GM Batpony's PBP [Special] Race for the Runecarved Key (Inactive)

Game Master Batpony

Maps & Handouts
APL = 14.2


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Liberty's Edge

Mosquito Witch Handouts

The cultist seem tougher than the look as the resist Dove's stern instructions. Only one falls to his spell.

Will Save Purple: 1d20 + 10 ⇒ (2) + 10 = 12
Will Save Orange: 1d20 + 10 ⇒ (11) + 10 = 21
Will Save Brown: 1d20 + 10 ⇒ (17) + 10 = 27

Miss chance?, Rathen: 1d100 ⇒ 84
~~~

Combat Round 1
Conditions:NA

Bishop, Timber -24, Daxter -24, Dove -24, Rathen
Ursus (Reflex save)

Cultist (displacement) Green - 24 Blue -24(Prone) Brown -42 Purple(Forbid Action)

Liberty's Edge

Mosquito Witch Handouts

Long day at work, update is here!

Yellow, Black, Red Cultist.

A few cultist, the ones furthest away from the Pathfinders draw a scroll and start mumbling words under their breath.

Spellcraft DC22:
Summon Monster VII

Orange Cultist

The cultist with the orange hair cast a spell. The ground below Daxter and Dove slowly turn to black goo as rubber balck tentacles emerge from underneath grabbing anything within it's reach! Daxter is caught entangled in the mess, and it squeezes the life out of them. However Dove moves freely with his freedom of movement.

Grapple!: 1d20 + 14 ⇒ (19) + 14 = 33Ouch!: 1d6 + 4 ⇒ (3) + 4 = 7

Green & Blue

Green Cast Defensively DC25: 1d20 + 14 ⇒ (17) + 14 = 31
Blue Cast Defensively DC25: 1d20 + 14 ⇒ (3) + 14 = 17

In light of being threaten by a beautifully fierce wolf, the cultist attempt to cast defensively to protect themselves. One of them is able to maintain it's concentrate and creates a yellowish green and likely deadly poisonous foggish cloud on Timber.

Cloudkill:
Cloudkill: A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell.

Con dmg: 1d4 ⇒ 1 DC22 FOrtitude to half

Brown

The cultist, unaware of Rathen's invisibility, attempts to cast a spell only to be attacked in surprised! In affect, he losses the spell as he is unable to maintain concentration, and blacks out. Unconscious

Rathen AoO ;/+2 Adamantine Gladius vs Brown: 1d20 + 20 ⇒ (5) + 20 = 25
Low misses: 1d100 ⇒ 56
dmg?: 7d6 + 9 ⇒ (2, 2, 1, 1, 5, 6, 3) + 9 = 29

Purple

Stunned that he is unable to cast any spells, the cultist immediately moves to engage Dove to kill him with his single fancy looking dagger. Double move.

~~~
Combat Round 1

Ursus (Reflex save or -24)

Combat Round 2
Conditions:NA

Bishop, Timber -24, Daxter -31 (grappled),
Ursus, Dove -24 (grappled), Rathen (greater invisibility)

Cultist (displacement) Green - 24 Blue -24(Prone) Brown -71 (unconscious) Purple(Forbid Action)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"Coward! Leave the man of peace alone!"

Bishop opens up on the man closing with The Dove. Manyshot, Rapid Shot, Deadly Aim

Displacement Many Shot: 1d100 ⇒ 3 MISS

Displacement Rapid Shot: 1d100 ⇒ 38 MISS

Displacement 2nd: 1d100 ⇒ 31 MISS

Displacement 3rd: 1d100 ⇒ 743: 1d20 + 15 + 6 ⇒ (17) + 15 + 6 = 38 for DMG: 1d8 + 17 + 6 ⇒ (8) + 17 + 6 = 31

Frustrated that only 1 arrow struck, Bishop yells at the caster "COME AND FIGHT ME YOU COWARD."

Liberty's Edge

Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32

FORT: 1d20 + 13 ⇒ (8) + 13 = 21

Timber continues the attack, looking to savage the man he took down.
Displacement 1: 1d100 ⇒ 9 MISS
Displacement 1: 1d100 ⇒ 42 MISS

Unless I'm missing something and Scent matters here.

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

The Dove tries to cartwheel away from the baddy with the arrow sticking out of him (still up?)

Acrobatics: 1d20 + 15 ⇒ (9) + 15 = 24

Then casts blessing of fervor centered on himself and getting most of the party.

