GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien thanks Taggin for his time, and browses his shop for a few minutes after asking where to find Banazel.

She then tries to find Banazel's shop, to let him know that she is in the area, and since there are only so many hours in a day, she will be happy to help him fill orders any time he needs someone skilled to supplement what he can produce.

When she returns to the inn, Lessien asks the rest of the party if anyone has approached the miner yet.


Taggin tells you he works at the Smelting House on the east end of town. Banazel is involved int he town's smelting process that is run by Vulgan Durtch. Banazel has an office there where he sells potions. He has exclusive rights to supply it in town.

Banazel thanks you for the offer but says he has the town's needs at this time taken care of. If things change he will find you.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Fester Trollump:

"Nice to meet you Fester. I'm Kelkzar. I was headed to a temple in the Sanos Forest, but met up with a few new companions in my travels. I've heard tell that there are old mines or tombs or something outside of town. Is that what the Pathfinders are looking for?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

The still vivid memory of Rowena's sensuous but pointy knee is still too fresh in Trevor's memory to risk a tumble...


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

On future mornings when there is time, Lessien will be happy to spar with Rowena, but she'll need an hour afterwards to brew another mutagen for later in the day.


Kelkzar:

"Yes they are treasure seekers. We get them in town all the time and they leave empty handed. Not sure what they think they will find out there, those tombs have been thoroughly picked clean. But I have heard that they know of one empty tomb with a hidden chamber."


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Fester Trollump:

"Interesting. Well, they say the Pathfinders have ways of finding things that other do not. Never been into their silly little books myself, but they certainly have a reputation for uncovering lost treasure. Thank you for your time Fester. It was good to make your acquaintance. This town is lucky to have one such as yourself watching its borders."


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus keeps quiet for the most part, nodding wordlessly to Kelkzar and smiling a bit in response to his comment. After breakfast he'll pay the innkeeper in advance for the next night. "We'll be b-back tonight, so I'm going to leave most of my gear in the room."


You head out for the Whispering Cairn when you are ready. You follow The Vein back to the square and head up the road north like when you were going to Allustan's. This time you continue straight until you get to the Greysmere Covenant, a building housing the representatives of a nearby dwarven settlement that assists the town in mining and trade.

Turning left on to Company Road you see on top of a hill the Mayor's Complex. This walled off complex draws stark contrast to most of the run down dirty buildings in town and looks luxurious in contrast. Following the winding road around this hill you soon leave town.

Soon after you leave the town proper, you see the Dourstone Mine to your right. The entrance to the mine has a wooden stockade surrounding it and you see a couple guards walking the tops of it.

After about ten minutes you are pretty sure you are close to where the map indicated you should be. The brush and rocks in the area are pretty thick, making you all move carefully to avoid tripping or twisting an ankle. The area is difficult terrain


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

"A wall and guards for a mine? Is that normal?"


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"I haven't spent much time around mines, but that does seem unusual."

As we arrive where the entrance is supposed to be, Kelkzar looks around to see if he can see an entrance or anything else unusual in the area.

Perception 1d20 + 6 ⇒ (15) + 6 = 21


With a little searching around you find the entrance. The brush was very overgrown here which takes some clearing away. Inside you notice some debris has fallen over the years. Still difficult terrain part way through the entrance


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

"Well, let's see what lies in this cairn to interest Ragathiel, Korada, and the Poacher" Rowena says. "Who has light?

"The Poacher", referring to Iomedae.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

With an odd expression on his face, Quintus says, "Allow me." He draws his scimitar and chants a brief orison; as he finishes his spell his sword begins to glow. Casting light. His eyes are glistening in the radiance shed by the spell, and he wipes them with one sleeve.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor looks at Rowena: "The Poacher? Who's that?"

He'll then turn towards the darkness ahead, take a deep breath, wait, take an even deeper breath, then start forward. Oh! Goddess help me!

Perception: 1d20 ⇒ 1

"Hey, that's not so much light here in front..."


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"I can see Trevor. Just be ready to draw your weapon and swing when I say so,' he laughs. "Ready everyone?

Assuming no last minute preparations, Kelkzar moves forward into the Cairn.


Room Description wrote:

Natural light dimly illuminates a long hallway extending north into darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath. It must be a trick of the wind, but the effect is almost lifelike.

The walls bear horizontal bands of deceptively simple geometric patterns at (human) waist level. In places the bands reveal startling detail, but in others the walls look as though they have been hacked apart with weapons or eroded by the rigors of time. Flakes of ancient paint, brilliant purple and a dull mustard hue, still cling to the walls in places, hinting at what must once have been a riot of color. A thin coat of dust coats the floor.

