GM Baveyo - Among the Living PbP (Inactive)

Game Master Baveyo

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Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Loot the body?

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

"Who might this Fel be? And this is a dire note." Yvette muses.

Know local?: 1d20 + 9 ⇒ (7) + 9 = 16

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

"A pleasure to meet you Consul. You're welcome by the way. And I think the door's right behind you, so before you go - do you know why a bunch of Zyphans would be taking offense at a play? I'd have thought they'd love all those stories of backstage accidents."


Hustavan looks to Castoris in surprise. ”Me? How the deuce would I know anything about all of this?! How dare you imply… You simple… Simpleton!”

Yvette searches the cleric and finds the note. After she reads it aloud to everyone, Hustavan grabs the note out of Yvette’s hands, ”Let me see that.” He reads it again to himself, muttering the words as annoying nobles tend to do. ”What is this nonsense?” He throws the letter back into Yvette’s hands. ”Perhaps we should depart from here? The zombies are bad enough, but the performance was disastrous. I do not want to be caught dead here. It could be the demise of any reputable man of means.”

Trying to ignore Hustavan’s driveling, Yvette cannot recall a Fel or any other information gleaned from the letter.

Barnaby tries to shirk Hustavan, but he refuses to leave the group. ”Don’t you think we already tried to open the doors? They will not budge. They must be magically bound. No, I will stay with your group until all this mess is over. It is my duty to stay alive, and it is your duty to ensure it.”

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

"Good job, people...", the halfling exhales, pulling her axe out of the zombie's body. She stores the axe on her belt, then looks up and notices Yvette holding something.

"What's that?", she asks, looking at the letter in her hand. Suddenly, she remembers something and turns around to the crowd. "You folks okaaaaaay?", she stretches the last word for a few seconds. There is but one man standing in front of her now, but she could swear there was a crows here not a minute ago.

After she sees the man's manners towards the pathfinders, her jaw drops. After seeing him speak, she frowns at him: "And you are who, exactly?"

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

"Huh, some up-and-coming lesser deity wants to take over the portfolion of the Lady of Graves? I doubt they have much of a chance, but these power plays can be messy. Best to stop if before it goes too far."

Then he turns to the noisy noble.

"Most Noble consul Hustavan, I feel it is my duty to inform you: zombies have poor eyesight, but keen hearing. They strike first at the loudest target. Please do the utmost to protect your valuable life, and speak as little and as quietly as possible."

Bluff: 1d20 + 2 ⇒ (19) + 2 = 21

"If no one is hurt, lets take the next room..."
Jormond stands beside the door in readieness.

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

"I stand ready to proceed."

Castoris gives Jormond a nod of confidence and draws his weapon.

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Yvette will inspect the door and cast detect magic on it.

Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19


Hustavan opens his mouth to object to Jormond's request, but then shuts it for now.

Yvette reviews the enchanted doors to the opera house. She senses a mass dimensional anchor spell. While this magic can be dispelled, it’s going to require the source or something close to it to drop the barring of the doors.

Castoris and Jormond open the door to the opera bar. Known to regulars as the Immortal Drunk, this bar serves theatergoers before the opera, during intermission, and hosts after-parties for wealthy merchants or socialites who are not part of the nobility. The red carpet indicates that this room is also an entrance for wealthy non-nobles.

Various parts of a dozen corpses lie strewn about the floor. Blood and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.

GM screen:

Yvette: 1d20 + 5 ⇒ (16) + 5 = 21
Castoris: 1d20 + 5 ⇒ (11) + 5 = 16
Nergi1: 1d20 + 9 ⇒ (8) + 9 = 17
Jormond: 1d20 + 10 ⇒ (6) + 10 = 16
Azura: 1d20 + 5 ⇒ (13) + 5 = 18
Barnaby: 1d20 + 5 ⇒ (18) + 5 = 23

Hustavan begins tugging at Jormond's arm, pointing with fear at the bodies. Everyone in the group notices that two of the bodies/zombies are twitching – almost “playing dead” and ready to strike any gullible victims that pass them. Only two of the bodies seem to be threats, and they are prone on the ground, among the other corpses. Hustavan, moves behind Jormond for protection.

GM Screen:

Azura: 1d20 + 5 ⇒ (16) + 5 = 21
Castoris: 1d20 + 1 ⇒ (8) + 1 = 9
Yvette: 1d20 + 11 ⇒ (17) + 11 = 28
Nergi: 1d20 - 1 ⇒ (4) - 1 = 3
Barnaby: 1d20 + 1 ⇒ (7) + 1 = 8
Jormond: 1d20 + 5 ⇒ (12) + 5 = 17
Zombies: 1d20 ⇒ 15

Those in bold may act
[Surprise Round]
Yvette
Azura
Jormond

R. Zombie
G. Zombie
Castoris
Barnaby
Nergi

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

Castoris seizes the opportunity to dispatch more of the undead creatures.

