Subject - 42
|
42 activates his ring of blinking and walks out of the bonds.
Once outside of the bones, round 2 action he will attack the nearest bone golem.
Knowing that his normal attacks would be almost useless against these foes, He pulls out his new sword and attacks while blinking.
Rimblade: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d6 + 6 ⇒ (5) + 6 = 11
GM Aram Zey
|
Alden prepares to help 42 get out of the bone cage, only to see him just blink out of the cage. Exiel casts a spell and suddenly everyone living moves more quickly.
Seeing that none of their victims-to-be are in cages, the golems launch more bones at each of you.
vs Exiel: 1d20 + 12 ⇒ (16) + 12 = 28
vs 42: 1d20 + 12 ⇒ (7) + 12 = 19
vs Alden: 1d20 + 12 ⇒ (11) + 12 = 23
vs Naala: 1d20 + 12 ⇒ (8) + 12 = 20
CMB vs Exiel: 1d20 + 20 ⇒ (14) + 20 = 34
damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Exiel is caught in a bone cage, and takes a beating from the whirling bones.
Alden and Naala manage to protect everyone else from the barrage of bones that flies at them.
miss chance, low = miss: 1d100 ⇒ 92
cold damage: 1d6 ⇒ 1
42 runs up to the next-nearest golem and slashes at it, dealing some damage. Remember to roll your cold damage from the rimeblade. THey are not resistant to cold.
Initiative
Exiel
golems (-17, -7, -0, -0)
42
---------------------------------------------
Alden
Alden up for round 2, Exiel for round 3. Exiel, you are considered grappled unless you can break free from the cage. You need to do at least 15 points of damage to break out.
Exiel
|
Exiel curses as he is caught in the bone prison, but decides to swing at the golem instead of the cage. It can't keep him caged if it is destroyed...
first attack roll: 1d20 + 21 ⇒ (2) + 21 = 23
damage roll: 1d8 + 8 ⇒ (1) + 8 = 9
hasted attack roll: 1d20 + 21 ⇒ (20) + 21 = 41
damage roll: 1d8 + 8 ⇒ (8) + 8 = 16
hasted attack confirmation roll: 1d20 + 21 ⇒ (11) + 21 = 32
crit damage roll: 2d8 + 16 ⇒ (4, 3) + 16 = 23
iterative attack roll: 1d20 + 20 ⇒ (12) + 20 = 32
damage roll: 1d8 + 8 ⇒ (8) + 8 = 16
off-hand claw attack roll: 1d20 + 15 ⇒ (16) + 15 = 31 Not adamantine
damage roll: 1d6 + 5 ⇒ (5) + 5 = 10
horn attack roll: 1d20 + 15 ⇒ (18) + 15 = 33 Not adamantine
damage roll: 1d4 + 5 ⇒ (1) + 5 = 6
bite attack roll: 1d20 + 14 ⇒ (5) + 14 = 19 Not adamantine
damage roll: 1d4 + 5 ⇒ (4) + 5 = 9
Alden Helpinghand
|
Feeling that Exiel seems to have things in hand, Alden follows 42 and aids in his defense more.
Effective ACs: 42 - 45, Alden - 35, Naala - 34
GM Aram Zey
|
Exiel smashes at the bone golem, dealing significant damage. It looks like the golem is now barely standing, but it does still stand.
With Exiel stuck in a cage, the golem is happy to start pounding at the trapped aasimar.
bite: 1d20 + 14 ⇒ (18) + 14 = 32
slam: 1d20 + 14 ⇒ (2) + 14 = 16
slam: 1d20 + 14 ⇒ (3) + 14 = 17
cage CMB: 1d20 + 20 ⇒ (16) + 20 = 36
pain: 1d8 + 2d6 + 8 ⇒ (2) + (2, 6) + 8 = 18
Alden's confidence in Exiel's defences proves misplaced as Exiel takes a beating.
