
Kelkzar Redjaw |

Feeling the power of Quintus's spell flood into his limbs, Kelkzar rips his falchion from its scabbard and calls on Ragathiel's rage to strengthen his blows.
Free action to enter rage. Swift action to activate bane against evil outsiders.
Attack 1 1d20 + 17 ⇒ (9) + 17 = 26
Damage 2d4 + 20 + 2d6 ⇒ (2, 3) + 20 + (5, 5) = 35
Attack 2 1d20 + 12 ⇒ (12) + 12 = 24
Damage 2d4 + 20 + 2d6 ⇒ (2, 4) + 20 + (2, 3) = 31
Bite 1d20 + 8 ⇒ (17) + 8 = 25
Damage 1d4 + 6 ⇒ (1) + 6 = 7
Free Intimidate to Demoralize from Cornugon Smash 1d20 + 22 ⇒ (8) + 22 = 30

Jirin Tupel |

Round 1
"Eep!" Jirin yelped in startlement when the statue came to life. Maybe it was just from the surprise, but when using her magic to weaken the creature something different happened this time; to Jirin, it seemed as though it might be weaker to some effects....
Evil Eye for -2 Saves, Will DC 21 to reduce duration to 1 round.
Status hp 54, AC 15

GM Blood |

Will Save vs Hex, shaken: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
The vrock releases a bunch of spores into the air!
Everyone adjacent (except Trevor) to it takes 1d8 ⇒ 6 Damage from the spores. These spores will grow into small green vines on who is affected.
It also emits a loud screech that pounds your senses.
Everyone needs to make a Fort DC 21 or be Stunned

Kelkzar Redjaw |

Knowledge (planes) 1d20 + 11 ⇒ (8) + 11 = 19 Not sure if monster lore applies in this case, I think it does and would add 6 for a 25
Fort save 1d20 + 11 ⇒ (13) + 11 = 24
Kelkzar shrugs off the vrock's screech and the spores and renews his attack on the demon landing two vicious blows.
Attack 1 1d20 + 17 ⇒ (18) + 17 = 35
Damage 2d4 + 20 + 2d6 ⇒ (4, 3) + 20 + (2, 5) = 34
Attack 2 1d20 + 12 ⇒ (18) + 12 = 30
Damage 2d4 + 20 + 2d6 ⇒ (3, 3) + 20 + (3, 2) = 31
Bite 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d4 + 6 ⇒ (4) + 6 = 10
Confirm Attack 1 1d20 + 17 ⇒ (3) + 17 = 20
Extra Damage if Confirmed 2d4 + 20 ⇒ (3, 4) + 20 = 27
Confirm Attack 2 1d20 + 17 ⇒ (10) + 17 = 27
Extra Damage if Confirmed 2d4 + 20 ⇒ (1, 3) + 20 = 24
Free Intimidate to Demoralize from Cornugon Smash 1d20 + 22 ⇒ (10) + 22 = 32 28 with size adjustment

Rowena Lordail |

Fort: 1d20 + 10 - 2 + 2 ⇒ (13) + 10 - 2 + 2 = 23
Rowena manages to shrug off the effects of the scream.
She takes a 5-foot step to F5 and begins her usual routine.
Flurry Trip: 1d20 + 17 - 2 - 2 + 2 ⇒ (10) + 17 - 2 - 2 + 2 = 25
Attack 1 Trip: 1d20 + 17 - 2 - 2 + 2 ⇒ (7) + 17 - 2 - 2 + 2 = 22
Attack 2 Trip: 1d20 + 17 - 2 - 2 + 2 ⇒ (6) + 17 - 2 - 2 + 2 = 21
Attack 3 Trip: 1d20 + 12 - 2 - 2 + 2 ⇒ (10) + 12 - 2 - 2 + 2 = 20
None of her attempts to haul the creature's leg out work.

Trevor the Yellow |

I guess Rauno lost the enlarge Person?
Fortitude: 1d20 + 11 ⇒ (6) + 11 = 17
Trevor reels under the powerful shout and can't push himself to attack.
That demon is taking control of my body!

GM Blood |

Kelkzar, yes you get monster lore included and know that bless can counteract the vines as well as immunity to disease but otherwise they are harmful beyond the damage they do
Yes with Rauno's failed save enlarge is lost.
Rowena lands a number of blows trying to trip it, but cannot sweep it off its feet. DMPC'ing Jirin Jirin hexes the creature and slows its reactions down slightly (Evil Eye for -2 to AC). Kelkzar follows with a pair of well landed slices, ripping apart the demon and sending back to the Abyss.
Combat Over
10d4 ⇒ (3, 2, 2, 4, 4, 1, 1, 2, 3, 1) = 23
So Kelkzar and Jirin take the spore damage and it is 9 damage if Quintus casts bless after the stun wears off, otherwise it will be a total of 29 damage to both after a minute.
Also now you need to decide if you are going to stay and investigate here or keep moving to have Kelkzar's bull strength for another fight.