Charge Power Attack: 1d20 + 7 + 2 - 1 ⇒ (18) + 7 + 2 - 1 = 26
Critical Confirm: 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 22
If the confirm hits:
Damage: 4d4 + 8 + 4 ⇒ (4, 4, 3, 1) + 8 + 4 = 24
If the confirm doesn't happen to hit:
Damage: 2d4 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Wow... took a nap and woke up in whole new combat!

Azura lets out a sorrowful sigh as Yvette reads the note, her eyes turning the color of dense rain clouds. "So it is unlikely we will be able to save our missing Pathfinder. This Fel must have lured him here under false pretenses. By the chimes of Elysium, we will avenge our brother and end this sacrilege!"

Jormond Nee wrote:

Then he turns to the noisy noble.

"Most Noble consul Hustavan, I feel it is my duty to inform you: zombies have poor eyesight, but keen hearing. They strike first at the loudest target. Please do the utmost to protect your valuable life, and speak as little and as quietly as possible."

Despite her dark mood, Azura cannot help but smirk at Jormond's clever handling of the mouthy noble. As they move toward the next room, she reaches up to give him an approving pat on the back.

Once the zombies are spotted, she moves into the room, drawing her longsword. She then begins a new song, this one a foreboding dirge of lament for the fallen and those who soon will be!

Move and draw sword, begin Bardic Performance: Inspire Courage, 4th of 12 rounds.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

As Yvette gives her analysis of the doors' enchantments, Barnaby's frown turns into a scowl. [b]"Some heavy duty stuff then. Dammit! Guess a full sweep it is then. Even if Wuthers has gone on, we can at least make sure this Fel joins him. And I do not like the sound of this 'stone' in the least.

-----

As Castoris charges in to reverse the zombie's trap, Banraby hurries forward to support the other half-elf.

Moving up and readying an action to hit any zombie that approaches.

Readied attack, with dagger this time: 1d20 + 5 ⇒ (8) + 5 = 13 for slashing damage: 1d4 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

Jormond shakes off the nobleman's grip and rushes forward besides Barnaby and Castoris, then points his left hand at the further red zombie.

"Desna smite thee!" He proclaims.

disrupt undead cantrip

ranged touch: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

confirm: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

EDIT: Jormond is bouncing back and forth between awesome and incompetent this adventure!

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

That should be a confirm, really. I doubt a zombie lying on the ground has its touch AC above 14.


Castoris rushes into the room and dispatches one of the zombies before it can get up.

Azura prepares for the upcoming battle with a supportive tune, and Barnaby readies an attack.

Jormond calls onto Desna for assistance, and the zombie rattles on the floor in affliction. The crit does confirm.
Crit Dam: 1d6 + 1 ⇒ (1) + 1 = 2

Just a reminder that in surprise rounds you can move or take a standard, but not both - at least that how I read the rules. But let's roll with it as is : )

Those in bold may act
[Surprise Round]
Yvette
Azura
Jormond
R. Zombie (-7)
Castoris
Barnaby
Nergi

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Whoops, missed the 'surprise' part. Ignore the readied attack then :)

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Nergi notices Castoris going ham. She walks forward and gets her axe in hand. She raises her free hand towards the blueblood: "You stay put. We'll handle this."

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

Missed the part where this was a surprise round, and Charge is a full-round action, so still two zombies. I'll simply have moved in to engage at the beginning of next round (waste of another good crit, alas).

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —
GM Baveyo wrote:
Just a reminder that in surprise rounds you can move or take a standard, but not both - at least that how I read the rules. But let's roll with it as is : )

You are right. Sorry about that, I play several d20 systems, and they tend to mush together in my brain.


Not a problem. We are going to keep the rolls, though. I don't want to make Castoris cry too much, and if I take them away, I'll never hear the end of it :)

Nergi is able to calm the noble down as she moves into the room of zombies.
"Better you all than me," Hustavan mutters, wringing his hands as the group takes out the undead.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

I think you actually can do a partial charge in the surprise round, just moving only your speed rather than twice it.

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —
GM Baveyo wrote:
Not a problem. We are going to keep the rolls, though. I don't want to make Castoris cry too much, and if I take them away, I'll never hear the end of it :)

I'm not clear on what we're doing. No retconning at all, or keeping the rolls by not the actions? It isn't a big deal to me, crit notwistanding. Just want to be clear on how you are ruling.


