GM Bold Strider's PFS 00-20 King Xeros of Old Azlant
(Inactive)
Game Master
rpblue
Map is Here!
You would know, especially after consulting with the Society, that Xill take hostages alive because that is where they lay their eggs, which takes a minimum of 24 hours and requires the humanoid to be alive. So you have 24ish hours remaining to save them, if you dare... Mwahahahaha! ;)
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Oh oh, thats nasty both in and out of game - if we tap out they will die die, as opposed to us diving in on a rescue :(
Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}
Ok, so first order of business is to get Grim back to the temple for a rez. Is there anything lootable here to help with costs?
"I am with you Gregor. We can load Grim onto Rusty here if that is easier. He can carry a ton"
A bunch of non-masterwork short swords lay at your feet. You also procured that adamantine axe.
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Ahh the +2 Adamantine Axe
Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}
"Gregor, that axe may be sold for a goodly sum. It is too large for me, but is a fine weapon.. "
So what is the gameplan? You can maybe scavenge 12,000GP from the ship including the greataxe. Grim could use a Raise and Two Restos or Rez and Resto, whereas Alie and Shinkeer need rescued before.... exploding Aliens death.
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
I'd be up for continuing, we'd just need to crawl along very deliberately, slowly and stay tight so the 'warp and stomp' creatures can't get in between us and hose us down again - now we know how they work. Frankly I'm kinda pissed that so far all I have managed to do is wave pom poms, but surely dicebot has to give a break soon...!
P.S. - 12,000GP is enough for a Resurrection and Restoration with 1,000GP left over.
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
Cool, maybe we can find something funky to stop the Tyranid horde from warping in again? Or was that a classic Xerg rush? ;p
Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}
Once Grim is back, she would be willing to attempt the rescue only if both Grim and Gregor are willing. So far we have been outmatched with 5 in the party. Not sure the odds are good with 3.
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
That last combat was horrid as they managed to get in between all our gaps and then have a round and a half actions on us - I suppose now we know its coming (and roughly where) we might have better odds? Group Delay poison and then turtle along?
Since you butchered most of the Xill, they will likely retreat to their nest and protect that at all costs rather than reinforce the same room.
Translation...we have another room of 8+ Xill to deal with and two less party members for the duration of the scenario. Whatever...I'm pretty much done with PFS once my current games are finished so I'll go with what the majority wants to do.
Upon re-rearriving at the ship Gregor casts Heroism and See Invisibility with the aid of his extend metamagic rod. "Feels like a good day to die. Again."
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft
That's a good translation! Do we have access to a communal delay poison?
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
I hope my game didn't push you away from PFS, Gregor.
-Posted with Wayfinder
My frustration is with the scenario itself...not with you or any of the players. No one should take my hissy fit personally! 8-)
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