GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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GM Blood:

1d6 + 3 ⇒ (2) + 3 = 5
5d20 ⇒ (9, 16, 20, 8, 12) = 65
5d100 ⇒ (96, 15, 29, 47, 38) = 225

Kilthan takes the lead and begins the search for the mind flayer's lair. The area below here is riddled with chambers, cisterns and tunnels. Definitely a good place to hide a secret base with the confusing maze it ends up being.

Eventually however, you begin to see more signs of traffic and you find a larger build up of the yellow Beggar's Gold. Around another corner the sewer tunnel has a large gash in it revealing the opening to a natural unworked stone area. The floors past this point on are difficult terrain

Patches of phosphorescent fungus light this large underground chamber, which is littered with huge swaths of bright yellow fungus and toadstools of various sizes, some as big as a human.

Map Updated


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin considers the groups magical protection options.

"Kilthan, what do these yucky plants do?"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Just for clarification. Have we had time to rest since we returned to the surface?

Knowledge(nature): 1d20 + 12 ⇒ (8) + 12 = 20 <-- toadstools and fungus


You had a day to rest, recoup, and sell/purchase.

While the mold in this room looks like Beggar's Gold which is harmless, this is actually Yellow Mold, which is quite dangerous. The larger mushrooms are shrieker mushrooms, which will emit a lout piercing sound it light or movement happens near it (within 10ft, and you are barely past that at this point)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Can we use the spell that makes everything quiet to get close enough to destroy the dangerous stuff?"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess puts up her hand:
Beware. That is not Beggar's Gold, rather it is dangerous Yellow Mold. Also, those mushrooms are called shriekers. The scream loudly if anyone proceeds within about 10 feet.

Aarakess looks to the others:
Would anyone know the best way to destroy these? The mold is the danger, the shriekers are simply an alarm. However, if we set off the alarm, then whoever put them here will know that someone has arrived.

Anyone else want to see if they can make a know(nature) or know(dungeoneering)? Otherwise I can cast Burning Hands to see if that will take them all out.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Nodding at Justin, the dwarf says, "Good thinking, lad. Regardless of the danger of the mold, I can quiet down the noise with little trouble... "

Cast silence due north about 35'

know dungeon for mold: 1d20 + 9 ⇒ (8) + 9 = 17


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Dryn, can you firebomb the mold?"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I can burn it pretty easy. It is a simple spell that I do not use much. Save Dryn's bombs for bigger foes when my more powerful magic is needed.

I have Burning Hands memorized twice. With a 15' cone, it should get quite a bit more than the bombs area wise even though it will do less damage.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

With a wry smile the dwarf says, "Aye lass, the spell is a good one... but can ye cast it without talkin' because its awful quiet up there now."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess scratches her head.
Er, I didn't know how big your quiet zone was. I suppose a bomb or some alchemists fire would be a better choice.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Let Dryn use the store bought stuff. We have 6."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The dwarf nods "That sounds like a good use of fire..."


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

I forgot, Rohara can use every skill now (Improvisation feat). She might not be the really got at some of them, but she has a chance...
Knowledge (nature)1d20 + 4 ⇒ (4) + 4 = 8
Knowledge (dungeoneering)1d20 + 4 ⇒ (10) + 4 = 14

Rohara moves up beside the badger and looks within and after a moment of thought on the what Aarakess is talking about shrugs her shoulders and whispers, "Sorry, I have nothing. Your idea's seems reasonable, but we should move quickly once the spell... she pauses as Skorhald casts his silence spell, "... is cast.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Not sure where Dryn is, but we might want to DMPC her, or have her toss some alchemist fire.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin asks Dryn to toss the alchemists fire at the yellow stuff until it is gone. They will replace it with party funds later.

When it is almost gone, Justin takes out the wand that makes him faster.
UMD: 1d20 + 17 ⇒ (3) + 17 = 20
Expeditious retreat=40' speed


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Sorry, Dryn's here again.

Knowledge (Nature): 1d20 + 15 ⇒ (19) + 15 = 34

"I can try. Here it goes." Dryn will throw an alchemist fire intot he middle of the yellow mold.

Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "The location of these mushrooms seems far too convenient to be an accident.."