We are keeping everything as already posted. No changes. You might need that surprise round for what's up next :)

Time for Round 1 and a bit of action to keep the hearts racing!

Just as the Pathfinders thought they had a good handle of the situation, two more of the corpses further down the room begin to stir. The group notices them, and the door a few feet in front of them bursts open with a group of undead barging into the room – one looks like an undead bugbear!

Hustavan shouts, "By all that is unholy! Protect me, you fools!" Hustavan runs up to hide behind Azura.

Those in bold may act
[Round 1]
Yvette
Azura
Jormond

R. Zombie (-7, prone)
Castoris
Barnaby
Nergi
Pur. Zombie
Y. Zombie
O. Zombie (prone)
Pink Zombie (prone)

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

Jormond steps infront of the the other Pathfinders, and his birthmarks blazes. 5-ft step He roars,

"Did you not hear Her voice, un-beings?!? DESNA SMITES THEE! Abominations!"

"Less that nothings, RETURN TO DUST!"

Casts Blistering Invective:

School evocation [fire, language-dependent]; inquisitor 2,

Casting
Casting Time 1 standard action
Components V, S

Effect
Range personal
Area 30-ft. radius
Duration instantaneous
Saving Throw Reflex partial, see text; Spell Resistance special, see below

Description
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.

Intimidation: 1d20 + 9 ⇒ (8) + 9 = 17
(The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.)

Haven't used this before, hope I'm doing it right

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Too focused to be annoyed, Azura continues her inspiring song. She looks back and catches the nobleman's eye and points with her longsword to the sturdy bar in the corner, nodding in that direction and hoping he will understand he may take cover there.

She then moves ahead, through the cluster of her comrades and swings her sword at the closest zombie. Purple

Longsword attack+IC: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Maintain Inspire Courage, 5th of 12 rounds.


Hustavan runs for the bar and jumps over it for cover.

GM screen:
Acrobatics: 1d20 + 1 ⇒ (15) + 1 = 16

”Umph! …. I’m alright. Ow… Keep killing, peasants. Keep killing!”

Jormond makes such a blistering insult that even Nergi turns her head to him. The force of the enchanted insult rushes through everyone in the room, but it doesn’t seem to affect anyone, including the undead.

Blistering Invective and Undead:
I’ve looked on forums for about 30 minutes now, and all I can find is that since it’s a demoralizing effect, this spell doesn’t work on undead, including the undead bugbear. And James Jacobs discusses it (indirectly) here. If you find it elsewhere that it says it does work, then I’ll apply the damage and effects. Sorry.

Azura dashes up to a zombie that just joined the party and hacks into a bit – all while she continues singing. Sheesh, she must have some fantastic lung capacity!

The zombie with the red overcoat clambers into a standing position and hobbles over to Jormond. ”Arrrggghhhh…"

Speak Zombie – Translated:
“Oh, hi! I’m Bob. Nice to meet you. Man, am I having a bad day. A few hours ago, my wife made me go to this opera when I tried to tell her I didn’t want to go because I was already super hungry. Then the opera sucked. Shocker… And in some gods awful turn of events, I got bit by a zombie. But on the bright side, you all showed up to help me with the hunger part. You all are swell. Oh, yeah… BRAINS!”

Those in bold may act
[Round 1]
Yvette
Azura
Jormond
R. Zombie (-7)
Castoris
Barnaby
Nergi

Pur. Zombie (-2)
Y. Zombie
O. Zombie (prone)
Pink Zombie (prone)

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Yvette moves up drawing her wand, and sends a bolt at the zombie in red. "More undead. Original.." She mutters.

Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

And that's what I hate about Pathfinder. The crtical information for undertanding something is so often in another non-obvious section. I wrote it up, then had some doubts. I read the spell, the Intiidate skill, and the undead traits thuroughly. In them there's nothing to say that indimidation is a "moral effect" or "fear" or "mind effecting" Yeah it is a reasonable assumption, but Pathfinder isn't built around encouraging people to make assumptions. Rant over.

Fair enough, i should have checked since I was uncertain first.

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

Castoris advances on the zombie bugbear, and strikes at the lumbering abomination.

"The bigger they are the harder they fall..."

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (1) + 7 + 1 - 1 = 8
Damage: 2d4 + 4 + 2 + 1d6d6 ⇒ (1, 3) + 4 + 2 + (6, 5, 4) = 25

"...ooof. We've been swinging away at these for so long, think my arms are starting to cramp up."

