GM Batpony's PBP PFS - Confirmation (Inactive)

Game Master Batpony

Maps and Handouts


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Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

So...it looks like this place has some kind of religious meaning to them, or at least to him, Mathilde adds quietly, watching the gillman kneeling at the pool. Should we...I don't know, go get his attention or something? Talking to him might be our best chance of finding out what's going on here.

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Symphony whispers, "I think Eurus has the best chance of being understood by them."

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Remembering the soldier´s ritual, Frostwind takes one of the blue burning torches and carefully places it in the city, close to the starfall cathedral.

Liberty's Edge

Mosquito Witch Handouts

Felicitas has to enter the pool to reach the starfall cathedral. As she does, the ripples in the water seems to startle and Gillmen. He looks in wry amusement as he watches Frostwind attempt a ritual depicted on the wall.

An unexplainable wind gushes into the room, and as it does, you feel a divine blessing bestow upon you. The feeling is somewhat associated with calmness, security, and a warmth within you heart.

For the rest of the scenario, each PC a +1 insight bonus to AC if she has taken damage since the start of her last turn.

The gillmen turns and looks around to see unfamiliar faces, not noticing everyone as some has hidden from sight. But he makes no attempt for communication, he just watches on what the party does.

Mechanically he is indifferent to the group's presence.

Sense Motive DC15:
He eyes with great interest the cloak that Symphony picked up.[/ooc]

[spoiler=Sense Motive DC10 if you talk to the Gillman] He reads your lips.

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Sense Motive: 1d20 - 1 ⇒ (20) - 1 = 19

Symphony removes her cloak and holds it out to the gillman. She doesn't give it to him, but she is watching to see what he does. If he approaches in a non-threatening way, she have it to him. In doing so she is unarmed, hey lantern in one hand.

Liberty's Edge

Mosquito Witch Handouts

Whoops, messed up some formatting there. Ignore the spoiler for that and look at this one instead.

Sense Motive DC15:
He eyes with great interest the cloak that Symphony picked up.

Sense Motive DC10 if you talk to the Gillman:
He reads your lips as you speak.

The Gillman approaches Symphony in a non-threatening way, and reaches out for the cloak. "Thank you. This belong to my friend." He says in turn for Symphony's action. He speaks the common tongue.

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25

"Hrmm. He certainly is interested in the cloak."

"Friend this is a remarkable place you have here. We have come to gaze upon it's wonders and understand. I would like to ask your permission to look deeper within. We do not wish to be intruders, but seekers of knowledge. This cloak is very much like your own, we found it along the way. Does it belong to you or one of your comrades? Also, I hope you speak common."

[ooc]I hope he can read tengu lips.[/b]

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Symphony reaches out and puts her hand on the gillman's shoulder with a warm smile. Although it is a kind gesture, you can tell from her expression that she is visibly uncomfortable with the gills on the side of his throat. Nonetheless, her smile to the gillman is genuine.

"I'm Symphony," she says. "What happened to your friend?"

Liberty's Edge

Mosquito Witch Handouts

He understands the words you speak perfectly, but takes a moment to soak it in."He come not long ago, but I dunno where he is now. Have not seen him in long time."

If you're going to ask him more deeper questions about anything, a diplomacy check is required.

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

No problem. Do I get a bonus for being solicitous with his friend's cloak?

"Are there any dangers here? Anything that might have taken your friend? We're here to learn of this place, but if there's any way we can help find your friend, we are eager to do so, if you can but provide us any aid."

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

"Yes! We are guests here. We seek to explore and learn it seems only fair that we should render any assistance we can as well."

diplomacy (aid other) : 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Mosquito Witch Handouts

You do get aid bonuses to diplomacy per the scenario. It's a secret bonus :)

The Gillman looks to you and maintains a calmness. He decides to trust you enough to lay bare what he knows. "This place was once a sanctuary for the dead God Aroden, as I believe you may have known. But my people come here to retreat to the holy waters. To meditate mostly. It is a peaceful place but for some reason, 6 months ago, a few gillmen never made it back. Some say there are unspeakable dangers, but no one has lived to tell the tale."

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind looks up from her journal."Fascinating. Hidden dangers?"