Trevor the Yellow |

Keep moving!
Trevor clasps Kelkzar's shoulder: "That was awesome Kelkzar! I love the way you ended with the upward cut up its- I mean... You did great!"
"This is just one trap after the other! I want to get to the bottom of this. The real bottom, not the many layers of fake ones."
I'm hungry!

Quintus of Taldor |

On being informed that a bless spell is required, Quintus extends his hands in benediction over Kelkzar and Jirin (was she that close? I thought it was a 5' range.). "Good thing I asked the Lady for that spell today. Sarenrae, let your blessing bring an end to the disease that harms these people."

Jirin Tupel |

Jirin can continue with only 9 damage taken.
Jirin coughs on the spores as they fill the air before vanishing - like the demon itself after Kelkzar was finished with it.
"I'm a bit hurt, but I'm good to continue if it means finally getting out of here!"

Kelkzar Redjaw |

"Yes, let's keep moving, but I'm going to patch myself up a bit as we go." Kelkzar casts cure light wounds for 1d8 + 5 ⇒ (4) + 5 = 9 "You all right Jirin or want me to see to your wounds too?"
Now down 2

GM Blood |

Initiative Rowena Lordail: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Rauno Redpath: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative Jirin Tupel: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Quintus: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Monster: 1d20 + 8 ⇒ (16) + 8 = 24
At the end of the long ramped hall, a grand chamber opens to a height of eighty feet. Opposite the entry is a tall octagonal column of jet-black stone, glowing with green symbols running up one of its faces. A deep pool of placid green liquid stands before the column, bathing the entire chamber in an otherworldly light.
Floating above the pool is a humanoid form with strange rubbery purple flesh, dressed in black robes, wielding a staff of red metal. Its head is hairless and bulbous, with four long tentacles where its mouth should be. Inside your heads you hear an alien voice speaking to you.
"You dare to enter my sanctum! Fools. I knew of your presence, and I see your thoughts already clouding with fear. I shall finish what Telakin could not. Your weak minds will be a sumptuous feast, your terror a pleasing garnish!"

GM Blood |

Rauno's supernatural instincts give him enough time to cast haste before the creature unleashes a mental assault like the first time you met as you were leaving the lower area of Sodden Hold.
Mind Blast hits everyone except Quintus. You need to make a Fort Save DC 20 or be stunned for 3d4 ⇒ (3, 1, 1) = 5 rounds
After the mind blast rolls over you, a pair of the smaller octopins come running down the walls and runs past the ones in the front and one lands in the middle of you while the other one plops down behind the group. Both of these octopins provoke. However remember that if you haven't gone already or have combat reflexes and made your fort save, you won't get one

Quintus of Taldor |

Quintus' trained reflexes take over as the octopins move in. Before he's consciously aware of their presence, his scimitar flashes twice, leaving broad slashes on the interlopers. Thanks for suggesting I take Combat Reflexes, Rowena! And I still have an AoO left over.
PA AoO on Octopin 1, incl. haste: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
PA AoO on Octopin 2, incl. haste: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
PA damage to O1: 1d6 + 8 ⇒ (4) + 8 = 12
PA damage to O2: 1d6 + 8 ⇒ (2) + 8 = 10

Trevor the Yellow |

Fort.: 1d20 + 11 ⇒ (1) + 11 = 12
Aaaaaand no Hero points...
Trevor reels and stands there, defenceless, hopeless...

