GM Blood's Savage Tide

Game Master David James Olsen

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HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.


Apologies to everyone. I have been slammed at work and at home with very little time to post. This is very frustrating to me and I want to do better. Lets just plan on next week with no posts again and then we'll pick up on the 15th. *Cross Fingers*


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

Thanks for the update. No worries.


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

What he said.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

No worries here either and since I'll be on vacation anyway, it syncs up well with my break too.


This is my favorite group, PM me if you ever need me for anything.

All loyal packer fans must see the acapella movie.


Chainmail wrote:

This is my favorite group, PM me if you ever need me for anything.

All loyal packer fans must see the acapella movie.

Apparently I can post again from work....hmmm...wonder how that happened...


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Upgrades... ?


Upgrades would be a good answer, but considering said upgrade would have had to have been done by my cube neighbor, who also plays in my home game, and he is on vacation for a week....not sure what happened. Will have to ask him on Monday!


Are we getting the pirates together too!!!

And football season is starting.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Hey folks, I'll be back here and Age of Worms (wherever we play it) once I'm back from Gen Con! Hope the ability to post from work continues!

Scarab Sages

12/12 hp | 19/20 AC, 14t, 15 ff | F+1, R+6, W+0 (+5 C/C, +2F) | Perc +4 | DV 60' Female Ifrit Swashbuckler (inspired blade) | Panache used: 2/5

I'm still around as well... Baby due any day so that might take me out for a day or two unexpectedly, but otherwise ready to go.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

I'm around!


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

And back from Gen Con!


Vitals:
(HP: 34/34; AC: 17/12/16; Perception: +8; Init: +4; Fort: +3; Ref: +3; Will: +5; CMD: 14; CMB +3; Resevoir: 5/7 ; Mythic: 9/9)
Female Emberkin Arcanist (Occultist) 4/ Archmage: 2

Well, that bodes well in terms of swashbuckling fun. ;)


PM me if we get going again, I hid this.


HP 18/24 | AC 16 | Acr +3 Ath -1 Dec +1 Ins +5 Int +3 Perc +5 Pers +3 Ste +3 Sur +5 | Saves: S -1, D +3, C +4, I +1, W +5, Ch +1 | Init +3 | PPerc 15; PInv 9; Pins 15. | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 3/4; 2: 2/2) | Spell Att +5 | WildShp 2/2 (1hr) | Status: Ok

This fine thread blinked back to existence on my profile. Nice omen!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Cultureless: 1d10 ⇒ 7
Lack of Social a Status:1d100 ⇒ 44


Tirion:

Culture: Civilized CuMod=4

Your character was born and raised in a Civilized culture. You could be from this city or another before you came here. Civilized cultures are noted for Central governments, royal civil engineering, wizards, thieves, naval warfare, and of course taxmen. Examples would be Feudal Japan, or Tolkien's Gondor.

Civilized folk tend to feel more comfortable in the city than outdoors.

Social Status: Comfortable SolMod=0

You were the middle class of your culture.

Next Rolls:

Birth Legitimacy: 1d20+4. If result is 20 or more roll 1d4 as well as a 1d20+4


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Birther Claims: 1d20 + 4 ⇒ (5) + 4 = 9


Tirion:

Legitimate Birth

Ok, Family, roll 1d20+4 for family structure. Then 1d20 for siblings and another 1d20 for birth order.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Things are heating up!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Family Feud: 1d20 + 4 ⇒ (5) + 4 = 9

Brats: 1d20 ⇒ 17

Younger Brats?: 1d20 ⇒ 12


Tirion:

You grew up with an extended family including:

1d4 Grandparents
1d4 Aunt/uncles and cousins

For each one roll 1d20 for gender and 1d20 for which side of the family they are. (Low male, high female and low father's side high mother's side)

You have 1d4+2 siblings and were a middle child. Roll 1d20 for gender of each sibling. (Low male, high female)

That will take care of Family now for:

Time of Birth: Roll 1d12 for month, 1d30 for day 1d24 for hour and 1d60-1 for minute.

Place of Birth: roll a 1d20 if 17 or higher re-roll 1d20


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Old fogies: 1d4 ⇒ 4
-->Assume no rolls needed as with 4, most likely one of each from each side

People somewhat related: 1d4 ⇒ 1
Relative 1: 1d20 ⇒ 15

BroSis: 1d4 + 2 ⇒ (3) + 2 = 5 <-- parents had fun
Extra 1d21 for older/younger, 1-10 younger, 11 twin, 12-21 older
Lil Bro1: 1d20 ⇒ 12, 1d21 ⇒ 5
Big Sis1: 1d20 ⇒ 7, 1d21 ⇒ 16
Lil Sis2: 1d20 ⇒ 5, 1d21 ⇒ 9
Lil Bro2: 1d20 ⇒ 11, 1d21 ⇒ 9
Lil Sis3: 1d20 ⇒ 8, 1d21 ⇒ 6
------

Birthing Info:
Month: 1d12 ⇒ 2
Day: 1d20 ⇒ 11
Hour: 1d24 ⇒ 5
Minute: 1d60 - 1 ⇒ (37) - 1 = 36

Birthplace: 1d20 ⇒ 3


Tirion:

First sibling was probably Big Brother because you weren't born second! ;)

ok born Calistril (Feb) 11th at 5:36 am

The Lantern Bearer You are bathed in the light of the Lantern Bearer, who guides the Caravan through the darkest nights. You can cast light three times per day as a spell-like ability, treating your character level as your caster level.

