GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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Taking another strike from the mirrored man, Droguk barely manages to avoid the second swing from the creature before retaliating himself.

Mwk Greatsword w/PA(Raging): 1d20 + 9 ⇒ (4) + 9 = 13 Add +2 if flanking is possible.
Damage: 2d6 + 15 ⇒ (3, 3) + 15 = 21

*Sigh* I feel your pain, Cyrus, I feel your pain. Hey, all we gotta do is survive getting hit 8 or 9 times within a combat and hope we can get lucky enough to maybe manage 3 solid hits and we're good... we're good. :P

AC 15; Hp's 49/77; DR 1/-; Rage 4/16


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus again gets himself into a flanking position with his Kellid friend, if possible, before taking slashing at the mirror man again. He wondered if they might get a chance to take the mirror face off of them and see what lay beneath it...and then, moments later, wondered if he even wanted to.

Falchion Attack: 1d20 + 8 ⇒ (4) + 8 = 12 +2 if flanking is possible.
Falchion Damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12


Male Animal (Megaloceros)

Duneyrr bleats again, clearly frustrated by the weakness he still feels from the warg attack many days ago. He butts his head forward again, looking to finally find some purchase in enemy flesh.

Gore Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Gore Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad rolls his eyes at the difficulty the others are having against this guy.

perhaps the cold has affected them more than they realize

Fire in the hole and two more fiery bolts strike the last mirror faced guy.

magic missile damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


: roll20 link :

The twin spheres twist their way through the melee and slam into the mirror man. Rocked by the blow his body crumples to the ground as his sword falls from his hand.

Combat over, nice work


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Excellent work, Kobad! By the spheres, I think I was less than useless in that fight." muses Cyrus. After a moment's pause, he puts his arms under the mirror man's body, attempting to drag him. "We need to hide the bodies. Quick." he asserts with a grunt.


: roll20 link :

Letting others weight in but there are certainly many alley's around you could make use of.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad assists in hiding the bodies. I could burn them if you would like he offers.


Droguk aides the others in hiding the bodies as well. "Quick is correct. Once we finish we need to leave this area immediately." He then turns to Kobad, "Burning them will not be necessary. The smoke would attract too much attention. I fear we may have already attracted enough as it is."


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Heh...smart thinking. I was about to say go for it, Torch." Cyrus answers, giving a grin to Kobad as he and Droguk hide the bodies of the mirror men as best he can. He makes sure to tell them them to turn the heads of them away, so the mirrors aren't facing any of them. If mirrors were seeing-stones for the witches, it seemed fair to assume that they could still be scried through even if the "person" wearing them was dead.


: roll20 link :

Taking a bit of time you see to the grizzly work of dragging the two bodies into a nearby alley and doing your best to obscure them. Obviously anxious to get moving Ringeirr is glad to see the task done and get you away from the site of the battle. Taking a few twists and turns you eventually reach a medium sized house at the end of a narrow road. Ringeirr approaches the door and knocks a few times. A few moments later a crack opens just large enough for someone to peer out before the door is opened wide and an collections of adults and children stream out and begin carrying fish inside.

Ringeirr smiles and explains, "These folk will see that what we've brought it distributed to where it's needed. You all have my thanks for going out of our way to get this here. I can't tell you how much it's needed." The mans sentiments are echoed by the grateful works of thanks you receive from the adults unloading the cart.

After only a few minutes the cart is empty and Ringeirr turns to you, "If it's all the same to you I would suggest we leave the cart, it will only slow us down. If you're ready we can see about getting you some papers."

Assuming everyone is good to go...feel free to flex time any interactions you'd like

Making your way back through the city you eventually come onto the scene of two burly, and clearly intoxicated, men arguing just ahead in the street.

"And I'sh telling you it'sh this way!" calls one to the other.

"Ya coldn't find yer own arse with a map ya dang fool! It's thish way!" the other retorts pointing in another direction.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Natasza, clearly dissoriented from the attack of the Mirror Men, feels lightheaded until a while after the fight. She sits on Tough, but notohing more. When the small children come out to collect the fish, she seems to wake up from some morose thoughts, and a small smile creeps back onto her face.

The godess works in strange ways.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad does his best to help, he keeps pretty quiet, as he fears that his dialect may cause confusion.

but still he smiles as the children get to work, happy to seem them happy.

heading back out, the group encounters the drunks, best we avoid them, stay clear he suggest trying to look for a way around.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus seems relieved when the threat of the mirror men is ended, for the moment at least. He quickly joins the others in making their escape, praying scientific that they hadn't already been discovered by the powers of scrying the witches possessed. All his thoughts were temporarily ceased when the little ones come out to assist the adults and he happily lends a hand.

Flex Time:
After they have left the children behind, Cyrus takes special care to ask the native northerners what they know of the mirror-faced sentinels, hoping that they might be able to shed a bit more light on the new enemy they were facing.

