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Did anyone identify these things? Dora?
Shin swings out and attempts to trip the monstrosity.
Trip: 1d20 + 16 + 2 + 1 ⇒ (16) + 16 + 2 + 1 = 35
Shin then hacks at the creature.
Attack: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (7) + 4 + 2 + (2) = 15
Hasted Attack: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (1) + 4 + 2 + (3) = 10

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I thought Dora had but never made the roll. I did not see anyone make it. Will apply these to her next round action..
kn: arcane : 1d20 + 8 ⇒ (16) + 8 = 24
kn: constructs : 1d20 + 8 ⇒ (7) + 8 = 15

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Gregor and Shinkeer's brutal assault takes down one of the constructs.
The construct behind Gregor unleashes three mighty attacks on him while the plasma turret sends a lance of energy at Grim. Closest without being in combat with a construct.
Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
Damage: 2d10 + 7 ⇒ (3, 7) + 7 = 17
Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
Damage: 2d10 + 7 ⇒ (6, 8) + 7 = 21
Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24
Damage: 2d10 + 7 ⇒ (7, 5) + 7 = 19
Plasma Ray @ Grim-13 AC: 1d20 + 5 ⇒ (17) + 5 = 22
Fire Damage: 6d6 + 1 ⇒ (1, 3, 2, 5, 2, 1) + 1 = 15
Grim falls unconscious, but Gregor remains standing after the onslaught.
Initiative:
1st: Alie-7 Images; Grim @ -5 HP (CW: 48 HP)
2nd: #2; Turret #1
3rd: Gregor @ 26 HP (CW: 77 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

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Calling upon his inner ki, Shinkeer darts forward to trip the remaining guardian.
Trip: 1d20 + 16 + 2 + 1 ⇒ (15) + 16 + 2 + 1 = 34
ki point for AC, AC is currently 38

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Ouch!... zzz ;p

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Alie moves to Grim's side and administers her wand of Cure Light Wounds to him, hoping he will get back on his feet sooner rather than later.
UMD to activate 1d20 + 13 ⇒ (19) + 13 = 32
CLW 1d8 + 1 ⇒ (8) + 1 = 9
47 charges left.

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"We better finish these off quickly!" Gregor exclaims as he calls for Judgements of Sacred Destruction and Justice against the golem. I did not include bonuses for prone…
+1 Ghost Touch Adamantine Morningstar: 1d20 + 21 ⇒ (10) + 21 = 31,Damage: 1d8 + 20 + 4d6 ⇒ (2) + 20 + (3, 1, 5, 5) = 36
+1 Ghost Touch Adamantine Morningstar: 1d20 + 21 ⇒ (8) + 21 = 29,Damage: 1d8 + 20 + 4d6 ⇒ (8) + 20 + (5, 2, 6, 1) = 42
+1 Ghost Touch Adamantine Morningstar: 1d20 + 16 ⇒ (7) + 16 = 23,Damage: 1d8 + 20 + 4d6 ⇒ (3) + 20 + (2, 5, 6, 3) = 39
Power Attack
Haste
Inspired
Greater Bane

GM Bold Strider |

The golem tries to intercept Shinkeer, but Shinkeer easily dodges. Gregor and Shinkeer trip and beat the golem mercilessly.
AoO - Shinkeer-38 AC: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Construct #2 @ 78 damage; Turret #1
3rd: Gregor @ 26 HP (CW: 77 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

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Dora will continue her inspiring song (+2/+2) and guides Rusty around to attack the other turret.
"Run Rusty, Run! We gotta take out that gun!"
Dora +1 adm sword, inspired, arcane, haste: 1d20 + 11 + 2 + 1 + 1 ⇒ (10) + 11 + 2 + 1 + 1 = 25 for dmg: 1d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7
Rusty bite, inspired: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28 for dmg: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21

GM Bold Strider |

The construct focuses on the biggest threat to its continued protection of the ship: Gregor, the madman with an adamantine weapon.
Slam @ Gregor-23 AC: 1d20 + 19 + 1 - 4 ⇒ (7) + 19 + 1 - 4 = 23
Damage: 2d10 + 7 ⇒ (7, 10) + 7 = 24
Slam @ Gregor-23 AC: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damage: 2d10 + 7 ⇒ (5, 10) + 7 = 22
Sorry, it would keep focusing you until you fell and the first hit didn't knock you unconscious.
It switches to the last standing person near it, Shinkeer, after dropping the inquisitor.
Slam @ Shinkeer-38 AC: 1d20 + 19 + 1 - 4 ⇒ (3) + 19 + 1 - 4 = 19 Miss!
The plasma cannon fires at its attacker!
Plasma Ray @ Dora-18 AC: 1d20 + 5 ⇒ (13) + 5 = 18
Fire Damage: 6d6 + 1 ⇒ (4, 4, 6, 5, 1, 1) + 1 = 22
Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Construct #2 @ 78 damage; Turret #1 @ 31 damage
3rd: Gregor @ -20 HP (CW: 123 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora @ 68 HP
I just realized you probably get AoOs on the plasma cannon since it is making a ranged attack? Do rays provoke? Seems weird for a stationary turret to provoke an attack.
Dora: 1d20 + 11 + 2 + 1 + 1 ⇒ (3) + 11 + 2 + 1 + 1 = 18
Damage: 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8
Rusty: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15