GM Blood:

Stealth DC 29
Perception Aarakess Halcorn: 1d20 + 13 ⇒ (9) + 13 = 22
Perception Dryn'taka Devilschild: 1d20 + 11 ⇒ (11) + 11 = 22
Perception Rohara: 1d20 + 5 ⇒ (17) + 5 = 22
Perception Justin D'Rite: 1d20 - 1 ⇒ (4) - 1 = 3
Perception Kilthan Hammerstone: 1d20 + 10 ⇒ (14) + 10 = 24
Perception Skorhald: 1d20 + 11 ⇒ (17) + 11 = 28

Initiative Kilthan Hammerstone - Below Ground: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Dryn'taka Devilschild: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Skorhald Warsong: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Justin D'Rite: 1d20 + 0 ⇒ (2) + 0 = 2
Initiative Rohara Acharya: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Monster: 1d20 + 2 ⇒ (16) + 2 = 18

Dryn is precise in her bombing and after two throws wipes out all of the fungi. Note that it was 2 throws. The passage continues past this area.

The passage slopes down as you head north, the sound of running water can be head as well as some glimmering light farther along. The rocks start to get a little slippery when sudden there is movement above.

Four figures toss down items, exploding with fire on impact

Alchemist Flask at Jagdbach FF: 1d20 + 9 ⇒ (8) + 9 = 17 *Hit*
Fire Damage: 1d6 ⇒ 4

Alchemist Flask at Justin FF: 1d20 + 9 ⇒ (10) + 9 = 19 *Hit*
Fire Damage: 1d6 ⇒ 4

Alchemist Flask at Aarakess FF: 1d20 + 9 ⇒ (1) + 9 = 10 *Miss*
Fire Damage: 1d6 ⇒ 1
Direction: 1d8 ⇒ 4

Alchemist Flask at Dryn'taka FF: 1d20 + 9 ⇒ (14) + 9 = 23 *Hit*
Fire Damage: 1d6 ⇒ 4

As the fire erupts, the floor does as well, as the rocks seems to have been coated with something flammable

Fire Damage: 1d4 ⇒ 2

Damage Summary

Kilthan 3 Fire Damage
Jagdbach 7 Fire Damage (And on Fire)
Justin 7 Fire Damage (And on Fire)
Skorhald 4 Fire Damage
Aarakess 4 Fire Damage
Dryn'taka (No fire damage, all sourced below your Resist 5)
Rohara 4 Fire Damage


Everything is difficult terrain here

The Drow are 10' up on a ledge

Quote:

Round 1

Initiative Order - Kilthan, Drow, Dryn'taka, Rohara, Aarakess, Skorhald, Justin

Drow AC 20 T 13 FF 17 CMD 21


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Sorry, apparently it ate my last post. Sigh.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

((GM BLood... I am looking to us my Dimensional Hop ability (Strike that, Dimension Door it would seem as Dimensional Hop requires line of sight.) and take 2 other characters with Rohara up on the ledge above, would that be possible considering that the squares of E-10, E-11, and C12 are not even full squares? I am asking if this action would work and be able to bring a couple of friends up?))


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan looks up and swears, having been raised to hate drow as only a dwarf could... then he chuckles, "Nice of them to stand close together so you can blast them, Dryn."

He calls to his furry companion and calls out in Dwarven, "Jagdbach, fury-kill." The badger snarls, beginning to froth at the mouth, and then uses his claws to race up the side of the wall and bites at one of the dark-skins.

Climb (Jagdbach): 10 + 16 = 26 Climb speed -> Can always take 10 on climbs

Bite: 1d20 + 9 ⇒ (5) + 9 = 14 Probably not.

Kilthan wills his skin to harden and then whispers the words to a spell, casting Feather Step to avoid being slowed by the uneven passage, then steps into the space his friend created, readying his bow to fire at the drow.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1
Rohara Acharya wrote:
((GM BLood... I am looking to us my Dimensional Hop ability (Strike that, Dimension Door it would seem as Dimensional Hop requires line of sight.) and take 2 other characters with Rohara up on the ledge above, would that be possible considering that the squares of E-10, E-11, and C12 are not even full squares? I am asking if this action would work and be able to bring a couple of friends up?))

Leave Skorhald behind.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Feeling the burn from the flasks, Aarakess grimaces and then a moment later opens her mouth from which stream forth thousands of buzzing wasps.

Standard: Cast Vomit Swarm -- Should cover C10, C11, D10, D11
Damage: 2d6 ⇒ (6, 6) = 12
Fort DC13 or poisoned - 1 dex damage
also-Fort DC13 or nauseated


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald begins chanting in a now-familiar cadence, firming your resolve in light of the firey ambush.