The Exchange

Human, Unchained Rogue/ KnivesMaster Lvl:4 HP39/39|AC17(Tch14,Fl13) |CMB+6|CMD15 Saves:Fort+5|Ref+9|Will+3, Init+6, Perc+8

Locken listen to the Gillman's tales in shadows, as his companion continue to gather information regarding the mission at hand. While his eyes scan for the danger the Gillman's mentioned.

Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

Mathilde holds back, clearly uncertain about stepping forward and taking the lead in interacting with the gillman. However, she listens raptly, drinking in his words as he describes the recent troubles. Ask him if he's seen anything of these "dangers", she whispers to Symphony. Or if he knows anything about what the others were doing. Whether they were planning on going further into the cave, that kind of thing.

Liberty's Edge

Mosquito Witch Handouts

He shakes his head, indicating he knows nothing of hidden dangers. "I don't intend to search for trouble or stay long enough to find out. I will rest her for the night and leave immediately in the morning."

There's no more information to be obtained out of the gillman. You can follow any of two tunnel paths as indicated previously. Left where there is a horrible stench, or the right tunnel where there is some indication of sunlight.

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

"Stinky tunnel first? Or the one with a bit of light? I'd say maybe get the stinky part over first."

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Symphony says, "Then we leave you to your meditations. May the gods hold you forever in their graces." She places her hand warmly on his shoulder again. "Thank you."

Symphony draws her longsword and carries the lantern aloft in her left hand. She points her sword toward the passage with the stench. "This way," she says and starts walking toward the left tunnel.

Lady Desna, favor us. Erastil, watch over us. If you cannot protect me, watch over my companions.

Symphony is unwise and looking for a fight. She will not run headlong into the unknown without everyone, though. If there is strong objection to the stinky tunnel, where she believes she can find a fight, she'll stop at the entrance. For future reference, if violence does break down, she will place the lantern on the ground and draw her shield. If she is in combat while carrying the lamp, her AC is 17.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind thinks for a moment and smiles. "Well I wouldn´t mind trying to explore for a bit!"

Liberty's Edge

Mosquito Witch Handouts

Combat Map Link

Update coming in a bit! Rushing off to work! Wanted to make sure to link the right map before doing so.

Liberty's Edge

Mosquito Witch Handouts

As the group moves down the stinky tunnel lead by the light of Symphony's lantern, the stench becomes stronger and more vile. There's no uncertainty now that the smell is recognizable as a smell of a rotting dead body.

The light casted over the tunnel shows some moving shadows and soon you realise it's a swarm of undead! Skeletons and Zombies! 2 kn Religion DC 10 to identify the creatures.

There's no doubt in your mind that this is the hidden danger lurking in the tunnels, in fact they are stepping over a fresh dead body.

init:

O,L,F,S,M,Skype,Z: 7d20 ⇒ (3, 1, 4, 3, 9, 4, 5) = 29

Combat Round 1

Mathilde
Skeleton
Obaekwon, Locken, Frostwind, Symphony
Zombie

Bold is up!

Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

Untrained Knowledge (religion) - skeletons: 1d20 + 1 ⇒ (9) + 1 = 10
Untrained Knowledge (religion) - zombies: 1d20 + 1 ⇒ (12) + 1 = 13

Seeing the shambling undead ahead, Mathilde wracks her brain, trying to remember the stories she'd heard as a child about monster-hunters and the walking dead. When dead ones walk in Katapesh...crush the bones and slice the flesh! she crows triumphantly, remembering a line from an old rhyme. Hastily, she rushes forward to try and get a clear shot on one of the skeletons, using her mind to tear a melon-sized chunk of rock from the wall and fling it toward the animate bones.

Move action to move to the mouth of the tunnel and standard action to earth blast the yellow skeleton.

Earth blast v. yellow skeleton attack, damage: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Mosquito Witch Handouts

Mathilde definitely recognizes the threat of the undead fiends! Creatures born of necromancy and hate the living! Sharp weapons are known to be less effective on skeletons. And zombies may carry diseases.

Mathilde mistaken crumbly soil as a rock as she telekinetically throws it at the skeleton. The crumbles upon impact.

The skeletons are enraged and corner in towards her picking their broken scimitars. But broken weapons are useless as they bounce off her armor.

skeletons: 2d20 ⇒ (9, 10) = 192d6 ⇒ (2, 6) = 8

Combat Round 1

Mathilde
Skeletons
Obaekwon, Locken, Frostwind, Symphony
Zombie

Bold is up!

