GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel follows suit.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Fort Inevitable Map map Gardens map

As soon as Elindriel walks into the room, the helmet, in a soft voice, speaks once again in Elven.

"This is the deep sea hall. In a surprising move, Nhur Athemon created this room to allow visitors to see the beauty of the sea floor next to Azlant; you will see several school of ikapa hiding in the coral, and to your right is a rare mammoth anemone, although this one is still in its infancy. You may enter the water, but drinking it is highly discouraged for your own benefit."

As Elindriel spies the room, she sees two sets of spears and a writhing tails poking out from behind a couple of the coral walls.

Marked on the map as four-point stars for your benefit

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel points out the spears and tails to the others. "Let's move...slowly...to the door, and perhaps nothing will jump out and get us. Also, mind the baby mammoth anemone..."

She will make the equivalent of 5' steps until she reaches the door on the southern wall, in case there's something there that would get AoO's for moving faster...


Fort Inevitable Map map Gardens map

As Elindriel makes her way to the southern door, the creature behind nearby coral darts out; the top half looks like a pale, blue-skinned elven woman, but the remainder of its body is that of a shark. Armed with a spear, it immediately darts forward; when it does so, two more of these creatures, including one that Elindriel missed spotting, come out to engage the party!

[spoiler=Inits]
A1: 1d20 + 3 ⇒ (15) + 3 = 18
A2: 1d20 + 3 ⇒ (12) + 3 = 15
A3: 1d20 + 3 ⇒ (18) + 3 = 21
SA: 1d20 + 2 ⇒ (1) + 2 = 3
Elindriel: 1d20 + 4 ⇒ (8) + 4 = 12
Jostrum: 1d20 + 4 ⇒ (14) + 4 = 18
Julian: 1d20 + 2 ⇒ (11) + 2 = 13
Ki/Sty: 1d20 ⇒ 20
Miss Dominique: 1d20 - 1 ⇒ (18) - 1 = 17

Init Order (bold = up!)
A3
Ki/Sty
Jostrum
A1
Miss Dominique
A2
Julian
Elindriel


Fort Inevitable Map map Gardens map

It'll be a Kn: Nature to identify these things!

A3 DC 5 Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5

The elf/shark hybrid in the back immediately darts towards the party, swimming through the clear water with ease. It even dives through the air tunnel, before moving to thrust its spear towards the party schoolmarm!

A3 spear @ Miss Dominique: 1d20 + 8 ⇒ (9) + 8 = 17
Damage on hit: 1d8 + 4 ⇒ (7) + 4 = 11
Miss Dominique fort save vs DC 15: 1d20 + 5 ⇒ (5) + 5 = 10

The aasimar cleric feels her body go stiff as a searing pain tightens her muscles; Miss Dominique is paralyzed!

Init Order (bold = up!)
A3
Ki/Sty
Jostrum

A1
Miss Dominique
A2
Julian
Elindriel

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

I'd like to use my reroll please

Fortitude: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22


Fort Inevitable Map map Gardens map

Boom!

Miss Dominique is about to go stiff, but Desna smiles upon her; the cleric's body goes back to normal and the poison is staved.

The sharkwoman looks surprised and very angry.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian would have drunk his mutagen on the approach if thats alright GM.


Fort Inevitable Map map Gardens map

Sounds good

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki sees the shark elves attack his party and decides to ride through the room, attacking with a Ride-By attack. My best understanding of the rules say 1) I have to attack as soon as I can with a charge, even a ride by, AND while Ki can now ride through allies on a change, he cannot attack from a square where an ally is. So Ki cannot attack the one of the right as he would have to do so from the square occupied by Julian. So he will ride all the way to the end of the hall, attacking the last one on the left. This will provide from shark-elf on the right. But note Mobility and Barkskin is +6 to his already decent AC.

Spirited Charge Ride By Attack: 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 303d6 + 24 ⇒ (1, 6, 2) + 24 = 33


Fort Inevitable Map map Gardens map

Sounds good there Ki

Seeing Ki ride on his battle pig, a spear comes out and launches towards the wayang.

Need Nat20 to actually hit: 1d20 + 8 ⇒ (6) + 8 = 14
Damage on lucky hit: 1d8 + 4 ⇒ (8) + 4 = 12

Ki dashes past the first sharkwoman, lance at the ready and runs the sharkwoman through. Purple blood oozes out as the thing floats lifelessly in the suspended water.

Init Order (bold = up!)
A3
Ki/Sty
Jostrum
A1
Miss Dominique
A2 (unconscious)
Julian
Elindriel


Fort Inevitable Map map Gardens map

Waiting until this afternoon for Jostrum, then botting him and continuing.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Sorry, I here!

Jostrum moves behind Maul and tries to fire an arrow at the near shark-woman.

