GM BPC TK2's Excellent PFS Adventure

Game Master Black Powder Chocobo

Automation map


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Fort Inevitable Map map Gardens map

In this case, no... Thunderstealer and Nilfyr's actions are going to be their standard actions for their turn, but with Thunderstealer's decree and the villain's high sense motive... he would not be slyly getting the drop on her for Surprise Dino-form'ing. This is a weird situation to be sure, but I can't justify a true surprise round.

At Thunderstealer's words, the fiend shakes her head. "And I thought you would be reasonable... but I am not one to turn down an opportunity to make mortals scream! Face the Mistress of Thorns!", she shouts, her clawed fingers outstretched as the party begins their actions...

Inits:

MoT: 1d20 + 6 ⇒ (18) + 6 = 24
Jhaele: 1d20 + 2 ⇒ (14) + 2 = 16
Artemus: 1d20 + 5 ⇒ (12) + 5 = 17
Faeros: 1d20 + 11 ⇒ (1) + 11 = 12
Nilfyr: 1d20 + 3 ⇒ (18) + 3 = 21
Thunderstealer: 1d20 ⇒ 15

Almost expecting combat, she points and glares at Thunderstealer before his transformation takes hold...

DC 20 Spellcraft:

She is using a Hold Person SLA

Thunderstealer Will: 1d20 + 10 ⇒ (6) + 10 = 16

The large man finds himself paralyzed, unable to move. Grinning, the Mistress of Thorns approaches him.

Thunderstealer takes a savage blow, finding himself stuck

Init Order (bold = up!)
MoT
Nilfyr
Artemus
Jhaele
Thunderstealer (paralyzed - full round action to make another Will vs DC 18 to end the effect)
Faeros (invisible, PoE, DF)

Think this is the first time Thunderstealer has beaten Faeros in Initiative :P

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

So I believe we all have a boon from one of these mods that allows us a +4 Immediate action on a save. But can you take an immediate action while flat footed? I do not think so.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Artemus, using his Conjurer's Focus, conjurs 1d3 + 1 ⇒ (1) + 1 = 2 Augmented Hound Archons, placing them so that they are flanking the devil. Each immediately full attack. I seem to recall that good creatures bypass DR/good but I am not sure. Of course that would work for the devil against them as well.

The devil is included in two DC 16 Aura of Menaces so needs to immediately make two saves. Also Anyone within 10' of either is included in a 10' area of Protection from Evil and might get bonuses to their saves, depending on their other resistance bonuses.

Hound 1, Sword: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 262d6 + 6 ⇒ (5, 6) + 6 = 17
Hound 1, Sword: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 172d6 + 6 ⇒ (2, 5) + 6 = 13
Hound 1, Bite: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 122d6 + 6 ⇒ (3, 2) + 6 = 11

Hound 2, Sword: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 202d6 + 6 ⇒ (2, 3) + 6 = 11
Hound 2, Sword: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 272d6 + 6 ⇒ (6, 4) + 6 = 16
Hound 2, Confirm?: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 272d6 + 6 ⇒ (3, 1) + 6 = 10
Hound 2, Bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 232d6 + 6 ⇒ (2, 3) + 6 = 11

After their summons Art will move back to make room for others.

AugmentedHound Archons:

LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 51 (6d10+6)
Fort +6, Ref +7, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE
Speed 40 ft.
Melee bite +10 (1d8+3), slam +10 (1d4+1) or mwk greatsword +11/+6 (2d6+6), bite +5 (1d8+4)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS
Str 19, Dex 10, Con 17, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr charges forward, swinging his fauchard at the devil.

Move action: As indicated on map
Standard action: Trip devil
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown)): 1d20 + 13 + 4 + 2 + 2 ⇒ (15) + 13 + 4 + 2 + 2 = 36 (also provokes from anyone else within range)

If the trip succeeds:

AoO (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 13 ⇒ (18) + 13 = 31
Damage (+2 Adamantine Fauchard (2H), Power Attack, Holy): 1d10 + 8 + 6 + 2d6 ⇒ (5) + 8 + 6 + (3, 2) = 24

Critical Confirm (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus)): 1d20 + 13 ⇒ (14) + 13 = 27
Critical Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Both hound archons take their AOO.

