Mercenary Healer

Thrymr Níðingr's page

296 posts. Alias of Mark Sweetman.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Strength 18
Dexterity 13
Constitution 18
Intelligence 8
Wisdom 14
Charisma 15

About Thrymr Níðingr

Current Notes:
5/21 HP (4 NL), 0/3 1st level spells cast, 1/2 Animal Focus used
Gifr: -3/19 HP, AC 18

Male Ulfen Hunter 2

AC 15, touch 11, flat-footed 15 (10 +4 Armor +1 Dex)
CMD: 16 (10 +1 BAB +4 Str +1 Dex)
Hit Points: 21 (8 +4 Con +5 +4 Con)
Fortitude: +8 (3 +4 Con +1 Trait)
Reflex: +5 (3 +1 Dex +1 Trait)
Will: +3 (0 +2 Wis +1 Trait)

Speed: 20 ft (Hide)
Melee: Mattock +5 (1 +4 Str) for 2d4+6 (4+2 Str)
CMB: +5 (1 +4 Str)

Rugged Northerner: treat extreme cold conditions as severe cold, and severe cold as cold weather conditions. You are not impacted at all by normal cold weather conditions. In addition, you do not become fatigued by frostbite or hypothermia.
Huntmaster (dog): +2 on Handle Animal and Knowledge (Nature) with dogs. Treat animal companion as 1 level higher when determining abilities.
Outflank: +4 to hit while flanking with another creature with this feat.

Thrall: +1 trait to all saving throws, one free skill point per level for Craft or Profession skill.
Orphaned: +1 trait on Survival and Survival is a class skill.

Racial Traits:
Bonus Feat: Rugged Northerner
Extra Skill Point
Favored Class: Hunter - add 1 skill rank to the hunter’s animal companion.

Skills: (6 -1 Int + Human + Trait)
Climb (Str): 9 (2 +3 Class +4 Str)
Handle Animal (Cha): 7 (2 +3 Class +2 Cha) (+2 with dogs, +4 with Animal Companion)
Knowledge (Nature – Int): 4 (2 +3 Class -1 Int) (+2 with dogs)
Perception (Wis): 7 (2 +3 Class +2 Wis)
Profession (Farmer - Wis): 7 (2 +3 Class +2 Wis)
Stealth (Dex): 6 (2 +3 Class +1 Dex)
Survival (Wis): 8 (2 +3 Class +2 Wis +1 Trait)

Class Abilities:
Weapon and Armor Proficiency: simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Animal Companion (Ex): functions like the druid animal companion ability. The hunter’s effective druid level is equal to hunter level. A hunter may teach companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks.
Nature Training (Ex): counts total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.
Wild Empathy (Ex): functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds hunter level and her Charisma modifier to determine the wild empathy check result.
Precise Companion: both gain Outflank.
Track: as Ranger class feature.

Animal Focus (Su):
can take on the aspect of an animal as a swift action. Can use this ability for a number of minutes per day equal to level. This duration does not need to be consecutive, but must be spent in 1-minute increments.
The hunter can emulate only one animal at a time. The hunter can also apply one of these aspects to animal companion. No duration on the animal aspect applied to animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both self and animal companion as part of the same swift action.
Bat: darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Spells Known: (Wis based spontaneous)
0th: Detect Poison, Guidance, Know Direction, Mending, Stabilize
1st: Cure Light Wounds, Deadeye’s Lore, Heightened Awareness, Summon Nature’s Ally I

Gear: 140 gp
Mattock: 2d4, x4, 2d4, P, 12 lb – 24gp
Handaxe: 1d6, x3, S, 2lb – 6gp
2 x Dagger: 1d4, 19-20/x2, P, 1lb – 4gp

Orcish Falchion

Hide Armor: +4 Armor, +4 Max Dex, -3 Armor Check, 20ft speed, 25 lb – 15gp

Cold weather gear: +5 circumstance on Fort vs cold weather, 7 lb – 8gp

Hunter’s Kit: backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, 10 x torch, 5 x trail ration, waterskin – 9gp

Masterwork Survival Kit: +2 circumstance to Survival to get along in the wild / deal with severe weather / keep from getting lost / avoid natural hazards / predict weather – 50gp

Animal Companion: Dog
Ability Scores Str 14, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Size Small; Speed 40 ft.; AC 18 (10 +4 natural armor +4 Dex)
HD 3, BAB +2, Fort +5 (3+2), Ref +6 (3+3), Will +2 (1+1)
Special Qualities low-light vision, scent.
Attack bite +5 for 1d4+2
Link (Ex): can handle animal companion as a free action, or push it as a move action. +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Skills: Perception 5 (1 +3 Class +1 Wis), Stealth 7 (1 +3 Class +3 Dex), Survival 3 (2 +1 Wis)
Feats: Endurance (+4 on Swim to resist exhaustion, Con to continue running / hold breath / avoid nonlethal from starvation or thirst, Fort vs nonlethal from hot and cold / resist damage from suffocation); Weapon Focus (Bite); Outflank
Tricks: attack, defend, down, fetch, heel, seek, track, TBC