Attack: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Fort Inevitable Map map Gardens map

Despite losing some steam in the water, the arrow lands with a *plorp* into one of its fin's.

The lead shark-woman thrusts her spear through the water, aiming for Elindriel's chest, she also tries to bite her as well!

A1 spear @ Elindriel: 1d20 + 8 ⇒ (20) + 8 = 28
Damage on hit: 1d8 + 4 ⇒ (4) + 4 = 8
Confirming the crit: 1d20 + 8 ⇒ (7) + 8 = 15
Extra damage on crit: 1d8 + 4 ⇒ (3) + 4 = 7
Elindriel Fort Save vs DC 15 poison: 1d20 + 3 ⇒ (12) + 3 = 15

The speartip breaks through Elindriel's skin, but amazingly misses the lung the creature was aiming at. While a numbing sensation fills the elf, she resists it as she pulls the spear out of her chest. The sharkwoman, though, then tries to sink her teeth into the bardess, lunging its head into the air tunnel.

A2 bite @ Elindrel: 1d20 + 2 ⇒ (7) + 2 = 9
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6

Elindriel uses her shoulder to push the sharkwoman back and its returns to its watery lair.

8 damage to you Elindriel

Init Order (bold = up!)
A3
Ki/Sty
Jostrum
A1
Miss Dominique
A2 (unconscious)
Julian
Elindriel

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel begins singing a song to help her comrades be more effective in battle.

Standard action: Begin Inspire Courage...and wish for next level, when I don't have to waste a round doing it.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Trying to delay so that miss dominique can take a 5' step so I can step in and attacks full on.

1d20 + 11 ⇒ (4) + 11 = 151d8 + 7 ⇒ (6) + 7 = 13
1d20 + 11 ⇒ (14) + 11 = 251d6 + 7 ⇒ (6) + 7 = 13
1d20 + 11 ⇒ (11) + 11 = 221d6 + 7 ⇒ (1) + 7 = 8

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Miss Dominique 5 foot steps. Bit of Luck on Elindriel.


Fort Inevitable Map map Gardens map

@Julian: While your bite is easily avoided in the water, both of your hands still dive in through the water and bash the shark woman around. She's still alive, but she felt that.

The sharkwoman Maul mauled stabs at bites at him before swimming backwards in the water.

A3 spear @ Julian: 1d20 + 8 ⇒ (2) + 8 = 10
Damage on hit: 1d8 + 4 ⇒ (4) + 4 = 8
A3 bite @ Julian: 1d20 + 2 ⇒ (3) + 2 = 5
Damage on hit: 1d6 + 3 ⇒ (3) + 3 = 6

However, the alchemist's wounds knocked her around enough that her aim is still off!

Init Order (bold = up!)
A3
Ki/Sty
Jostrum

A1
Miss Dominique
A2 (unconscious)
Julian
Elindriel

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki watches the sea creatures closely and prepares to charge when the time is right. Ki Delays as he watches what is going on.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum moves further into the room and fires an arrow at the creature to his right.

Attack, PBS, Deadly Aim, Inspire: 1d20 + 10 + 1 - 2 + 2 ⇒ (2) + 10 + 1 - 2 + 2 = 13
Damage: 1d8 + 3 + 1 + 4 + 2 ⇒ (7) + 3 + 1 + 4 + 2 = 17


Fort Inevitable Map map Gardens map

@Jostrum: Your arrow does little in the water and misses the sharkwoman.

@Ki: While I can't allow you to do an "interrupt" with a charge, just let me know when you want to charge otherwise.

The sharkwoman next to Elindriel once again tries to take her down.

A1 Spear @ Elindriel: 1d20 + 8 ⇒ (7) + 8 = 15
Damage on hit: 1d8 + 4 ⇒ (3) + 4 = 7
A1 Bite @ Elindriel: 1d20 + 2 ⇒ (12) + 2 = 14
Damage on hit: 1d6 + 3 ⇒ (2) + 3 = 5

Now fully aware of these threats, Elindriel's blade parries the spear and her buckler holds the aquatic fiend's maw back.

Init Order (bold = up!)
A3
Jostrum
A1
Ki/Sty
Miss Dominique
A2 (unconscious)
Julian
Elindriel

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel stops singing, but her voice lingers in the air as she swings her falcata at the shark-woman.