Liberty's Edge

Mosquito Witch Handouts

Still up! And I don't believe scent overcomes displacement. Unless your arrows have the seeking ability?

The screaming of the innocent fill the halls of Abadar's place. Timber and Bishop attempt to take down as much cultist as possible but find it difficult to overcome their displacement.

Dove cartwheels easily away from the cultist and is able to bestow powerful blessings onto the Pathfinders to aid them in the crusade to defend the innocent from the wicked!

~~~
Combat Round 1

Ursus (Reflex save or -24)

Combat Round 2
Conditions: Blessing of Fervor

Bishop, Timber -24, Daxter -31 (grappled),
Ursus,
Dove -24 (grappled), Rathen (greater invisibility)

Cultist (displacement) Green - 24 Blue -24(Prone) Brown -71 (unconscious) Purple(Forbid Action) -31

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter tries to break away from the tentacles if successful, he moves out of the area.
Taking +2 At/AC from Blessing of Fervor.
CMB: 1d20 + 8 ⇒ (11) + 8 = 19

Liberty's Edge

Mosquito Witch Handouts

CMB to escape is DC 24!

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Reflex: 1d20 + 18 ⇒ (19) + 18 = 37

Ursus thunders around the field of tentacles and grabs hold of the cultist with violet eyes. "That's enough outta you! Yield or I will break you!"

Grapple: 1d20 + 38 ⇒ (1) + 38 = 39

Liberty's Edge

Mosquito Witch Handouts

A bit of retcon for round 1 casting from scroll. Seems a lot of GMs forgot this!
Yellow Caster level check DC14: 1d20 + 9 ⇒ (7) + 9 = 16
Black Caster level check DC14: 1d20 + 9 ⇒ (18) + 9 = 27
Red Caster level check DC14: 1d20 + 9 ⇒ (13) + 9 = 22
They continue casting their from their scrolls normally.

Daxter is unable to free himself from the grip of the slimy tentacles.

Meanwhile Ursus moves to engage and holds on tightly to one of the cultist.

Combat Round 2
Conditions: Blessing of Fervor

Bishop -12, Timber -24, Daxter -31 (grappled),
Ursus, Dove -24 (grappled), Rathen (greater invisibility)
Cultist (displacement) Green - 24, Blue -24(Prone),
Brown -71 (unconscious), Purple (Forbid Action,Grappled) -31

Ursus and Rathen have their round 2 actions! Don't want to push us yet as It may make a difference as three of the seven remaining cultist are currently casting.

You may also post in advance your possible actions and I can resolve them as we go along if you'd like.

Grand Lodge

Male Human Rogue/10, Pathfinder Field Agent/4 (HP: 121/121) | Init: +12 | AC: 32 T: 20, FF: 25 | Perception +30 (+5 vs traps, +3 vs surprise) | F: +13, R: +21 (+3 vs traps), W: +14 | CMB: +13 | CMD: 32 (25Fl) | 3* reroll 0/1 Active Effects: Danger Sense +3, Evasion, Trap Spotter

Rathen steps toward a cultist, and an invisible flurry of blades lashes out!
Attack 1: 1d20 + 20 ⇒ (7) + 20 = 27
Damage 1 w/Sneak: 7d6 + 9 ⇒ (5, 4, 4, 3, 4, 5, 5) + 9 = 39
Attack 2: 1d20 + 20 ⇒ (8) + 20 = 28
Damage 2 w/Sneak: 7d6 + 9 ⇒ (1, 3, 6, 3, 5, 2, 1) + 9 = 30
Attack 3: 1d20 + 15 ⇒ (17) + 15 = 32
Damage 3 w/Sneak: 7d6 + 9 ⇒ (4, 6, 1, 6, 3, 4, 5) + 9 = 38
Attack 4: 1d20 + 15 ⇒ (18) + 15 = 33
Damage 4 w/Sneak: 7d6 + 9 ⇒ (6, 6, 2, 3, 4, 6, 2) + 9 = 38

Liberty's Edge

Mosquito Witch Handouts

This will be interesting...