The remaining golems converge on Alden, Naala and 42, having locked on to them as targets. They are mindless, so they don't adapt their tactics.
bone vs 42: 1d20 + 12 ⇒ (14) + 12 = 26
bone vs Alden: 1d20 + 12 ⇒ (13) + 12 = 25
bone vs Naala: 1d20 + 12 ⇒ (19) + 12 = 31
I believe that actually hits Alden and Naala's TOUCH ACs.
CMB vs Alden: 1d20 + 20 ⇒ (15) + 20 = 35
damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
CMB vs Naala: 1d20 + 20 ⇒ (14) + 20 = 34
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Alden and Naala are surrounded by bone cages as well, and get battered by the flying bones.
Initiative
Exiel (-27, caged)
golems (-87, -7, -0, -0)
42
---------------------------------------------
Alden (-14, caged)
Naala (-10, caged)
Exiel, the golem you are fighting is barely standing. When posting your actions, post what you want to do if you destroy it with your first attack.
Alden, can you aid others when you are grappled?
You guys are up again.
Alden Helpinghand
|
Yep, unfortunately that does hit their touch ACs. But you didn't roll the miss chance against Alden thanks to his minor cloak of displacement. And no, I don't think I can aid others when I'm grappled, as I have to be threatening the enemy.
miss chance, high is good: 1d100 ⇒ 34 Still hit me. Boo... LOL
Knowing that he has little chance of getting out, Alden will pull a ball from his necklace of fireballs and throw it at the bone devils. Unfortunately, only the smallest bead is left.
fire: 2d6 ⇒ (4, 2) = 6 DC 14 Reflex for half
Exiel
|
Pssst. Alden. Immune to spells. I think the necklace of fireballs may count. Also, you have TWO necklaces. XD
Exiel keeps swinging at the golem. If he manages to destroy it, he will take a 5ft step North and continue smashing the next one.
First attack roll: 1d20 + 21 ⇒ (13) + 21 = 34
damage roll: 1d8 + 8 ⇒ (4) + 8 = 12
hasted attack roll: 1d20 + 21 ⇒ (9) + 21 = 30
damage roll: 1d8 + 8 ⇒ (1) + 8 = 9
iterative attack roll: 1d20 + 16 ⇒ (20) + 16 = 36
damage roll: 1d8 + 8 ⇒ (5) + 8 = 13
hasted attack confirmation roll: 1d20 + 16 ⇒ (1) + 16 = 17
crit damage roll: not happening
off-hand claw attack roll: 1d20 + 15 ⇒ (10) + 15 = 25 Not adamantine
damage roll: 1d6 + 5 ⇒ (4) + 5 = 9
horn attack roll: 1d20 + 15 ⇒ (4) + 15 = 19 Not adamantine
damage roll: 1d4 + 5 ⇒ (2) + 5 = 7
bite attack roll: 1d20 + 14 ⇒ (16) + 14 = 30 Not adamantine
damage roll: 1d4 + 5 ⇒ (1) + 5 = 6
Alden Helpinghand
|
LOL... forgot it was a bone GOLEM, not a bone DEVIL. Oh well, Alden's not a magically-inclined guy, he wouldn't know unless you told him.
Subject - 42
|
42 sees that the cold of the blade has some effect on the bone golem. He enhances his blade with Keen and goes to hit the golem again.
low miss: 1d100 ⇒ 43
attack: 1d20 + 14 ⇒ (17) + 14 = 31
Crit attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d6 + 6 ⇒ (6) + 6 = 12 + cold: 1d6 ⇒ 6
damage: 1d6 + 6 ⇒ (1) + 6 = 7 + cold: 1d6 ⇒ 4
GM Aram Zey
|
42 rejoices in being the only one not in a bone cage. He strikes the nearest golem again, but is not able to secure a critical hit.
Alden panics and throws a fireball bead into the golems...then winces as he realises that fireballs have no effect on the golems.
Exiel smashes his golem again and finally breaks its skull, causing it to crumble into a heap of bones on the floor. He steps to the next golem and bashes at it, sending bone chips flying.
The golems that have caged Alden and Naala full attack their victims while the bone cages bash at them at the same time!
