
GM Baveyo |

Azura makes contact with the pink zombie, still singing away. Her actions, perhaps, inspire Barnaby’s aim with a perfect on the same zombie.
Nergi heals a bit and lands one the business side of axe on the orange zombie.
The undead keep pushing on, searching for the tasty brains.
Orange and Yellow think they might have to share the tasty Nergi, but she’s so small, they will definitely want seconds...
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
The Pink still wants Barnaby.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 and is briefly satisfied!
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The bugbear, prone on the floor, reaches for Castoris’s other leg.
Attack: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Those in bold may act
[Round 3]
Yvette
Azura
Jormond (-1)
Castoris (-5)
Barnaby (-6)
Nergi (-9)
Y. Zombie
O. Zombie (-6)
Pink Zombie (-12 – looks bad… well even more for a zombie)
Undead Bugbear (prone)

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Finally feeling that he has the zombie at a disadvantage, Jormond strikes down at the one trapped between Barnaby and himself.
+1 Falchion 2H: 1d20 + 7 + 1 + 1 + 2 ⇒ (15) + 7 + 1 + 1 + 2 = 26 - - - (18-20 crit)
Damage: 2d4 + 5 + 1d6 ⇒ (2, 1) + 5 + (5) = 13
Confident in the force of the blow, he moves on to the next group of undead. He risks a strike from a zombie to better back up Negri. AoO from orange?

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Azura halts her song, not wanting to exhaust her voice before they had found whomever was responsible for all this. She strikes again with her longsword, beginning to feel frustrated with the very little damage she seemed to be doing.
Longsword attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
If pink is down now, she'll move to engage Orange. No more buff... I'm running out of rounds of BP, which is a first. I think my virtual d8 is broken... =/

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The halfling notices her companions taking some hits, and while reluctant towards the idea, she is here to make sure they pull through. Just like with Jormond beforehand - she focuses to form a bond with Barnaby, fists and teeth clenched. Then makes a few quick motions to touch her own wounds with her tattooed palm.
Life Link to Barnaby.
LoH-self: 1d6 + 2 ⇒ (6) + 2 = 8
Immediately afterwards, she looks at the zombie (Orange) and does her best steak impression to give Jormond an opening:
"Hey, ugly! I bet you'd -love- this juicy thigh!", she screams, as she present one of her legs by slightly shifting the position of her shield.

GM Baveyo |

Jormond finishes the stylish zombie in pink. "Huzzah! That's the way, peasant!" yells Hustavan.
Jormond, ignoring Hustavan, moves to help Nergi, and one of the undead reaches for him.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
But Jormond waves off its attack, like swatting away a fly.
While distracted, the orange zombie takes a slight hit from Azura, who now has become too exhausted to sing AND fight at the same time.
Nergi makes a connection with Jormond, and it must be some good eye contact, because both Nergi and Jormond feel physically better : ) I gotta learn that trick.
Castoris, not wanting to be outdone by Jormond, attacks the bugbear while its down on the ground... Real chivalrous like...
Those in bold may act
[Round 3]
Yvette
Azura
Jormond (-1)
Castoris (-5)
Barnaby (-6)
Nergi (-1)
Y. Zombie
O. Zombie (-8)
Undead Bugbear (-9, prone)

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Barnaby follows Jormond down as he slashes at the other orange zombie standing beside him. "I think the Zyphan we smote earlier had a weapon 'milord'. If you wanted to pick it up and use it perhaps us peasants could see how well you lords fight."
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 for damage: 1d4 + 2 ⇒ (3) + 2 = 5

GM Baveyo |

As Yvette seems to be catching her breath, Hustavan glares at Barnaby. ”Are you suggesting… Are you suggesting I should… work in some fashion? The audacity! –YIEEEEE!” Hustavan screams and hides again behind the bar, seeing the remaining undead attack.
Yellow Attack: 1d20 + 4 ⇒ (11) + 4 = 15 on Nergi
Orange Attack: 1d20 + 4 ⇒ (5) + 4 = 9 on Jornmond
Bugbear Attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 on Castoris – still prone
Those in bold may act
[Round 4]
Yvette
Azura
Jormond (-1)
Castoris (-5)
Barnaby (-6)
Nergi (-1)
Y. Zombie
O. Zombie (-8)
Undead Bugbear (-9, prone)

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A large vein starts to throb in Jormond's forehead. It seems to have more to do with Hustavan than the zombies.
+1 Falchion 2H: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20 - - - (18-20 crit)
Damage: 2d4 + 5 + 1d6 ⇒ (3, 4) + 5 + (4) = 16
With a satisfied grunt, he decapitates the zombie in the tattered greasy orange finery. Then he starts woking his way around to the bugbear. 5-foot shift

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Castoris continues to hack away at the prone bugbear, dignified or not the creature has to be exterminated.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Crit Confirm: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 4d4 + 8 ⇒ (2, 2, 2, 4) + 8 = 18
"It's a good things these things are about as braindead as our Lord back there and unable to stand up for themselves," Castoris quips irritably to himself.

