GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

I would suggest we all pick up enough trail rations to sustain us for the trip; ten days worth of trail rations would run each character 50 SP, so we could make sure everyone had enough travel food with just a few gold pieces. the biggest concern with that would be everyone being able to carry that much weight, but I know Cyrus could handle quite a few of them. A quiver of 50 cold iron arrows would only cost 5 gold...Cyrus would definitely be in that market. Probably couldn't get that many silver arrows, but I think at least ten or fifteen of them would be useful; that would run a tab of 25-35 gold. A few light silver weapons would probably be useful as well, since those only run +20 gold.

Other useful items could include, but are not limited to: Snowshoes, winter blankets, tents, other necessary cold-weather gear.


: roll20 link :

When day breaks you rise and begin to prepare. The nights rest was rejuvenating but also leaves you stiff with the ache of muscles overused the prior day. Despite this you waste no time in packing the sleds under the watchful eye of Nadyas boys who are perhaps nut unsurprisingly skilled at such tasks. While you do Nadya once again heads into town and aquires travel supplies and makes her goodbyes to select members of the community.

Finally ready you all set out northward to the sound of excited sled dogs. The morning passes without incident and you make good time traveling along the edge of the Hoarwood forest. Beyond it great open plains of snow stretch out to hazy horizon. Snow falls on and off but none of great consequence.

After a brief break for lunch you continue. The miles of walking begin to take their toll as the day grows later. You notice that the boys, so energetic at the start, are spending more and more time on the sleds. Nadya pushes on with the endurance of one who makes such treks regularly however and you note with a bit of pride that your own frames have also begun to acclimate to such trials.

Natasha:
It is not long into the journey that you find yourself having to work hard to keep up. While your light weight allows you to more easily make your way through the snow you lack the endurance and strength of those of lesser breeding. By late day each step is a struggle and your muscles complain vigorously.

Perception DC 15:
For a time now you've noted ravens flying about. As time passed it seemed their numbers had been growing but now you're sure of it. Many birds circle above and more roost in the nearby trees. It may just be paranoia but they all seem oodly interested in your party.If you have K:Nature you can make the next roll

K:Nature DC 15:
The large murder of ravens is no natural phenomenon. Given the sparce food available and size of the forest these birds should be grouping in much smaller numbers. Further the interest they show in the party is beyond that which an animal intelligence would show.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
K:Nature: 1d20 + 13 ⇒ (2) + 13 = 15

GM:

K:Local: 1d20 + 14 ⇒ (18) + 14 = 32

For any reference to the crows and their use in Irrisen

Natasha stops for a moment huffing a bit "Perhaps we can make room on a sled for me? I'm not used to such treks." Noticing the crows once again she shakes her head "This isn't normal for the birds to be gathered and following us so."


: roll20 link :

Natasha:
You would be well aquainted with White Witches use of ravens as spies and scouts.

Natasha's warning draws all your eyes to the skies. Above you the ravens flight becomes more frantic, the birds beginning to mass and swarm as they start to descend in two large groups.

Having noted the birds and their actions you all have one round of actions before they are upon you. Note that there are two swarms descending but both are roughly 40' up at this point.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Know (Nature): 1d20 + 6 ⇒ (14) + 6 = 20

Cyrus eyes the gathering murder of crows warily, his bow held tightly in his hand. "You're right. This is by no stretch of the imagination natural, nor is our first encounter with a murder of crows. They are favored messenger birds for the Jadwiga, are they not? We fought one off when we first arrived in Irrisen. Keep your fire ready, Kobad. You might soon need to use it."


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Kobad keeps a weather eye toward the sky, watching the ravens, Kobad hears Cyrus's warning.

He nods his understanding, a slight shimmer of heat now surrounds him.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

As the birds start to swarm toward them Natasha speaks some arcane words as a pale bluish white armor surrounds her and then vanishes moments later. Looking to the others she says "Spread out so they can't get more than one of us at a time. But stay close enough for your fire caster to catch them in one burst."

Didn't see a map yet, but I would stay 15ft away from anyone else as my move action, then mage armor as my standard. Also, how many charges were still left on the Icicle Dagger we found?


