GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Pretty sure I have that one. Not positive though.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
Justin D'Rite aka Sluuth wrote:
That is a good one. It wouldn't be too hard to convert that one to Pathfinder.

I'm pretty sure I downloaded a PF conversion of it from the Conversions board two years ago. :D


Yep quite a fun one. We are sticking to basic rules though. Also breaking out my first set of dice which I have retired and only bring them out for games like this.


checking in. sorry about my delayed posting rate. should be back to normal in a day or two.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Still packing for our move here. I packed the D&D Basic pink box today along with Boot Hill, Star Frontiers, Gang Busters and Gamma World. Always wanted to play Gamma World but never got a chance. I also pack some newer stuff - AD&D and my 2nd Edition books.


Between an injury and trying to keep up with life, I'm still not being very reliable. Hopefully tomorrow I'll have time to catch up and give a post. Sorry about my absence.


You picked a good week to be absent as I have had a weird combination of events to keep me over busy. Hopefully things slow down a bit.


Back!


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Just as a note, next Wednesday I will be driving to the east coast and will have limited internet on Wed-Thursday. My family is moving to the east coast and I may or may not have reliable internet access (or I may have tons if it gets set up). I am the advance party with the rest of the family following in a few weeks.

If I am slow on posting, this is likely why. I shall attempt to post at least once per day, but I really do not know how reliable my posting will be for anywhere from a day or two to two weeks. We are going to get internet from Comcast, and that is always a crap shoot at best.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Just to give fair warning, I'm going on vacation August 8-18 and will probably not have internet access. Even after I get back, it may take a few days to get caught up with everything again.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Remember I am doing piercing damage.
Can't find any slashing arrows yet.


I remember!


I'm a bit busy until tomorrow night. Please NPC me if I'm holding things up.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

As I'll be away tomorrow, here's a pre-emptive HP roll for Edmund.

1d3 + 3 ⇒ (3) + 3 = 6

He's increasing his saves, adding skill points to his usual knowledge and magic skills (as well as picking up some ranks in alchemy), and adding acid splash, identify, detect secret doors, and silent image to his spells known.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

HP: 1d4 + 4 ⇒ (3) + 4 = 7


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

1d4 + 4 ⇒ (3) + 4 = 7

I need to reread the house rules for this game before I level. I'll have more time after work tonight.


Well, I just picked up Divine Health. Does that mean I'm suddenly immune to the disease I already have?


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

hp: 1d5 + 5 ⇒ (5) + 5 = 10
Skills: Know (local), Know (noble), Prof (soldier)
Feat: Endurance
Class: +1 BAB, +1 Ref, +1 Will, Armor Training 1
House Rule: Saves

Level-up complete!


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Jonas Hearth wrote:
Well, I just picked up Divine Health. Does that mean I'm suddenly immune to the disease I already have?

I figured you were stuck with the disease forever.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Feeling more limber than ever before, the man-frog demonstrates how to knock aside even the strongest of blows aimed at him.

Yep - froggy tank just got dodgier.

Feats: Dodge, Crane Wing(monk bonus)

House Rule: Saves


Quirmydt Dephroug wrote:
Jonas Hearth wrote:
Well, I just picked up Divine Health. Does that mean I'm suddenly immune to the disease I already have?
I figured you were stuck with the disease forever.

That makes sense. It probably got sealed inside when the divine health wall went up.

Jonas just picked up Bodyguard. People next to him are going to be more difficult to hit, so stay close.


New proposed party formation to take advantage of our new awesomeness.

.. Q
H.Jo.A
Jb.E

This puts our froggy pointman out in front where Crane Wing will do the most good. Jonas is in the middle where he can Bodyguard everyone and use Reach to the best advantage. Hermann is in front of Jokbur to protect him while he's arching. Everyone is in range of Channeling and Aura of Courage.

If we stick to this general formation it should give us a significant advantage.

Thoughts?


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Froggy gonna rip-it the enemy apart.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Looks good to me.

HP:+8

+1 perception, +1 know (religion)

channel 2d6

BAB +1

Reflex +1

2nd level spells

level bonus (saves)


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

HP: 1d4 + 4 ⇒ (4) + 4 = 8


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Like the Jonas formation!

Realized I get a zen archer bonus feat too so I add deadly aim as level 3 feat and point blank shot as bonus feat plus the complementary weapon focus longbow

+1 to all saves and +10hp

Rounded out my skills (started acrobatics) and advanced my core skills to max -- perception, sense motive, disable device, survival

Let us go back to town and hit the baths and inn.

It would be nice to get masterwork transformation cast on my bow. I have the 150gp, maybe Ariella can start boosting our primary weapons.


1d4 + 6 ⇒ (4) + 6 = 10

GM, what do you think of allowing the Antipaladin version of Divine Bond as an option? This game isn't very conducive to having a mount, and the Weapon Bond ability is pretty much terrible. I was trying to figure out an Archetype that would swap Divine Bond for something more appropriate, but none of them really work.

The Antipaladin option is basically the same as the Mount option, but allows for Non-mount companions. (I was thinking a fire elemental or a lanern archon or something)

Thoughts?


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

I just like that you all are using an unarmored 1' 10" frog as the defensive front line. Admittedly with Mage Armor cast on me, I will usually have a 29AC with the ability to deflect 1 attack each round. But, I am still a 22 inch tall 27 pound frog.