Just inside the darkened tomb, the hallway branches into shallow alcoves to the east and west. Here the walls bear the most significant damage. Dozens of clumsy etchings mar the beautiful ancient masonry like graffiti on a city wall. A clump of soiled cloth about the size of a halfling rests in the rounded terminus of the western alcove.

Outside, the wind picks up and a chorus of almost human sounds rises from the darkened hall.

Link to Map

GM Blood Only:

Perception Rowena Lordail 1d20 + 7 ⇒ (8) + 7 = 15
Perception Trevor the Yellow 1d20 + 0 ⇒ (19) + 0 = 19
Perception Rauno Redpath 1d20 + 0 ⇒ (4) + 0 = 4
Perception Lessien Nenmacil 1d20 + 5 ⇒ (12) + 5 = 17
Perception Kelkzar Redjaw 1d20 + 6 ⇒ (12) + 6 = 18
Perception Quintus 1d20 + 2 ⇒ (2) + 2 = 4
Perception Monster 1d20 + 6 ⇒ (2) + 6 = 8
Perception Monster 2 1d20 + 6 ⇒ (14) + 6 = 20
Perception Monster 3 1d20 + 6 ⇒ (13) + 6 = 19
Then:
Perception Rowena Lordail 1d20 + 7 ⇒ (7) + 7 = 14
Perception Trevor the Yellow 1d20 + 0 ⇒ (8) + 0 = 8
Perception Rauno Redpath 1d20 + 0 ⇒ (16) + 0 = 16
Perception Lessien Nenmacil 1d20 + 5 ⇒ (13) + 5 = 18
Perception Kelkzar Redjaw 1d20 + 6 ⇒ (14) + 6 = 20
Perception Quintus 1d20 + 2 ⇒ (3) + 2 = 5
Stealth Monster 1d20 + 6 ⇒ (20) + 6 = 26
Stealth Monster 2 1d20 + 6 ⇒ (13) + 6 = 19
Stealth Monster 3 1d20 + 6 ⇒ (19) + 6 = 25

For Rowena, Trevor, Lessien and Klekzar:

You see a faint green flickering light to the north


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kelkzar draws his falchion and raises one fist whispering, "A green light ahead. Might be flames since it appears to be flames. I think we should continue, but I'd rather check these alcoves before going to that light."


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

"I see no threats here in these alcoves, a light might be something that would hear us working and come ambush us. I'd say let me attempt to scout ahead towards the light with my mutagen making me stealthier, and if there's a threat, let's deal with it first before we deal with things that won't jump us."


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor nods his approval, looking uneasily at the mound of clothes.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

"Let me follow quietly behind you," Rowena says, "in case there is something waiting in there."

Stealth to move up: 1d20 + 8 ⇒ (20) + 8 = 28


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Oh good, I love stealth monks :)

Amazed at how Rowena slips into the shadows, Lessien takes her mutagen, and attempts to do the same.

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

Lessien begins making her way north slowly and carefully, to see what she can see.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I tend to roll 18s or higher for all Stealth checks, until it's a crucial moment, and then it's 3 or less!

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Usually the opposite with Perception checks. My motto for Stealth characters is usually "I see nothing, but nothing sees me."


Upon entering, Rauno will cast Light on his signet ring. He'll ready his crossbow and follow the lead of the others.


Forgive me but I forgot to mention to scroll down to see where you are on the map and that the yellowy squares were for difficult terrain from debris and plant growth.

OK, so Trevor and Kelkzar move towards the halfling when Kelkzar sees movement coming at them.

Initiative:

Initiative Rowena Lordail 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Trevor the Yellow 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Rauno Redpath 1d20 + 9 ⇒ (13) + 9 = 22
Initiative Lessien Nenmacil 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Kelkzar Redjaw 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Quintus 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Monster 1d20 + 2 ⇒ (14) + 2 = 16

Surprise Round - Wolves, Kelkzar
Initiative Order - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus

Four wolves leap out of the shadows and engage. Two on Trevor and two on Kelkzar

Surprise round, Kelkzar noticed the wolves so he can act in surprise round. (After the wolves however)

Wolf Stats For Combat:

AC 14 T 12 FF 12 CMD 14 (18 vs Trip)

Knowledge (Nature) DC 16:
Wolf packs coordinate their attacks to stalk and take down larger game. When a wolf bites its prey, it tries to wrench the creature to the ground, where the entire pack can quickly finish it off.