Kelkzar Redjaw |

Kelkzar fights off the mind blast, steeling his mind against the intensity of the attack. The half-orc looks to the creature floating above the pool and knowing what it is instantly calls out, "Mind flayer! That attack it just hit us with was a mind blast. Don't let the tentacles grab you. It can rip your brain out of your head!" He scowls, looking for a way to get up in the air, "If any of you have a way to get me airborne, I'll go after him! But I'm starting with these things."
Knowledge (dungeoneering) 1d20 + 4 + 6 ⇒ (17) + 4 + 6 = 27
Will save 1d20 + 9 ⇒ (20) + 9 = 29
Ok, I think I do get an AoO against each octopin. The reason is that I currently have Paired Opportunists active and I am adjacent to Quintus. Paired opportunists allows me to take an AoO when my ally gets an AoO even if the situation would normally deny one to me.
AoO versus Octopin #1 with Destructive Smite 1d20 + 14 ⇒ (13) + 14 = 27
Damage versus Octopin #1 2d4 + 21 ⇒ (4, 3) + 21 = 28
AoO versus Octopin #2 with Destructive Smite 1d20 + 14 ⇒ (7) + 14 = 21
Damage versus Octopin #2 2d4 + 21 ⇒ (4, 4) + 21 = 29
Swift action to activate judgements. Judgement of Purity (+2 saves). Judgement of Justice (+2 attack)
Attack 1 versus Octopin #2 with Destructive Smite 1d20 + 16 ⇒ (10) + 16 = 26
Damage 2d4 + 21 ⇒ (1, 1) + 21 = 23
If that attack kills Octopin #2, move Kelkzar back to B16 and take the AoO from Octopin #1. Otherwise, continue attacking Octopin #2.
Attack 2 1d20 + 16 ⇒ (20) + 16 = 36
Damage 2d4 + 17 ⇒ (1, 4) + 17 = 22
Attack 3 1d20 + 11 ⇒ (7) + 11 = 18
Damage 2d4 + 17 ⇒ (2, 3) + 17 = 22
Bite 1d20 + 9 ⇒ (19) + 9 = 28
Damage 1d4 + 5 ⇒ (4) + 5 = 9
Confirm Attack 2 1d20 + 9 ⇒ (13) + 9 = 22
Extra Damage if Attack 2 Confirmed 2d4 + 17 ⇒ (2, 4) + 17 = 23
Cornugon Smash to Demoralize in the unlikely event it is still alive 1d20 + 22 ⇒ (16) + 22 = 38

Rowena Lordail |

Will save: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
AoO on 1: 1d20 + 14 + 1 + 2 + 1 ⇒ (6) + 14 + 1 + 2 + 1 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
AoO on 2: 1d20 + 14 + 1 + 2 + 1 ⇒ (14) + 14 + 1 + 2 + 1 = 32
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Rowena lands a couple punches as creatures drop down.
Waiting for results of Kelkzar's carnage before deciding action.

Quintus of Taldor |

If both of the octopins are down after Kelkzar's attack, Quintus pulls a bit of silver dust from his components pouch and flings it in a circle around himself. "Dawnflower, guard us from evil powers!" Casting magic circle against evil; everyone within 10' of Quintus is protected as if by protection from evil.

Rowena Lordail |

Rowena focuses on the remaining octopin.
Punch: 1d20 + 14 - 2 + 1 + 2 ⇒ (13) + 14 - 2 + 1 + 2 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Punch: 1d20 + 14 - 2 + 1 + 2 ⇒ (19) + 14 - 2 + 1 + 2 = 34
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Punch: 1d20 + 9 - 2 + 1 + 2 ⇒ (14) + 9 - 2 + 1 + 2 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Punch: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
She attempts to make octopin paste, and lands four blows.

Kelkzar Redjaw |

Ok, finishing Kelkzar's move then...Kelkzar will 5-foot to C-18 if it looks like Quintus can 5-foot to D-18. Otherwise, Kelkzar will stay in D-18. (Of course, Rowena's attack may make that irrelevant)

Quintus of Taldor |

In that case, Quintus goes after the remaining octopin.
With Kelkzar at his back, the priest rounds on the tentacled creature before him, inflicting another pair of wounds on it.
PA on O1, incl. haste: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Hasted PA on O1, incl. haste: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
PA on O1, incl. haste: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
PA confirm crit on O1, incl. haste: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
PA damage #1: 1d6 + 8 ⇒ (4) + 8 = 12
PA damage #2: 1d6 + 8 ⇒ (4) + 8 = 12

GM Blood |

Will Save Jirin: 1d20 + 6 ⇒ (19) + 6 = 25
Longbow: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Longbow: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Longbow: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Quintus slices the Octopin twice and Jirin shoot andkills off the last Octopin. She then fires two arrows at the Mind Flayer with no success.

GM Blood |

The Mind Flayer, Zyrxog, casts a spell and hail stones begin to fall down all around you causing the floor to become slick.
Physical Damage: 3d6 ⇒ (4, 6, 2) = 12
Cold Damage: 2d6 ⇒ (6, 2) = 8
Everyone takes 12 Physical Damage and 8 Cold
I marked the map of the area of the spell. Everyone inside this area takes a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

GM Blood |

Zyrxog is currently floating 20' above the pool.
Rauno will need to make a concentration check to maintain his spell. DC 34 (I beileve it is 10+Spell level+Damage Taken). Don't forget to include your combat casting feat bonus.
Round 2
Initiative Order - Zyrxog, Trevor, Jirin, Kelkzar, Rowena, Quintus, Rauno,
Zyrxog AC 22 T 15 FF 17 CMD 31

Kelkzar Redjaw |

"If you still can Rauno, bring him to me." Kelkzar casts expeditious retreat and skirts the wall to the southwest, moving as quickly as he can across the slippery terrain.
Move to G-16, Use swift action to switch judgement of sacred justice to judgement of sacred healing.
hp 61/80

Trevor the Yellow |

Trevor shakes his head in despair as he can't shake off the the pain in his brain.