You were born in your home.

BiMod= -5

Roll 1d100-5


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Unknown percentile -5: 1d100 - 5 ⇒ (19) - 5 = 14


Tirion:

No unusual Birth Events

Parents Occupation:

Roll 1d20

Noteworthy Items:

1d3 for # of items then 1d20 and 1d6 for each item rolled.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Mom job: 1d20 ⇒ 11

Cool Stuff: 1d3 ⇒ 1 <--doh!!!!

How good is the stuff: 1d20 ⇒ 5 and 1d6 ⇒ 6


Tirion:

Father held a full time job, mother part time.

Father Roll 1d10 then 1d20 for his occupation

Mother roll Roll 1d20 then 1d20 again

The noteworthy item (and not an item of note) is that your mother was creative, inventive and artistic.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Dad Job: 1d10 ⇒ 9 and 1d20 ⇒ 15

Not Dad Job: 1d20 ⇒ 8 and 1d20 ⇒ 16


Tirion, by the way, I am compiling all of this in the Campaign tab

Tirion:

Father was a guide/pilot on Pathfinder ships that explored unknown or unexplored areas. One his most famous trips was to the Isle of Dread.

Mother worked in the fields as a farmer when your father was away on his expeditions. While he brought in good money, there were times he was gone longer than expected and the money got tight.

Ok, finally something a little juicy other than you had a big family, Seems you had a pretty normal life. However now for Significant Childhood Events!

Roll 1d3 for # of events and a 1d20 for each event rolled.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Trying to get responses as quick as I can. Should have time tomorrow evening to think about this more.

Lots of fun: 1d3 ⇒ 2

Party1: 1d20 ⇒ 17
Party2: 1d20 ⇒ 18

Are big numbers good?


Numbers are spread out pretty good. Really just luck of the roll. Hence the outcome of these two rolls

Tirion:

Result=17: Something bad happens to you. Roll 1d4 to select the event, then 1d12 for your age. Then Roll 1d20. Darkside trait earned.

Result=18: Something good happens to you. Roll 1d4 to select the event, then 1d12 for your age. Then Roll 1d20. Lightside trait earned.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Sad Times(17): 1d4 ⇒ 4 back when I was 1d12 ⇒ 10, I learned 1d20 ⇒ 7

Happy Times(18): 1d4 ⇒ 4 back when I was 1d12 ⇒ 10, I learned 1d20 ⇒ 17


Tirion:

Pretty much mirror images of each other and they happen at the same age. I'm betting they have to do with each other!

Bad: You acquired a rival.

Gender: Roll 1d6
Culture: 1d10
Social Status: 1d100

Who: Roll 1d10 (If Result is 10 roll 1d10 again)
Why: Roll 1d10
What: Roll 1d10

Good: You acquired a companion.

Gender: Roll 1d6
Culture: 1d10
Social Status: 1d100

Who: Roll 1d10 (If Result is 10 roll 1d10 again)
Why: Roll 1d10
What: Roll 1d10


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

All - wondering about thoughts about roles. Currently you seem to have an aasimar skald, a grippli inquisitor, a lizardfolk shaman and a changeling warpriest. This only leaves the melee, arcane and divine roles uncovered. I would go unchanged rogue to further stack the skill role, but am guessing that something else would be good.

Thus, would you prefer more arcane focussed or melee? Or something else?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

My favorite rival.
Sex: 1d6 ⇒ 3
Culture: 1d10 ⇒ 10
Social Status: 1d100 ⇒ 27

Who: 1d10 ⇒ 5 (If Result is 10 roll 1d10 again)
Why: 1d10 ⇒ 8
What: 1d10 ⇒ 10

My bestestest friend:

Sex: 1d6 ⇒ 6
Culture: 1d10 ⇒ 9
Social Status: 1d100 ⇒ 85

Who: 1d10 ⇒ 4 (If Result is 10 roll 1d10 again)
Why: 1d10 ⇒ 10
What: 1d10 ⇒ 2


Tirion:

Now this is juicy!