Kelkzar you are up in Surprise round, then top of round commences


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

K(nature): 1d20 + 7 ⇒ (4) + 7 = 11


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kalzar calls, "Wolves everyone! Ragathiel, guide my strike! and brings his falchion flashing up at the chest of the wolf to his right. U82
Activates Destructive Strike +1 to damage
Attack (Falchion) 1d20 + 4 ⇒ (10) + 4 = 14
Damage {Falchion) 2d4 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12

The blade deals a deep cut to the wolf's chest and brings its throat into range. He follows the strike up grabbing at the wolf's with his tusks.
Attack (Bite) 1d20 - 1 ⇒ (19) - 1 = 18
Damage (Bite) 1d4 + 2 ⇒ (1) + 2 = 3
And tears the wolf's throat out, dropping it to the floor.

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 13 (1d8+5)
Melee Bite (Tusked) -1 (1d4+2/20/x2) and
. . Falchion +4 (2d4+6/18-20/x2)
Special Attacks Destructive Smite +1 (4/5), Judgement (1/1)
Buffs None


Kelkzar Redjaw wrote:

Kalzar calls, "Wolves everyone! Ragathiel, guide my strike! and brings his falchion flashing up at the chest of the wolf to his right. U82

Activates Destructive Strike +1 to damage
Attack (Falchion) 1d20+4
Damage {Falchion) 2d4+6+1

The blade deals a deep cut to the wolf's chest and brings its throat into range. He follows the strike up grabbing at the wolf's with his tusks.
Attack (Bite) 1d20-1
Damage (Bite) 1d4+2
And tears the wolf's throat out, dropping it to the floor.

The wolf is very injured yet still alive. (It was the surprise round so no tusk)

Rauno I forgot you get to act in the surprise round, go ahead and take your action and one for Top of round 1

Start of round 1. Rauno you are up!

Initiative Order - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus


Startled by how quickly the wolves were able to close on his new friends, Rauno nonetheless is quick to act. He sprints forward, shifting his crossbow to one hand while the other slips into his pouch. Without hesitation, a stream of colored sand trails from his pinched fingers as he closes the distance to Kelkzar. His fingers blur in intricate arcane passes and the sand blurs and spreads, finally lashing out in a brilliant flash of color, engulfing three of the wolves!

Move to S84 and cast Color Spray. Will DC 16 save. He will target squares S83, R-T82, R-T81. That should hit the wolves in R82, S82 and T82.

Hit points 8/8, Armor Class 12


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Seeing her companions being attacked, Lessien closes the distance as much as she can through the terrain, and fires at the wounded wolf.

Move to U85
Longbow attack U82: 1d20 + 6 ⇒ (5) + 6 = 11, damage 1d8 ⇒ 3

HP 11/11, AC 20, F:+4 R:+8 W:-2


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor yelps as the wolves startle him. He curses loudly: "By Rovagug's swollen t... Begone beasts!" as he raises his axe and lets it crashing down, aiming with all his weight on the beast's neck.

Greataxe Power Attack on the left one: 1d20 + 4 ⇒ (1) + 4 = 5; 1d12 + 9 ⇒ (4) + 9 = 13

He nearly slices through his own leg as he slips during the strike: "What the-!" He then catches his balance back and moves to his left.

5-foot to Q82.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena slips forward to R83 and reaches out for the wolf in R82, attempting to trip and thow the creature into S83.

Trip attempt: 1d20 + 6 ⇒ (8) + 6 = 14
Might be enough if the wolf is stunned by the spell...


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Round 1:

Status:

HP: 11/11 AC: 16 Conditions: Running

Unable to reach the wolves from where he is, Quintus struggles out of the rubble to stand behind the half-orc. Run to T84.


Wolf Saves:

Will for R82 1d20 + 1 ⇒ (8) + 1 = 9
Effects 2d4 ⇒ (4, 3) = 7
Will for S82 1d20 + 1 ⇒ (9) + 1 = 10
Effects 2d4 ⇒ (1, 3) = 4
Will for T82 1d20 + 1 ⇒ (16) + 1 = 17

The Wolves in R82 and S82 are unconscious, blinded, and stunned

The Wolf in T82 Attacks Kelkzar

Bite 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Trip Attempt 1d20 + 2 ⇒ (1) + 2 = 3

The other wolf starts to circle Kelzar and moves to U83

Bite 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Trip Attempt 1d20 + 2 ⇒ (11) + 2 = 13

Boths wolves bite Kelkzar but do not manage to drag him down

Monster Status
R82 unconscious, blinded, and stunned
S82 unconscious, blinded, and stunned
T82 Damaged for 12
U83 Undamaged

Trevor and Rowena would you like to change your action since the wolves you attacked are unconscious?

Initiative Order - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus

Quintus:
A double move would get you there as well if you would rather do that. It would allow you to cast a touch spell while moving if you want to do that


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena will do the start a full round action action after moving up to perform a coup de gras on her target.