When they encounter the drunkards and Kobad suggests avoiding them, Cyrus grins. "I dunno. They might be able to tell us something useful. Can't hurt to try." he answers.

-Posted with Wayfinder


Droguk observes the two drunks a moment before walking right up next to one and tapping him on the shoulder. "What place is it that you are speaking of?"


: roll20 link :

At the touch on his shoulder the large man spins around swinging at Droguk.

Attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage (non-lethal): 1d3 + 5 - 2 ⇒ (3) + 5 - 2 = 6

The blow lands solidly across the Kellid's jaw. The attacker stumbles a bit and glares at Droguk.

The other man looks towards the party and then back at Droguk with bleary eyes, sniffing at the air. "Whatz it to you?"


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Natasza runs up, standing in between the drunk man and Droguk.

"Listen here buster, you do not want to do that. This man has been known to crack skulls with those fists, and I have personally seen him throw a full-grown elk over a river, just because it looked at him funny..."

Diplo (or bluff, what the DM decides): 1d20 + 1 ⇒ (7) + 1 = 8


As his anger rises instantly, Droguk slowly returns his face forward, glaring at his enemy as he draws his sleeve across his lip to wipe away a bit of blood and then launches his fist with all the momentum he can muster toward the over-sized drunk's face.

Rage 5/16; Attack the one who hit him. Fun! :)

Unarmed Strike w/PA(Raging): 1d20 + 8 ⇒ (13) + 8 = 21
Damage(Nonlethal): 1d3 + 10 ⇒ (2) + 10 = 12

AC 15; Hp's 49/77(4 NL damage)


: roll20 link :

The blow rocks the man but he shakily keeps his feet.

Growling he takes another swing.

Unarmed strike: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Non-lethal: 1d3 + 5 - 2 ⇒ (1) + 5 - 2 = 4

His friend is quick to join the fray. Ignoring the rest he focuses on Droguk as well.

Unarmed strike: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Non-lethal: 1d3 + 5 - 2 ⇒ (1) + 5 - 2 = 4

Both blows land though with negligible results against the stout Kellid.

Party is up


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

We realy don't have time for this. Kobad mutters as the fight he had hoped to avoid is now unavoidable.

with a quick flick of the wrist two fiery bolts fly out one bolt on each of the drunks

magic missile damage 1: 1d4 + 1 ⇒ (1) + 1 = 2
magic missile damage 2: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Gah! So much for waiting and seeing!" Cyrus says, his tone more exasperated than anything else. He rushes the nearest standing drunkard, turning his falchion's blade to the side to attack with the flat of it. These were just drunks, after all. No reason to kill anyone.

Falchion (Nonlethal) Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Falchion (Nonlethal) Damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12

I'm...not sure what the rules are regarding critical threats and using lethal weapons to deal non-lethal damage. Just in case, I'm going to roll a confirmation.
Falchion (Nonlethal) Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Falchion (Nonlethal) Damage: 2d4 + 8 ⇒ (4, 2) + 8 = 14


As he takes a couple of shots from the pair, Droguk continues his assault on the drunk who began it all.

Unarmed Strike w/PA(Raging): 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d3 + 10 ⇒ (3) + 10 = 13

AC 15; Hp's 49/77(8 NL damage)


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Sorry, I thought I had reacted :)

Natasza takes a look at the brawl, and decides this isn't something to get the forces of nature involved in. She once heard a tale of a man who has helped during a fight, only to complain about "honour" or somesuch afterwards.


: roll20 link :

The release of magic and drawing of steel has an immediate impact on the brawl. With a snarl that grows into a growl both mens forms shift and twist until you are now faced by two winter wolves.

The more rearward of the two takes a great breath and huffs out a blast of super cold air over the party while the nearer of the two bites at Droguk.

[ooc[Reflex saves from Droguk, Cyrus and Natasza please, DC 17 for half[/ooc]

Cold damage: 6d6 ⇒ (5, 2, 4, 1, 2, 3) = 17

Attack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d8 + 7 + 1d6 - 2 ⇒ (1) + 7 + (1) - 2 = 7
Trip: 1d20 + 12 ⇒ (7) + 12 = 19

The bite lands tearing at Droguk's leg. The great wolf twists and pulls but is unable to drag the man down, though it is a close thing.

The turn of the fight draws your companions to action.

Nadya draws back an arrow and looses at the wolf attacking Droguk

Attack: 1d20 + 7 - 4 + 1 ⇒ (17) + 7 - 4 + 1 = 21
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Ringeir adds an attack of his own.

Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

The arrow lands but the stone goes wide.

Meanwhile Natasha moves forward with a huff. "I agree with this one." she says haughtily with a look towards Kobad.

None the less she calls upon her healing powers. The magic bites with the chill of a deep frost but leaves wounds stitched and improved.

