GM Bold Strider's PFS 00-20 King Xeros of Old Azlant (Inactive)

Game Master rpblue

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Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Did anyone identify these things? Dora?

Shin swings out and attempts to trip the monstrosity.

Trip: 1d20 + 16 + 2 + 1 ⇒ (16) + 16 + 2 + 1 = 35

Shin then hacks at the creature.

Attack: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (7) + 4 + 2 + (2) = 15

Hasted Attack: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (1) + 4 + 2 + (3) = 10

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

I thought Dora had but never made the roll. I did not see anyone make it. Will apply these to her next round action..

kn: arcane : 1d20 + 8 ⇒ (16) + 8 = 24

kn: constructs : 1d20 + 8 ⇒ (7) + 8 = 15

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie rolled ridiculously bad on her knowledge checks, so she knows nothing.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Gregor and Shinkeer's brutal assault takes down one of the constructs.

The construct behind Gregor unleashes three mighty attacks on him while the plasma turret sends a lance of energy at Grim. Closest without being in combat with a construct.

Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
Damage: 2d10 + 7 ⇒ (3, 7) + 7 = 17

Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
Damage: 2d10 + 7 ⇒ (6, 8) + 7 = 21

Slam @ Gregor-22 AC: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24
Damage: 2d10 + 7 ⇒ (7, 5) + 7 = 19

Plasma Ray @ Grim-13 AC: 1d20 + 5 ⇒ (17) + 5 = 22
Fire Damage: 6d6 + 1 ⇒ (1, 3, 2, 5, 2, 1) + 1 = 15

Grim falls unconscious, but Gregor remains standing after the onslaught.

Initiative:
1st: Alie-7 Images; Grim @ -5 HP (CW: 48 HP)
2nd: #2; Turret #1
3rd: Gregor @ 26 HP (CW: 77 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Calling upon his inner ki, Shinkeer darts forward to trip the remaining guardian.

Trip: 1d20 + 16 + 2 + 1 ⇒ (15) + 16 + 2 + 1 = 34

ki point for AC, AC is currently 38

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Ouch!... zzz ;p

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves to Grim's side and administers her wand of Cure Light Wounds to him, hoping he will get back on his feet sooner rather than later.

UMD to activate 1d20 + 13 ⇒ (19) + 13 = 32
CLW 1d8 + 1 ⇒ (8) + 1 = 9

47 charges left.

Liberty's Edge

"We better finish these off quickly!" Gregor exclaims as he calls for Judgements of Sacred Destruction and Justice against the golem. I did not include bonuses for prone…

+1 Ghost Touch Adamantine Morningstar: 1d20 + 21 ⇒ (10) + 21 = 31,Damage: 1d8 + 20 + 4d6 ⇒ (2) + 20 + (3, 1, 5, 5) = 36
+1 Ghost Touch Adamantine Morningstar: 1d20 + 21 ⇒ (8) + 21 = 29,Damage: 1d8 + 20 + 4d6 ⇒ (8) + 20 + (5, 2, 6, 1) = 42
+1 Ghost Touch Adamantine Morningstar: 1d20 + 16 ⇒ (7) + 16 = 23,Damage: 1d8 + 20 + 4d6 ⇒ (3) + 20 + (2, 5, 6, 3) = 39


Power Attack
Haste
Inspired
Greater Bane


The golem tries to intercept Shinkeer, but Shinkeer easily dodges. Gregor and Shinkeer trip and beat the golem mercilessly.

AoO - Shinkeer-38 AC: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23

Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Construct #2 @ 78 damage; Turret #1
3rd: Gregor @ 26 HP (CW: 77 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

Liberty's Edge

Blimey...I was tempted to use my GM reroll on that last strike!

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora will continue her inspiring song (+2/+2) and guides Rusty around to attack the other turret.

"Run Rusty, Run! We gotta take out that gun!"

Dora +1 adm sword, inspired, arcane, haste: 1d20 + 11 + 2 + 1 + 1 ⇒ (10) + 11 + 2 + 1 + 1 = 25 for dmg: 1d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7

Rusty bite, inspired: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28 for dmg: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21


The construct focuses on the biggest threat to its continued protection of the ship: Gregor, the madman with an adamantine weapon.