Miss <50: 4d100 ⇒ (15, 19, 21, 94) = 149

Rathen, like the rest, finds it difficult to overcome the constant displacement of the cultist, but lands a hit.

In a turn of events, the cultist who began casting the scrolls finish up the spells and summon monsters made of bones with the most horrifying features anyone has ever seen.

Kn. Planes DC19 to identify

Each monster is summoned near a pathfinder and they unleash a tyranny of attacks showing no mercy!

Black vs Daxter

bite: 1d20 + 14 ⇒ (9) + 14 = 23B/P/S: 1d8 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 14 ⇒ (20) + 14 = 34B/P/S: 1d6 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 14 ⇒ (11) + 14 = 25B/P/S: 1d6 + 5 ⇒ (3) + 5 = 8
Sting: 1d20 + 14 ⇒ (3) + 14 = 17B/P/S: 3d4 + 5 ⇒ (1, 2, 4) + 5 = 12+poison

Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.

Red vs Bishop

bite: 1d20 + 14 ⇒ (12) + 14 = 26B/P/S: 1d8 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 14 ⇒ (6) + 14 = 20B/P/S: 1d6 + 5 ⇒ (4) + 5 = 9
Claw: 1d20 + 14 ⇒ (14) + 14 = 28B/P/S: 1d6 + 5 ⇒ (4) + 5 = 9
Sting: 1d20 + 14 ⇒ (8) + 14 = 22B/P/S: 3d4 + 5 ⇒ (1, 2, 1) + 5 = 9+poison

Yellow vs Timber

bite: 1d20 + 14 ⇒ (18) + 14 = 32B/P/S: 1d8 + 5 ⇒ (8) + 5 = 13
Claw: 1d20 + 14 ⇒ (1) + 14 = 15B/P/S: 1d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 14 ⇒ (8) + 14 = 22B/P/S: 1d6 + 5 ⇒ (4) + 5 = 9
Sting: 1d20 + 14 ⇒ (14) + 14 = 28B/P/S: 3d4 + 5 ⇒ (4, 1, 3) + 5 = 13+poison

Bishop and Timber hold their ground as best as possible, but Daxter stuck in the tentacles finds himself susceptible taking damage from the monster.

Red & Black Cultist

The cultist by the exits, cast up a wall of stone to hinder everyone from escape, and likely buy time for the assassin to escape with the key!

Purple

The cultist caught in Ursus chokehold is unable to move itself out and continues to squirm helplessly.

Orange

The tentacles continue it's hold on Daxter, squeezing the life out of him.
Grapple: 1d20 + 14 + 5 ⇒ (14) + 14 + 5 = 33For: 1d6 + 4 ⇒ (2) + 4 = 6

And the cultist decides it best to take a scroll to cast from as he believes he is not under threat momentarily. Rathen takes the opportunity to strike but misses one more time.

Rathen AoO: 1d20 + 20 ⇒ (17) + 20 = 37for: 7d6 + 9 ⇒ (5, 6, 6, 6, 1, 1, 6) + 9 = 40Miss?: 1d100 ⇒ 50

Caster lvl vs DC 14: 1d20 + 9 ⇒ (18) + 9 = 27

Spellcraft DC22:
Summon Monster VII

Blue

Feeling at threat from Timber, the prone cultist once more attempts to cast defensively, and another pit of black gooey tentacles. But Timber fights through the goo with shear strength! Nothing holds the wolf down.

Blue Cast Defensively DC25: 1d20 + 14 ⇒ (14) + 14 = 28

Grapple: 1d20 + 14 ⇒ (8) + 14 = 22For: 1d6 + 4 ⇒ (2) + 4 = 6

Green

The cultist steps just out of Timbers reach to turn his attention to hindering Bishop. And yet another pit of black gooey gruesome forms below the Pathfinders feet. But Bishop much like his companion, just kicks away the tentacles.

Grapple: 1d20 + 14 ⇒ (11) + 14 = 25For: 1d6 + 4 ⇒ (4) + 4 = 8

The poisonous gas formed moves slowly away towards Bishop.

Yellow

The last cultist simple forms another wall to hinder the Pathfinders exit, building up on the ones the others have made.