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Assuming Jormond took out the orange zombie (if not, I'll attack that one)
Barnaby slides right next to Jormond as he moves past the fallen undead, striking at the yellow zombie as he halts.
attack: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d4 + 2 ⇒ (3) + 2 = 5

GM Baveyo |

As Jormond chops off the orange zombie’s head, it flies through the airing. A final grunt makes its way out of the zombie's mouth as its head finds its ways 20ft across the room, ”Arrssshgggh”
Barnaby makes work on the yellow zombie, and Castoris lays a mighty blow on the bugbear.
The bugbear groans loudly, and stands to get a better angle on his prey.
Need attacks of opportunity from Catoris and Nergi on bugbear zombie.
Those in bold may act
[Round 4]
Yvette
Azura
Jormond (-1)
Castoris (-5)
Barnaby (-6)
Nergi (-1)
Y. Zombie (-5)
Undead Bugbear (-27)

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An eagle appears and smites then attacks the Bugbear!
Talon: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Yvette sends a bolt at the yellow zombie.
Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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Nergi instinctively swings as she sees the bulk of flesh rise form the floor (blue).
AoO | Mwk Axe, Boarding, Cold Iron: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 1 ⇒ (1) + 1 = 2
"No! - BAD! - Stay put!"
Then she takes another swing at the other undead within her reach (yellow) .
Mwk Axe, Boarding, Cold Iron: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (4) + 1 = 5

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"Me and my big mouth.."
Castoris reacts to the rising, rotting bugbear and tries to deliver another strike to his foe.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Crit Confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Dmg: 4d4 + 8 ⇒ (4, 3, 2, 1) + 8 = 18

GM Baveyo |

A celestial eagle springs behind the bugbear, spreading its wings wide as it attempts with talon and beak. It is able to scratch and bite the monstrosity successfully, weakening the bugbear.
"What in all that is holy is that thing?" yells Hustavan. I hope it is with your group. He shakes and looks for any kind of spirit behind the bar that could help take the edge off.
Yvette also gets off four bolts of hard magic from an erected hand pointed toward the remaining zombie. The zombie reluctantly takes it on the chin.
When the bugbear rises, Nergi and Castoris attempt to keep it down. Nergi misses, but makes another quick swing at the other zombie. The zombie has had enough and goes down.
Castoris's falchion with a stupid 18 crit hits the bugbear hard and settles it for good.
End of combat.
The room is quiet, save some small pockets of shrieks the group can hear from other parts of the theatre. Hustavan pokes his head up from the bar, mid-swig from a bottle of gin. He quickly puts the bottle down and shakes the dust from the battle off his fine clothing.
"I say, I'll never patron this place again. And I insist that you all demand your money back for whatever cheap seat tickets you had. I know I will. Humpf. Oh, and... good show dispatching this rabble. I would have done so myself, but someone had to watch our flank back here. Now finish your duty and help me get out of this damned place."
Where to next, group?.

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Thanks Nergi!
Barnaby heads over towards the preening noble and grabs a bottle from the bar. "Depending on how thorough these Zyphans were, you may have some trouble finding a party still around to ask for that refund." the half-elf says as he takes a swig.
Wiping his mouth and putting the bottle back down, he glances toward the northern door leading to the main theater. "Let's pop that open to check if anyone's trying to move through it and flank us - or if there's any more survivors. Otherwise, I'd say still sweep the place. This Fel guy has to be here somewhere."

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Jormond stands besides the door to the southernmost room, waiting for the others to gather.
He begins chanting under his breath, and the butterfly tatoo on one side of his face catches the light strangely.
Casts "Bless" on everyone, just before they go through the door.

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Castoris takes out his wand of Cure Light Wounds and gestures towards Nergi for help with its use.
"Nergi, would you help me patch up these bites?"
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Feeling most of his wounds close and relief from their oncoming infection, Castoris stands ready to open the doors leading to the west aside Jormond.

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Azura moves to the next door with the others, keeping her sword at the ready. "Yes, let's keep moving. We may yet find other survivors."