: roll20 link :

Map updated. The wand has 42 charges


A low grumble issues from the large barbarian as he looks to the sky. "More crows," he murmurs to himself before looking to the witch as she speaks. Droguk then looks around for a spot to move to and does so as Natasha mentioned.

Draw Mwk Greatsword(for whatever good that's gonna do); Move 2 squares over(Already moved)

AC 17; Hp's 63/65


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus takes a quick step to one side to heighten the distance between he and the others, though he is clearly unhappy about it.

"Orm! Mjoli! Hide by the sled, boys!" he calls to the children, taking a quick step to one side and readying his falchion, preparing himself for any attack by the birds.


: roll20 link :

giving Natazsa the night to post. I'll pickup in the morning either way. Also Kobad you is there anything you'd like to do this round?


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

sorry was out all day.

Kobad moves to get some cover under the nearest tree, hopefully out of sight of the ravens.

stealth: 1d20 + 2 ⇒ (8) + 2 = 10

positioned on the map


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natazsa hasn't been around since Tues in any of the games. Hope all is alright.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Yeah, sorry guys. It's been extremely busy IRL and I just didn't have the energy to check up and post something. I'm back now though.
--
Can I assume we healed up before we left, me and Tough? Makes sense she would do it during the morning prayer.

"Tough, protect the children!" she says calmly while she steps forward, spread out like the biggunz said.

"Mother nature has once again seen fit to provide me with a hail of snowballs, should we need it. If I yell, you might want to duck."


: roll20 link :

As you all scatter the swarms begin to descend. Nadya draws her bow and calls to her boys, "Both of you on the sleds! Go!" They follow their mothers orders without question, each hopping onto a sled and setting them in motion. The dogs, already anxious about the birds and the chaos around them take off like a shot, Tough doing his best to keep up.

Seeing that they are safely off she draws and firs at one of the swarms.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

The hasty shot flies wide.

With little more time than that the birds are among you. One of the swarms banks and heads for the archer while the other flies about Droguk.

Damage Nadya: 1d6 ⇒ 3
Damage Droguk: 1d6 ⇒ 6

DC14 Reflex save please

Nadya Reflex Save: 1d20 + 5 ⇒ (1) + 5 = 6

Nadya cries out in pain, dropping her bow and covering her face as the birds scratch and peck at her eyes.

Party up


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

With a roar, Cyrus dashes forward, thankful for the new footwear he has acquired; makes it much easier to move in the snow pack! Unfortunately, a swarm of birds isn't something you can really "target," so what he ends up doing is jumping into the middle of them, slashing to and fro with his sword, trying to distract them from Nadya and keep them from harassing her further.

Falchion Power Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Falchion Damage: 2d4 + 12 ⇒ (4, 4) + 12 = 20

Max damage, baby! That better freakin' hit! Well...it'll be just ten since it's a swarm, but still!


Ref: 1d20 + 4 ⇒ (3) + 4 = 7 Crap.

Unable to keep the crows at bay, Droguk pays for his inability to do so as blood pours freely from his eyes. "DO NOT COME NEAR ME!" he yells as he swings his sword wildly at the birds around him.

Mwk Greatsword w/PA: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15

If what I think has just happened to Droguk has just happened, then this next roll will be necessary.

1d100 ⇒ 84 I always go with less than the given amount on "to hit" when it comes to percentages. If you prefer different feel free to adjust. It's all good to me.

Edit: Talk about missing ALL the way around.

Missing everything but the snow on the ground, Droguk finds himself at a grave disadvantage.

AC 14; Hp's 58/65


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Kobad! Bring the heat!" Cyrus calls out.


Droguk turns a listening ear toward Cyrus as the birds swarm him relentlessly. Coming to the conclusion that's probably the best way to get rid of them, "Yes, Fireborn! Let them burn!"


: roll20 link :

Cyrus advances on the swarm surrounding Nadya and swings recklessly at the swirling mass of birds. Though not as effective as it might be against a more singular foe his ferocity does have results.

Engulfed in the other swarm Droguk finds himself in similar circumstances to Nadya as the birds leave blood flowing from his injured eyes.

Droguk has also been blinded.

Just to make sure I'm clear Droguk, if it's a 50% to hit then you'd like the low numbers to be hits correct?