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Symphony moves one forward, toward, Malthide, place her lantern on the ground, draws her shield as part of a move action, and moves one diagonal, to empty space in front of the skeleton to Mathilde's right. Picture

Knowledge (religion): 1d20 + 4 ⇒ (17) + 4 = 21

Memories from that night in the corn field flow unbidden through Symphony's mind. That night, it was zombies she had fought. They had smelled like this. That stench she and her companion had smelled was the stench of death come to unholy life.

As her lantern light bounces off the rotten flesh of a zombie, Symphony remembers once more that there is darkness in the world that outstrips that which can be accomplished with mere flesh and blood. Here, right before Symphony, evil is walking.

Symphony's glare turns to steel.

Placing her lantern on the ground, she dashes to the front line as Mathilde attempts to blast the dead things with her power over earth and stone.

A spray of hard dirt from Mathilde's attack slaps across Symphony's hand as she reaches for the shield on her back. As Symphony brings her sword up to strike the skeleton, she grins from ear to ear...

longsword +2: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 3 ⇒ (1) + 3 = 4

... And despite her blow seeming to have no effect, she keeps up her furious assault, smashing into the skeleton with her wooden shield...

light wooden shield +2: 1d20 + 2 ⇒ (20) + 2 = 221d3 + 3 ⇒ (1) + 3 = 4

... and exploding several of its ribs in the process.

Symphony looks into the empty sockets of the animated dead and screams, "Erastil!

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind quickly draws a bomb and throws it at the skeleton with the green scraps of clothing.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (3) + 4 = 7 The yellow one is hit for 5 damage if it fails a DC 15 refl save

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

Obaekwon lets out an alarmed Bawk! And looses an arrow at the zombie lumbering behind the skeletons.

Assuming soft cover firing at the zombie in green.
longbow: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Mosquito Witch Handouts

Symphony do you have trouble editing the maps? You can make the movement and mark the arrows if you wish on the maps itself if you'd like. But I generally remember last spot and check generally speed vs move.

Symphony bravely without hesitations steps forth out of the light into the darkness that is filled with undead scum. She swings her sword right into the rib of the skeleton with yellow armor, but it misses every single bone on the way.(DR5/Bludgeoning) Thought it did not notice it was just a feign as she knocks it hard with her shield. Not only does it shatter it's ribs, but the hit was so hard that it shatters every bone in his body, causing it to crumble to the ground.

Confirm crit?: 1d20 + 2 ⇒ (14) + 2 = 161d3 + 3 ⇒ (2) + 3 = 5

Frostwind throws a bomb at the zombie with the green garbs way, while Obaekwon fires an arrow simultaneously. The combination of attacks do enough damage to hurt the zombie critically causing it to collapse.

Obaekwon, soft cover actually doesn't affect the attack roll, only firing into melee affects your roll. Soft cover affects the enemies AC, and it is a +4 to enemy AC, which the GM should bear the responsibility to bear in mind, but it's good courtesy to let the GM know too. I do the same for my PCs, so thank you!

Two more to go!

Combat Round 1
Combat Map Link

Mathilde
Skeleton
Obaekwon, Locken, Frostwind, Symphony
Zombie

Bold may action!

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

I didn't realize I could edit the map at all. I was writing on my phone, and it wouldn't have occurred to me. In the future I'll move my token in the doc. Thanks!

The Exchange

Human, Unchained Rogue/ KnivesMaster Lvl:4 HP39/39|AC17(Tch14,Fl13) |CMB+6|CMD15 Saves:Fort+5|Ref+9|Will+3, Init+6, Perc+8

Seeing others had make way for an opening, Locken tumble his way to where the zombie in yellow rag was standing and fire away with his short bow at Zombie in blue rag.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d6 ⇒ 5

Am I right to assume that characters can moves through friendly square? Also awesome discription GM Batpony!!!

Liberty's Edge

Mosquito Witch Handouts

You are correct in that! I try my best!

Locken finds himself a little late to the battle, the phrase "ladies first" seems to somewhat hold true still. Who said chivalry is dead? None the less he steps over the dead undead and attempts to fire his arrow. But it goes wide.