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Grim picks himself off the ground and moves back towards the melee, and the adamantine weapon on the ground.
Then Misfortune continues, pouncing on the downed monster...
Added the +2/+2 from inspire, did not add any prone bonus, adjust as required :)
Attack (Bite) 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14
Damage 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
Damage 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
Damage 1d6 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (6) + 9 + 2 - 2 = 15
Damage 1d6 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Rake 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
Damage 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Suck rolls continue!

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"If you move away from the construct, I might be able to create a pit underneath it, and give us a chance to regroup!" Alie holds her action to see if the others agree with that course of action.
Alie had no idea if this will work or not, thanks to her failed knowledge checks. She plans on casting Create Pit, if the rest of the group back away.

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Shin chops at the construct with his temple sword as he sees Gregor go down.
Flurry: 1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (8) + 4 + 2 + (5) = 19
Flurry: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (6) + 4 + 2 + (5) = 17
Crit Confirm: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Iterative Flurry: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (5) + 4 + 2 + (5) = 16
Hasted Flurry: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (2) + 4 + 2 + (4) = 12
After swinging, Shin glances at Allie. "Create what you will. I trust my reflexes to avoid tumbling in after the behemoth."
ki point for AC 38

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Dora continues to inspire while tears form in the corner of her eyes at the sight of Gregors broken body.
"Gregor, WHAT THE? NOOOOOO! . "
She and a Rusty will step 5' over to flank with Shin and full attack the prone stoner. prone not included.
+1 adm longsword, inspire, arcane, haste, flank : 1d20 + 11 + 3 + 2 ⇒ (3) + 11 + 3 + 2 = 19 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 + 2 ⇒ (9) + 11 + 3 + 2 = 25 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 6 + 3 + 2 ⇒ (14) + 6 + 3 + 2 = 25 damage : 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
bite, inspire, haste: 1d20 + 12 + 2 + 1 + 2 ⇒ (4) + 12 + 2 + 1 + 2 = 21 damage : 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18
bite, inspire, haste: 1d20 + 12 + 2 + 1 + 2 ⇒ (11) + 12 + 2 + 1 + 2 = 28 damage : 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17

GM Bold Strider |

The Haste bonus to AC is what made it miss. :(
Dora's attacks land on the creature that just ended the life of her compatriot, but do nothing even despite being created from the coveted Adamantine.
Rusty's second bite lands, but is extremely ineffective, but does more damage than Dora's blade.
Misfortune's claws and teeth leave no marks on the downed constructs body.
Shinkeer lands a series of blows on the creature. Half of Shinkeer's attacks miss, but he lands a few devastating blows on the creature, destroying it permanently.
The plasma turret launches a bolt of energy at Dora.
Plasma Ray @ Dora-18 AC: 1d20 + 5 ⇒ (6) + 5 = 11
Fire Damage: 6d6 + 1 ⇒ (2, 6, 5, 5, 1, 4) + 1 = 24
It misses wildly.
Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Turret #1 @ 31 damage
3rd: Gregor-Dead; Shinkeer @ 60 HP (CW: 33 HP); Dora @ 68 HP

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Dora continues to inspire. "Great work Shin! . "
She and a Rusty will go back to work on the turret.
+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24 damage : 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23 damage : 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
bite, inspire, haste: 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22 damage : 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
bite, inspire, haste: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20 damage : 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18

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dora is willing to throw in cash or whatever since she is retiring. Can we get him back into the city for a quick Rez? Dora can be convincing :-) .