Hound 1, Sword: 1d20 + 11 + 2 + 4 ⇒ (13) + 11 + 2 + 4 = 302d6 + 6 ⇒ (3, 2) + 6 = 11

Hound 2, Sword: 1d20 + 11 + 2 + 4 ⇒ (19) + 11 + 2 + 4 = 362d6 + 6 ⇒ (1, 6) + 6 = 13
Hound 2, Confirm: 1d20 + 11 + 2 + 4 ⇒ (9) + 11 + 2 + 4 = 262d6 + 6 ⇒ (3, 2) + 6 = 11

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

The numbers here will change pretty significantly depending on whether she was tripped, but Faeros only really does 1 thing well in combat, so he's going to do that thing regardless
Faeros calls down a Bane upon outsiders of evil, and becomes visible as he unleashes a flurry of arrows.
Full attack
(Point Blank, Rapid, Deadly, Heroism, Study, Bane, Coordinated shot + flank, divine favor, invisibility)
Arrow 1: 1d20 + 14 + 1 - 2 - 2 + 2 + 2 + 2 + 2 + 4 + 2 ⇒ (4) + 14 + 1 - 2 - 2 + 2 + 2 + 2 + 2 + 4 + 2 = 291d8 + 2d6 + 2d6 + 4 + 1 + 4 + 2 + 2 + 4 ⇒ (7) + (2, 5) + (2, 3) + 4 + 1 + 4 + 2 + 2 + 4 = 36 vs flat footed (includes 2d6 sneak)
Arrow 2: 1d20 + 25 ⇒ (9) + 25 = 341d8 + 2d6 + 17 ⇒ (4) + (1, 1) + 17 = 23 vs normal AC
Arrow 3: 1d20 + 20 ⇒ (4) + 20 = 241d8 + 2d6 + 17 ⇒ (4) + (2, 1) + 17 = 24 vs normal AC


Fort Inevitable Map map Gardens map

@Artemus: Yes, but only for the natural attacks. Weapons don't unless it has that quality. Because you know this, you can reroll all of the attacks to be the natural attacks instead of the sword/bite combos.

Let me know if you're going to do that or not.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Hmm. Lets see how this round goes. Perhaps next round they will switch to natural weapons. Not sure how hard this thing is to hit but I got two threats in there with those rolls so gonna keep it. Also, based on how hard it is to hit they might power attack next round.

Dark Archive

Thunderstealer will ignore the hold person.

"Don't you know that only works on humanoids! My true form is Dinosaur!"

Wildshape into fiendish Deinonychus!

Grand Lodge

Human
GM BPChocobo TK2 wrote:

@Artemus: Yes, but only for the natural attacks. Weapons don't unless it has that quality. Because you know this, you can reroll all of the attacks to be the natural attacks instead of the sword/bite combos.

Let me know if you're going to do that or not.

Actually...

Good Subtype wrote:
This subtype is usually applied to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields are good-aligned.

Dark Archive

Why hold person doesn't work on Thunderstealer:
Freedom of movement


Fort Inevitable Map map Gardens map

I missed that last line! Thanks Thunderstealer. And this is a CR11 battle... which you all have just made a mockery of :p. On mobile, but will update after lunch today.

-Posted with Wayfinder


Fort Inevitable Map map Gardens map

Okay, so I spent much of the weekend in a fugue... thanks spring allergies.

Thunderstealer seemingly shouts his defiance of the devil's spell as he transforms.

He roars as the party annihilates the poor devil after a flurry of attacks with blade, and arrow.

Really, combat over! Again, CR11 battle... :P]

Jhaele is almost disappointed as he doesn't get a chance to finish off the devil and out of spite, stabs the devil's body with a broken table leg.

"Ha! I feel powerless... I was captured by her, and you ended her life in a matter of seconds. I still thank you for my freedom.", Jhaele comments.

Among the devil's effects are:

Two more Spire tokens and a blue star-shaped crystal that fits in the palm of Artemus' hand.

DC 30 Spellcraft:

This is a Western Star ioun stone; when used, it allows the user to disguise his/her self.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Spellcraft: 1d20 + 19 ⇒ (5) + 19 = 24

This is some kind of ioun stone, I think. But its specific properties are lost to me. He tosses the stone up to see if it will orbit his head and then to see if his powers of observation will serve him better than his study of the arcane.


Fort Inevitable Map map Gardens map

While Artemus cannot identify the stone outside of the illusion aura within it, he holds it up to his forehead and the stone begins to float in a concentric circle around his head.