Dark-elves fallen of the night,
fight like cowards in the light,
casting fire from on high,
now we come, your doom is night!

He then chants an incantation and feels more sure footed on the uneven ground.

Inspire confidence, cast feather step


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Did you intend Inspire Competence or Inspire Courage? Or is Inspire Confidence a special performance that will increase the DC of my hexes?


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin likes following Rohara through magical doorways. He grips his new axe in anticipation.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Inspire Courage, sorry


Rohara, There would be room up there for you and two more

Kilthan readies his bow as Jagdbach climbs up. The drow then go!

Everyone but Jagdback takes Fire Damage: 1d4 ⇒ 1

Drow #3 and #4 fight off Jagdbach with their rapiers

Rapier attack #1 Drow #3 vs Jagdbach: 1d20 + 12 ⇒ (14) + 12 = 26 *Hit* Need Fort Save
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Rapier attack #2 Drow #3 vs Jagdbach: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Rapier attack #1 Drow #4 vs Jagdbach: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Rapier attack #2 Drow #4 vs Jagdbach: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22 *Hit* Need Fort Save
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

The other two drow throw tanglefoot bags at Dryn'taka and Aarakess

Ranged Touch Drow #2 vs Aarakess: 1d20 + 10 ⇒ (9) + 10 = 19 *Hit* Reflex Save DC 15 or be glued to the floor.
Duration: 2d4 ⇒ (1, 3) = 4 Rounds

Ranged Touch Drow #1 vs Dryn'taka: 1d20 + 10 ⇒ (11) + 10 = 21 *Hit* Reflex Save DC 15 or be glued to the floor.
Duration: 2d4 ⇒ (2, 3) = 5 Rounds

tanglefoot bag:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Everyone else is still in the burning oil Fire Damage: 1d4 ⇒ 1

Jag, Justin and Dryn are still on fire from the alchemist fire.

Fire Damage Jag: 1d6 ⇒ 4
Fire Damage Justin: 1d6 ⇒ 4
Fire Damage Dryn'taka: 1d6 ⇒ 5 *No Damage*


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Fort(Raging): 1d20 + 11 ⇒ (19) + 11 = 30
Fort(Raging): 1d20 + 11 ⇒ (20) + 11 = 31

Wow. That's almost wasteful...


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald will take an action this round, but is waiting until his companions go to determine where he might go. Reposition after Justin in initiative.


Damage Summary

Kilthan 1 Fire Damage You need to make a concentration check for your Feather Step Spell DC 13

Jagdbach 4 Fire Damage and 18 Damage from two rapierattacks. 2 Fort Save DC 12 or fall asleep *Made*

Justin 5 Fire Damage

Skorhald 1 Fire Damage You need to make a concentration check for your Feather Step Spell DC 13

Aarakess 1 Fire Damage and you are entangled You need to make a reflex save DC 15 or be stuck to the floor. You need to make a concentration check from the fire damage for your Vomit Swarm DC 13, and then one from the tanglefoot bag DC 17.

Dryn'taka (No fire damage, all sourced below your Resist 5) Reflex DC 15 or be stuck to the floor and you are entangled

Rohara 1 Fire Damage If you cast a spell you will have to make a concentration check (Dim Door is DC 15)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Concentration: 1d20 + 14 ⇒ (6) + 14 = 20 vs DC13
Concentration: 1d20 + 14 ⇒ (16) + 14 = 30 vs DC17
Reflex: 1d20 + 5 ⇒ (16) + 5 = 21 vs DC15

The buzzing swarm flies out of her mouth and engulfs most of the bad guys.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Concentration: 1d20 + 11 ⇒ (10) + 11 = 21


Aarakess and Skorhald complete their spells. Still need a check from Kilthan


Everything is difficult terrain here

The Drow are 10' up on a ledge

Will Delay everyone on round 1 to top of round 2 to make future rounds go smoother

Quote:

Round 2

Initiative Order - Dryn'taka, Rohara, Aarakess, Skorhald, Justin, Kilthan, Drow

Drow AC 20 T 13 FF 17 CMD 21


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Just making sure my damage is updated. First blast 7 + all but Jagback 1 + Justin 4 = total 12 --- 74/86

"Ouch, I know what those who make Drynn mad feel like. Time to bring the pain to dark elves!!"