Damage: 2d6 + 2 ⇒ (2, 1) + 2 = 5


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Round 1

Cursing at wounds in both legs, one in the meat of his thigh and the other in his calf, just missing his hamstring, Kelkzar swings his blade again, this time at the unharmed wolf next to him. U83 I think
Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 2d4 + 6 ⇒ (4, 3) + 6 = 13

And tries to take a viscous bite out of its neck.
Attack 1d20 - 1 ⇒ (15) - 1 = 14
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Dropping the wolf to the ground bleeding from two wounds.

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 1/13 (1d8+5)
Melee Bite (Tusked) -1 (1d4+2/20/x2) and
. . Falchion +4 (2d4+6/18-20/x2)
Special Attacks Destructive Smite +1 (4/5), Judgement (1/1)
Buffs None


Rowena Lordail wrote:

Rowena will do the start a full round action action after moving up to perform a coup de gras on her target.

Damage: 2d6+2

So you are using a Standard this round and next to do that since you moved up this round? or just doing this on your round 2 action?


Kelkzar puts the punishment down on the second wolf and it can barely stand up but it hasn't fallen yet

Monster Status
R82 unconscious, blinded, and stunned
S82 unconscious, blinded, and stunned
T82 Damaged for 12
U83 Damaged for 18

New round starting (Assuming Trevor doesn't change his tactic)

Initiative Order Round 2 - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Damn, tough wolves


Seeing that the others appear to have the wolves well in hand, Rauno will move to Q84 and ready an action to shoot any additional wolves that may come from the hall in case these four aren't the only ones.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I'm good. Given my rolls, no need to change tactics. I'll pick up on the next round.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

I miscounted, but I think taking a double move still gets me there without being able to take any further actions in the round.

Round 2:

Status:

HP: 11/11 AC: 18 Conditions: None

Quintus transfers his sword to his left hand. With something like a smile on his face, he holds up his right hand, palm out, and calls upon the power of the Healing Flame.

Casting cure light wounds on Kelkzar. 1d8 + 1 ⇒ (6) + 1 = 7


Initiative Round 2 - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus

Lessien is up then the wolves


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien moves around to flank the closest threatening wolf, drawing her hanbo.

She attacks the wolf, aiming for a pressure point on the neck for extra damage.

Move to U83 (via V85, W84, V83)
Attack (hanbo): 1d20 + 8 ⇒ (15) + 8 = 23, damage 2d6 + 1 ⇒ (1, 2) + 1 = 4

HP 11/11, AC 20, F:+4 R:+8 W:-2


Lessien's precise strike fells the wolf. The remaining wolf tries to finish off Kelkzar but misses.

Bite 1d20 + 2 ⇒ (8) + 2 = 10

Rowena Coup De Grace the wolf

Wolf Fort Save DC 15 vs Death 1d20 + 5 ⇒ (20) + 5 = 25
It Lives!

Quintus heals Kelkzar for 7

Monster Status
R82 Damaged for 5 and unconscious, blinded, and stunned
S82 unconscious, blinded, and stunned
T82 Damaged for 12
U83 Dead

Initiative Round 2 - Rauno, Lessien, Wolves, Trevor, Kelkzar, Rowena, Quintus


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Round 2

Kelkzar swings again at the last standing wolf. T82
Attack 1d20 + 4 ⇒ (19) + 4 = 23
Confirm 1d20 + 4 ⇒ (20) + 4 = 24
Damage 2d4 + 6 + 2d4 + 6 ⇒ (3, 3) + 6 + (4, 4) + 6 = 26
The fury of his strike cleaves straight through the wolf, dropping the two halves to the ground.

Ok, that one had to take down the wolf :)

As Quintus heals him, Kelkzar breathes, "Thanks Quintus, they almost had me there."

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 8/13 (1d8+5)
Melee Bite (Tusked) -1 (1d4+2/20/x2) and
. . Falchion +4 (2d4+6/18-20/x2)
Special Attacks Destructive Smite +1 (4/5), Judgement (1/1)
Buffs None


Kelkzar mighty blow kills the wolf. The other two you are able to put out of their misery. No other wolves come.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

While still mutated, Lessien scouts ahead to see if she can find any other threats towards the light.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 4 ⇒ (19) + 4 = 23


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor finishes the wolf he stands above: "May you find peace in the next world."

Coup de grace: 3d12 + 18 ⇒ (6, 7, 3) + 18 = 34 Don't know if you can put Power Attack. If so, +9.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

"Nice spell," Rowena says to Rauno, breathing heavily.

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