Locken:
Just some rule clarifications, though this may not matter for this round since the attack missed. I would have assumed everyone was travelling with a weapon in hand, but I would assume it was the primary weapon, i.e. daggers for Locken. You would not have been able to move and attack at level one as you'd need a move action to draw the weapon, another to move in position, and another action to attack. Where as when you at least have a minimum BAB of 1, you can move and draw the weapon in the same action. This gets overlooked at times cause it's only a low level restriction!

The last zombie moves it self very slowly, staggering as it attempts to reach Locken. It groans hideous noise.

Combat Round 2
Combat Map Link

Mathilde
Skeleton
Obaekwon, Locken, Frostwind, Symphony
Zombie

Bold may action!

Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

While having allies surrounding her lends a degree of comfort, it also restricts Mathilde's movement - she can't maneuver backward to keep herself safe while she throws another rock shard. Instead, she takes a deep breath and presses her hand into the cavern wall beside her, grunting slightly as if she were lifting a heavy weight. A tremor rumbles through the floor, intensifying and ebbing with her breath, and the loose gravel on the floor gathers to her like iron filings to a magnet. When she pulls her hand away, a chunk of wall comes with it, molded to her palm and fingers like a heavy glove; putting her entire body into the effort, she swings at the skeleton beside her, trying to finish it off.

Move action, gather power to reduce burn cost by 1. Standard action, use kinetic blade talent to make blast into melee weapon (1 burn cost reduced to 0 by gather power).

Kinetic blade attack, damage v. red skeleton: 1d20 + 1 ⇒ (12) + 1 = 131d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Mosquito Witch Handouts

Unfortunately, the kinetic blade is not tough enough to cut through real metal as the skeleton swings back his own blade at Mathilde. But once again broken steel is also weak in general and doesn't cut through Mathilde's armor.

broken scimitar: 1d20 ⇒ 91d6 ⇒ 4

Combat Round 2
Combat Map Link

Mathilde
Skeleton
Obaekwon, Locken, Frostwind, Symphony
Zombie

Bold may action!

The Exchange

Human, Unchained Rogue/ KnivesMaster Lvl:4 HP39/39|AC17(Tch14,Fl13) |CMB+6|CMD15 Saves:Fort+5|Ref+9|Will+3, Init+6, Perc+8

Thanks for clarify that last action I did, so .. Presuming that last action was to draw short bow..
Locken continue the volley of arrow into the zombie in blue rag. He took a moment to draw half a breath and using simplicity of form, while minimizing movement and unnecessary distraction,moving 5 foot step at midway through the breath he let go of the bow string.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg: 1d6 ⇒ 2

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

"Nice shot, Locken!" Symphony says.

Symphony gingerly steps across the bones scattered on the floor. Now void of the necromantic energies holding them together, they are become remains. They are what remains of a person. Someone who loved and cried, someone whom someone mourned when they died.

Mother of Souls, if the people these once were still remain in these ramshackle houses of tattered flesh and shuffling bone, we commend them to your will. See them safely through the River of Souls to their final place of judgment.

Symphony is nearly incandescent with anger as she slashes at the zombie now next to her. You've never seen her smile this much.

longsword+2 to blue zombie: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 3 ⇒ (1) + 3 = 4

The body in the corner of the room catches Symphony's eye. It's not a lot of distraction, but it's enough. As she slashes at the zombie, she tries to batter the remaining skeleton with her shield, but she is off-balance. Her shield catches only air.

wooden shield+2 to red skeleton: 1d20 + 2 ⇒ (4) + 2 = 61d3 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

Obaekwon fires another arrow at the skeleton in front of Symphony.

Longbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Not accounting for soft cover in this roll :)

damage: 1d8 + 1 ⇒ (1) + 1 = 2 No damage like minimum damage! Which in this case is no damage

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Mixing another bomb Frostwind lobs it on the field between the north of the blue zombie, hoping the splash would hurt the two undead.
Attack 5 damage if failing Refl 15: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Mosquito Witch Handouts

reflex zombie: 1d20 ⇒ 15
reflex skeleton: 1d20 + 2 ⇒ (1) + 2 = 3
I think the bomb splashes on Symphony as well? In that case, Symphony should make a Reflex save too!

The group continues to attempt to slay the undead. The skeleton is a tricky opponent! Obaekwon's arrow flies right through the ribs, missing a vital organ. While it dodges Symphony's shield. However it's luck runs out as it is unable to dodge the blast from Frostwind's bomb causing it to shatter to pieces.