Alden
bite: 1d20 + 14 ⇒ (18) + 14 = 32
miss chance, low=miss: 1d100 ⇒ 39
slam: 1d20 + 14 ⇒ (9) + 14 = 23
miss chance, low=miss: 1d100 ⇒ 12 Missed anyway
slam: 1d20 + 14 ⇒ (16) + 14 = 30
miss chance, low=miss: 1d100 ⇒ 56
cage CMB: 1d20 + 20 ⇒ (9) + 20 = 29
pain: 1d8 + 4d6 + 12 ⇒ (4) + (2, 3, 1, 4) + 12 = 26
Naala
bite: 1d20 + 14 ⇒ (20) + 14 = 34
bite confirm: 1d20 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 14 ⇒ (20) + 14 = 34
slam confirm: 1d20 + 14 ⇒ (7) + 14 = 21
cage CMB: 1d20 + 20 ⇒ (12) + 20 = 32
pain: 1d8 + 4d6 + 12 ⇒ (1) + (2, 3, 6, 3) + 12 = 27
Both Alden and Naala take significant damage from the onslaught, and Naala narrowly avoids getting her head bashed in twice. (Two crit threats, 0 confirms!)
The last golem fires a new clump of bones at 42.
touch: 1d20 + 12 ⇒ (17) + 12 = 29
cage CMB: 1d20 + 20 ⇒ (6) + 20 = 26
pain: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Edit:42 blinks out of this plane right as the bones neared him, but came back after they passed.
Initiative
Exiel (-27)
golems (smashed, -20, -27, -0)
---------------------------------------------
42
Alden (-40, caged)
Naala (-37, caged)
You guys again! Smash those boneheads! Alden and Naala are in cages.
Subject - 42
|
low miss: 1d100 ⇒ 31
Ring blinks for 5 rounds. They have a 50% miss chance.
42 blinks out of this plane right as the bones neared him, but came back after they passed.
Still with Keen on his blade, He attacks the nearest bone golem.
20% miss chance for me as well.
low miss: 1d100 ⇒ 42
attack 1: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 6 ⇒ (4) + 6 = 10 + cold: 1d6 ⇒ 5
low miss: 1d100 ⇒ 74
attack 2: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 6 ⇒ (4) + 6 = 10 + cold: 1d6 ⇒ 1
attack 2 Crit: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 6 ⇒ (6) + 6 = 12 + cold: 1d6 ⇒ 3
low miss: 1d100 ⇒ 80
attack 3: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d6 + 6 ⇒ (3) + 6 = 9 + cold: 1d6 ⇒ 2
GM Aram Zey
|
[dice=low miss]1d100
Ring blinks for 5 rounds. They have a 50% miss chance.42 blinks out of this plane right as the bones neared him, but came back after they passed.
Still with Keen on his blade, He attacks the nearest bone golem.
20% miss chance for me as well.
[dice=low miss]1d100
[dice=attack 1]1d20+14
[dice=damage]1d6+6 + [dice=cold]1d6[dice=low miss]1d100
[dice=attack 2]1d20+9
[dice=damage]1d6+6 + [dice=cold]1d6[dice=attack 2 Crit]1d20+9
[dice=damage]1d6+6 + [dice=cold]1d6
I've edited the post. 42, Exiel hasted all of you, so you actually have another attack if you want to take it. Or I'll roll it for you if you have not rolled before Exiel and Alden post their actions.
Don't forget you can try to smash your way out of the cages.
Exiel
|
Exiel maintains the policy that the best way to deal with these things is to hit them till they stop moving.