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

"Yes, more yelling and groaning. That's what every opera needs." Barnaby snarks as he advnaces on the nearest zombie and slashes at it with his dagger.

If Yvette took out the red zombie, Barnaby would have moved up to attack the magenta prone one instead, from the diagonal.

attack: 1d20 + 5 ⇒ (5) + 5 = 10 for damage: 1d4 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Nergi moves forward boldly, and attacks the big guy. Bugbear

Mwk Axe, Boarding, Cold Iron: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 1 ⇒ (3) + 1 = 4


Yvette drives 4 bolts of power magic into the zombie in red. He moves back a bit, but he keeps pushing forward. Barnaby tries to finish him off, but to no avail.

Jormond expresses his frustration on how the gods clearly must be working against him when his spell didn’t go off as planned. For reals, I’m sorry about that.

Castoris whiffs on the bugbear, and Nergi does the same.
Hustavan yells from behind the bar, ”Do better you cretins! My life is in your hands!”

The zombies stand up and move closer and closer to Nergi. She is now piratically surrounded. One (in pink) moves up to Barnaby, ready to attack at any moment.

Purple: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 On Nergi

Yellow: 1d20 + 4 ⇒ (18) + 4 = 22 On Nergi
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Nergi takes more than just a scratch.

The Bugbear then shifts his gaze onto Castoris. The Bugbear raises his morningstar and smashes it down.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

The morningstar leaves a bruise.

Those in bold may act
[Round 2]
Yvette
Azura
Jormond

R. Zombie (-11, looking bad)
Castoris (-5)
Barnaby
Nergi (-13)
Pur. Zombie (-2)
Y. Zombie
O. Zombie
Pink Zombie
Undead Bugbear

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —
GM Baveyo wrote:
For reals, I’m sorry about that.

No blame on you. A GM's gotta dish out the good and the bad. Also Jormond is still down 1 HP from the last fight

Jormond strikes at the wounded zombie before him. (red)

+1 Falchion 2H: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 - - - (18-20 crit)
Damage: 2d4 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13
GM Baveyo wrote:
Azura dashes up to a zombie that just joined the party and hacks into a bit – all while she continues singing. Sheesh, she must have some fantastic lung capacity!

Have to show these opera n00bs how it's done! ^_~

Azura continues to sing, but winces as she sees Nergi taking heavy blows. She takes a step back and offers a silent prayer for the halfling to be surefooted as her kind were likely to be. She reaches into her component pouch and scoops a bit of butter, rubbing it between her thumb and forefinger and blending the verbal component into her song as she flourishes her hand toward the floor beneath the bugbear zombie.

Maintain Inspire Courage, 6th of 12 rounds. Then 5-foot step and cast grease under the group of Zombies and, unfortunately, Nergi. Reflex save DC 15 or slip and fall.

Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Jormond just can’t seem to make contact with the red zombie. On the other side of the room, Azura splashes the floor with grease.
Reflex - Bugbear: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex - Yellow: 1d20 ⇒ 15
Reflex - Orange: 1d20 ⇒ 17

The zombies don’t seem to mind, but the Bugbear immediately loses its footing and falls flat.

Nergi feels the floor get slick – need Reflex DC 15

Those in bold may act
[Round 2]
Yvette
Azura
Jormond (-1)
R. Zombie (-11)
Castoris (-5)
Barnaby
Nergi (-13, need Reflex safe DC 15)
Pur. Zombie (-2)
Y. Zombie
O. Zombie
Pink Zombie
Undead Bugbear (prone)

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Ref: 1d20 + 9 ⇒ (13) + 9 = 22

The halfling performs an awkward moonwalk, but manages to keep her balance.

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Yvette tires to bring down the zombie she shot at last.

Magic Missile: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Nergi does some fancy footwork, and Yvette slices the air with more magic missiles. She’s chipping away at the red zombie, but he’s still moving.

He retaliates by taking a stab at Jormond.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 And barely misses him.

Those in bold may act
[Round 2]
Yvette
Azura
Jormond (-1)
R. Zombie (-14)
Castoris (-5)
Barnaby
Nergi (-13)

Pur. Zombie (-2)
Y. Zombie
O. Zombie
Pink Zombie
Undead Bugbear (prone)

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Barnaby slashes at the red zombie before him, hoping to take it down.

attack: 1d20 + 5 ⇒ (17) + 5 = 22 for slashing damage: 1d4 + 3 ⇒ (1) + 3 = 4


Finally the red zombie falls for good.

