Kelkzar Redjaw |
"I agree with you Quintus. It is very strange that this isn't more picked over. And, good thinking about that lantern."
Kelkzar moves with Quintus to search the indigo corridor.
Perception 1d20 + 6 ⇒ (10) + 6 = 16
Quintus of Taldor |
Quintus wipes his nose and then his hand before taking the lantern from Rowena. Danger all around, a task chosen by the Everlight, and nothing to remind me of That Day...thank you, Lady. I am truly blessed.
He compares the lantern in hand to the one hanging in the indigo corridor. "Kelkzar, you have good eyes. Do these look the same to you?"
GM Blood |
Quintus and Kelkzar notice the fresco painting above matches this room (other than in the fresco all the lanterns are present and lit). You check out the green lantern and find that inside is an everburning torch. You examine the other lanterns including the blue one you found and all of them seem to be able to hold a torch rather than oil. They all seem to have the same style and you estimate is worth about 50gp.
The hallway ceilings are ten feet high except of the back where the lanterns are. Here the ceiling is about 40' high and can barely be seen when light is brought there either by Trevor's torch or the green lantern's light. The exception for this is the northeast hallway that is missing the lantern. There you cannot see the ceiling with your torchlight.
All the lanterns hang from a hook about 5' above the floor. Beneath where the lanterns hang in each hallway is a 5' diameter circle carved into the floor.
Trevor the Yellow |
Trevor stands in awe at both the fact that it actually went well, and also at the scale of that place. Not so much interested at color coordinating the different corridors, he walks to investigate the center.
Perception: 1d20 ⇒ 14
GM Blood |
At the center of the chamber is a raised platform, upon which sits a sealed sarcophagus. The lid bears a white stone relief of a tall figure cloaked in a simple garment of flowing cloth. It's difficult to say why, exactly, but the outfit conjures thoughts of ancient times. The figure at first looks human, but a cursory examination reveals that it is about seven feet tall, completely hairless, and is of indeterminate sex. Its arms and hands rest at its side. The left hand curls upon itself in a fist, but the right is placed palm up, with he thumb turned in and all but the index finger held parallel to the arm. The index finger is broken off.
The figure wears a scarab-like amulet around its neck with an unusual glyph inscribed on it.
The sarcophagus rests upon a small raised platform carved in the shape of a stylistic arrow, with the tip aligned with the head of the relief figure upon the lid and a short "shaft" extending from the foot of the sarcophagus.
The "arrow" is currently pointing to the orange tunnel
Trevor the Yellow |
Trevor is filled with a sense of calmness as he watches the figure resting. Somehow, he thinks of Rafan: "May be that's what angels look like..."
As Rowena fiddles with the finger, he looks first at how the finger now rests compared to the other fingers. He then steps back, looking at the arrow: "Reminds me of those game at the carnival..." A thought occurs to him and he smiles: "Hey, may be it rotates!" and he then playfully tries to rotate the arrow.
GM Blood |
Rowena pulls out the finger and it is indeed a perfect match
As Rowena fiddles with the finger, he looks first at how the finger now rests compared to the other fingers. He then steps back, looking at the arrow: "Reminds me of those game at the carnival..." A thought occurs to him and he smiles: "Hey, may be it rotates!" and he then playfully tries to rotate the arrow.
Trevor Strength Check 1d20 + 4 ⇒ (5) + 4 = 9
Trevor tries to push Sarcophagus and it feels like it should move clockwise, but he is unable to figure out the right angle to get his strength behind him.
Trevor the Yellow |
"Hey! It does turn! HgnNN! Someone give me hand!"
Trevor the Yellow |
"You see! It's quite hard! There's no handle and the floor is slippery!"
GM Blood |
Rowena and Lessien start to push the sarcophagus and Trevor joins in with them.
Trevor Strength Check 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
It is still not enough to move so Kelkzar comes over to aid as well
Strength Check to aid 1d20 + 4 ⇒ (7) + 4 = 11
Apparently this sarcophagus hadn't been moved for a long time and finally it begins to rotate and it turns and rests with the arrow pointing to the yellow hallway. Soon you hear a great rumble from somewhere below and the circle below the yellow lantern rises up connected to a 5 foot circular metal cylinder. Seconds after it comes to a rest, two thin doors open open revealing a small empty chamber.
GM Blood |
Rauno will cast Detect Magic on the sarcophagus. As they start to tinker with it, he'll bring up his crossbow at the ready.
The area between the lid and the coffin detects as magical. Studying it you determine it is evocation in nature.
They have been moving the arrow pedestal base the sarcophagus rest on
Kelkzar Redjaw |
At Lessien's warning, Kelkzar steps back from the sarcophagus. "Um, hope you on't mind if I step back then." he says with a crooked grin. "If it hurts, I'm sure a couple of us can heal you. Just don't get turned into a newt or anything."
GM Blood |
"Hmm...I don't have a lot of experience with magical traps, but I will see if I can do something about it."
Disable: 1d20+7
Lessien begins to work on the trap while everyone else gets a safe distance back. Suddenly a burst of flame comes pouring out every side of the coffin
Lessien: 1d4 ⇒ 2 Reflex 11 for Half Damage
Trevor the Yellow |
Trevor jumps back: "Watch out!" He crashes on the floor in a clinkering cacophony of metal. Slowly, he manages to get back up, reminding people of a beetle on its back.
"By the gods Lessien, are you all right? You hair..."
He then stands guard, letting another open the sarcophagus.
Trevor the Yellow |
Trevor follows Quintus, albeit 15 feet behind: "May be we should wait for the others?"
Quintus of Taldor |
The cleric starts as Trevor's question registers. "Hm? Oh, sure. I was just looking--wasn't going to t-touch anything. I have an idea, though. What if having the lamp lit is important? I could cast light on a piece of stone and put it into the yellow lamp."
Lessien Nenmacil |
"The fire barely touched me, it will heal on its own tonight if I don't get hurt again. I believe the sarcophagus is disarmed now, shall we try to open it? I'll be happy to have a look at the other, but Rauno is our expert at detecting non-mundane traps, he should have a look as well."
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
GM Blood |
None of the lanterns are magical and the yellow one has no trap that you can tell.
After searching is completed, Quintus casts light inside the yellow lantern. The yellow light coming out of the lantern reflects off the glass and metal on the ceiling and combines to form an interesting mix as you look up.
Rauno Redpath |
For the lamps that we have so far, is there a pattern of holes in the top of each that is creating the interesting patterns? If so, are they the same on the ones we have found so far?
I do think we should try to open the sarcophagus. Perhaps there is something therein that can tell us the purpose of the rainbow colored lanterns, or even one or more of the missing lanterns. But I think we should be ready for danger when we do so; we should have all of us gathered with weapons at the ready.
Trevor the Yellow |
Trevor lifts his axe, as though showing that he's not stupid enough to stow it away in a place like this. "I'm ready! Let's open it if you want, but I don't think were done with this yellow room."
Quintus of Taldor |
Quintus taps one foot nervously. Stay in the moment, hands and mind busy, don't think about anything else.
"So much for that. Someone could get into that little chamber and we could try to make it go back where it came from, but going alone like that...no. Why don't we see what happens when that arrow points to some of the other lights?"