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"Nergi, would you help me patch up these bites?"
Jormond looks over, and can't help but notice the halfling moving stiffly.
"Here, we can't have you stinting on healing for yourself..." Jormond pulls out his own wand, and makes some mystic passes.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Returning the favor to Nergi

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The halfling stores her axe on the belt again.
"Healing? Yes, yes... Let's do that before we carry on. Anyone else is hurt?"
She takes her own wand and uses its magic on herself.
CLW: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
CLW: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

GM Baveyo |

When the group opens the western door they see a gaudy, marbled hallway with finely carved pillars, the white floor here is split by a deep violet carpet. This entrance is reserved for the king and anyone he considers to be part of the royal court.
The room has a dozen or so corpses scattered across the ground. ”The king!” yells out Hustavan. He rushes forward into the room, searching among the bodies. ”Oh, praise Abadar. I do not see the king here. It’s mostly just a bunch of peasants and a few minor merchants. No one particularly important.”
None of the corpses seem to be moving. On closer inspection, it doesn't look like the bodies have deep scratches or bites, but rather they wounds that looked to have been made by ... strangely ... pick axes.
Some of bodies lay near the southern door leading out into the city. It is sealed and cannot be open.
Other bodies are more in a defensive pattern and has small melee weapons by their hands: daggers, pieces of broken chairs, etc.
Player Status
Barnaby (-1)

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The halfling examines the pickaxe wounds, then lets out a small giggle.
"Looks like a minor rebellion."
Not - even - sorry.

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Castoris casts detect evil, scanning for any signs of lingering, or newformed, undead.
"The massacre continues...let us search quickly for any clues, but we have to keep looking for survivors; and our villain to answer for this atrocity."
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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”The king!” yells out Hustavan. He rushes forward into the room, searching among the bodies. ”Oh, praise Abadar. I do not see the king here. It’s mostly just a bunch of peasants and a few minor merchants. No one particularly important.”
Jormond says loudly too the room. "It is due to the rulership of such fools, that we Andormen have prospered so greatly since throwing off the yoke of Taldor."
Then he glares at the noble, and reflexively detects evil on him.
Then he turns his back on the noble, and starts pointedly wistling the popular Andoran tune, "Liberty Overcomes All Tyranny".
Jormond gives the room a quick look, but then stands besides the further doors, ready to move on.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

GM Baveyo |

Perhaps on a hunch or the oddity of the evening's events, Castoris and Jormond search the room high and low. Jormand even goes as far to detect any ill-will coming from Hustavan. Sadly, Hustavan is not evil; he's just a jerk.
"Why do you stare upon me like that, cretin? Hmmph. You foreigners are ... taxing."
Yvette joins the detectives by searching for magic, but comes up empty handed.
Jormond, though, does hear some muffled voices coming from the western door. He can't quite make out what they are saying, but someone is definitely giving directions or orders out to two or three others.

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Jormond stands by the door and motions broadly to indicate that someone is on the other side.
He cast bless just before entering this room. There should be some significant part of the 4 min duration left.
Jormond is ready to kick the door in as soon as everyone gets into position.

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The halfling looks at Jormond standing next to the door.
She squints her eyes and shrugs while looking at him: "What are you doing?"

GM Baveyo |

Jormond and Castoris synchronize their kicks to bust open the door. The door flies open and two men and a woman stand in what seems to be a storage room behind the stage. All three wear armor and carry heavy picks made from bone. The picks and their armor are covered in a macabre of blood.
”I told you they would just come to us, Lieutenant Quint ,” remarks one of the men.
”You were right,” answers the woman, ”points for you."
"Hmmm. This should be fun," says the other cultist with a grin.
"Alright boys, let’s put down this ragtag group in the name of Zyphus.”
”For Zyphus!” all three shout.
Initiative
Azura: 1d20 + 5 ⇒ (18) + 5 = 23
Castoris: 1d20 + 1 ⇒ (10) + 1 = 11
Yvette: 1d20 + 11 ⇒ (15) + 11 = 26
Nergi: 1d20 - 1 ⇒ (7) - 1 = 6
Barnaby: 1d20 + 1 ⇒ (9) + 1 = 10
Jormond: 1d20 + 5 ⇒ (18) + 5 = 23
Quint: 1d20 + 5 ⇒ (2) + 5 = 7
Cultist: 1d20 + 5 ⇒ (12) + 5 = 17
Cultist: 1d20 + 5 ⇒ (8) + 5 = 13
Those in bold may act
Yvette
Jormond
Azura
R. Cultist
B. Cultist
Castoris
Barnaby (-1)
Quint
Nergi

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Jormond rushes in then swerves to the side before attacking to allow his allies a shot at the foe.
I expect blue gets an AoO
He swings at the robed cultist....
+1 Falchion 2H: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 - - - (18-20 crit)
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11

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Seeing human opponents at last, Azura moves into position in front of the doorway for a clear shot. She draws her bow as she moves and fires at the woman who seems to be in charge.
Composite Shortbow attack+PBS: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage+PBS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

