GM Blood |
The green one currently has an everburning torch in it and you see they are set up for torches versus having oil in them.
Back to Rauno question, all the lanterns are shaped the same and are identical other than the colors. The light from the two lanterns so far merge into an interesting display on the ceiling and your light sources don't do the same. You are not exactly sure why that is, but you are sure that it was intentionally designed that way.
Trevor the Yellow |
"I have torches. Here, place them while I help push the coffin."
Quintus of Taldor |
"Kelkzar, you and Trevor and I can try to turn the sarcophagus again, while everyone else keeps watch." Suiting action to words, the priest sheathes his scimitar and bends his back to the task.
If all three of us are trying to turn it, will you let us take the highest STR check that comes from our three rolls? (Frex, if I roll a 20 and Kelkzar & Trevor roll 10s, taking me as primary gives a 27, vs. 18 if one of the nominally stronger people is primary.)
STR check: 1d20 + 3 ⇒ (8) + 3 = 11
Ah, well. Good enough to give someone else +2, at least.
Trevor the Yellow |
Strength check: 1d20 + 4 ⇒ (9) + 4 = 13
GM Blood |
As soon as you begin to turn it, the chamber under the yellow lantern disappears into the ground again. The three of you push and turn the sarcophagus and it moves easier this time and rests pointing to the green lantern.
When it stops there is a rumble somewhere underground like the yellow one before, but this time you hear a cacophonous creaking of metal against stone coming from below the green lantern.
Please tell me where you want to be on the map and what you are doing
Rowena Lordail |
Trevor the Yellow |
Trevor in S40.
"You think we broke something?"
GM Blood |
Perception Rowena Lordail 1d20 + 7 ⇒ (4) + 7 = 11
Perception Trevor the Yellow 1d20 + 0 ⇒ (19) + 0 = 19
Perception Rauno Redpath 1d20 + 0 ⇒ (17) + 0 = 17
Perception Lessien Nenmacil 1d20 + 5 ⇒ (8) + 5 = 13
Perception Kelkzar Redjaw 1d20 + 6 ⇒ (1) + 6 = 7
Perception Quintus 1d20 + 2 ⇒ (12) + 2 = 14
After the dust and noise settles, everyone but Kelkzar hears a strange noise. It sounds like the skittering of thousand of insects making their way up the newly formed shaft
Trevor the Yellow |
Trevor picks a corridor not taken yet and runs for the torch located there.
Rauno Redpath |
Rauno will ready an action to cast Burning Hands if the noise is indeed what he thinks it is. He would hold triggering it until he could catch more than one grouping of insects unless holding it that long would mean that some could get onto him unscorched.
Shifting his crossbow to one hand and ready the other to cast a powerful evocation, Rauno looks pleased at the reactions of his allies. No one seemed to panic, no one fled. Between the growing noise and the wolves, Rauno's hopes regarding the fortitude of his new friends seem to be met. Now, if he can just be sure to match that resolve...
GM Blood |
Everyone but Rauno runs and grabs a torch and returns to their previous position just as a living geyser of beetles burst from the shaft. They move quickly towards Kelkzar. From behind the mass of beetles a creature that looks like some sort of disgusting eye with legs comes out of the tunnel and moves towards Rowena.
Initiative Order - Trevor, Kelkzar, Rauno*, Beetle Swarm, Rowena, Quintus, Lessien, Eyeball Rauno can go at any time he wishes
On Map BS=Beetle Swarm and takes up a 10x10 area, EB is Eyeball monster
Swarm 1d3 ⇒ 3 Left to right=Klekzar
Mad Slasher 1d2 ⇒ 2 Left to Right=Rowena
Initiative Rowena Lordail 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Trevor the Yellow 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Rauno Redpath 1d20 + 9 ⇒ (5) + 9 = 14
Initiative Lessien Nenmacil 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Kelkzar Redjaw 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Quintus 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Swarm 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Mad Slasher 1d20 + 3 ⇒ (4) + 3 = 7
Kelkzar Redjaw |
Round 1
"That really doesn't look good. Do you really think fire is the only way to destroy them?" Kelkzar calls to Ragathiel, "I know not what we face my lord, but bring me your power and shield me from these enemies."
Knowledge (Dungeoneering) 1d20 + 4 ⇒ (1) + 4 = 5 +2 to know weaknesses = 7
Knowledge (Religion) 1d20 + 4 ⇒ (12) + 4 = 16 +2 to know weaknesses = 18
Casts Shield of Faith
Kelkzar retreats a few steps while he considers how best to deal with the threat. Move to V38
AC 19, touch 13, flat-footed 18. . (+6 armor, +1 Dex, +2 deflection)
hp 8/13 (1d8+5)
Melee Bite (Tusked) -1 (1d4+2/20/x2) and
. . Falchion +4 (2d4+6/18-20/x2)
Special Attacks Destructive Smite +1 (4/5), Judgement (1/1)
Spells 1st Level (1/2)
Buffs Shield of Faith
GM Blood |
Waiting for Trevor then we'll continue
Initiative Order - Rauno,Trevor, Kelkzar, Beetle Swarm, Rowena, Quintus, Lessien, Eyeball
This creature is called a Mad Slasher. Its an unusual aberration that can claw at its victims. If surrounded it can do a spinning attack to hit anything around it.
This swarm is made up of thousands of diminutive acid beetles. The swarm will cover a living creature damaging them with tiny bites laced with acid. Its a horrifying experience for most people that causes them to be nauseated.
Weapons are ineffective against such tiny creatures though fire will do a little to disperse the swarm and area of effect spells are extra effective.