Healing: 2d8 + 4 ⇒ (7, 6) + 4 = 17

Party is up
[ooc[You guys can place that heal on whomever you'd like[/ooc]


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

This changes things. Kobad says without much surprise.

Kobad forms another ball of flame and hurls it at the wolf that just let out the blast of cold.

ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11
fire damage if it hits: 4d6 + 1 ⇒ (5, 3, 5, 4) + 1 = 18

also if it hit, DC 18 fort save or staggered for 1 round


Ref: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12

His eyes going wide at the sight of the winter wolves, Droguk draws his greatsword and swings with a mighty overhand chop.

Draw sword; Attack

Mwk Greatsword w/PA(Raging): 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d6 + 15 ⇒ (6, 6) + 15 = 27

AC 15; Hp's 26/77; Rage 7/16


: roll20 link :

Save: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Kobads flames do grievous damage to the wolf, drawing out a pained cry as fur and flesh burn.

Next to the scarred wolf Droguk brings his sword down on the beast before him. It staggers under the blow and falls to the ground.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Reflex Save: 1d20 + 7 ⇒ (11) + 7 = 18

With a yelp of surprise, Cyrus bounds to the side, only just avoiding the biting cold of the winter wolves' breath. "Geesh, and I was goin' easy on you guys!" he remarks, now making an easy turn of his blade to bring the sharp edge to bear against the wolf that still stands.

Falchion Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Falchion Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

"Damnable shape shifters. Wish they would wear a sign or something." Natasza sighs, as she doubts her action.

She turns the healing art of nature towards the one that did not receive any from Natasha.

1d8 + 4 ⇒ (7) + 4 = 11
Refl 17: 1d20 + 2 ⇒ (4) + 2 = 6

Where is the map?
I would have thought Natasza safe enough from the brawl, but apparently I was wrong :)
HP10/31


: roll20 link :

You'd mentioned Natasza stepping up between Droguk and the drunk so I still had you in front in my mind. Sorry if I was wrong about that

With a few last snarls and defensive bites the heavily injured winter wolf still on it's feet pulls back from the battle.

Withdrawal back 50'

Party up
Also need to know where the last two heals went


The first goes to Cyrus(+17). Droguk will take the second(+11).

Is it possible to charge?

If charging is possible...:

Droguk charges after the wolf with the intent of cleaving it in two.

Mwk Greatsword w/PA(Raging): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20

AC 13; Hp's 26/77; Rage 8/16

But if not...

Droguk glares at the retreating wolf, his fury subsiding as it runs away. "Let us continue on," he simply says as he sheathes his sword.

Hp's 25(added +11)/65; Rage 7/16

Edit: Nearly forgot: Will: 1d20 + 8 ⇒ (9) + 8 = 17 You know, if I ABSOLUTELY need to save vs. a bad guy spell, it's a for sure failure. But when I need to NOT save vs. a team spell, it's for sure that I'm going to. I have yet to NOT save vs. a heal spell. Unbelievable.

So is that 5 hp's then? I never can remember if we round up or down.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

I believe Pathfinder always rounds down? However as a rule of thumb I always use the mathematics method, since it's easier. 5.5 = 6


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus seems about to fire at the retreating winter wolf, even to the point of reaching for his bow and quiver, when he stops himself. Well...the thing was clearly beaten and backing down. No need to continue being the aggressor if he didn't have to be, he supposed.

"Hmm. I hope letting the thing live doesn't come back to bite us in the rear. No pun intended." he remarks, keeping returning his falchion to its sheath.


: roll20 link :

Sprinting after the fleeing wolf Droguk brings down his weapon and sends the creature to the ground. In the aftermath Ringeirr looks around clearly nervous. "We need to leave...now!"

DC 15 Perception or Heal:
Looking at the fallen winter wolfs you notice that both still breath though they are clearly unconscious.

Assuming no objections

Again Ringeirr leads you through the city. If it seemed he took a circuitous path before it is all the more so now. Eventually he points across a square to a modest sized house. "That's Mortin's house." he says. Within the square however are a trio of trolls wearing the Queen's livery. At the moment they seem to be questioning two white haired men.

Map up

Oh and you are correct Droguk, Pathfinder rounds down.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

perception: 1d20 + 4 ⇒ (13) + 4 = 17

Kobad kneels down to check the fallen man-wolves, They still breathe.

I agree, it is time to move on Kobad urges the others to move on quickly.

Kobad stops as he takes notice of the scene, My magic is getting low, I will conserve my fire as much as possible.

looking to Ringeirr, what do you suppose is going on up there? he asks quietly as possible.


Hp's 19/65; Rage 8/16

As Kobad confirms that the wolves still live, Droguk quickly moves from one to the next, running his sword through each one more time for good measure. He then returns back to the others, "I am ready."

