Pelkin Norwind |
Pelkin will take a leap dip of faith and see if the bath does indeed aid him. I'll remove gear as needed, etc.
GM BPChocobo TK1 |
@Pelkin: Your skin starts melting off as soon as you submerge yourself into the pool. The warm waters feel soothing to your skin as you slip into the tub. You can feel your body already recovering its energy spent since you've arrived at the Sanctum and expect that 1 full hour should be sufficient to fully recover aka get 8 hours of rest :).
Pelkin Norwind |
Pelkin takes advantage of the soothing waters, relieved to know that his skin will not melt away.
Pelkin will then prepare for the next task.
GM BPChocobo TK1 |
Anyone else resting?
@Pelkin: You have all of your spells and ability durations reset! Heal your level in HP, too!
GM BPChocobo TK1 |
The entire party recovers while Horgrym searches the small chamber and watches guard. Although Horgrym hears the occasional movement of feet back in Togarin's "lab" room, the Azlanti wizard does not disturb the party's rest.
Everyone is fully recovered as if they had 8 hours of rest!
Horgrym finds nothing unusual in the room other than bits of excess water pooled on the floor from the excited gnome's cannonball.
Alright, where to guys?
Pelkin Norwind |
Pelkin will ask the wizard where he feels the party to trek to next in order to fulfill their task. If he has no answer, Pelkin will try the door to the north, asking the wizard about what might be beyond it as he examines.
GM BPChocobo TK1 |
Whoops, thanks for the poke Amarthecthel!
Togarin sighs upon Pelkin's inquiry, but answers nonetheless. "If you have seen Rozimus here in our sanctum, I would suggest you return to that location. It is quite possible that, barring a temporal loop, you should be able to see him again, then make quick work of our prey."
Looking at the charred corpse of Dermott, the yellow sigil on his partially cooked left hand still glows. "If you wish, you may use that, too, if you're looking to earn a prize for returning with Daegros' and Vuzhon's heads."
Pelkin Norwind |
Pelkin nods. Anything that can help...
Seems we can remove the left hand and use the sigil if we wish.
Horgrym |
Horgrym apologizes profusely to Dermott's corpse and then chops off its hand with his greatsword and picks it up.
"Well, this gets cheerier every moment."
Pelkin Norwind |
Sure does. Let's get this over with. Let's see what this hand will do for us.
GM BPChocobo TK1 |
With Horgrym taking Dermott's hand, the party back tracks, Togarin smiling as he closes the door behind him.
Returning back to the room with the colored doors, Pelkin nods in agreement as the halfling presses the charred appendage to the yellow door. Amazingly, the rune on the door and the hand both glow with light before the door opens, unveiling a plainly adorned chamber with two five-foot-wide pillars of smoke, one yellow and the other green.
Pelkin Norwind |
Pelkin will attempt to determine what these pillars are what may be in the room via Detect Magic and Alignment.
GM BPChocobo TK1 |
Can I get a spellcraft check Pelkin?
-Posted with Wayfinder
GM BPChocobo TK1 |
No worries :) If you or Twigg do want to identify the magical aura, though, I'm up for that! Now that I'm not on mobile, rolling for Pelkin.
Pelkin Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25
Pelkin identifies a conjuration aura coming from both of the smoky columns; they both are teleportation circles that seem to be linked elsewhere. Likewise, the same evil aura Pelkin felt around this area is palpable here, too.
So who dares to see where the teleporter circles go? Mwa ha ha ha ha
Pelkin Norwind |
Pelkin wonders aloud, Hmm, perhaps we should clear the rest of the level we're on before venturing into the unknown.
We could go back to that door in the room we just came from (and maybe ask the dude there about the smoky pillars) or just take a leap of faith...
GM BPChocobo TK1 |
Returning to Togarin ' s lab, the party approaches the other door. However, the Azlanti wizard stops you before you reach the door. "I assure you Rozimus is not hiding in my bedchamber."
-Posted with Wayfinder
Pelkin Norwind |
Not wishing to press the issue, Pelkin retreats. Seems we have one way to go. Pelkin will ask the wizard about what he knows about the portals.