Artemus:

You feel like you can now disguise yourself at will.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Art shifts his appearance to that of Faeros and then back. Hmm. Possibly useful if you are into deceit. he somewhat dismisses the value of the stone. Still there are possible uses. Does anyone desire to use it? It seems straight forward in its use.

A slotless hat of disguise?

Dark Archive

GM BPChocobo TK2 wrote:
"Ha! I feel powerless... I was captured by her, and you ended her life in a matter of seconds. I still thank you for my freedom.", Jhaele comments.

"Actually this fight lasted longer than any other fight on this level. Most were over before we acted" Thunderstealer comforts

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr's charisma isn't such that it would likely do him any good anyway...

Nilfyr chuckles at Thunderstealer's humorous (yet true) reply.


Fort Inevitable Map map Gardens map

@Thunderstealer: Oh you :P

"Ha! Well, I would like to beg my leave then. May you find yourself safe in this treacherous place.", Jhaele bowing before he leaves.

Without the talking going on, Faeros hears the sound of large footsteps coming from beyond the doorway to the south.

Dark Archive

Assuming Faeros shares his observation, Thunderstealer quickly moves to the other side of the room and changes into a Celestial Ankylosaurus.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Of course he will share. Then move into position behind Thunderstealer.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr also moves to the other side of the room, guarding the small path next to the large column.


Fort Inevitable Map map Gardens map

The party waits by the door, ready for combat... and the sounds are moving in a circle, never coming closer to the party. Nilfyr steps closer, nods to the group, then opens the door.

A large hulking monstrosity of massed flesh moves in slow circles across the otherwise plain square room. However, the sound of the door opening gets its attention, causing it to roar out in unnatural anger and move towards Nilfyr!

Inits:

FG: 1d20 - 1 ⇒ (7) - 1 = 6
Artemus: 1d20 + 5 ⇒ (20) + 5 = 25
Faeros: 1d20 + 10 ⇒ (11) + 10 = 21
Nilfyr: 1d20 + 3 ⇒ (11) + 3 = 14
Thunderstealer: 1d20 ⇒ 12

Init Order (bold = up)
Artemus
Faeros
Nilfyr
Thunderstealer
???

DC 20 Kn: Arcana:

This is a flesh golem. Mindless but strong, they are immune to all magic that allows spell resistance, other than electricity spells which heal it and cause it to move more rapidly and fire/cold spell which simply slow down the beast.

They somewhat resist all physical strikes.

Map updated!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Knowledge Arcana: 1d20 + 19 ⇒ (8) + 19 = 27

What we got here is a standard issue flesh golem. Its mindless but strong, and immune to most magics. Electricity heals it. Its skin is gonna resist some of your hits, so hit it hard, and often. Artemus recites as he casts Haste on the group. Now hasted, both archons move into the room exposing the creature to their aura. two DC 16 Aura of Menaces

Hasted Hound 1, Sword: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 152d6 + 6 ⇒ (2, 4) + 6 = 12

Hasted Hound 2, Sword: 1d20 + 11 + 2 + 1 ⇒ (15) + 11 + 2 + 1 = 292d6 + 6 ⇒ (4, 3) + 6 = 13

Augmented Hound Archons::

LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
DEFENSE
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 51 (6d10+6)
Fort +6, Ref +7, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE
Speed 40 ft.
Melee bite +10 (1d8+3), slam +10 (1d4+1) or mwk greatsword +11/+6 (2d6+6), bite +5 (1d8+4)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS
Str 19, Dex 10, Con 17, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr moves into the room, then steps into the side passage as he swings his fauchard at the monstrosity.

Move action: As indicated on map
Standard action: Trip golem
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown), Haste): 1d20 + 13 + 4 + 2 + 2 + 1 ⇒ (9) + 13 + 4 + 2 + 2 + 1 = 31

If that works...:

AoO (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus), Haste): 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 8 + 6 ⇒ (6) + 8 + 6 = 20

Critical Confirm (+2 Adamantine Fauchard (2H), Power Attack (Furious Focus), Haste): 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Critical Damage (+2 Adamantine Fauchard (2H), Power Attack): 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24

Dark Archive

Thunderstealer will walk a bit and give the fleshgolem a swing too.

power attack, haste
Tail Slap: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 for damage: 3d6 + 20 ⇒ (6, 2, 3) + 20 = 31
Tail Slap: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for damage: 3d6 + 20 ⇒ (2, 3, 5) + 20 = 30

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros studies the flesh golem.
arcana: 1d20 + 2 + 2 + 6 + 4 ⇒ (14) + 2 + 2 + 6 + 4 = 28
He has nothing to add to Artemis's Advice, but he does reach for the Adamantine side of his quiver as he takes a step forward and lets fly 4 durable adamantine arrows

I'm hoping Faeros is able to act after Artemis's Haste, but before Nilfyr's trip attempt.

