the floor and looks confused, circling and barking at Dashuun.

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