GM Baveyo |

Jormond runs into the room, but the cultist is able to get a hit off on him with his pick axe.
AoO: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Jormond tries to return the favor, but the cultist is just barely able to move out of harm's way.
Yvette begins to mumble something... preparing for something dubious, no doubt.
Azura, seeing Yvette occupied, eyes the woman in charge and lets loose an arrow.
"Aahh! You'll pay for that, witch," screams the head cultist.
The cultists engage the battle, ready to divide and conquer.
Red. Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Blue. Attack: 1d20 + 8 ⇒ (2) + 8 = 10
One of the cultists makes deadly contact with Castoris, but the other one cannot hit Jormond on his second swing.
Those in bold may act
Yvette
Jormond
Azura
R. Cultist
B. Cultist
Castoris (-10)
Barnaby (-1)
Quint (-6)
Nergi

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"Now, now, that's not exactly nice." Barnanby calls out as he rushes towards the doorway. Concentrating, a splash of shifting colors emerges from the æther. "Here, just focus on the nice lights, hmm?"
Color Spray, which should hit the red and blue cultist - but sadly miss the leader :(. DC 15 Will saves for them.

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Castoris clutches the wound received from the cultists pick axe and flows healing light through his hand, before repaying in kind with an attack of his own.
Lay on Hands: 1d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
"Damn, these crazed cultists are going to put up a fight after all!"

GM Baveyo |

Will: 1d20 + 2 ⇒ (3) + 2 = 5
Will: 1d20 + 2 ⇒ (5) + 2 = 7
The cultists look toward Barnaby's colorful display and then fall limp to the ground.
Unconscious, blinded, stunned: 2d4 ⇒ (3, 4) = 7
Blinded, stunned: 1d4 ⇒ 2
Castoris gets in a quick heal from his deity, but receives no help with guiding his hand in battle.
The lead cultists moves to Jormond and raises her heavy pick.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
She's able to make contact with the bone axe.
"It makes no difference if you dazzle my men with your spells. Your magic is nothing, NOTHING, compared to Zyphus," shouts the woman.
Hustavan calls from the rear of the battle, "Can someone dispatch her quickly? She's quite annoying."
Those in bold may act
[Round 1]
Nergi
[Round 2]
Yvette
Jormond(-7)
Azura
R. Cultist (unconscious)
B. Cultist (unconscious)
Castoris (-4)
Barnaby (-1)
Quint (-6)
Nergi

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A small demon appears next to the leader. "Kill her please." Yvette instructs it in infernal.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

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"Oh...", goes the halfling, almost whispering.
Right. Well, let's get to it, then.
She dashes across the now numb cultists, pulls our her axe on the way, and swings at the person that attacked her companion.
Mwk Axe, Boarding, Cold Iron: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d4 + 1 ⇒ (1) + 1 = 2 (+1 to hit from bless)
But the sudden appearance of the demonic creature distracts her.(?)

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Ill liking to cooperate with an infernal, Jormond still uses it as a distraction as he wildly attacks from the other side.
+1 Falchion 2H: 1d20 + 7 + 1 + 2 ⇒ (2) + 7 + 1 + 2 = 12 - - - (18-20 crit)
Damage: 2d4 + 5 + 1d6 ⇒ (4, 2) + 5 + (4) = 15
Jormond has been hit twice in this encounter, you forgot to add in the first one

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Azura shines a beaming smile at Barnaby, "Very nice! Everything is better with a little color!" With the woman's lackeys unconscious now, she moves in over their prone forms and let's fly another arrow at their leader.
Composite Shortbow attack+PBS+bless: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage+PBS: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bah, the curse of the penny-ante damage is still upon me!

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Join the club? We have cookies, so at least some consolation. We also do dice shaming every thursday, But I couldn't find an image of paizo's dicebot for while now.

GM Baveyo |

Yvette's demon appears and starts working on the lead cultist. Perhaps the demon had a long journey to get to this plane and it's simply jet lagged, but it couldn't muster the strength to do much to her.
Nergi and Jormond are distracted by the sudden appearance of the demon, and neither can get a hit either.
But Azura's arrow strikes true. "Arrh!" shouts the cultists. "Your resistance is pitiful, relying on magics from insignificant gods!"
The red and blue cultist remain unconscious on the floor, drooling and hopefully having pleasant dreams of a perfect zombie apocalypse.
Those in bold may act
[Round 2]
Yvette
Jormond(-14)
Azura
R. Cultist (unconscious 1/7)
B. Cultist (unconscious 1/7)
Castoris (-4)
Barnaby (-1)
Quint (-9)
Nergi

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Nergi looks into the woman's eyes and tries to sense darkness in her heart. Detect Evil as a move action on my next turn.