Free action: Stop singing (Lingering Performance, round 1/2)
Swift action: Imbue falcata (Arcane Strike)
Standard action: Attack A1
Attack (Falcata +1, Inspire Courage, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (5) + 9 + 2 - 1 = 15
Damage (Falcata +1, Inspire Courage, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 2 ⇒ (1) + 5 + 2 + 2 + 2 = 12

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Elindriel Firesong wrote:
Attack (Falcata +1, Inspire Courage, Power Attack)

Bit of luck reroll Elindriel:

Standard action: Attack A1
Attack (Falcata +1, Inspire Courage, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (10) + 9 + 2 - 1 = 20


Fort Inevitable Map map Gardens map

@Elindriel: Some luck from Miss Dominique is all you need to ensure your blade cuts into the shark woman, its blue and purple blood spewing into the water as she physically taunts you.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Heh, whoops, forgot all about that. Thanks :-)

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Soundburst: 1d8 ⇒ 2


Fort Inevitable Map map Gardens map

A3 Fort save: 1d20 + 3 ⇒ (1) + 3 = 4
Anemone Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

The blast of sound resonates sharply through the water; some of it splashes out into the air tunnel, but the kelp and fish darting to and free seem unphased by the spell. The sharkwoman is stunned as her body is assaulted by the force of the cacophony.

The large anemone isn't stunned, but the sound blast still rocked it somewhat and its tendrils are now much more active.

The helmet speaks up again after Elindriel's attack. "These adaro you are attacking seem to find you as a delectable morsel." The helmet then turns towards the sea anemone. "I wouldn't be too wouldn't around that thing either, as you will see shortly."

Init Order (bold = up!)
A3
Jostrum
A1
Ki/Sty
Miss Dominique
A2 (unconscious)
Julian
Elindriel

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki turns his attention to the anemone, watching it more closely.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Maul will move up an attack the large anemone
1d20 + 11 ⇒ (5) + 11 = 161d8 + 7 ⇒ (2) + 7 = 9


Fort Inevitable Map map Gardens map

@Julian: As you approach the large sea creature, it's writhing tentacles start lashing out; one of them goes towards your direction!

Sea Anemone AoO @ Julian: 1d20 + 3 ⇒ (2) + 3 = 5
Damage on hit: 2d6 + 1 ⇒ (6, 6) + 1 = 13

Even in his aggressive state, Maul sees this a mile away and easily avoids the attack.

Although the water provides some buffer, the attack still bashes the anemone, causing its mass to further writhe.

The anemone, however, senses easier prey, and its tentacles now go to the wounded, stunned sharkwoman!

Anemone tentacle @ A3: 1d20 + 3 ⇒ (10) + 3 = 13
Damage on hit: 2d6 + 1 ⇒ (1, 5) + 1 = 7
Grab @ A3: 1d20 + 9 ⇒ (17) + 9 = 26
A3 Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Dex damage on failure: 1d2 ⇒ 2

Helpless, the sharkwoman is bashed against the wall, and wrapped up by the tentacle, being dragged into its body!

Ki, if you want an attack to occur at the end of the round, let me know.

Init Order (bold = up!)
Ki/Sty
A3
Jostrum
A1
Miss Dominique
A2 (unconscious)
Julian
Elindriel
Sea Anemone

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Once Ki confirms that the Anemone is aggressive towards their party he will drop his lance and charge, pulling his sword. Too close to the creature to charge with the lance.

Spirited Charge with Sword: 1d20 + 11 + 4 + 2 ⇒ (1) + 11 + 4 + 2 = 182d6 + 10 + 4 ⇒ (3, 3) + 10 + 4 = 20


Fort Inevitable Map map Gardens map

@Ki: Your sword's damage cuts heavily into the anemone; it almost let's go of its new lunch! It is still alive, although severely wounded.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum steps further into the room and fires two arrows at the sharkwoman near Eli.

Rapid, PBS, Inspire, Cover: 1d20 + 10 - 2 + 1 + 2 - 4 ⇒ (20) + 10 - 2 + 1 + 2 - 4 = 27
Damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Rapid, PBS, Inspire, Cover: 1d20 + 10 - 2 + 1 + 2 - 4 ⇒ (2) + 10 - 2 + 1 + 2 - 4 = 9
Damage: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

Crit Confirm, Rapid, PBS, Inspire, Cover: 1d20 + 10 - 2 + 1 + 2 - 4 ⇒ (8) + 10 - 2 + 1 + 2 - 4 = 15
Crit Damage: 2d8 + 6 + 2 ⇒ (1, 6) + 6 + 2 = 15 Can't remeber if inspire is included in crits. If so add 4 more.

Grand Lodge

Human
GM BPChocobo TK2 wrote:
@Ki: Your sword's damage cuts heavily into the anemone; it almost let's go of its new lunch! It is still alive, although severely wounded.

actually that was a natural 1


Fort Inevitable Map map Gardens map

I'm not sure what's more scary; that I failed to notice that, or that Ki had +17 overall modifier between everyone.

The water provides enough resistance that Ki could not get his blade through and merely skims the liquid barrier.

@Jostrum: Your first arrow, aimed right for the woman's neck, would have slain most men; but the water provided enough resistance that it wounds, but not critically. The second arrow falls far short and lands harmless into the clear blue water.

Despite her wound, the sharkwoman doesn't let up on Elindriel, once again going all out with spear and teeth.