Perhaps I should look into getting a permanent Reduce Person cast on me. Of course, I would then draw AoO when attacking, but I would be the smallest PC in history.


Actually with the house rules in place and the inability to craft or buy magic items like a normal campaign, that weapon bond will be extremely powerful.

I think sticking to the paladin rules is the way to go in this instance.


Alright. I'll take another look at weapon bond. I remember not liking it, but the rules changes in this game do seem like they'd make it more viable.


Jokbur, masterwork transformation is indeed possible, but it would have to be cast by someone in the party as no one in Zelkor's Ferry will have it. Also remember the "to hit" bonus does not stack with your Ranged Attack bonus that you took at first (only makes it have more hps) although magic weapon spell cast on it would.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

The brilliance of your system finally sinks in.

These bonuses are intended to compensate for the lots of small magic items optimizers seek. The slot saturation effect.

Jokbur would like thistle and smoke arrows if available.


I love it. It makes characters less gear-dependent, and makes magic items more than just math legos. It makes them all special and interesting again.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Yup - it is about the build. This way magic is not just a number, instead it gives special advantages, not just +1 or +2.


Sorry about the delay. Crazy busy week and now its Rock Con weekend. We'll pick things up soon as everyone but Jonas (cured by leveling) and Quirmydt (Frogmen laugh at sickness) are sick and its not going away....


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

The man-frog stares at the disembodied red face looking down from the heavens:
I'M A MAN-FROG, NOT A FROGMAN!!!! A FROGMAN IS SOME NAVAL WARRIOR FROM A STRANGE WORLD WHERE MAGIC DOES NOT EXIST AND SOMETHING CALLED TEK-NOL-AGY RULES.

The man-frog then shakes his tiny green fist at the disembodied face before returning to his regularly scheduled campaign.


To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Ariella Meets this requirement
The user must have the spell on her class list. Ariella Meets this requirement
The user must have the requisite ability score. Ariella Meets this requirement

If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. Ariella does not meet this

If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'
GM Blood wrote:

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Ariella Meets this requirement
The user must have the spell on her class list. Ariella Meets this requirement
The user must have the requisite ability score. Ariella Meets this requirement

If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. Ariella does not meet this

If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully.

Then the spell itself need to make a check versus the disease DC

I am glad we are diseased and in town rather than diseased exploring the dungeon.


Good news is that the CL is high on the scroll so if she is successful the person has a great chance to be cured. The bad news is that the CL is high.


Maybe we could start with a simple diagnosis. Knowing what kind of disease this is will help a lot.

The Heal skill allows checks to be made to give bonuses to saves against disease damage, as does Antiplague.

Those two things will help buy time for Ari to keep trying the scrolls over and over again until she gets it.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

What is the CL of the spells?


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Ariella can heal herself and learn this spell.

I do not know if it will help in this case though.

Remove sickness:

School conjuration (healing); Level cleric/oracle 1, druid 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 10 minutes/level; see text
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.

DESCRIPTION

You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

I'll make the checks and then we can see what happens.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Can Ariella or a recipient spend a Hero Point to retake a failed caster level check?


Yes she can spend a Hero Point


OK, treasure found in your last exploration:

red scroll remove disease (Used)

Cabinet contains six books:
(a) Amador’s Basic Anatomical Textbook(100 gp),
(b) Zovar’s Catalogue of Diseases and Pestilences(10 gp),
(c) Tharo’s Introduction to Purgatives and Herbal Remedies, second edition (250 gp),
(d) Polodor’s Collected Essays on Contagions and Cures(75 gp),
(e) Omens, Portents, and Prophesies of the Healing Gods(25 gp),

The sixth book has no title on the cover, and the thick leather binding is held closed with a massive lock. This book is the iniquitous Tome of Draav, which contains the names and descriptions of a large number of demons. Perusing the Tome for 30 minutes or more reveals that the entries for five of the demons have been carefully annotated with notes and diagrams. It is at these five pages where the book’s binding cracks open, and the parchment at the edges of these pages is worn thin.

2 red scroll remove disease (Both Used)

More Books Found:
Mystical Diagnostics(200 gp)
Introversions of Toxins(100 gp)
Orminiod’s Essays on Medicine(100 gp)
Kariloodian’s Second Treatise on Anatomy(100 gp)
Modr’s Incomprehensiblium(5 gp)
Yraric’s Surgical Guidelines(50 gp)
Thryn’s Book of Medicines(50 gp)
Kormon’s Catalogue of Internal Organs(25 gp)
Redrallion’s Investigations Into Natural Philosophy(100 gp)

3 blue scrolls (cure light wounds)
1 red scroll (remove disease) (Used)


Ulman Dark says he will take the first 6 book collection (460gp value + Tome of Draav)in payment for one cure disease attempt.

Those books will be hard to sell for any value, but he is interested in them and is willing to trade for future healing or curing.


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur hastily agrees:
"DONE!! Now cure Herman!! Please!!"

Jokbur has 161 gp as he bought mwork tools and tightened his composite bow with his share last time. If we fail, we can all throw in 85gp each to get to 500gp.


He means Edmund


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Edmund was cured 2nd I thought--i was cured 3rd I thought. Substitute whoever is sick.

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