First attack roll: 1d20 + 21 ⇒ (2) + 21 = 23
damage roll: 1d8 + 11 ⇒ (8) + 11 = 19
hasted attack roll: 1d20 + 21 ⇒ (20) + 21 = 41
damage roll: 1d8 + 11 ⇒ (3) + 11 = 14
hasted attack confirmation roll: 1d20 + 21 ⇒ (8) + 21 = 29
crit damage roll: 2d8 + 22 ⇒ (2, 4) + 22 = 28
iterative attack roll: 1d20 + 16 ⇒ (9) + 16 = 25
damage roll: 1d8 + 11 ⇒ (6) + 11 = 17
horn attack roll: 1d20 + 15 ⇒ (5) + 15 = 20 Not adamantine
damage roll: 1d4 + 5 ⇒ (4) + 5 = 9
bite attack roll: 1d20 + 14 ⇒ (15) + 14 = 29 Not adamantine
damage roll: 1d4 + 5 ⇒ (4) + 5 = 9
Alden Helpinghand
|
Alden and Naala try to escape from the cages. Can always roll a 20, I suppose...
Alden CMB: 1d20 + 9 ⇒ (15) + 9 = 24
Naala CMB: 1d20 + 8 ⇒ (2) + 8 = 10
Both Alden and Naala are severely hurt, and will pass out from another round of constrict damage.
GM Aram Zey
|
Sorry for delay. Had a family health scare on Friday, and then family had another scare over Paris. Was not a good time to be posting.
42 and Exiel attack the golems relentlessly. 42 deals significant damage to one of them, and Exiel successfully destroys another, freeing Alden.
Still mindless, the golems continue on their previous targets.
touch vs 42: 1d20 + 12 ⇒ (6) + 12 = 18
miss on 1-50: 1d100 ⇒ 12
42's golem sends more bones flying towards 42, but the bones just pass right through him.
cage: 1d20 + 20 ⇒ (8) + 20 = 28
damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
bite: 1d20 + 14 ⇒ (8) + 14 = 22
hit because grappled, damage: 1d8 + 4 ⇒ (2) + 4 = 6
Naala is knocked unconscious as the cage batters at her and the golem bites down on her.
With its target neutralized, the golem turns to the next most apparently dangerous target.
slam: 1d20 + 14 ⇒ (14) + 14 = 28
slam: 1d20 + 14 ⇒ (1) + 14 = 15
It slams at Exiel with two bony appendages, but does not manage to score a solid hit.
Initiative
Exiel (-27)
golems (smashed, -57, smashed, -0)
---------------------------------------------
42
Alden (-40, caged)
Naala (-51, caged)
Naala is unconscious, but not dead.
You guys are up again. 2 golems left.
Subject - 42
|
42 5-foot steps towards Alden and attacks the cage around him.
low miss: 1d100 ⇒ 100
attack 1: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d6 + 6 ⇒ (6) + 6 = 12 and cold: 1d6 ⇒ 6
attack 1 crit: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 6 ⇒ (6) + 6 = 12 and cold: 1d6 ⇒ 1
low miss: 1d100 ⇒ 68
attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 6 ⇒ (3) + 6 = 9 and cold: 1d6 ⇒ 6
attack 2 crit: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 6 ⇒ (5) + 6 = 11 and cold: 1d6 ⇒ 4
low miss: 1d100 ⇒ 51
attack 3: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d6 + 6 ⇒ (2) + 6 = 8 and cold: 1d6 ⇒ 5
attack 3 crit: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 6 ⇒ (3) + 6 = 9 and cold: 1d6 ⇒ 2
3 crit's in a round... If i smashed the cage after an attack, 42 would have swung at the golem next to them.
GM Aram Zey
|
Sorry, no one is caged at the moment. Alden was freed when Exiel destroyed his golem and Naala was freed when she went unconscious and her golem decided to go for Exiel.
42 destroys his bone golem and moves on to the last one
Initiative
Exiel (-27)
golems (smashed, smashed, smashed, -19)
42
---------------------------------------------
Alden (-40)
Naala (-51)
Alden and Exile are up.
Alden Helpinghand
|
Alden steps over to protect 42, giving him a +10 to AC and ready to add another +10 for up to 4 attacks in the next round. 42's effective AC: 45
Exiel
|
Exiel sighs in relief as the golems begin to fall. He steps up to the last one and full attacks.