~~~
Combat Round 2
Conditions: Blessing of Fervor

Ursus

Combat Round 3
Conditions: Blessing of Fervor

Bishop -27, Timber -37 -1CON, Daxter -68 (grappled) (Fort or poison),
Ursus(grappler), Dove -24 (grappled), Rathen (greater invisibility

Cultist (displacement) Green - 24, Blue -24(Prone),
Brown -71 (unconscious), Purple (Forbid Action,Grappled) -31 Orange -38

Do declare what benefit of blessing of fervor you opt for.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

That grapple last round would have failed. I rolled a natural 1. =(

Seeing the wizard in trouble, Ursus abandons his prey in favor of one of the demons. He zips back around the field of tentacles and lunges for a skeletal limb.

Grapple: 1d20 + 38 + 2 ⇒ (9) + 38 + 2 = 49

Taking attack/AC bonus from blessing of fervor.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Fort: 1d20 + 13 ⇒ (19) + 13 = 32

Daxter again tries to break free.
CMB: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

Mosquito Witch Handouts

Ursus comes around , to nobody's surprise, to hold on tightly to the bone monster, with a impressive wrestling hold.

Daxter withstands the poison but continues to struggle to escape the tentacles grasp!

~~~
Combat Round 3
Conditions: Blessing of Fervor

Bishop -27, Timber -37 -1CON, Daxter -68 (grappled)
Ursus(grappler), Dove -24 (grappled), Rathen (greater invisibility)

Cultist (displacement) Green - 24, Blue -24(Prone)
Brown -71 (unconscious), Purple (Forbid Action) -31 Orange -38

Monsters Black(Grappled)

Grand Lodge

Male Human Rogue/10, Pathfinder Field Agent/4 (HP: 121/121) | Init: +12 | AC: 32 T: 20, FF: 25 | Perception +30 (+5 vs traps, +3 vs surprise) | F: +13, R: +21 (+3 vs traps), W: +14 | CMB: +13 | CMD: 32 (25Fl) | 3* reroll 0/1 Active Effects: Danger Sense +3, Evasion, Trap Spotter

Rathen continues to deal with the caster before him as best he can. Taking extra attack from BoF

Attack 1: 1d20 + 20 ⇒ (13) + 20 = 33
Damage 1 w/Sneak: 7d6 + 9 ⇒ (3, 2, 1, 3, 5, 2, 6) + 9 = 31
Attack 2: 1d20 + 20 ⇒ (11) + 20 = 31
Damage 2 w/Sneak: 7d6 + 5 ⇒ (1, 1, 6, 4, 6, 5, 3) + 5 = 31
Attack 3: 1d20 + 15 ⇒ (2) + 15 = 17
Damage 3 w/Sneak: 7d6 + 9 ⇒ (3, 4, 2, 3, 3, 1, 5) + 9 = 30
Attack 4: 1d20 + 15 ⇒ (1) + 15 = 16
Damage 4 w/Sneak: 7d6 + 5 ⇒ (6, 6, 1, 1, 5, 3, 1) + 5 = 28
Attack BoF: 1d20 + 20 ⇒ (9) + 20 = 29
Damage BoF w/Sneak: 7d6 + 9 ⇒ (2, 4, 4, 1, 5, 3, 2) + 9 = 30

GM:
I know concealment normally negates sneak attack, but Rathen has a headband of the ninjitsu. Not sure if you knew I had this

Liberty's Edge

Mosquito Witch Handouts

Rathen:
To be honest, I wasn't aware concealment negated sneak attack! I don't think I negated any of your sneak attack, only attack rolls where I rolled low miss chance.

Miss <50: 4d100 ⇒ (82, 70, 56, 97) = 305

From the cover of invisibility, Rathen concentrates hard to focus his aim to slice and dice one more cultist. Killing him in the process.

Bishop, Timber, and Dove are up!

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"We're wasting time! We need to get out of here! Bastard is getting away!"

Bishop moves a bit to the side, unafraid of the devil. He just would rather avoid the noxious cloud of death. Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15

Attacking Red Devil: 1d20 + 25 ⇒ (10) + 25 = 35 for DMG: 2d8 + 34 ⇒ (2, 5) + 34 = 41

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Timber sticks with his orders 2d100 ⇒ (63, 76) = 139

Attacking prone caster
Bite: 1d20 + 19 + 6 ⇒ (17) + 19 + 6 = 42 for DMG: 2d6 + 11 + 6 ⇒ (6, 1) + 11 + 6 = 24
Bite 2: 1d20 + 14 + 6 ⇒ (8) + 14 + 6 = 28 for DMG: 2d6 + 11 + 6 ⇒ (5, 5) + 11 + 6 = 27

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

Not around much this weekend.

The Dove casts Liberating Command on Daxter (should have done that when BT hit), then uses BoF to increase movement and head to nearest exit.

Liberty's Edge

Mosquito Witch Handouts

On the bright side, they lose their displacement.

Bishop tries to get around the Bone Devil but falls opportune to it's tail as it swings around trying to sting him. Fortunately for Bishop he jumps at the right moment to get around to attack the devil from short range with his arrow. It pierces nicely through it's form of bones somehow.

Sting: 1d20 + 14 ⇒ (9) + 14 = 23 P/S: 3d4 + 5 ⇒ (1, 3, 2) + 5 = 11+poison

Sting—Poison:
save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.

Timber mauls the cultist taking him down while he is already down! Meanwhile Dove attempts to assist Daxter through a liberating command while getting as far away as possible from the action.

The Bone creatures continue to attempt to destroy the pathfinders! Timber stands his ground growling back at the monster. Bishop too stands his ground with the same amount of confidence. Realising Ursus's strong grip, the creature attempts to attack him instead of attacking him, but is unable to break Ursus's strong defence.

Vs Timber
Bite: 1d20 + 14 ⇒ (5) + 14 = 19 P/S: 1d8 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 14 ⇒ (1) + 14 = 15 P/S: 1d6 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 14 ⇒ (12) + 14 = 26 P/S: 1d6 + 5 ⇒ (6) + 5 = 11
Sting: 1d20 + 14 ⇒ (14) + 14 = 28 P/S: 3d4 + 5 ⇒ (4, 4, 3) + 5 = 16+poison

Vs Bishop
Bite: 1d20 + 14 ⇒ (10) + 14 = 24 P/S: 1d8 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 14 ⇒ (4) + 14 = 18 P/S: 1d6 + 5 ⇒ (4) + 5 = 9
Claw: 1d20 + 14 ⇒ (7) + 14 = 21 P/S: 1d6 + 5 ⇒ (4) + 5 = 9
Sting: 1d20 + 14 ⇒ (9) + 14 = 23 P/S: 3d4 + 5 ⇒ (2, 2, 3) + 5 = 12+poison

Vs Ursus
Sting: 1d20 + 14 ⇒ (12) + 14 = 26 P/S: 3d4 + 5 ⇒ (1, 2, 2) + 5 = 10+poison

However, the creatures are very mean looking and they attempt to strike fear in the hearts of those near it with some very disturbing clicking noises.
Also those 5 ft within the Bone Devils need to make a DC19 Will Save or be panicked for d6 rounds. Else you are shake for 1 round.

Cultist.
Red & Black
The cultist by the exit continue to build up the defences to hinder of from escaping the church. More black tentacles spawn all around.

Purple
The purple cultist moves to engage Ursus in hopes to free the Bone Devil and stabs him with his puny dagger! But it is futile to stop the unstoppable Ursus.

Hit?: 1d20 ⇒ 3
Move and attack.

Green & Yellow

The cultist continue to attempt to hinder the pathfinder in whatever way they can. They build walls around Timber and Bishop. Bishop can avoid entrapment with a DC22 Reflex, just move him anywhere adjacent outside the wall.

The poisonous smog continue moving towards Bishop and tentacles continue to try to hold Timber down but just flail around him.

Grapple?: 1d20 + 14 ⇒ (10) + 14 = 24

FYI the stone walls are 9 inches thick. Hardness 8 and 135hp. Or can be broken with a DC 38 Strength check.