Slam @ Gregor-23 AC: 1d20 + 19 + 1 - 4 ⇒ (7) + 19 + 1 - 4 = 23
Damage: 2d10 + 7 ⇒ (7, 10) + 7 = 24

Slam @ Gregor-23 AC: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damage: 2d10 + 7 ⇒ (5, 10) + 7 = 22

Sorry, it would keep focusing you until you fell and the first hit didn't knock you unconscious.

It switches to the last standing person near it, Shinkeer, after dropping the inquisitor.

Slam @ Shinkeer-38 AC: 1d20 + 19 + 1 - 4 ⇒ (3) + 19 + 1 - 4 = 19 Miss!

The plasma cannon fires at its attacker!

Plasma Ray @ Dora-18 AC: 1d20 + 5 ⇒ (13) + 5 = 18
Fire Damage: 6d6 + 1 ⇒ (4, 4, 6, 5, 1, 1) + 1 = 22

Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Construct #2 @ 78 damage; Turret #1 @ 31 damage
3rd: Gregor @ -20 HP (CW: 123 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora @ 68 HP

I just realized you probably get AoOs on the plasma cannon since it is making a ranged attack? Do rays provoke? Seems weird for a stationary turret to provoke an attack.

Dora: 1d20 + 11 + 2 + 1 + 1 ⇒ (3) + 11 + 2 + 1 + 1 = 18
Damage: 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

Rusty: 1d20 + 12 + 2 + 1 ⇒ (8) + 12 + 2 + 1 = 23
Damage: 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Liberty's Edge

That's fine...I figured a 23 would hit it since it was probably prone. Had Shin not rolled so high on the trip I would have Dimension Hopped away. Gregor had a good run...guess I'll have to read up on the resurrection rules!

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim picks himself off the ground and moves back towards the melee, and the adamantine weapon on the ground.

Then Misfortune continues, pouncing on the downed monster...

Added the +2/+2 from inspire, did not add any prone bonus, adjust as required :)

Attack (Bite) 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 14
Damage 1d8 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
Damage 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
Damage 1d6 + 10 + 2 ⇒ (5) + 10 + 2 = 17

Attack (Claw) 1d20 + 9 + 2 - 2 ⇒ (6) + 9 + 2 - 2 = 15
Damage 1d6 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Rake 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
Damage 1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Suck rolls continue!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"If you move away from the construct, I might be able to create a pit underneath it, and give us a chance to regroup!" Alie holds her action to see if the others agree with that course of action.

Alie had no idea if this will work or not, thanks to her failed knowledge checks. She plans on casting Create Pit, if the rest of the group back away.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin chops at the construct with his temple sword as he sees Gregor go down.

Flurry: 1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (8) + 4 + 2 + (5) = 19

Flurry: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (6) + 4 + 2 + (5) = 17

Crit Confirm: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Iterative Flurry: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (5) + 4 + 2 + (5) = 16

Hasted Flurry: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
Damage: 1d8 + 4 + 2 + 1d6 ⇒ (2) + 4 + 2 + (4) = 12

After swinging, Shin glances at Allie. "Create what you will. I trust my reflexes to avoid tumbling in after the behemoth."

ki point for AC 38

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora continues to inspire while tears form in the corner of her eyes at the sight of Gregors broken body.

"Gregor, WHAT THE? NOOOOOO! . "

She and a Rusty will step 5' over to flank with Shin and full attack the prone stoner. prone not included.

+1 adm longsword, inspire, arcane, haste, flank : 1d20 + 11 + 3 + 2 ⇒ (3) + 11 + 3 + 2 = 19 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 + 2 ⇒ (9) + 11 + 3 + 2 = 25 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 6 + 3 + 2 ⇒ (14) + 6 + 3 + 2 = 25 damage : 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
bite, inspire, haste: 1d20 + 12 + 2 + 1 + 2 ⇒ (4) + 12 + 2 + 1 + 2 = 21 damage : 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18
bite, inspire, haste: 1d20 + 12 + 2 + 1 + 2 ⇒ (11) + 12 + 2 + 1 + 2 = 28 damage : 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17


The Haste bonus to AC is what made it miss. :(

Dora's attacks land on the creature that just ended the life of her compatriot, but do nothing even despite being created from the coveted Adamantine.