First attack roll: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
damage roll: 1d8 + 11 ⇒ (4) + 11 = 15
hasted attack roll: 1d20 + 21 ⇒ (3) + 21 = 24
damage roll: 1d8 + 11 ⇒ (6) + 11 = 17
iterative attack roll: 1d20 + 16 ⇒ (18) + 16 = 34
damage roll: 1d8 + 11 ⇒ (1) + 11 = 12
horn attack roll: 1d20 + 15 ⇒ (13) + 15 = 28Not adamantine
damage roll: 1d4 + 5 ⇒ (2) + 5 = 7
bite attack roll: 1d20 + 14 ⇒ (16) + 14 = 30Not adamantine
damage roll: 1d4 + 5 ⇒ (3) + 5 = 8
GM Aram Zey
|
The last golem shudders as Exiel hammers at it, but it is not enough to destroy the golem yet.
Perceiving Exiel as a significant threat, the golem attempts to pummel him into dust.
bite: 1d20 + 14 ⇒ (6) + 14 = 20
slam: 1d20 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 14 ⇒ (14) + 14 = 28
Exiel's defences hold, and the golem does not hurt him.
Initiative
Exiel (-27)
golems (smashed, smashed, smashed, -68)
---------------------------------------------
42
Alden (-40)
Naala (-51)
Alden, roll a couple of stabilize checks for Naala please.
You guys will probably finish off the golem this round.
Subject - 42
|
I think this is the 5th round, If so, my Blinking spell wears off and the my miss chances are no longer there.
Realizing that he is in flank with the last golem. 42 starts to slash at the last golem.
low miss: 1d100 ⇒ 48
attack 1: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
damage: 1d6 + 6 ⇒ (5) + 6 = 11 and cold: 1d6 ⇒ 4
[s]low miss: 1d100 ⇒ 19
attack 1: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
damage: 1d6 + 6 ⇒ (5) + 6 = 11 and cold: 1d6 ⇒ 3
low miss: 1d100 ⇒ 74
attack 1: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
damage: 1d6 + 6 ⇒ (5) + 6 = 11 and cold: 1d6 ⇒ 5
Exiel
|
"Let's end this!"
First attack roll: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
damage roll: 1d8 + 11 ⇒ (3) + 11 = 14
hasted attack roll: 1d20 + 21 ⇒ (4) + 21 = 25
damage roll: 1d8 + 11 ⇒ (6) + 11 = 17
iterative attack roll: 1d20 + 16 ⇒ (18) + 16 = 34
damage roll: 1d8 + 11 ⇒ (8) + 11 = 19
horn attack roll: 1d20 + 15 ⇒ (15) + 15 = 30 Not adamantine
damage roll: 1d4 + 5 ⇒ (2) + 5 = 7
bite attack roll: 1d20 + 14 ⇒ (3) + 14 = 17 Not adamantine
damage roll: 1d4 + 5 ⇒ (1) + 5 = 6
GM Aram Zey
|
Exiel and 42 reduce the golem to a pile of bones.
What now? Healing? And then which direction? If you refer to the second slid on the map link, you are at the orange flags.
Alden Helpinghand
|
stabilize Naala: 1d20 + 10 ⇒ (3) + 10 = 13
stabilize Naala: 1d20 + 10 ⇒ (11) + 10 = 21
Naala bleeds a bit but then her bleeding stops.
"Poor girl, don't worry, we'll get you fixed up. You fought bravely."
I only have 7 charges left on my cure light wand, so I'll use those, but she will probably need more healing after.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
I believe that takes her to 25 HP, and Alden is at 13. I'm going to use a boon that I have that summons a person named Azumar Kell to cast cure serious wounds on Alden.
cure serious: 3d8 + 8 ⇒ (4, 8, 5) + 8 = 25 Takes Alden to 38.
Exiel
|
I had false life cast on myself, so I've only taken 9hp of actual damage.
Exiel casts cure light wounds and false life on himself, then re-creates the haste tattoo on Lauriel.
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
false life temp hp: 1d10 + 10 ⇒ (10) + 10 = 20
Woot. Back to full hp, and with 20 temp hp.