Justin looks expectantly at Rohara.


7 and 5 for a total of 12...yep!


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Rohara invokes her gift of easy movement and is quickly on the move, sliding up behind Justin and Kilthan.

She calls to her fiendish friend, "Dryn! If you are going to throw anything up there, please do so now. I would rather not be hit."

She looks to the half-dwelf and sees that he is choosing to use a ranged weapon on the dark elves. The woman looks to the Palalizard and see that he is anxious and quite ready to travel magical up to the ledge. She nods to Justin and says,"Be ready my friend."

Use Agile Feet (Free Action), Move to A-10. wait for Dryn's action to throw (if she is choosing that action)
Rohara then touches Justin and casting Dimension Door. (Concentration check: 1d20 + 13 ⇒ (3) + 13 = 16 Success!) to E-10 for Justin and E-11 for herself.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Concentration: 1d20 + 7 ⇒ (6) + 7 = 13 Whew!

Kilthan whispers, "Rohara, I've a mind to get up there too, if that's your plan.."


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Rohara +2 was the answer--Kilthan or Skornag would be helpful too


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Dryn, watch where you toss your bombs, they will kill the wasps as well as the drow. Hit the one on the side.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Rohara would take Kilthan if he wanted.

"Take up your axe and grab on!" The cleric says with a nod to Kilthan.

There is a slight pop and the trio disappear... Followed by another pop as they reappear up on the ledge withe the dark elves.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Peek a boo"
Round 2 Justin--E10 for Justin leaving D11 for Kilthan to flank from
Justin starts hitting and biting (target in E9)--what he does best. He leaves the spot on the other side of the fursaw for Kilthan.
conditions=on fire/Inspire courage/expeditious retreat 74/86hp
axe power attack/damage/elemental: 1d20 + 17 ⇒ (11) + 17 = 281d12 + 9 + 9 + 1 + 2 ⇒ (3) + 9 + 9 + 1 + 2 = 241d6 ⇒ 2
axe power attack/damage/elemental: 1d20 + 17 - 5 - 3 ⇒ (20) + 17 - 5 - 3 = 291d12 + 9 + 9 + 1 + 2 ⇒ (12) + 9 + 9 + 1 + 2 = 331d6 ⇒ 4
confirm?/xtra damage: 1d20 + 17 - 5 - 3 ⇒ (1) + 17 - 5 - 3 = 102d12 + 42 ⇒ (8, 12) + 42 = 62
bite: 1d20 + 17 - 5 - 3 ⇒ (19) + 17 - 5 - 3 = 281d3 + 11 ⇒ (3) + 11 = 14

Extra hits, if applicable, on D10


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald moves into the square that Kilthan just disappeared from and swings the long chain of his weapon up at the drow above (C-10), while his chant continues and arcane energy crackles down the chain of the dorn-dergar.

"Now fight on equal ground,
where your doom will now be found,
As you find yourselves surround,
and my dorn-dergar will pound!"

5' Step, Swift Action=Arcane Strike, power attack, Inspire Courage

Dorn-Dergar PA AS IC: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d10 + 18 ⇒ (7) + 18 = 25

Dorn-Dergar PA AS IC: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 18 ⇒ (6) + 18 = 24

Status:

HP:68/73; AC: 16/12/15; F+5, R+8, W+6;
Current Effects:
Inspire Confidence

Performance Rounds: 19/21
Current Performance: Inspire Confidence; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, rallying cry.

Bard Spells Known (CL 7th; concentration +9):
3rd (3/day)—good hope, haste, invisibility sphere
2nd (5/day)—bladed dash, gallant inspiration, rage, silence (DC 15)(1 cast)
1st (5/day)—ear-piercing scream (DC 14), feather step (DC 14), grease (DC 14), saving finale (DC 14), vanish
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation (DC 13)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


If Rohara takes Kilthan and Justin, then either she or Justin has to appear within the wasps

Skorhald, I will save your attacks for next round as you went already in this one!

Dryn'taka is up, then Rohara's action goes, then Justins and Kilthan's (unposted as of now)


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Sorry, thanks.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Wasn't sure if Rohara was taking me or not (wasps and all that) -- was waiting to be sure.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

(if Kilthan wanted to come up, he could grab on and come up... if not, than not. I can even sacrifice myself to the wasps if Kilthan/Justin want to be free to play wack-a-drow)

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