~~~
Combat Round 4
Conditions: Blessing of Fervor

Bishop -27, Timber -37 -1CON, Daxter -68 (grappled; Liberating Command)
Ursus(grappler), Dove -24 (grappled), Rathen (greater invisibility)

Cultist Green - 24, Blue (unconcious)
Brown -71 (unconscious), Purple (Forbid Action) -31 Orange (unconscious)
Monsters Black(Grappled) Red -41

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

REF v. Wall: 1d20 + 20 ⇒ (10) + 20 = 30
Will v. Bone Devil: 1d20 + 11 ⇒ (2) + 11 = 13 Yikes! 1d6 ⇒ 3

"Let's get out of here! We need the key and it's getting away!"

Bishop whistles to Timber and makes for one of the busted windows. Given the proximity and Blessing of Fervor can I assume there's a path out?

Liberty's Edge

Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32

REF v. Wall: 1d20 + 12 ⇒ (14) + 12 = 26
Will v. Bone Devil: 1d20 + 5 ⇒ (14) + 5 = 19

Similar question, it'll draw an AoO and he'll have to squeeze, but can Timber opt out via a window?

Liberty's Edge

Mosquito Witch Handouts

The Windows are definitely a possible means of escape in my opinion. I'll probably consider it a "one round penalty" from window to entrance of the church.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Then I'll execute, Taking AoOs as needed.