Rusty's second bite lands, but is extremely ineffective, but does more damage than Dora's blade.

Misfortune's claws and teeth leave no marks on the downed constructs body.

Shinkeer lands a series of blows on the creature. Half of Shinkeer's attacks miss, but he lands a few devastating blows on the creature, destroying it permanently.

The plasma turret launches a bolt of energy at Dora.

Plasma Ray @ Dora-18 AC: 1d20 + 5 ⇒ (6) + 5 = 11
Fire Damage: 6d6 + 1 ⇒ (2, 6, 5, 5, 1, 4) + 1 = 24

It misses wildly.

Initiative:
1st: Alie-7 Images; Grim @ 3 HP (CW: 48 HP)
2nd: Turret #1 @ 31 damage
3rd: Gregor-Dead; Shinkeer @ 60 HP (CW: 33 HP); Dora @ 68 HP

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Did not add for prone.

Liberty's Edge

Alrighty then...have fun everyone.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora continues to inspire. "Great work Shin! . "

She and a Rusty will go back to work on the turret.

+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24 damage : 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
+1 adm longsword, inspire, arcane, haste : 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
+1 adm longsword, inspire, arcane, haste : 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23 damage : 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
bite, inspire, haste: 1d20 + 12 + 2 + 1 ⇒ (7) + 12 + 2 + 1 = 22 damage : 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21
bite, inspire, haste: 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20 damage : 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

@Gregor: Do you have enough PP for Raise Dead and Restorations?

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

dora is willing to throw in cash or whatever since she is retiring. Can we get him back into the city for a quick Rez? Dora can be convincing :-) .

Liberty's Edge

I have enough. (49PP) Heck I'm pretty sure I could pay in cash too. Regardless I'm out of commission for this scenario.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

I was thinking maybe we could send the guards (or whatever they are) back with Gregor's body, to be raised.

@Dora: You have a crit threat.

Shin looks up, conjures a snowball and hurls it at the cannon.

RTA, Melee: 1d20 + 10 + 2 + 1 - 4 ⇒ (20) + 10 + 2 + 1 - 4 = 29
Snowball!: 5d6 + 2 ⇒ (2, 6, 6, 2, 5) + 2 = 23 Fort Save? DC 21 or staggered for a round

Shin has a crit threat as well...

Crit Confirm, RTA, Melee: 1d20 + 10 + 2 + 1 - 4 ⇒ (16) + 10 + 2 + 1 - 4 = 25
Crit Damage: 5d6 + 2 ⇒ (5, 5, 2, 1, 2) + 2 = 17


The ship isn't going anywhere. You could spend a few hours to get a resurrection especially since you are in the harbor of Absalom.

Dora and Shinkeer eliminate the last of the defenses for the ship's deck.

After the battle, one of the injured Harbor Guards welcomes the Pathfinders aboard and thanks them for their intervention. Thank Sarenrae for your timely arrival. I am sorry for your loss, but I have lost many men here. The man ushers the Pathfinders gaze towards the dozens of dead Harbor Guards on the deck of the ship. I am Corporal Hillenbrand. That response from the ship surprised us. The ship has been quiet ever since we first boarded, and the only access seems to through a sealed door in a compartment below the main deck. One of my men attempted to break through the door just before you arrived, which is apparently what activated the ship’s defenses.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
GM Bold Strider wrote:
The ship isn't going anywhere. You could spend a few hours to get a resurrection especially since you are in the harbor of Absalom.

That's what I was thinking, surely we have a few short moments to un-crunch ourselves :p

"They were strong defences, those things were very strange, they almost bested us... but we will return and push onwards!"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Yes.. as tough as those things were, we definitely need to spring for a resurrection so we can go back full strength! Alie will kick in cash, too.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin looks to Dora as he tries to use his wand, but it fails to heal him. "My wounds seem to not want to heal."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

"Aye Shin, these are golems and turrets...strange defenders for this ship. I am not as well versed in some of the advanced arcane arts on their construction, but suspect there is some magic with the wounds. We best seek help for ourselves as well as poor Gregor. "

even with lore master she could only hit DC28 so cannot tell all about the golems..