Yes. Below 50% would be a hit if I could hit initially that is.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha shouts at Nadya "Move out of the way!" as she pulls out the Icicle wand from her wrist sheath, waiting for the woman to move.

Can't see her on the map since it looks like the swarm is over top her icon, but Natasha would give here directions on where to move to get out of the swarm.

Ready action for Nadya to move


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

OK look at things here I will either burn Nadya this round or Droguk next round. otherwise I will do nothing since I have no spells that will not hurt the party as well.

also I cannot see Nadya on the map either


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

IMO Drog can take the burn better than Nadya most likely. At least from an HP standpoint.

Need to get him some protection from energy (fire)


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)
Kobad the Sorcerer wrote:

OK look at things here I will either burn Nadya this round or Droguk next round. otherwise I will do nothing since I have no spells that will not hurt the party as well.

also I cannot see Nadya on the map either

You actually do have an option or two...magic missile would deal force damage directly and so would not be reduced. Also, the crows take up a 10-ft square and so you could target one side of the swarm and fry it without hurting a party member.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

as a swarm, I think, they cannot be targeted directly. only area spells work against swarms. I need to know where Nadya is in the swarm though since she isn't on the map.


: roll20 link :

Kobad is correct, spells that target a single or set number of targets don't effect swarms. I can help a bit with the dilemma though.

Nadya covers her face as best she can and attempts to get clear of the swarm.

Direction: 1d8 ⇒ 5

Her path takes her due South and clear of the birds.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Is it my turn yet?

DM:
I would like to use this spell on my turn, on the birds that are surroundig our barbarian friend. Would you reckon I can somehow give him a bonus by shouting a warning?

http://www.d20pfsrd.com/magic/all-spells/f/flurry-of-snowballs


This:

Natasha Aelena wrote:
IMO Drog can take the burn better than Nadya most likely. At least from an HP standpoint.

Droguk is actually expecting Kobad to blast the ones on him. He figures as long as he doesn't move, the swarm won't either. So... blast away!


: roll20 link :

I believe we have Natasha, Natasza and Kobad left this round.

Natasza:
You can certainly use it but the warning won't help from a mechanics perspective.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad emerges from hiding, seeing that the birds have chosen to remain, and not simply bypass the group.

as he moves in the heat surrounding him concentrates on his hands and with a wave of his hands a fan of flame washes over the group of birds.

stopping just short of hitting his companions on the other side.

fire damage: 4d4 + 1 ⇒ (3, 1, 4, 4) + 1 = 13 -- DC 18 reflex for half

burning hands spell


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha flicks the wand at the birds in front of her as two large spears of ice brust out of the ground.

The one to the SE and S of that. Believe it is a base DC15 Ref. If my caster stat is added it is DC21 never certain how the DC works on wands.

Damage-Spear1-Pierce: 2d6 ⇒ (1, 6) = 7
Damage-Spear1-Cold: 2d6 ⇒ (5, 1) = 6
Damage-Spear2-Pierce: 2d6 ⇒ (4, 1) = 5
Damage-Spear2-Cold: 2d6 ⇒ (6, 1) = 7


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

the wand would be DC 14 (10 + level 3 spell, +1 min stat to cast is 13 for a total of DC 14

only staves use the wielder's stat

it is also the minimum caster level so that would only be 1 spear


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

The CL for creating the wand is 5th so wouldn't it be a 5th level version of the spell? The next upgrade to the dagger is at CL 7th.


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

caster level does not effect save DC. save DC is 10 plus spell level plus stat modifier. caster level does effect range and in this case number of spears. 1 every 4 levels so that would be 1 spear at caster level 5


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Natasza looks at Tough who runs after the carts with the lads on them.

Good boy. Keep 'em safe, and I will make sure none of these can harm your eyes.

She then walks up to Droguk, thanking Mother Nature once again for her slightly longer stride, and starts casting a spell that will chill the birds to icicles.

"Scarred One, don't swing too much to your left. I am behind you, and the sound you hear will not harm you but will wear down a lot of these crows. Are you hurt?"