GM BPChocobo TK1 |
"Ah, one will take you to Vuzhon's quarters. I believe Daegros is there as well; a perfect opportunity to claim a prize if you so wish.", grins Togarin. "There us a possibility that one form of Rozimus may be there to, if you happen to clip into the period where the enchantress was working on him."
-Posted with Wayfinder
GM BPChocobo TK1 |
"Alas, no. Had I the ability to detect, even control the time flow, I perhaps would have prevented the malfunction caused by my former master before the time lock's launch."
Amarthecthel |
Amarthecthel doesn't trust this evil sorcerer from the past, but he does believe parts of his story. "You said one will take us to Vuzhon's quarters. What of the other?"
GM BPChocobo TK1 |
Togarin frowns. "That used to lead to my former master's chambers. Sadly, it no longer works."
Horgrym |
"Well, sounds like we're walking into some portals." Horgrym looks at the others for confirmation before leaving the necromancer's room.
Pelkin Norwind |
Indeed. Which one leads where again?
GM BPChocobo TK1 |
"The green portal led to my former master's chambers, while the yellow one will take you to Vuzhon and Daegros.", Togarin answering Pelkin's inquiry.
Amarthecthel |
Amarthecthel sets off for the yellow portal. Once everyone is assembled, he moves through it.
GM BPChocobo TK1 |
The party behind him, Amarthecthel bravely steps into the yellow smoke; he instantly vanishes from the party's view.
Somewhat hesitantly, the rest of the party follows.
Everyone is transported into a large chamber with frescoes of zealous supplicants prostrating themselves and yellow mosaic flooring. A yellow plume of smoke rises from the floor. A simple test of entering it returns the person back to the previous room.
A single doorway to the west provides the only other exit.
Amarthecthel Will: 1d20 + 5 ⇒ (5) + 5 = 10
Horgrym Will: 1d20 ⇒ 6
Pelkin Will: 1d20 + 10 ⇒ (12) + 10 = 22
Twigg Will: 1d20 + 6 ⇒ (4) + 6 = 10
Everyone but Pelkin feels a sharp pain attack their forehead, but the entire party sees a ghostly image of a bald woman dragging an unconscious Rozimus through the room and out the door. Although you cannot hear it, you can see the woman cackling to herself. The ghostly image then fades away as it exits and the headaches recede.
Pelkin, inspecting the door with his usual battery, finds no traps on the door and no magic/evil on it or behind it.
Map updated!
Pelkin Norwind |
Pelkin nods, though he will cast See Invisibility on himself before he does. Why I haven't done this before escapes me. Lasts 60 minutes.
GM BPChocobo TK1 |
Pelkin and Horgrym prep the door, then the halfling opens it.
The next chamber is lined with bells and strands of beads that hang from the ceiling. At the end of the gauntlet of noisy objects is a single wooden door.
Map updated
Pelkin Norwind |
Pelkin detects for magic and alignments, then will proceed to the wooden door.
GM BPChocobo TK1 |
Both of the elf bloods find no magic from the bells and beads. The bells chime harmlessly as the party makes their way forward. Inspecting the door, both elfbloods find that there is an extremely powerful magical aura coming from the door at the end. Some concentration also tells you that there's a lesser magic aura on the other side, and there's now multiple auras. Unfortunately, with the door in way, you cannot tell what the sources are.
Map updated, sorry for the delay!
Pelkin Norwind |
Any alignments?
GM BPChocobo TK1 |
My bad!
There is a faint evil aura on the other side. However, it disappears after a few seconds.
Pelkin Norwind |
Hmm, could be someone, or something, there. Pelkin will cast Protection from Evil, Communal and open the door.
GM BPChocobo TK1 |
Pelkin opens the door, revealing a passageway that runs north and south with a door set in the eastern wall before the corridor turns. Arches on the far south wall lead to a darkened chamber that periodically flashes with colorful bursts of light, casting the corridor in shifting shades of pink, scarlet, dusty ruse, and incandescent blue.
A voice, in Azlanti, shouts from around the corner after Pelkin's entrance. "Who goes there?"
GM BPChocobo TK1 |
"I do not know... but you must be capable if you were able to get this far. Outsiders to this trapped existence are you not?"
Pelkin Norwind |
And who are you? Pelkin will attempt to Discern Lies as the party asks questions.