Nazhena Vasilliovna

Natasha Aelena's page

80 posts. Alias of Dakcenturi.


Full Name

Natasha Aelena

Race

Human (Jadwiga)

Classes/Levels

Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6

Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Gender

Female

Size

Medium

Age

25

Languages

Common, Elven, Giant, Hallit, Skald, Sylvan

Strength 10
Dexterity 14
Constitution 12
Intelligence 22
Wisdom 10
Charisma 10

About Natasha Aelena

Natsha Aelena
Female human (jadwiga) witch (hedge witch, winter witch) 4 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
CN Medium humanoid (human)
Init +10; Senses Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 22 (4d6+4)
Fort +3, Ref +3, Will +4
Resist cold 5
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Offense
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Speed 30 ft.
Melee mwk dagger +3 (1d4/19-20)
Special Attacks hexes (cackle, evil eye, slumber)
Witch Spell-Like Abilities (CL 4th; concentration +10)
. . Constant—endure elements (cold only)
Witch (Hedge Witch, Winter Witch) Spells Prepared (CL 4th; concentration +10)
. . 2nd—blindness/deafness (DC 19), glitterdust (DC 18), spectral hand, vomit swarm[APG]
. . 1st—chill touch (DC 18), ear-piercing scream[UM] (DC 17), mage armor, ray of enfeeblement (DC 18), remove fear
. . 0 (at will)—detect magic, ray of frost, read magic, stabilize
. . Patron Healing
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Statistics
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Str 10, Dex 14, Con 12, Int 22, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Ability Focus (slumber), Alertness, Extra Hex[APG], Extra Hex[APG], Improved Initiative, Spell Focus (necromancy)
Traits civilized, northern ancestry, pragmatic activator
Skills Fly +9, Heal +7, Intimidate +7, Knowledge (arcana) +13, Knowledge (history) +10, Knowledge (local) +14, Knowledge (nature) +13, Knowledge (nobility) +9, Knowledge (planes) +10, Perception +6, Sense Motive +2, Spellcraft +13, Use Magic Device +13
Languages Common, Elven, Giant, Hallit, Skald, Sylvan
SQ spontaneous healing, witch's familiar (arctic hare named Frost)
Combat Gear wand of cure light wounds, wand of magic missile, wand of magic missile; Other Gear +1 silken ceremonial armor, mwk dagger, handy haversack, ioun torch ioun stone, bedroll, belt pouch, candle (10), chalk (10), familiar satchel, flint and steel, ink, black, inkpen, mess kit, soap, spell component pouch, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 441 gp, 9 sp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Evil Eye -2 (9 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (4 rounds, DC 20) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spontaneous Healing (Su) A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can "lose" any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn't know the cure spell.
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Flaws
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Cold Blooded
Effect: You automatically fail all Fortitude saves made to overcome the effects of high temperatures. Fire-based effects deal an additional 2 points of fire damage to you.

Lightweight
Effect: You have half the base weight of a normal character of your race. Height and weight modifiers are added normally. You suffer a -4 penalty when making or resisting bull rushes, grapples, overruns, or trip attacks. You gain no attack bonus when you charge, but you do suffer the -2 Armor Class penalty and take double damage from weapons set against charges you make.

Background:

Natasha is a native to Irrisen. Neice of Countess Natalka Aelena of Ludovny. While studying as a winter witch Natasha also had a proficency with the arts of healing magics able to use her mystical powers to heal others when the need arose. When she was younger she had a passionate, secret love with a young man Sven Burloff. However, since Sven was not Jadwiga they were forced to keep their relationship a secret. Over the years the two grew very close and Sven eventually revelaed that he was a member of the Heralds for Summers Return. Natasha, while shocked looked past this as her love for Sven was more powerful than her tie to the winter witches. However, their love did not last. With the return of the riders and Queen Elvanna being as cruel as ever Sven was killed during one of Elvanna's campaigns to extinguish any opposition to her. After getting Sven's body back Natasha took him to their favorite meeting spot in the Hoarwood for a proper bariel. There she meet with White Rider, gravely injured from Elvanna's attempts to stop the riders. This is where she learned of what was truelly going on in Irrisen and void to the rider to help locate Baba Yaga and restore order to the land.

Appereance:

Natasha is of average height at 5'5", but extremely slender only at 105 lbs. Her blonde, nearly white hair hangs down to her lower back, topped with a blueish tint crystal tiara. Her skin is nearly as pale as the snow. Unbourdend by the cold, and common to the winter witches she wears a white and blue gown with intricate frost designs, and has two spring loaded wrist sheathes dyed white to match her dress. She also has a handy haversack that she carries more as a satchel than a backpack.

Personality:
Unlike most winter witches of Irrisen Natasha is much more personable. She is also very smart so knows how to act the part when needed. Her powers over the energies of life and death are uncommon to other winter witches. This either makes her a valuable allie or danger foe