Reflex half: 4d6 ⇒ (2, 3, 6, 6) = 17
Snowball storm


: roll20 link :

Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex save: 1d20 + 6 ⇒ (9) + 6 = 15
Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26

Kobad and Natasha combine fire and ice to utterly erraticate one of the flocks of birds. Natasza seriously damages the other which swirls and flies off heading northwest.

In the aftermath the stink of burned feathers floats on the wind and two of your companions grip their faces, blood flowing freely from beneath their hands.


Natasza wrote:

Natasza looks at Tough who runs after the carts with the lads on them.

Good boy. Keep 'em safe, and I will make sure none of these can harm your eyes.

She then walks up to Droguk, thanking Mother Nature once again for her slightly longer stride, and starts casting a spell that will chill the birds to icicles.

"Scarred One, don't swing too much to your left. I am behind you, and the sound you hear will not harm you but will wear down a lot of these crows. Are you hurt?"

As he hears the sound of feathers fleeing in the distance, he turns an ear towards Natasza, his eyes closed as streaks of blood run from his eyes and down his cheeks as if they were tears. "The birds have torn my eyes. I cannot see," he responds, standing perfectly still as if he's afraid to move.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

As the remaining crows flee she moves to Droguk to get a better look at the extend of the injuries "Let me see."

Heal: 1d20 + 10 ⇒ (14) + 10 = 24


He turns in the direction of the witch's voice, and while he finds it difficult to open his eyes, he does his best to comply. "Can they be healed?" he asks stoically.


: roll20 link :

Natasha spends some time washing out Droguks eyes and applying some unguents and herbal concoctions. After her ministrations are complete his vision begins to clear though new scars have been added to his collection.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha moves to Nadya attempting to heal her affliction as well.

Heal: 1d20 + 10 ⇒ (6) + 10 = 16


: roll20 link :

Natasha spends some time on Nadya as well. The effort is more difficult but eventually she manages to return the rangers sight as well.

Roll failed but I don't think there's a negative to retrying so I assume a T20 is in order

"Thanks you." Nadya says as she blinks away the last of the shadows from her eyes. "We should get moving. Ravens are often scouts for their dark masters."


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha nods in agreement, ready to continue on.


Nodding to the witch, "You have my thanks." Opening and closing his eyes a few times to help clear his vision, "Yes, time to move. Let us gather the others and continue on." Droguk then follows the dogsled trails to where the others are.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

After beingcertain thatNadya and Droguk both have their sight restored to them, he moved on to check on the ones hiding by the sleds. "Orm? Mjoli? You boys alright?" Cyrus asks, checking to make sure both of children are in fair enough shape to continue forward.

After confirming it, Cyrus expresses his agreement that they should move on with all haste.

-Posted with Wayfinder


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

Kobad took some time examining the remains of the ravens that were killed already, as the others were tended to.

he then makes ready to leave. it won't be long before they catch up. we should move.


: roll20 link :

Sorry for the dealy

Pushing on you continue without incident until the sun is low in the sky. Nadya begins looking for a suitable campsite and soon finds an acceptable location. When you finally stop you're all tired and, with the end of your exertions and the fading light, the cold begins to creep in.

Let me know any standard camp setup tasks you'd like to go through and, assuming there will be a watch, what order it will be kept in.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus will help Nadya in finding campsites and anything else that might be necessary for getting the camp going, such as finding firewood or hunting for fresh food. Regarding a watch order, I would think Natasza would make the most sense in the middle of the order, since she's the only one with extra-normal vision. Beyond that, Cyrus would be willing to take either first or last watch.


: roll20 link :

The night passes without incident as does the following day. The weather begins with a bit of sun but soon the clouds begin to roll in and soon a light snow is falling. This trek is both like and unlike your march through the Border Wood. In both cases the snow and cold are constant companions but there you were surrounded by trees and hills. Here the land is more open only the rise of the land and occasional corpse of trees providing cover.

It is near one such small wood that Nadya calls for a stop for the night. Tired legs welcome the rest and even the energetic sled dogs seem ready for the nights recovery. Taking time to make camp Orm head off to collect wood while his brother sees to the dogs and Nadya sets up their tent. The rest of you begin your own preparations and soon a comfortable camp forms.

Any camp actions?

Cyrus:
As the sun begins to near the horizon it occurs to you that Orm has not yet returned from gathering wood.

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