Ok these two events seems to go together very well. I would "interpret" them into a background as maybe all three of you were friends and then starting at the age of 10 the rivalry started for the companion's affection. Maybe it took a few years for it to fully turn into the obsessive rivalry, but when the rival found out the companion was in love with you it turned deadly.

Rival:

Same gender as you. Your rival was a poor person from a civilized-decadent culture.(Past the peak of their prime. People have become jaded. Government self-perpetuating and careless of the needs of the people)

They were a friend up to this point and you two always tried to out do each other in everything you would do. From this point on they were obsessive over you and now when they try to out do you it is to take away your victory and lead you to your destruction. No act is too big or risk to great for them to take to achieve this. In this competition there is only one winner (in their mind at least).

Your feelings toward your rival: Roll 1d8
Rival's exotic personality: Roll 1d20

Companion:

Opposite gender as you. Your companion was from a well to do family and lived in the same place as you. Was a stranger up to this point (maybe just moved to your location at this age) but soon became a loyal friend who would do anything for you, including lay down their life. What you didn't know until it was too late, was that this person was secretly in love with you. They kept it a secret from you afraid you did not feel the same.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Rival feelings: 1d8 ⇒ 1
Rival a Personality: 1d20 ⇒ 15


For some reason your post didn't post up as new for me. Good thing I checked anyways!

Tirion:

You rolled friendly, which doesn't really fit in the whole scheme of things. So you can pick based on how you flesh out the results into your background.

Your rival has an unusual behavior tag, and unusual or uncommon type of action or activity he does usually out of habit.

Roll 1d20 to determine the behavior tag, if you roll a 20, then roll 1d3+1 for multiple tags and a 1d20 for each one.

That will round your childhood events, we'll go to adolescent events next:

So roll 1d3 for number of events.

For each event roll a 1d20 for what happens and then a 1d6+12 for age it happened.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

My gut would be arcane. Between the warpriest and the skald, we probably will have decent melee. You've got the warpriest, shaman and inquisitor for some divine.


remember Tirion it is non core fire this one too. Unchained doesn't count :)


Actually we all decided to be hybrid classes.

I can see slayer, bloodrager and even shaman fitting in nicely. I plan to buff weapons with my skald song, so the slayer and bloodrager will get nice weapon buffs.

I have no disable device skill or trap finding, but am lugging around masterwork lock picks as I am filthy rich. I would think you need a way to get disable device as a class skill and hopefully trapfinding.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tagging Behavior: 1d20 ⇒ 2

Growing Up:

Lots of Junk? 1d3 ⇒ 3

Crash and Burn 1: 1d20 ⇒ 4 when I was 1d6 + 12 ⇒ (5) + 12 = 17 years old

Party Foul 2: 1d20 ⇒ 17 when I was 1d6 + 12 ⇒ (3) + 12 = 15 years old

Impropriety Exemplified 3: 1d20 ⇒ 7 when I was 1d6 + 12 ⇒ (1) + 12 = 13 years old


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Trying to figure out what to go with. Thinking about a Slyph Arcanist(Elemental Master) focusing on air/electricity. Will give a little arcane power. Will have to figure out the background, but things are coming together slowly.

I could dip one level to get basic lock pick skills, will have to think about it.


Tirion:

Your rival became addicted to Qat, a a mild stimulant and euphoriant when its leaves are chewed, but very addictive.

Ok now to adolescence:

Age 13: You have a religious Experience - 541

How: Roll 1d10
# of Events: 1d3 then 1d20 per event rolled

Age 15: Something Bad happens to you: Roll 1d4

If 1 Roll:1d20 then 1d6
If 2 Roll:1d20
if 3 Roll:1d20
If 4 Roll: 1d10 (Roll again if 10) then 1d10 then once again 1d10

Age 17: Learn an unusual Skill Roll 1d20


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Age 13: You have a religious Experience - 541

How: 1d10 ⇒ 3

# of Events: 1d3 ⇒ 3
Event 1: 1d20 ⇒ 4
Event 2: 1d20 ⇒ 16
Prevent 3: 1d20 ⇒ 11

Age 15: Something Bad happens to your shoe: Roll 1d4 ⇒ 2

If 2 Roll:1d20 ⇒ 11

Age 17: Learn an unusual Skill Roll 1d20 ⇒ 9


Tirion:

Age 13: You have a religious Experience. You hear stories of this religion and seek it out personally to learn more about it.

What God?: Roll 1d20+4
Result 16: Roll 1d6
Result 11: Roll 1d2
Result 4: No roll Needed

Age 15: Something bad happens. A tragedy occurs

Roll 1d20 to find out what happened

Age 17: You have a musical ability

Roll 1d8 to find out what. If an 8 is rolled, then roll 1d2+1 more times to find out what (1d8 every time)


I am betting an arcanist will have at least as many as my 6 skill points per level -- and I need to cover all the knowledge skills.

I would recommend handling it with a trait and not dipping the arcanist at all.

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