
Tirion Jörðhár |

All:
I hate to do this, but I think that I need to pull out of this and the Mummy's Mask campaigns. I know that both have been held up for me, and I had intended to have characters for them. However, I have had a tough time, and I do not know why, getting these characters put together. Then, two weeks ago, I received a new job opportunity which is going to pretty much negate my ability to post during the day.
It is possible that I will be able to easily keep up with everything, but for now, I do not think that adding yet two more campaigns to my current load is the right thing to do, for you all or for me.
If someone has another player to slot in for me, that is fine. They can either use my characters/ideas, or build their own. If I find I have more time than I think I will, then, I will happily rejoin should someone drop out, or you all want to add another player.
Thanks for the option, and I hope you all are able to move forward with your spelunking and pirating.
Tirion

Tirion Jörðhár |

Thanks. I enjoy gaming with you all, but really need to focus on my work for a while. I hope that I do not need to drop any active campaigns, and plan on continuing everything that I am in. It just seems prudent to hold off on joining any more for a while, at least until I determine how work is going to affect my family and current gaming.

GM Blood |

I was just thinking about how great this AP is and how even better it is without the shackles of alignments. I ran Crimson Throne in my home game and did it without alignments so they would choose to do things, or not do things, without justifying it because of their alignment.
When reading through this AP I really got the sense it could be done Guardians of the Galaxy style with anti heroes that do the right thing. One of the reasons I though the no core races could work for this.
Glancing through your characters to see alignments I saw CG, CN or N. I think this could work ;)

Julian Binetti |

And speaking for the CN Julian, much like Han Solo he starts out cynical and mercenary. I am about to try and haggle for more money for us or a share of the profits.
Maybe Julian is like the leader of the Guardians of the Galaxy except he plays his own music. Maybe I need to play the mix from the movie (which you can google-- quite a good playlist)
The ship and crew are in his backstory. Feel free to do with them as you wish (get the ship impounded, crew sails off without him, ....Maybe I shouldn't be making these suggestions)
I did not plan on starting with a pirate ship to sail around on and gain anything but story points for it.
Quartle, if allowed, maybe you take the mummys mask trapfinder trait to get trapfinding too. That is what I was angling for. But now I plan to cover all the diplo and knowledge skills and try for some stealth and acrobatics too. Dropping disable from my list eases my skill burden a little and let me take a better trait.
Finally, the skald has no feat like lingering performance to go with raging song though the developers say they intend to maybe add them later. I do not know what you think of having lingering song work with raging song, but it definitely lets me use some major action economy to get much more out of my seven rounds a day.
Given the magic weapon tack in the custom rules, it appears to be an excellent way to grant the group magic weapons.

Morgana Darya |

As a follower of a good-aligned deity, apparently I'll be stuck acting as the group's conscience? Sigh.
:)
It's too bad there are no subdomains (sub-blessings) for warpriests. Growth (Plant) could certainly get someone into Grootish territory.

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Celentria is likely a little more pure hero than anti-hero. She may very well end up the conscious of the group. The good side of Chaotic good is strong, though rebelling against injustice is well within her wheelhouse.

N'Dateh |

Please note I'll be away from Friday to Sunday, then from Wednesday to Monday again. I'll try to post, but it might not be possible. Please bot me as needed.

Morgana Darya |

@GMBlood: If I user my blessing to enhance my claws, which makes them glow, can the got be covered up (with gloves, for instance)?

N'Dateh |

Please note I'll be away from Friday to Sunday, then from Wednesday to Monday again. I'll try to post, but it might not be possible. Please bot me as needed.
I'm back!
I need to go through a lot of posts, but I'll chime back as soon as possible. Thanks for your patience!

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Regarding the question on bardsongs, here is the relevant quote:
"An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls."
I would say that the bonus applies at least to the attacks, as those are not specified as being weapon only. Also, I would personally rule that natural weapons count as weapons for this point. It would not count for spell damage and such...
GM?

Julian Binetti |

Julian is using a special skald ability:
A spell warrior gains the following raging song, allowing him to grant his ally's weapons enhancement bonuses and special powers.
Enhance Weapons (Su)
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability's cost (see Table: Melee Weapon Special Abilities). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be added.
The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon. The wielder of a weapon enhanced by this raging song counts as if she is under the affect of an inspired rage raging song for all purposes involving the skald’s rage powers.
This ability replaces the inspired rage raging song.

GM Blood |

With the house rules going I would rule as such:
His skald ability makes everyone's weapon magic while it is going, able to overcome DR and such. Your bonuses to attack do not change unless the bonus granted is larger than the bonus you picked (So if you do not have the melee bonus picked this would give you +1. If you had +1 to melee picked and his ability grants +2, you would the difference)
Did I word that clearly enough?

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FYI, I had mis-added Celintria's attacks and damages slightly. Didn't incorporate the Melee bonus correctly and forgot Combat Expertise.
She will normally use both Combat Expertise and Power Attack which will result in her having a +5 attack and +7 damage with her Rapier and a 20 AC.

N'Dateh |

With the house rules going I would rule as such:
His skald ability makes everyone's weapon magic while it is going, able to overcome DR and such. Your bonuses to attack do not change unless the bonus granted is larger than the bonus you picked (So if you do not have the melee bonus picked this would give you +1. If you had +1 to melee picked and his ability grants +2, you would the difference)
Did I word that clearly enough?
Ok, I understand now. In that case, would it be possible to switch the melee bonus I've received to another kind? If not, then Julian's ability is not as useful.
No pressure. Just asking :)

Morgana Darya |

Just for the record, I'm apparently dumb and wasn't applying sacred weapon damage from my claws. Anything I have a weapon focus feat for applies. So d6 damage instead of d4. Duh.

N'Dateh |

I won't be able to post much during Easter. Please bot me if needed.

GM Blood |

Yes, it was tough last weekend being at Gary Con and having the NC and Arizona games on, but somehow the holes in my schedule aligned to allow me to watch both games!
However, I have been drinking Hopalicious from Ale Ayslum for each of the last 3 games so I have to keep that tradition alive!
After basketball is done I have a pretty open sports schedule until football starts up again! This year basketball has been a wild ride no matter what happens tonight.

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All,
I have a big trial coming up Wed-Tuesday of next week. I hope to still be able to post regularly, but if I'm not responsive and slowing things down please NPC me.
Thanks!

N'Dateh |

Please note I'll be mostly away from a computer starting tomorrow. Bot me as needed.

N'Dateh |

What about the platinum?

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Searches, Gathering info, etc:
What I have found works best is having one person, with the highest score, take 10 on searches, gathering info, and similar tasks while the rest aid another.
If we use Celentria's diplomacy at +7, then build on it we would end up with between a 17-25 guaranteed on every attempt.
For searches Quartle's +7 perception would have similar results.
What do we think?