
GM Blood |

Initiative Rowena Lordail: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Trevor the Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Initiative Rauno Redpath: 1d20 + 12 ⇒ (17) + 12 = 29
Initiative Jirin Tupel: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Kelkzar Redjaw: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Quintus: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Monster: 1d20 + 6 ⇒ (8) + 6 = 14
As Kelkzar and Jirin approach the first pillar to examine it a group of three strange creature drop from the ceiling in an ambush. (One by each of the pillars)Kelkzar is aware of it just in time and yells out the creatures locations as they drop down.
The creatures have six purple tentacles that support a bulbous alien eye dripping with viscous slime. Rarely blinking, the star shaped pupil moves rapidly about, scanning the area. Two longer tentacles end in razor sharp claws and undulate hypnotically in the air around it.
Everyone will need to make a Will Save DC 18 or be slowed for 1d6 ⇒ 4 rounds. Remember the difficult terrain that can affect your movement as well as the slow here.

Rauno Redpath |
Will save 1d20 + 7 ⇒ (2) + 7 = 9
Rauno feels the magic fall over him like a weighted blanket, but it does not stop him from channeling his own magic through the rod he carries.
Rauno casts extended Haste on all PCs.
I assume that if someone was slowed, this would counteract it and if they made their save, they would have the regular benefits of haste?

Trevor the Yellow |

Will save: 1d20 + 11 ⇒ (11) + 11 = 22
Trevor shivers as the magic tries to take hold of him. His heart races as he feels his muscles tense, but the feeling leaves him as quickly as it came, followed by Rauno's acceleration.
Warned by Kelkzar, he pivots in time to see the entacled horror come at him and opens up with a mad flurry of cuts.
No longer enlarged, right? I'm also assuming they're evil (holy).
PA, FF, Haste, Frost, Holy: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 311d12 + 1d6 + 17 + 2d6 ⇒ (9) + (3) + 17 + (5, 5) = 39
PA, FF, Haste, Frost, Holy: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 271d12 + 1d6 + 17 + 2d6 ⇒ (12) + (1) + 17 + (6, 1) = 37
PA, FF, Haste, Frost, Holy: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d12 + 1d6 + 17 + 2d6 ⇒ (3) + (5) + 17 + (2, 4) = 31

Quintus of Taldor |

This will happen before Trevor acts, so add a couple of bonuses.
Quintus raises his hand over the party and intones, "Mighty Sarenrae, aid to our arms and a bane to our foes!" Casting prayer; +1 to lots of stuff for us, -1 to lots of stuff for them.
If the heroism spell is still running on Rowena, Kelkzar should still have air walk, too.

Jirin Tupel |

Trevor lands three blows on the crazy looking creature killing it before it gets a chance to do anything with those tentacles.
Kelkzar is up before the remaining creatures go
Well, not just Kelkzar...!
Jirin hexes the next-nearest monster for -2 AC after Trevor completely destroys one of them; Will DC 19 to reduce duration to 1 round.

GM Blood |

Will Save #2: 1d20 + 6 ⇒ (2) + 6 = 8
The two strange creatures move over to attack. They seem to not be affected by the strange terrain at all but fail to connect either of their claw attacks.
#2 claw attack vs Kelkzar: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
#3 claw attack vs Trevor: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

GM Blood |

Remember the ground is difficult terrain.
Moved Rowena to top of round 2 to make later rounds flow smoother
Round 2
Initiative Order - Rowena, Rauno, Jirin, Quintus, Trevor, Kelkzar, Monsters,
Strange Creature #2 AC 16 T 10 FF 14 CMD 20 This one has Jirin's hex on it and has adjusted stats
Strange Creature #3 AC 18 T 12 FF 16 CMD 22

Trevor the Yellow |

Trevor ducks below a tentacle, then lifts his knees as he brings his axe downward, shift his weight to accelerate the blade.
PA, FF, Haste, Frost, Holy: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 301d12 + 1d6 + 17 + 2d6 ⇒ (11) + (5) + 17 + (1, 3) = 37
PA, FF, Haste, Frost, Holy: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 171d12 + 1d6 + 17 + 2d6 ⇒ (6) + (6) + 17 + (3, 4) = 36
PA, FF, Haste, Frost, Holy: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d12 + 1d6 + 17 + 2d6 ⇒ (8) + (3) + 17 + (5, 1) = 34

Trevor the Yellow |

No, it's a simple oversight to leave FF there. 14-5-3 = 6 for the second iterative attack.

GM Blood |

DMPC'ing Kelkzar
Falchion with PA: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d4 + 16 ⇒ (3, 4) + 16 = 23
Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Confirm Falchion with PA: 1d20 + 11 ⇒ (14) + 11 = 25
Extra Damage: 2d4 + 16 ⇒ (2, 2) + 16 = 20
The creature attacks Kelkzar back
Claw #1: 1d20 + 8 ⇒ (16) + 8 = 24 *Hit*
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw #2: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Kelkzar's next round of action
Falchion with PA: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d4 + 16 ⇒ (1, 1) + 16 = 18
Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Rowena Lordail |

Rowena's bardiche is a blur as she brings its blade to bear.
Attack 1: 1d20 + 9 + 2 + 1 ⇒ (20) + 9 + 2 + 1 = 32
Confirm: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
Damage: 2d10 + 4 ⇒ (7, 3) + 4 = 14
Attack 2: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Attack H: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
She pulls her blade out of its guts and grins.

GM Blood |

After two successful critical hits, the creature flops to the floor and stops moving.
Combat Over!
Other than the seals on the pillars and the door to the north there is nothing else of interest in the room.
Inspecting the door, it is not locked, but appears it is barred from the other side.
Kelkzar Status HP 57/71

Kelkzar Redjaw |

Nice crit GM Blood! Sorry for slowing things down. Sick all week.
Kelkzar grins, "There's always a way to open a barred door, but I suppose if you want to try your wand, go ahead." He sounds almost disappointed.

Rauno Redpath |
After a closer reading of the Shatter spell, I don't think that will work.
"I could summon a creature on the far side of the door to let us in, if we are trying to be quiet. If not, then I guess we break it down."
I could summon an earth elemental that can earth glide, or an outsider that can teleport.

GM Blood |

Assuming Rauno does knock....
As look through the double doors, the natural cavern yields to worked stone with a tentacle pattern. This round room is 30 feet across, with an exit to your left and a ceiling 40 feet high.
In the center of this tall domed chamber is a large brain, carved from a single block of purple-veined white marble. Its veins seem to pulsate with every breath you take, as if aware of your presence. Four stone benches are arrayed around the room, each with a pair of iron manacles bolted to the top.
Map is updated. Once out of the natural cavern it will no longer be difficult terrain.

Rauno Redpath |
Sorry. I will mark off bonded object casting for Knock.
Rauno takes a moment to observe the strange sight. Though it looks like he is simply staring, he is actually searching his memory for any mention of something similar, or to conjure a theory to explain it.
Knowledge check 1d20 + 15 ⇒ (15) + 15 = 30
Not sure what would be appropriate; that is his lowest knowledge check. Please add 1 if dungeoneering or add 3 if arcana, planes or religion.

Kelkzar Redjaw |

"No kidding, these events just keep getting stranger and stranger." Kelkzar looks around the room before entering as if expecting to see something in addition to the giant brain.
Perception 1d20 + 17 ⇒ (15) + 17 = 32
Probably can't exceed Rauno, but Knowledge (planes or religion) 1d20 + 11 ⇒ (17) + 11 = 28 +6 if Monster Lore applies