Studying the trolls a moment, "I would gather they are looking for us, Fireborn. Let us hope not." He then turns to Ringeirr, "Is this 'Mortin's house' our destination?"


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Perception (Cold): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

After verifying Kobad's assessment, Cyrus nods. About to express gladness that the trail of death they are leaving in their wake was momentarily abated, he winces a bit when Droguk's sword ends any possibility of healing the winter wolves had. "I...am not sure that was entirely necessary. Maybe it was, but...now we'll never know." he muses, looking rather deflated for a moment before gathering himself and moving on with the others.

Seeing the trolls, he is instantly on alert. After listening to the others, he makes sure to keep his hand near the hilt of his falchion, though he doesn't actually hold the weapon drawn. "No reason to assume they're after us...not just yet, anyway. Better to just keep going about our business and see what happens I would think."


: roll20 link :

"It is. Mortin can provide you with the papers you'll need. He's a bit....eccentric but has been a good enough friend to me in the past."

Mortin's house is the brown roofed building with the red square next to it (that's the entrance)


"I agree, Landwarden. But I also believe it to be best if we remained unnoticed as much as possible. My wounds have taken their toll. I am not sure how long I could hold against three. I would gather not long," he states as a matter of fact. "Let us keep behind the buildings as we make our way to our destination."


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"I could try and sneak around, see if I could get into the building some way other than the front door. Man, what I wouldn't give for a couple of healing potions to toss your way, Droguk..."


: roll20 link :

Natasha gives a sigh. "Come closer then."

CMW: 2d8 + 4 ⇒ (1, 4) + 4 = 9
CMW: 2d8 + 4 ⇒ (6, 8) + 4 = 18
CLW: 1d8 + 4 ⇒ (4) + 4 = 8
CLW: 1d8 + 4 ⇒ (2) + 4 = 6

Natasha's chill touch sends flows of ice through your blood but leave some of your wounds closed in it's wake.

GM:

Used : Blindness, Spectral, Swarm
Chill, Mage Armor, Remove

Distribute as you like


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

"Perhaps, indeed, stealth would be the wiser choice. Trolls are not known for a sense of humour, and with Tough tied down, I am next to useless." Natasza simpy states, her thoughts somewhere else.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus gives a shiver as Natasha's icy magic cools his blood, but offers her a smile after it passes. "Very kind of you, madam! You have my thanks. Even with this, though, I still think the stealthy approach isn't a bad way to start. At the very least to get some intel."


"I agree with Landwarden; we avoid the trolls as best we can," he responds as he keeps a watchful eye upon the trolls.


: roll20 link :

Ok so is the plan for the party to try and sneak around or for a few to scout ahead? In either case whomever is planning to be sneaking give me some stealth checks please and update the map with where you want to go.

Also as an unrelated reminder, Tough is no longer pulling the cart (it stayed with the group you delivered the fish to)


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad looks to the others and whispers, I will hold here to cover you guys that take vanguard to slip past the trolls, I still have a few more tricks up my sleeve.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Thanks!

Natasza pats the side of her wooly friend.
"Tough is ready too. He has some fight in him, being unable to defend his mistress before." she smilingly says.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus's plan will be to sneak around the back of the three buildings north of him, then up to the door building with the red highlight around the door. I'm assuming that's our destination? I don't know how many stealth checks that would require, but I'll roll two of them, just in case.

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24


: roll20 link :

Cyrus deftly makes his way around the houses until only one last span sits between him and Mortin's house.

Meanwhile the trolls discussion with the two white haired men becomes more heated with obvious posturing going on from both sides.

Cyrus I moved you on the map but you'd actually be behind the building you're next to and on the East side of it (so basically one open area between you and the door). Note that you can't really stealth without cover so if you end up in the open you can give me a bluff check to look inconspicuous if you'd like.

All that took about two rounds, so if there's anything the rest of the group would like to do just let me know. We'll drop onto initiative now just to help keep track of things.

Party is up


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad merely moves closer to the next building looking for some cover.

stealth: 1d20 + 2 ⇒ (17) + 2 = 19

He takes no offensive action holding to see what transpires with the trolls and the men.

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Shadow Lodge Olik Vogenson

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

played by Bali (750 posts)

Previous NPCs


Frost Giant
Sovereign Court Kogar!

Male Half-Giant Soulknife 1; HP 12/12; PP 4/4; Focused; AC 16/11/15; F+3/R+3/W+4; Init. +1; Per. +6
(48 posts)
Anya Jeggare
Nelossë

Female Aasimar Cleric 1/Ranger 1
Current Status:
HP 16/18 | AC 15, T 10, FF 15 | Fort +5, Ref +3, Will +7 | Init +4 | Perception +11, darkvision 60 ft.

(229 posts)
Mercenary Healer
Thrymr Níðingr

HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7
(296 posts)