(Same as previous but without invis or bane, but add haste. Sadly I think I will be taking a cover penalty around this doorway. If not add 4 to all attack rolls)
Arrow1: 1d20 + 21 + 1 - 4 ⇒ (1) + 21 + 1 - 4 = 191d8 + 15 ⇒ (5) + 15 = 20
Arrow2: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 221d8 + 15 ⇒ (5) + 15 = 20
Arrow3: 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 221d8 + 15 ⇒ (3) + 15 = 18
ArrowHaste: 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 201d8 + 15 ⇒ (4) + 15 = 19


Fort Inevitable Map map Gardens map

The golem falls quickly to the bevy of strikes from the party!

On the dot!

Going through the room, Artemus surmises that the golem went berserk as everything in the room is smashed, including the dessicated body of another flesh golem.

Unfortunately, there is nothing else of note in the chamber.

This leaves the grate room left; any preps before I update to that? I'll be posting again later this afternoon.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

We are hasted. So if we can move quickly (pun intended) we will still be at the grate room.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

I agree - let's not waste the haste

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

No objections to moving fast here. Lets go


Fort Inevitable Map map Gardens map

We'll say it will take 3 haste rounds to get everyone into the next room... mostly due to Thunderstealer's size :P

The party, while arcanely enhanced, decides to go back to the grated room Thunderstealer will have to wild shape into something else more... reasonably sized to fit through the hallway, let alone the grate :P

The grate opens with an ear-wrenching creak, as the party looks around, filing in. The room retains its original shape, though the walls are covered with crude pictographic graffiti depicting humanoids committing obscene and violent acts. Piles of rubble form several makeshift bunkers - a defensive barricade facing a single door set into southern wall.

Nilfyr enters and is helping Thunderstealer in when the sound of "Graaaaaa!" hits his ears as a morlock in leather armor charges forward in a frenzy with a large piece of wood reinforced with rocks.

Inits:

Anuuk: 1d20 + 10 ⇒ (3) + 10 = 13
MB: 1d20 + 8 ⇒ (4) + 8 = 12
MR: 1d20 + 8 ⇒ (6) + 8 = 14
Artemus: 1d20 + 5 ⇒ (15) + 5 = 20
Faeros: 1d20 + 10 ⇒ (6) + 10 = 16
Nilfyr: 1d20 + 3 ⇒ (1) + 3 = 4
Thunderstealer: 1d20 ⇒ 6

The morlock charges towards Nilfyr!

Nilfyr trip AoO: 1d20 + 13 + 4 + 2 + 2 + 1 ⇒ (5) + 13 + 4 + 2 + 2 + 1 = 27

Hey! The guy gets to attack!

Nilfyr's reflexes kick in and he swings at the morlock's legs; however the nimble opponent leaps over the bladed half and continues forward and comes down with his weapon!

Great Club @ Nilfyr: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
Damage on hit: 1d10 + 10 + 9 ⇒ (3) + 10 + 9 = 22

The half-elf is konked painfully on the head!

Note that everyone besides Nilfyr is still in the tunnel squeezing through, so half speed movement as you crawl through and coming up through the grate is a move action that provokes an AoO.

Init Order (bold = up)
Buffs: Haste (5 rounds)
Artemus + archons
Faeros

Angry morlock
Thunderstealer/Belcher
Nilfyr

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

Perhaps I misunderstand. There seems to be nothing there to make an AOO. Is it just the 5' in the wall that is double movement? What am I missing? The Archons will move in and attack if the is as strait forward as it seems. If not, each will teleport in into a flanking position as their turn.

Dark Archive

Artemus Jarm wrote:
Perhaps I misunderstand. There seems to be nothing there to make an AOO. Is it just the 5' in the wall that is double movement? What am I missing? The Archons will move in and attack if the is as strait forward as it seems. If not, each will teleport in into a flanking position as their turn.

Summoned creatures can't use their teleport abilities.

Summon Monster wrote:
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.