The zombie takes some hits from Locken's arrow and Symphony's sword. Surprisingly it is able to avoid Frostwind's bomb completely. The zombie then attempts to body slam itself in to Symphony. But is unable to overcome her strong defences.

slam: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (1) + 4 = 5

Combat Round 3
Combat Map Link

Mathilde, Obaekwon, Locken, Frostwind, Symphony (Reflex DC15 or 5)
Zombie -6

Bold may action!

The Exchange

Human, Unchained Rogue/ KnivesMaster Lvl:4 HP39/39|AC17(Tch14,Fl13) |CMB+6|CMD15 Saves:Fort+5|Ref+9|Will+3, Init+6, Perc+8

Seeing an an opening, Locken drop his short bow, and draw this trusty dagger. While Giving Symphony a firm nod hoping she would pick up the signal to flank the unnatural creature, as he stepped forward and readying to finish it off.
Your time to rest is long over due.

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

Symphony nods to Locken and shuffles a few feet, her eyes never leaving the slack-jawed face of the hideous undead. Seeing the zombie directly between the Locken and herself,
she shouts "Lady of Graves take you!" as she levels her full attack on the remaining zombie.

longsword +2: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 3 ⇒ (5) + 3 = 8
wooden shield +2: 1d20 + 4 ⇒ (3) + 4 = 71d3 + 3 ⇒ (1) + 3 = 4

Her sword swings through the undead's torso. The flesh is too soft, splits too easily. As the stench of rotten organs hits Symphony's nose, she swings wildly with her shield, unable to connect with her target.

I'm rolling Reflex, too, since you asked for it...

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

Letting the rock surrounding her hand crumble away, Mathilde reaches for her backpack and draws forth a dagger sheathed in a side pocket (move action to draw). By the neatness of the blade it looks to have been used far more often for roasted meat than living (or unliving) flesh, but she steps forward (free action to five-foot step) and slashes out with it all the same, though her balance is off and she swings wide.

Dagger attack, damage: 1d20 + 1 ⇒ (7) + 1 = 81d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

Obeakwon croaks with frustration as his arrow harmlessly passes through the skeleton's body. Grimly he draws and fires another arrow. Once again to little effect.

Longbow: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind looks at the zombie slashed again by Symphony and smiles.
"Excellent work, Lady Paladin!"

Liberty's Edge

Mosquito Witch Handouts

Symphony dodges the bomb and in the smokes off it uses it to her advantage as a distraction to slice the zombie clean in half. Ending the threat that stands before the group.

Approaching the dead body, you realise it's not a gillman and something like a half undead, a dhampir Well dressed none-the-less.

heal DC10 on dead body:
= Seems the body was mauled to dead by the undeads.

If you dare search his body:
A note is found on his persons. It has an intricate detail of how he found this cavern which 'fish man' visit from time to time alone. And how he plans to trap them and turn them into a personal army of undeads. Also on him is 20 +1 arrows, and one +1 longsword.

Perception DC20:
Along the north wall of the cavern, there is a concealed passage way.

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Frostwind carefully takes an extract and gulps it down. Her eyes go all golden for a moment before returning to their natural icy blue color. She then bends down and starts methodically searching the body, wearing thick alchemist gloves.
Taking 10 heal for 14
After her search she hands the Longsword to symphony and the arrows to Obaekwon. [b]"This stupid dhampir planned to make an army of undead and paid the ultimate price for it. You could call it poetic justice. In any case he was stupid and now he is dead for it.
Perc: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Female Dwarf geokineticist 1 | HP 11/11 | Init +3 | AC 16 (T 13, FF 13) | Fort +5 Ref +5 Will +1 (+2 v. spells/SLA, +2 v. emotion/fear) | Perception +5 | Burn 0/6
Skills:
Acrobatics +7 | Climb +5 | Perception +5 | Profession (miner) +5 | Survival +9

Let him enjoy his eternity under Droskar's whip, then, Mathilde replies, spitting on the corpse. We should be on our guard for other undead, then - but at least, if he's dead, the ones we kill won't be coming back.

Perception DC20: 1d20 + 5 ⇒ (20) + 5 = 25

Looking up from the body, she glances around the walls of the chamber - and notices something out of place. There's a space behind this stone...it looks like there's some kind of secret passage going back this way. It could be the necromancer's hideout, so it might be worth checking out.