The group spends a couple of hours tending to their fallen comrade and they notice that their normal ways to heal are not working.

I'll allow Resurrection to bypass the Cursed Wounds up to your HD in HP. (e.g. You will come back with 10 HP and 93 damage of Cursed Wounds). Any healing to heal the Cursed Wounds must succeed at a DC 26 caster level check.

Two questions before we hit the ship again: How are you healing? How are you paying for the resurrection and restoration? (PP or gold or a combination?)

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora will tap her wounds with her cure wand.

All of her damage was from turrets and not golems, if that matters

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (8) + 1 = 9

"I suggest the Cathedral of Sarenrae. They probably have someone that can help."


That does matter. At the moment all damage can be healed except for Grim-48 damage and Shinkeer-33 damage. Once Gregor is resurrected and restored, he will have 93 damage uncurable.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

GM:
CL Check@CL12 item 1d20 + 12 ⇒ (17) + 12 = 29 -Ioun Stone.

Grim notes the bloodflow from his wounds slowing and smiles.


Grim:
The Ioun Stone grants you regeneration of 1 HP per hour and would bypass the Cursed Wound due to it not being magical healing. That being said, it is still only 1 HP per hour. It would take you 48 hours of being at max health to regenerate all of the Cursed Wound. (I am ruling that all healing applies to non-Cursed Wounds first so as not to have to roll on every heal.)

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

GM:

Yeah was just doing the maths here as well, that's a LONG time sitting about waiting! :p

"Anyone able to remove curses?"

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Sorry, Grim. I never learned much about curses, so I can't help you much."


The Pathfinders return to the alien vessel after several days of bed rest and raising Gregor from death. The Guard has secured the deck and no new threats have been found, however the bulkhead door seems as if it cannot be breached in any possible way.

As the group arrives, the Harbor Guard Captain ushers them to the door. The compartment appears empty and sterile except for the smears of blood, likely from the automaton attack four days ago. The opposite end of the compartment has a single door in the bulkhead, seemingly constructed of a single piece of crystal. Lying beside it is an ornate heavy axe with a head of lustrous silvery metal. +2 Adamantine Battleaxe.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie identifies the weapon. "Wow, that's a nice axe right there. That might cleave through any more of those awful constructs. Are we ready to try this door, and head down?". Alie uses her wand of Mage Armor as she speaks.

AC 19 for an hour.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Relying on his Trapspotter instincts, Shin examines the door to see if it is trapped or locked.

Perception: 1d20 + 29 ⇒ (8) + 29 = 37

Perception: 1d20 + 29 ⇒ (5) + 29 = 34

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim picks up the axe, admires its heft, and smiles at the though of carnage.

"Let's see how the door works"

Liberty's Edge

Using Lesser Extend Metamagic Rod and casting Heroism (200 minutes) and See Invisibility (200 minutes).

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora will put her hand on the door and activate her gloves of reconnaissance.

" I hope there are no more of those golem thingies. That was unpleasantly I wish to avoid again.. "


As Shinkeer and Dora move to investigate the door, the door takes on a shimmering aspect as if viewing the next room through a rippling pond. The guards and the rest of the party do not see this.

If you move within 10' of the door:
You see the aforementioned change in the door.

Shinkeer:
Knowledge(Religion) check

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

GM:
KN: religion: 1d20 + 6 ⇒ (8) + 6 = 14

Shin looks at the door curiously. "What do you make of this, Dora. I've never a door such as this."


Shinkeer:
You have no idea what kind of trap or potential trap this could be, but it definitely doesn't look safe.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim watches on to see what transpires...

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"What are you two seeing up there," Alie squeaks, not being able to contain her questions.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer shrugs. "It seems suspicious, but I've not seen anything like this. Perhaps Miss Dora can fathom its purpose."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora steps up next to her friend, Shin to look at the door.

"Well, if this is a trick mirror to make me look taller, I am all for it....whoa what is that? "

GM:
kn rel : 1d20 + 8 ⇒ (5) + 8 = 13 .

"I am not sure if it is a portal or a scying device or just an illusion. "

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