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I was thinking maybe we could send the guards (or whatever they are) back with Gregor's body, to be raised.
@Dora: You have a crit threat.
Shin looks up, conjures a snowball and hurls it at the cannon.
RTA, Melee: 1d20 + 10 + 2 + 1 - 4 ⇒ (20) + 10 + 2 + 1 - 4 = 29
Snowball!: 5d6 + 2 ⇒ (2, 6, 6, 2, 5) + 2 = 23 Fort Save? DC 21 or staggered for a round
Shin has a crit threat as well...
Crit Confirm, RTA, Melee: 1d20 + 10 + 2 + 1 - 4 ⇒ (16) + 10 + 2 + 1 - 4 = 25
Crit Damage: 5d6 + 2 ⇒ (5, 5, 2, 1, 2) + 2 = 17

GM Bold Strider |

The ship isn't going anywhere. You could spend a few hours to get a resurrection especially since you are in the harbor of Absalom.
Dora and Shinkeer eliminate the last of the defenses for the ship's deck.
After the battle, one of the injured Harbor Guards welcomes the Pathfinders aboard and thanks them for their intervention. Thank Sarenrae for your timely arrival. I am sorry for your loss, but I have lost many men here. The man ushers the Pathfinders gaze towards the dozens of dead Harbor Guards on the deck of the ship. I am Corporal Hillenbrand. That response from the ship surprised us. The ship has been quiet ever since we first boarded, and the only access seems to through a sealed door in a compartment below the main deck. One of my men attempted to break through the door just before you arrived, which is apparently what activated the ship’s defenses.

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The ship isn't going anywhere. You could spend a few hours to get a resurrection especially since you are in the harbor of Absalom.
That's what I was thinking, surely we have a few short moments to un-crunch ourselves :p
"They were strong defences, those things were very strange, they almost bested us... but we will return and push onwards!"

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Yes.. as tough as those things were, we definitely need to spring for a resurrection so we can go back full strength! Alie will kick in cash, too.

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Shin looks to Dora as he tries to use his wand, but it fails to heal him. "My wounds seem to not want to heal."

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"Aye Shin, these are golems and turrets...strange defenders for this ship. I am not as well versed in some of the advanced arcane arts on their construction, but suspect there is some magic with the wounds. We best seek help for ourselves as well as poor Gregor. "
even with lore master she could only hit DC28 so cannot tell all about the golems..

GM Bold Strider |

The group spends a couple of hours tending to their fallen comrade and they notice that their normal ways to heal are not working.
I'll allow Resurrection to bypass the Cursed Wounds up to your HD in HP. (e.g. You will come back with 10 HP and 93 damage of Cursed Wounds). Any healing to heal the Cursed Wounds must succeed at a DC 26 caster level check.
Two questions before we hit the ship again: How are you healing? How are you paying for the resurrection and restoration? (PP or gold or a combination?)

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Dora will tap her wounds with her cure wand.
All of her damage was from turrets and not golems, if that matters
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (8) + 1 = 9
"I suggest the Cathedral of Sarenrae. They probably have someone that can help."

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Grim notes the bloodflow from his wounds slowing and smiles.

GM Bold Strider |


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Yeah was just doing the maths here as well, that's a LONG time sitting about waiting! :p
"Anyone able to remove curses?"

GM Bold Strider |

The Pathfinders return to the alien vessel after several days of bed rest and raising Gregor from death. The Guard has secured the deck and no new threats have been found, however the bulkhead door seems as if it cannot be breached in any possible way.
As the group arrives, the Harbor Guard Captain ushers them to the door. The compartment appears empty and sterile except for the smears of blood, likely from the automaton attack four days ago. The opposite end of the compartment has a single door in the bulkhead, seemingly constructed of a single piece of crystal. Lying beside it is an ornate heavy axe with a head of lustrous silvery metal. +2 Adamantine Battleaxe.

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Alie identifies the weapon. "Wow, that's a nice axe right there. That might cleave through any more of those awful constructs. Are we ready to try this door, and head down?". Alie uses her wand of Mage Armor as she speaks.
AC 19 for an hour.

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Relying on his Trapspotter instincts, Shin examines the door to see if it is trapped or locked.
Perception: 1d20 + 29 ⇒ (8) + 29 = 37
Perception: 1d20 + 29 ⇒ (5) + 29 = 34

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Grim picks up the axe, admires its heft, and smiles at the though of carnage.
"Let's see how the door works"

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Dora will put her hand on the door and activate her gloves of reconnaissance.
" I hope there are no more of those golem thingies. That was unpleasantly I wish to avoid again.. "

GM Bold Strider |

As Shinkeer and Dora move to investigate the door, the door takes on a shimmering aspect as if viewing the next room through a rippling pond. The guards and the rest of the party do not see this.

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Shin looks at the door curiously. "What do you make of this, Dora. I've never a door such as this."

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Grim watches on to see what transpires...

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Shinkeer shrugs. "It seems suspicious, but I've not seen anything like this. Perhaps Miss Dora can fathom its purpose."

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Dora steps up next to her friend, Shin to look at the door.
"Well, if this is a trick mirror to make me look taller, I am all for it....whoa what is that? "
"I am not sure if it is a portal or a scying device or just an illusion. "