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

The Dove delays until after Daxter goes. :)

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Escape Artist: 1d20 + 1 + 20 ⇒ (5) + 1 + 20 = 26
Will Save vs Fear: 1d20 + 11 ⇒ (16) + 11 = 27

Finally free, Daxter leaves the tentacled section of floor and readies a spell. "Form up around me and we will catch him." Ready to cast Dimension Door in the direction we saw the assassin go as soon as three PCs move adjacent.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ignoring the demon's dirty tactics, Ursus brutally suplexes his opponent into the cathedral floor twice in quick succession.

Grapple: 1d20 + 38 + 2 + 5 - 5 ⇒ (17) + 38 + 2 + 5 - 5 = 57
Damage: 1d8 + 17 + 10 ⇒ (4) + 17 + 10 = 31

Grapple: 1d20 + 38 + 2 + 5 - 5 ⇒ (13) + 38 + 2 + 5 - 5 = 53
Damage: 1d8 + 17 + 10 ⇒ (8) + 17 + 10 = 35

Taking attack/AC bonus from blessing of fervor.

Grand Lodge

Male Human Rogue/10, Pathfinder Field Agent/4 (HP: 121/121) | Init: +12 | AC: 32 T: 20, FF: 25 | Perception +30 (+5 vs traps, +3 vs surprise) | F: +13, R: +21 (+3 vs traps), W: +14 | CMB: +13 | CMD: 32 (25Fl) | 3* reroll 0/1 Active Effects: Danger Sense +3, Evasion, Trap Spotter

Rathen moves into position, following Daxter's guidance. The invisible rogue taps the enchanter, letting him know that he's there. He keeps his blades ready to slash the first foe to come into reach.

Readied Attack:
Attack: 1d20 + 17 ⇒ (1) + 17 = 18Damage w/Sneak Attack: 7d6 + 9 ⇒ (3, 2, 5, 6, 1, 1, 5) + 9 = 32

Took the extra movement from BoF

Liberty's Edge

Mosquito Witch Handouts

I'm assuming Ursus will plan to escape with the rest of Pathfinders to chase the Cultist? Or will he stay and single-handedly take down the cultist!

Timber and Bishop make haste to exit the church through the broken windows, as they realise the longer they spend here engaging the cultist, the further the thief will likely be. Timber gets hurt in attempting to exit.

AoO on Timber, Sting: 1d20 + 14 ⇒ (18) + 14 = 32 P/S: 3d4 + 5 ⇒ (3, 3, 1) + 5 = 12 +poison

Sting—Poison:

save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 consecutive saves.

Daxter follows suit and rounds up the rest of the pathfinder to teleport them out of here through a dimension door.

GM:
?: 1d12 ⇒ 3

The streets of Magnimar narrow here, and the crowds one expects of a city of this size are nowhere to be found. The ambient sound of the hustle and bustle seems to die away, leaving an eerie stillness in the air as though something terrible is about to happen. You manage to catch a glimpse of the assassin jumping over an unusually large pothole before he turns into one of the narrow alleyways far ahead of you. But the crowds still hinder your way.

We are in a Chase! Rules are as follows.

Chase Rules:

Every character runs the chase individually. This is not a group chase.

It takes a move action to move through a single square. When a character exits from a square, he must choose one of that square’s two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drinking a potion.

A character may attempt to move three squares during his turn by taking a full-round action. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.

For all intents are purposes, each square/card is 30 feet.

Non-standard Forms of Movement: Allow for creative methods of travel by the PCs. Should the PCs take to the air, allow them to automatically succeed at checks to bypass ground-based obstacles and move a number of cards equal to the distance of a single move unless they state they are attempting to move three cards at the beginning of their turn. If the PCs use teleportation to move, keep in mind that this chase is happening across the city, taking many turns along the way. The PCs must have line of sight to the chase square they wish to teleport to.

Movement Rates: Remember that characters with enhanced movement rates receive a +2 bonus on all skill checks made to bypass an obstacle for every 10 feet of movement they possess beyond their initial 30foot movement speed. Characters with movement rates less than 30 feet receive a –2 penalty for every 10 feet by which their speed is less than 30 feet. Regardless of speed, characters traveling on the ground are still restricted on the number of cards they can move per the rules outlined above.

Chase Round 1
Conditions: Blessing of Fervor

Bishop -27, Timber -51 -1CON, Daxter -68
Ursus, Dove -24, Rathen (greater invisibility)

Bishop and Timber must spend one round of action to get to the front of the church and only start the chase normally in Round 2

Map has been updated with Chase Information and relevant skills required at each card (when you get there).