Dark Archive

Thunderstealer will change into a Denonychius again.

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros casts Invisibility on himself (standard) then uses a dimensional hop (move) to the end of the tunnel and a 5-foot adjust (free) out of the way before [i]studied target/i] (swift) on his new opponent.


Fort Inevitable Map map Gardens map

@Artemus: You are correct, nothing is currently next to the tunnel exit to provoke the AoO when crawling out from it, but letting you guys know in case it comes up!

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25
Thunderstealer wrote:
Artemus Jarm wrote:
Perhaps I misunderstand. There seems to be nothing there to make an AOO. Is it just the 5' in the wall that is double movement? What am I missing? The Archons will move in and attack if the is as strait forward as it seems. If not, each will teleport in into a flanking position as their turn.

Summoned creatures can't use their teleport abilities.

Summon Monster wrote:
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.

So you quoted something but did not give a source. This means nothing to me. I can easily find the rule where a summoned creature can not summon but do not find the other part. Where is this from.

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

The archons close with the enemy and attack.

Hasted Hound 1, Sword: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 332d6 + 6 ⇒ (5, 5) + 6 = 16
Confirm: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 312d6 + 6 ⇒ (6, 4) + 6 = 16

Hasted Hound 2, Sword: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 152d6 + 6 ⇒ (2, 5) + 6 = 13

Artemus delays as he watches the combat unfold.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

In case it matters, it's the beginning of the second paragraph of the spell description: link

Dark Archive

Artemus Jarm wrote:
Thunderstealer wrote:


Summoned creatures can't use their teleport abilities.

Summon Monster wrote:
...
So you quoted something but did not give a source. This means nothing to me. I can easily find the rule where a summoned creature can not summon but do not find the other part. Where is this from.

Indeed it's from the Summon Monster spell itself. Hence why I quoted 'Summon Monster'. I should have been more thorough and say CRB:Summon Monster I Spell Description.


Fort Inevitable Map map Gardens map

Update tomorrow! Working at a tax job and end of the year means lots of hours.


Fort Inevitable Map map Gardens map

Hounds cannot attack this turn; one move action will be to move through the tunnel, the other will be needed to climb out. I can save those rolls for next round, though.

The hound archons move out, surrounding the angry foe!

Will: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Will: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Faeros sneakily prepares an ambush on the raging morlock

The morlock looks over its shoulder and yells out in undercommon, and another pair of morlocks crawl over the rubble to reach the archons!

Blue archon can make an AoO against Blue morlock

Assuming that Blue survives the AoO

The new foes attack the summoned beasts with club!

Blue morlock club @ Blue Archon: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage on hit: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

Red morlock club @ Yellow Archon: 1d20 + 6 ⇒ (20) + 6 = 26
Damage on hit: 1d6 + 2 ⇒ (6) + 2 = 8

Both of the archons are clubbed... but are curiously unharmed, much to the chagrin of the evil humanoids.

The angry one continues to harry Nilfyr with his club, even biting at him!

Angry morlock club @ Nilfyr: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17
Damage on hit: 1d10 + 10 + 9 ⇒ (10) + 10 + 9 = 29
Angry morlock club @ Nilfyr: 1d20 + 11 - 3 ⇒ (10) + 11 - 3 = 18
Damage on hit: 1d10 + 10 + 9 ⇒ (6) + 10 + 9 = 25
Angry morlock bite @ Nilfyr: 1d20 + 10 ⇒ (18) + 10 = 28
Damage on hit: 1d4 + 3 ⇒ (1) + 3 = 4

While Nilfyr's armor protects him from a savage clubbing, he is surprsed by the bite as teeth sink into the half-elf's shoulder.

Init Order (bold = up)
Buffs: Haste (4 rounds)
Artemus + archons
Faeros (invisibile, studied @ angry)

Blue morlock
Red morlock
Angry black morlock
Thunderstealer/Belcher
Nilfyr (7 damage)

The Exchange

M Human (Keleshite) Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Faeros unleashes a Bane against these morlocks as he lets fly a series of arrows.