I am fine with conversation at any time as long as it is a sentence or two
Trevor the Yellow |
Trevor looks at the wave of nasty spread. A knot ties in his throat and his legs turn to lead. He prays: "Goddess, fill me with the strength to face my enemies and fulfill your will!"
Clumsily he moves forward, torch in the right hand, axe in the left, to stand beside Rauno. Move to R36.
Rowena Lordail |
"Spread out! Don't let the bugs get all of us at once!"
Rowena moves to Q35 and readies an attack with her torch against whatever moves up to her.
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
I'm guessing it works like a small club? Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Maybe +1 fire. Not sure about the swarm, been awhile since I fought a swarm.
GM Blood |
The fire from the torch will do 1 point to a swarm. Lit Oil will do 1d4 for two rounds.
Trevor moves next to Rauno ready for action. The mass of bugs continue to move towards Kelkzar. Rowena moves with her torch.
Initiative Order - Rauno, Trevor, Kelkzar, Beetle Swarm, Rowena, Quintus, Lessien, Eyeball
Quintus of Taldor |
Round 1:
Status:
HP: 11/11 AC: 18 Conditions: blessed 10/10 rounds remaining
Quintus steps back to U40 and raises his hand in benediction. There is an authority and steadiness in his voice that's been lacking in the day or so you've known him as he speaks. "May the blessed light of the Dawnflower shine on you and inspire you in battle!" Casting bless on the party. +1 morale bonus to hit and on saves vs. fear for the next ten rounds.
Lessien Nenmacil |
Lessien stays in her current location, since she is far enough from Kelkzar that the beetles can't attack both of them at the same time (swarms can only attack creatures they share their space with at the end of their turn). She swings the torch at the swarm of beetles, attempting to disperse them. "They are acid beetles, try not to let them land on you!"
Attack: 1d20 + 7 ⇒ (16) + 7 = 23, 1 fire damage (melee damage ignored)
HP:10/11 AC:20/15/15 F:+4 R:+8 W:-2
GM Blood |
As if it somehow heard Rauno's words, the Mad Slasher races to him and lashes out with a claw narrowly missing.
Claw Attack 1d20 + 8 ⇒ (7) + 8 = 15
Slashing Damage 1d6 + 1 ⇒ (3) + 1 = 4
Mad Slasher AC 17, touch 13, flat-footed 15 (-2 this round for charging so AC 15)
Acid Beetle Swarm AC 17, touch 17, flat-footed 14 (Immune to weapon Damage)
Round 2
Initiative Order - Rauno, Trevor, Kelkzar, Beetle Swarm, Rowena, Quintus, Lessien, Mad Slasher
Trevor the Yellow |
Trevor freaks out as the spider-like creature moves in to attack them. For a second, he feels compelled to move and help his mentor, beset by a swarm of beetles.
Then he catches himself and drops his torch, raises his axe, and takes a step, swinging his axe on a vertical plane, pushing with his back leg and letting his weight drop to add momentum to the swing.
Power Attack Greataxe: 1d20 + 4 ⇒ (20) + 4 = 24; 1d12 + 9 ⇒ (6) + 9 = 15
Edit: Confirm 1d20 + 4 ⇒ (2) + 4 = 6; 1d12 + 9 ⇒ (11) + 9 = 20
Kelkzar Redjaw |
I'm going to wait until after Rauno to take action, but can you clarify what I'm up against if I try to get onto or over the sarcophagus? High jump? Long jump? Both? Or low enough to step up?
GM Blood |
Trevor lands a solid hit on the Mad Slasher and it doesn't seem to be doing good but it somehow still moves.
Kelkzar, The pedestal is just a step up no need to jump. If you were to climb over the coffin that would be considered difficult terrain (so 5' up, 5'x2=10' over the coffin, 5' down)
Initiative Order - Rauno, Trevor, Kelkzar, Beetle Swarm, Rowena, Quintus, Lessien, Mad Slasher
Rauno Redpath |
With Trevor drawing the slasher's attention, Rauno takes advantage. He steps back to S37. He let's a crossbow bolt fly at it, hoping to finish it.
Free action: Prescience: 1d20 ⇒ 19
To Hit 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage 1d8 + 0 ⇒ (2) + 0 = 2
He'll opt for the prescience roll for the to hit, resulting in a 17 total.
Hit points 8/8, Armor Class 16, Mage Armor.
Kelkzar Redjaw |
Round 2
"I have nothing to help with the bugs, so heading to help the others!" Kelkzar clambers over the coffin and moves past Rauno to bar the Mad Slasher's advance. to S36
AC 19, touch 13, flat-footed 18. . (+6 armor, +1 Dex, +2 deflection)
hp 8/13 (1d8+5)
Melee Bite (Tusked) +0 (with Bless) (1d4+2/20/x2) and
. . Falchion +5 (with Bless) (2d4+6/18-20/x2)
Special Attacks Destructive Smite +1 (4/5), Judgement (1/1)
Spells 1st Level (1/2)
Buffs Shield of Faith, Bless
GM Blood |
Kelkzar rolls over the coffin and gets between Rauno and the Mad Slasher.
The Acid Beetle Swarm moves over and swarms Lessien
Damage (Physical plus acid) 1d6 + 1d4 ⇒ (1) + (1) = 2 Fortitude Save DC 11 or Nauseated for 1 round
Everyone else is up before the Mad Slasher
Initiative Order - Rauno, Trevor, Kelkzar, Beetle Swarm, Rowena, Quintus, Lessien, Mad Slasher