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

Castoris takes another big swing at the zombie bugbear.

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (4) + 7 + 1 - 1 = 11
Hoping that connects with the prone target...
Damage: 2d4 + 4 + 2 + 1 ⇒ (1, 3) + 4 + 2 + 1 = 11

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

Nergi grunts under the undead onslaught. She decides to retaliate.

Mwk Axe, Boarding, Cold Iron: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 1 ⇒ (2) + 1 = 3 Orange outline

I should get finesse and slashing grace or something. This melee damage is no good.


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Barnaby takes out the red zombie. ”It’s about time!” chimes in Hustavan. The group all shoot him a death stare and he he slowing goes back to hide behind the bar. In a meager voice, "Good show. Good show. Carry on."

Castoris fumbles against the bugbear, while Nergi takes out only a small junk out of the orange undead (let’s say a pinky finger).

The zombies, all at once, seem to attack. The purple and orange zombies moan, ”Arrrggg… Arggghhgh…”

Zombie speak:

”Hey, Jack. It’s too bad they didn’t bring an archer.”
”Why’s that, Bart?”
”Because then we could have eaten his bone and marrow.
”Bart, you’re the worst.”
"What do you expect? I'm kinda brain dead here."

The purple one chomps at Castoris.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
And gets a piece of him: Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Orange and Yellow after Nergi.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
But she's far too nimble.

The Pink turns its attention to Barnaby.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
And he deflects with ease.

The bugbear, still prone on the floor, reaches for Castoris’s leg.
Attack: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

Those in bold may act
[Round 3]
Yvette
Azura
Jormond (-1)
Castoris (-9)
Barnaby
Nergi (-13)

Pur. Zombie (-2)
Y. Zombie
O. Zombie (-1)
Pink Zombie
Undead Bugbear (prone)

Silver Crusade

Male Human Paladin/3 | HP: 28/28 | Init +1 | Fort/Ref/Will: +7/+4/+6 | Perception: +5 | AC: 24/19/11 | CMD: 17

Castoris retaliates against the zombie that had just bit him (purple).

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23
Damage: 2d4 + 4 + 2 + 1 ⇒ (4, 4) + 4 + 2 + 1 = 15

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Yvette begins to cast a spell.

summon monster 1 to get a celestial eagle.

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

Jormond quickly blesses his blade. Judgement of Justice +1 attack, swift action

Then he strikes with a powerful overhand blow pink

Power Attack +1 Falchion 2H: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 - - - (18-20 crit)
Damage: 2d4 + 5 + 3 ⇒ (1, 2) + 5 + 3 = 11


Castoris chops down the purple zombie, but Jormond can't seem to make contact with much of anything.

Yvette begins chanting, summoning something majestic.

Those in bold may act
[Round 3]
Yvette
Azura
Jormond (-1)
Castoris (-9)
Barnaby
Nergi (-13)

Y. Zombie
O. Zombie (-1)
Pink Zombie
Undead Bugbear (prone)

Liberty's Edge

Female Musetouched Aasimar HP 29/29 | With Shield AC 22, T 13, FF 19 | Bard 4 | AC 19, T 13, FF 16 |HP 29|Fort +2 , Ref +7, Will +3| Init +5 | Percep +3, Sense Motive(VP Sing) +13

Still singing, Azura steps up between Castoris and Barnaby, slashing with her longsword at the zombie she can reach. (Magenta)

Longsword attack+IC: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Maintain Inspire Courage, 7th of 12 rounds.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Barnaby ducks under Azura's slash as he moves to flank with Jormond, striking at the magenta zombie in an echo of the aasimar.

attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for slashing damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit confirm: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 for more damage: 1d4 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Half-Orc Inquisitor 4 — HP 30/30 — AC 20, T 13, FF 18 — Fort +8, Ref +5, WIl +9 — Init +5, Perc +10 —

Yay! Jormond is marginally useful as a flanking partner!

Silver Crusade

Female LG Halfling Bluejacket 7.1 | Init 0 | Perc: +11, SM: +3 | Wounds L 0; NL 0 / 50 | AC 22 (20 /w bow); T 15; FF 18 (16) | CMB +5 | CMD +19 | Fort +11 (+2 vs Death Effects); Ref +13; Will +10 | Speed: 30 ft | LoH 7/7 | Panache 4/4 |

The wounds start to hurt. Nergi uses some of her divine magics to numb the pain. Then immediately swings at her target. (Orange)

LoH: 1d6 + 2 ⇒ (2) + 2 = 4
Mwk Axe, Boarding, Cold Iron: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (4) + 1 = 5

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