Liberty's Edge

Male CN tengu inquistor1 | HP: 10/10| AC: 16(13 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +6 | Init: +5 | Perc: +9, SM: +7 | Speed 30ft | Judgements 0/1 Spells 1st 1/2 | Active conditions: None.

"Very find zombie slicing Symphony! A pleasure to watch."

Obaekwon inspects the arrows Frostwind hands to him. "Sharp!" He bobs his head in approval.

"An army of undead! Such was his plan, but from my viewpoint his purpose here was to deliver me some nice arrows. Which I appreciate. Well he got what he wanted, yes? Partially anyway. One should be careful about asking more than that."

Obeakwon looks around.

perception: 1d20 + 9 ⇒ (8) + 9 = 17

"I see no more signs of undead here. It would be convenient for us if this is as far as he got insofar as army building goes."

The he gives a start as Mathilde locates the secret door. "Keen eyes friend! I will hand it to the Pathfinders, this is a very interesting cave."

Silver Crusade

Female Human (Taldan) Paladin 1 LG | HP: 11/11| AC: 20 (14 Tch, 18 Fl) [Temporary +2: shield of faith] | CMB: +4, CMD: 16 | F: +3, R: +2, W: +1 | Init: +2 | Perc: -1, SM: -1 | Speed 20ft | Smite Evil 1/1 | Active conditions: None.

"Is everyone okay?" Symphony asks while looking her companions over from top to bottom. She nods when she sees that everyone escaped the fracas without any injuries, then goes to the hallway to retrieve her lantern. She slings her shield on her back again. As she walks, she says, "So what do we know? This used to be a place sacred to Aroden. It looks bad now. Why is is sacred to the gillmen? Was there something here that made it attractive to the necromancer? I assume it was the dead that brought the stench and not the other way around.

AC 17 if surprised while carrying this lantern without an opportunity to draw her shield.

Symphony looks down at the dhampir's corpse with a scowl chiseled into her fine features. Rivulets of sweat course down her face, and she pants lightly, taking in unpleasant gasps of the disgusting, rot-smelling air.

Her brow furrows as she tries to make sense of what she's looking at. In so many ways, the mangled body of the dhampir looks human, like Symphony. She seems to bear more in common, in outward appearance, with this necromancer than either Obaekwon or Frostwind, yet this creature's mind was a harbor for ideas and plans that crawled from the blackest planes.

She accepts the new longsword and nods. "Thank you, Eurus. May it protect us all." She places her other longsword, the one made just for her by Edwin Shanks back home, hilt down in her pack.

Deadeye, thank you for a blessing like this in a place so in need of your fierce good will. With this blade, I will glorify you.

Symphony nods to Mathilde. "Good eyes, dwarf! Is everyone ready?" With her enchanted longsword close to her chest and a lantern showing the way, Symphony heads toward the secret passage.

Again, Symphony is foolhardy, but she will wait for her allies. Otherwise, she wants to stab some more evil... ideally with her new sword!

The Exchange

Human, Unchained Rogue/ KnivesMaster Lvl:4 HP39/39|AC17(Tch14,Fl13) |CMB+6|CMD15 Saves:Fort+5|Ref+9|Will+3, Init+6, Perc+8

Locken walked over backward to retrieve the short bow he dropped earlier and some of the arrows, while keeping an eye on the now deader zombie corpses as if not quite convince it was all over.
He began to move carefully over to the said opening behind the stone, and check for any unusual mechanism.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Mosquito Witch Handouts

In case it wasn't explicit, the waters in the cave are "holy", which is why the Gillmen come to these grounds.

The door seems to bear a hidden passageway. It becomes brighter as you walk through, indicating exit is closer and that you'll likely be out of the caves sometime soon if you go all the way through.

In the distance, a faint familiar voice can be heard. “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

You have one round to prep yourself before you are outside!

Dark Archive

female Sylph
Stats:
hp 24/24 AC 16|T 13 |FF 13 (+2 vs nonm. ranged attacks), F +4|R +5|W +0, Init +3, Per +6
Alchemist (Tinkerer) 3

Quickly taking another extract Frostwind prepares for battle.
Reduce person. It doesn´t slow me and bomb damage is unaffected by it.

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