A1 spear @ Elindriel: 1d20 + 8 ⇒ (9) + 8 = 17
Damage on hit: 1d8 + 4 ⇒ (2) + 4 = 6
A1 bite @ Elindriel: 1d20 + 2 ⇒ (14) + 2 = 16
Damage on hit: 1d6 + 3 ⇒ (1) + 3 = 4

Still on the defensive, Elindriel uses blade and shield to block aside both attacks!

Init Order (bold = up!)
Ki/Sty
A3
Jostrum
A1
Miss Dominique
Julian
Elindriel

Sea Anemone

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I failed to notice too. That +17 was with the bard song, but not with the magic lance…

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel imbues her blade and lashes out with it once more.

Swift action: Imbue falcata (Arcane Strike)
Standard action: Attack A1
Attack (Falcata +1, Inspire Courage, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 25
Damage (Falcata +1, Inspire Courage, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 2 ⇒ (1) + 5 + 2 + 2 + 2 = 12


Fort Inevitable Map map Gardens map

@Elindriel: Your blade strikes true this time and the sharkwoman is severely injured!

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

on my phone about to embark on a cross country trip that will hopefully provide a better future for my family

Maul unleashes his fury.
1d20 + 11 ⇒ (19) + 11 = 301d8 + 7 ⇒ (8) + 7 = 15
1d20 + 11 ⇒ (20) + 11 = 311d6 + 7 ⇒ (2) + 7 = 9
1d20 + 11 ⇒ (12) + 11 = 231d6 + 7 ⇒ (3) + 7 = 10

Confirm
1d20 + 11 ⇒ (6) + 11 = 171d6 + 7 ⇒ (1) + 7 = 8


Fort Inevitable Map map Gardens map

"Oh dear.", quips the helmet as Maul savage decimates the rare anemone. One of his claws literally rip through the spongy creature and it falls limp, dead from the assault.

Instantly, the water turns from clear blue to a nearly black, murky fluid. The kelp and tiny fish are no more, but the sharkwomen remain.

Ki, you're up! On mobile so no fancy init tracking right now. 2 Targets remain, the one by Elindriel and the now freed sharkwoman on the other side.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Without his lance Ki cannot reach into the water to attack. He sheaths his sword as he rides to retrieve his lance. Leaning from the saddle he leans to puck it up.

Ride check: 1d20 + 16 ⇒ (3) + 16 = 19 Unsure of the DC.


Fort Inevitable Map map Gardens map

Basically moving to the side of the mount like that is roughly equivalent to using the Cover option, so DC 15 which you automatically passed!

Ki runs by, this time retrieving his lance as he prepares it for another charge!

Miss Dominique: I technically have skipped you, so if you want to do anything before Ki and the sharkwoman's actions, please let me know!

The critically wounded sharkwoman has just enough strength left to make one last stab at Miss Dominique!

A3 spear @ Miss Dominique: 1d20 + 8 ⇒ (5) + 8 = 13
Damage on hit: 1d8 + 4 ⇒ (4) + 4 = 8

However, the damage she received was too much and the creature floats unconsciously in the black, murky water.

Init Order (bold = up!)
Ki/Sty
Jostrum
A1
Miss Dominique
Julian
Elindriel

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum takes a step back and fires at the remaining sharkwoman!

Rapid, PBS, Inspire: 1d20 + 10 - 2 + 1 + 2 ⇒ (5) + 10 - 2 + 1 + 2 = 16
Damage: 1d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

Rapid, PBS, Inspire: 1d20 + 10 - 2 + 1 + 2 ⇒ (14) + 10 - 2 + 1 + 2 = 25
Damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Did not factor in cover.


Fort Inevitable Map map Gardens map

Before she can make one more attempt at Elindriel, another deadly arrow from Jostrum lands in her chest; her spear drops as she floats motionless in the water.

Combat over

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel, once more, scans the room around them for magical auras.

Cast detect magic


Fort Inevitable Map map Gardens map

@Elindriel: There are no magical auras in the room, just the sound of rippling water that nearly blacks out the party's light sources.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Would your spell penetrate the water like air? Ki asks, as he is unschooled in such things. These shark elves, they might have had a lair. Who is the best swimmer among us? Perhaps we should have a look? I myself can swim quite acceptably if I take off my armor.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Travelling for the next couple days. I will try and keep up as best I can.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum reaches into his backpack and pulls out a small packet. "I have some crystals that when chewed release air for about a minute."

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

"Well, before we do that, let's see if we can get a better idea of what we might be looking for..."

With that, Elindriel casts light on a pebble, then casts mage hand to move it into the water, hoping to observe how it is affected by the water around it as well as scan the walls with better light.

Of course, realizing that this is likely just an illusion - all of the other rooms were, after all - she attempts to see through it.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

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