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Bishop makes haste for the front!

Liberty's Edge

Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32

Timber follows!
FORT: 1d20 + 13 ⇒ (9) + 13 = 22

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus thunders forward after the assassin like a runaway aurochs. "Outta my way!"

Going for the double. These include the bonus for high speed.

Sense Motive: 1d20 + 9 + 6 ⇒ (16) + 9 + 6 = 31

CMB: 1d20 + 34 + 6 ⇒ (10) + 34 + 6 = 50

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter, possibly annoyed by being grappled so long, decides to push his way through.

This includes the bonus from speed.
CMB: 1d20 + 8 + 6 ⇒ (13) + 8 + 6 = 27

Liberty's Edge

Mosquito Witch Handouts

The hall in the church of Adabar echoes with the panicked screams of those left behind. A few people crawl out of the windows, but a good handful remain stuck behind isolated by the cultist.

Bishop and Timber move around to the front to catch up only to witness Ursus run through the crowds at incredible strength and speed for an Ulfen his size. He knocks over a lot of people including , unusually, many children holding ice cream. They cry as they drop their ice cream. Daxter follows suit right behind him but doesn't get as far as the Ulfen.

Chase Round 1
Conditions: Blessing of Fervor

Bishop -27, Timber -51 -1CON, Daxter -68
Ursus, Dove -24, Rathen (greater invisibility)

Assassin

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

Is it possible to cast hold person on the assassin after moving up? I'd like to move The Dove 60 feet w/ BoF, then cast it. If not, lemme know and I'll change the turn

Pardon me. I'm terribly sorry

Sense Meowtive: 1d20 + 13 ⇒ (11) + 13 = 24

The Dove targets the assassin and yells Stop..in the name of Korada.

DC18 Will hold person

Liberty's Edge

Mosquito Witch Handouts

The chase rules options are 1) one move action to get through one card, and one standard action to "escape" the card with a relevant skill. OR 2) One full round action to move 3 cards attempting both skill checks. It seems to me that move speeds become irrelevant based on the chase rules.

In that case Dove could either Move up to 30ft to get to the next card or cast with 90 ft range while being in the same card.

Let me know your action and I'll adjust the Assassins action, others can post in advance for round 2.

~~~
Chast Round 1

Dove, Rathen
Assassin

Chase Round 2
Conditions: Blessing of Fervor

Bishop -27, Timber -51 -1CON, Daxter -68
Ursus, Dove -24, Rathen (greater invisibility)

Assassin

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

No worries. Wasn't sure. I'll move up 30 and cast

Liberty's Edge

Mosquito Witch Handouts

Seems like I forgot to put in the relevant skills for the chase cards, but I have updated it now.

Dove yells his command from afar but the assassin would seem unaffected by the attempts for her to halt.

Spellcraft DC19:
Freedom of Movement

She then turns her head to see Ursus tailing her closely. Instead of making a mad dash to escape, she picks out a scroll and starts to read the words aloud. Seconds later, she disappears out of sight in a cloud of smoke!

Perception DC20 & Spellcraft DC19:
Greater Invisibility.

~~~
Chase Round 2
Conditions: Blessing of Fervor

Bishop -27, Timber -51 -1CON, Daxter -68
Ursus, Dove -24, Rathen (greater invisibility)(2 rounds of actions)

Assassin (Invisibility?)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Speeds above 30' give +2/10' over 30 to all checks. (and yes, 20' means -2)

Bishop, frustrated with the scene in the cathedral tries to work his way through the crowd, eschewing subtlety for directness. CMB: 1d20 + 15 + 6 + 6 ⇒ (1) + 15 + 6 + 6 = 28 Bloody hell.

Liberty's Edge

Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32

Timber too dashes forward, eager to take down the target:

Overrun: 1d20 + 18 + 6 ⇒ (15) + 18 + 6 = 39

Liberty's Edge

Mosquito Witch Handouts

It is not an "attack" roll and more of a skill check. So I would argue that you don't fail on a natural 1.

Also if you are considering to attempt ranged combat from where you are for whatever reason:

Cover/Concealment
•A creature more than 3 cards away has total cover (i.e. can't be targeted).
•Creatures 3 cards away have improved cover (+8 AC, +4 ref save) and concealment (20% miss chance).
•Creatures 2 cards away have partial cover (+2 AC, +1 ref save) and concealment (20% miss chance).
•Creatures 1 card away only have partial cover (+2 AC, +1 ref save).