(Same as previous minus cover plus bane plus invis on first arrow and coordinating shot)
If the angry morlock falls, he shifts his attacks (with a -1 modifier to attack) onto blue, then red.
arrow1: 1d20 + 18 + 2 + 2 + 2 ⇒ (15) + 18 + 2 + 2 + 2 = 391d8 + 17 + 2d6 + 2d6 ⇒ (8) + 17 + (1, 2) + (6, 6) = 40
arrowrapid: 1d20 + 20 ⇒ (4) + 20 = 241d8 + 17 + 2d6 ⇒ (6) + 17 + (4, 5) = 32
arrow-5: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 17 + 2d6 ⇒ (2) + 17 + (5, 1) = 25
arrowhaste: 1d20 + 20 ⇒ (12) + 20 = 321d8 + 17 + 2d6 ⇒ (1) + 17 + (5, 1) = 24

Liberty's Edge

Male Human Arcanist (Occult) 12 [ HP 89/79 | AC 17/21/FF14/T14/18 | Fort +10, Ref +11, Will +12 | Init +5 | Perception +25

I am not getting the whole tunnel thing, but I'll roll with what you said. Please use previous attacks, but I'll need to update to full attacks I guess and will focus on the newcomers first. Plus the AOO. Adn the newcomers must save twice for the auras of menace. This is a strange level. Not my favorite...

Blue Archon
AOO 1: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 162d6 + 6 ⇒ (6, 5) + 6 = 17

Hound 1, Sword, Hasted: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 222d6 + 6 ⇒ (2, 1) + 6 = 9
Hound 1, Bite: 1d20 + 11 + 2 + 1 - 5 ⇒ (5) + 11 + 2 + 1 - 5 = 141d8 + 4 ⇒ (4) + 4 = 8

Yellow Archon
AOO 1: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 202d6 + 6 ⇒ (1, 6) + 6 = 13

Hound 2, Sword, Hasted: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 212d6 + 6 ⇒ (1, 6) + 6 = 13
Hound 2, Bite: 1d20 + 11 + 2 + 1 - 5 ⇒ (3) + 11 + 2 + 1 - 5 = 121d8 + 4 ⇒ (2) + 4 = 6

Augmented Hound Archons:

LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
DEFENSE
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 51 (6d10+6)
Fort +6, Ref +7, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE
Speed 40 ft.
Melee bite +10 (1d8+3), slam +10 (1d4+1) or mwk greatsword +11/+6 (2d6+6), bite +5 (1d8+4)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS
Str 19, Dex 10, Con 17, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Art will delay and watch. If no new enemy comes in he will likely do nothing.

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Nilfyr steps back and attempts to trip the large morlock once more.

Not an action: 5' step, as indicated on map
Standard action: Trip large morlock
Trip (+2 Adamantine Fauchard (2H), Greater Trip, Gauntlets of the Skilled Maneuver (Trip), Ioun Stone (Thorny Brown)): 1d20 + 13 + 4 + 2 + 2 ⇒ (1) + 13 + 4 + 2 + 2 = 22...or not?

Dark Archive

Thunderstealer delays as well


Fort Inevitable Map map Gardens map

Sorry for the delay; car accident + lots of insurance calls and end of tax season = busy GM. Hope everyone had a good Easter!

Nilfyr fails to trip the large angry morlock...

Blue Morlock Will 1: 1d20 + 5 ⇒ (6) + 5 = 11
Blue Morlock Will 2: 1d20 + 5 ⇒ (7) + 5 = 12
Red Morlock Will 1: 1d20 + 5 ⇒ (16) + 5 = 21
Red Morlock Will 2: 1d20 + 5 ⇒ (3) + 5 = 8

Both of the new morlocks succumb to the archons' auras.

One morlock is cleaved by an archon and falls, while the other takes its single wound and still fights!

It takes every arrow, but Faeros finishes off the angry morlock! by 1 HP!

The last wounded one, looks worried, and flees, climbing over the debris wall and is out of sight!

Init Order (bold = up)
Buffs: Haste (3 rounds)
Artemus + archons
Faeros
Blue morlock (9 damage)
Thunderstealer/Belcher
Nilfyr (7 damage)

Silver Crusade

Male Half-Elf Warpriest of Desna 12 [ HP 87/87 | AC 25/FF23/T14 | Fort +12, Ref +9, Will +15 (+2 vs. ench, immune to sleep) | Init +3 | Perception +22 ]

Ouch - hope you're doing okay, GM! That said, I see no bold...


Fort Inevitable Map map Gardens map

Thanks! And bah! :P

Init Order (bold = up)
Buffs: Haste (3 rounds)
Artemus + archons
Faeros

Blue morlock (9 damage)
Thunderstealer/Belcher
Nilfyr (7 damage)

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