Race |
HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7 |
Strength |
18 |
Dexterity |
13 |
Constitution |
18 |
Intelligence |
8 |
Wisdom |
14 |
Charisma |
15 |
About Thrymr Níðingr
Current Notes:
5/21 HP (4 NL), 0/3 1st level spells cast, 1/2 Animal Focus used
Gifr: -3/19 HP, AC 18
Male Ulfen Hunter 2
DEFENSE
AC 15, touch 11, flat-footed 15 (10 +4 Armor +1 Dex)
CMD: 16 (10 +1 BAB +4 Str +1 Dex)
Hit Points: 21 (8 +4 Con +5 +4 Con)
Fortitude: +8 (3 +4 Con +1 Trait)
Reflex: +5 (3 +1 Dex +1 Trait)
Will: +3 (0 +2 Wis +1 Trait)
OFFENSE
Speed: 20 ft (Hide)
Melee: Mattock +5 (1 +4 Str) for 2d4+6 (4+2 Str)
CMB: +5 (1 +4 Str)
Feats:
Rugged Northerner: treat extreme cold conditions as severe cold, and severe cold as cold weather conditions. You are not impacted at all by normal cold weather conditions. In addition, you do not become fatigued by frostbite or hypothermia.
Huntmaster (dog): +2 on Handle Animal and Knowledge (Nature) with dogs. Treat animal companion as 1 level higher when determining abilities.
Outflank: +4 to hit while flanking with another creature with this feat.
Traits:
Thrall: +1 trait to all saving throws, one free skill point per level for Craft or Profession skill.
Orphaned: +1 trait on Survival and Survival is a class skill.
Racial Traits:
Bonus Feat: Rugged Northerner
Extra Skill Point
Favored Class: Hunter - add 1 skill rank to the hunter’s animal companion.
Skills: (6 -1 Int + Human + Trait)
Climb (Str): 9 (2 +3 Class +4 Str)
Handle Animal (Cha): 7 (2 +3 Class +2 Cha) (+2 with dogs, +4 with Animal Companion)
Knowledge (Nature – Int): 4 (2 +3 Class -1 Int) (+2 with dogs)
Perception (Wis): 7 (2 +3 Class +2 Wis)
Profession (Farmer - Wis): 7 (2 +3 Class +2 Wis)
Stealth (Dex): 6 (2 +3 Class +1 Dex)
Survival (Wis): 8 (2 +3 Class +2 Wis +1 Trait)
Class Abilities:
Weapon and Armor Proficiency: simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion (Ex): functions like the druid animal companion ability. The hunter’s effective druid level is equal to hunter level. A hunter may teach companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks.
Nature Training (Ex): counts total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds hunter level and her Charisma modifier to determine the wild empathy check result.
Precise Companion: both gain Outflank.
Track: as Ranger class feature.
Spells Known: (Wis based spontaneous)
0th: Detect Poison, Guidance, Know Direction, Mending, Stabilize
1st: Cure Light Wounds, Deadeye’s Lore, Heightened Awareness, Summon Nature’s Ally I
Gear: 140 gp
Mattock: 2d4, x4, 2d4, P, 12 lb – 24gp
Handaxe: 1d6, x3, S, 2lb – 6gp
2 x Dagger: 1d4, 19-20/x2, P, 1lb – 4gp
Orcish Falchion
Hide Armor: +4 Armor, +4 Max Dex, -3 Armor Check, 20ft speed, 25 lb – 15gp
Cold weather gear: +5 circumstance on Fort vs cold weather, 7 lb – 8gp
Hunter’s Kit: backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, 10 x torch, 5 x trail ration, waterskin – 9gp
Masterwork Survival Kit: +2 circumstance to Survival to get along in the wild / deal with severe weather / keep from getting lost / avoid natural hazards / predict weather – 50gp
Animal Companion: Dog
Ability Scores Str 14, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Size Small; Speed 40 ft.; AC 18 (10 +4 natural armor +4 Dex)
HD 3, BAB +2, Fort +5 (3+2), Ref +6 (3+3), Will +2 (1+1)
Special Qualities low-light vision, scent.
Attack bite +5 for 1d4+2
Link (Ex): can handle animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Skills: Perception 5 (1 +3 Class +1 Wis), Stealth 7 (1 +3 Class +3 Dex), Survival 3 (2 +1 Wis)
Feats: Endurance (+4 on Swim to resist exhaustion, Con to continue running / hold breath / avoid nonlethal from starvation or thirst, Fort vs nonlethal from hot and cold / resist damage from suffocation); Weapon Focus (Bite); Outflank
Tricks: attack, defend, down, fetch, heel, seek, track, TBC