Grand Lodge

Male Human Cleric 11/Monk 1 (HP: 122/122| Init: +6 | AC: 27 T: 21, FF: 24 | Perception +26 | F: +15, R: +11, W: +18 | CMB: +11 | CMD: 29 | Constant Effects: Freedom of Movement, Deflect Arrows 1/round | pog

I thought The Dove moved to the next card last round. The pog is back in front of church still

The Dove full round action moves with acrobatics.

Acro: 1d20 + 15 ⇒ (20) + 15 = 35

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Roger that GM. Bishop may well start that considering improved precise shot.

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

So I auto the spellcraft.

Recognizing the spell instantly, Daxter casts a spell that he has often casts before. The assassin can eat a glitterdust. He is no longer invisible and can make a Will save DC21 or be blinded.

Sovereign Court

Male Ulfen Barbarian/Martial Artist 19 | HP: 272/272 l AC: 41 /T: 29/ FF: 34 l Fort: +25, Ref: +18, W: +20 l Init: +4 l Per: +27 l Movement: 60

Ursus continues his lumbering charge heedless of tiny children and their frozen treats!

Acrobatics: 1d20 + 28 ⇒ (13) + 28 = 41
Reflex: 1d20 + 18 + 6 ⇒ (4) + 18 + 6 = 28

Grand Lodge

Male Human Rogue/10, Pathfinder Field Agent/4 (HP: 121/121) | Init: +12 | AC: 32 T: 20, FF: 25 | Perception +30 (+5 vs traps, +3 vs surprise) | F: +13, R: +21 (+3 vs traps), W: +14 | CMB: +13 | CMD: 32 (25Fl) | 3* reroll 0/1 Active Effects: Danger Sense +3, Evasion, Trap Spotter

Round 1:
Rathen gives chase, shouting "Stand aside!" as he both gauges the crowd and pushes through those in his way.
Going for the double

Sense Motive (DC 15): 1d20 + 18 ⇒ (2) + 18 = 20
Overrun (DC 20): 1d20 + 21 ⇒ (15) + 21 = 36

Round 2:
Keeping abreast with Ursus, he winks and continues his breakneck pace.

Acrobatics (DC 10): 1d20 + 35 ⇒ (10) + 35 = 45
Reflex (DC 15): 1d20 + 28 ⇒ (11) + 28 = 39

"Ok where are they?"

Liberty's Edge

Mosquito Witch Handouts

Dove had to spend a standard action to move to the next card, but used it to cast instead, therefore he didn't move away form the first card. So this round Dove can spend a standard to move away from the first and then another move action to get to the end of the second. Does this clear it up?

Rathen and Ursus with incredible agility immediately catch up with the assassin in the alleyway but is unable to see him as he has turned invisible. Daxter attempts to bring the assassin into light but out of nowhere a dimension door emerges, the glitterdust falls into the ground revealing nothing.

I believe that's how it works but correct me if i'm wrong. The Assassin has Contingent Dimension door that will activate any time by a casting of a spell designed to negate her invisibility. Therefore as an immediate action they are able to escape the glitterdust.

Ursus and Rathen are able to hear whispers coming out from the alleyway but perhaps are finding difficulty in discerning the exact location of the whispers. Fortunately nothing happens.

DC35 Perception for Ursus and Rathen to identify which square the assassin is located in.+6 to difficulty for Dove, and +9 for the rest.

If you passed the above Perception you can also make the following spellcraft check.

Spellcraft DC23:
The Assasin was attempting to cast Power Word Stun

The rest of the Pathfinders move to the best of their ability to catch up with the leading pack, but find too many children with ice cream in the streets hindering them.

~~~
Chase Round 3/Combat Round 1
Conditions: Blessing of Fervorx9

Bishop -27, Timber -51 -1CON, Daxter -68
Ursus, Dove -24, Rathen (greater invisibility)

Assassin (Greater Invisibility, Freedom of Movement)

Map is up for Ursus and Rathen

The Exchange

Cheliaxan Enchanter 12 HP:114/114(+18) | AC:18 FF:16 T:13 F:+13 R:+10 W:+11 Perception +14 Effects: Mage Armor, Life Bubble, False Life(+18)

Daxter will delay indefinitely since the assassin is designed to counter him.

Liberty's Edge

Mosquito Witch Handouts

Daxter could continually make through the chase, anything can happen! hint hint.

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