He fishes around in his pack, then pulls out the healing potions they had gathered since arriving on Triaxia.
"Here Alden. Looks like you and Naala took a beating. You might need some of this."
I've started tracking the consumables we've found. Going by our GM's earlier post, we have 4 potions of cure moderate wounds and 2 potions of cure serious. Alden should also still have one more full necklace of fireballs and a javelin of lightning. Something tells me we will need every resource we have...
"Let's keep pressing on towards the East. We need to find this dragon as soon as possible while trying not to encounter this guards if we can."
Exiel does a quick scan of the room for magic items (detect magic) before waving the group down the Eastern corridor.
Alden Helpinghand
|
"Thank you, my friend."
Alden and Naala each drink one cure serious wounds potion.
cure serious: 3d8 + 5 ⇒ (5, 6, 7) + 5 = 23
cure serious Naala: 3d8 + 5 ⇒ (6, 7, 7) + 5 = 25
With damage still sticking around, Alden will reluctantly also drink a cure moderate and feed one to Naala.
cure mod: 2d8 + 3 ⇒ (1, 6) + 3 = 10
cure mod Naala: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Alden is at 81/95, and Naala is at 63/76. That's close enough for me.
Subject - 42
|
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (4) + 1 = 5
42 has Exiel use his cure light wounds wand on him. Healing him up to full health.
"I am glad i bought this ring. It's an easy quick escape button." he says, rubbing his precious.
GM Aram Zey
|
You heal yourselves as best you can and proceed to the East to the next chamber. As you leave, you see a second fossil golem trundling down the passageway where you fought the first. It walks by heedless of the shattered remains of the other golem, kicking aside some of the pieces in its path and crushing the rest underfoot. Evidently golems are good for fighting intruders, but less than ideal for discerning when to raise an alarm.
The Eastern passageway leads to an awesome and immense hall. Two sets of steps ascend fifteen feet to a huge raised dais that fills one end of the hall. A massive nest-like structure constructed of pale wood, masterfully carved and woven into elaborate patterns, takes up the center of the dais, next to a much smaller throne-like chair. Intricate mosaics of draconic forms spiralup the hall's thick stone buttresses and flow across the tall arched ceiling 60ft above, giving the place an air of grandeur. Two vaguely humanoid glass figures flank the immense wooden structure and two more again stand at the Eastern wall. Their surfaces are lined with jagged edges that reflect the light from the ceiling in a dazzling display of color, and each bears one arm that ends in a jagged hammer and another that end in a wickedly pointed spike. It is not hard to guess what is likely to happen if you get closer.
New map is up. Knowledge arcana to identify the glass things.
Exiel
|
Let me guess. Ice golem? We've been fighting golem after golem after golem...
knowledge arcana Exiel: 1d20 + 10 ⇒ (14) + 10 = 24
knowledge arcana Lauriel: 1d20 + 21 ⇒ (5) + 21 = 26
If neither 42 or Alden have any better plans, Exiel casts haste on the party and then flies in with his hammer in hand.
Questions:
DR and how to bypass it
Special attacks
Special defences
Saves high to low
Subject - 42
|
Before Exiel can run off, 42 hands him an oil of keen and then applies another one onto his frost blade.
Knowledge Arcana: 1d20 + 13 ⇒ (7) + 13 = 20
Questions... Who's your daddy and what does he do?
GM Aram Zey
|
They are actually glass golems. I even said they were glass. Good job paying attention, Exiel. :P
42, Exiel and Lauriel know that these things are glass golems - as if their appearance did not already make it obvious. They are more fragile than their bone counterparts, and their DR can be penetrated by ANY adamantine weapon. Their attacks are razor sharp and leave wounds that bleed profusely. Also, sighted creatures find it hard fighting close to them as their glittery surfaces cause all such creatures within 30ft to be dazzled until they make a DC16 fortitude save.
The moment Exiel crosses the threshold of the hall, the golems spring to life.
42: 1d20 + 5 ⇒ (18) + 5 = 23
Alden: 1d20 + 3 ⇒ (2) + 3 = 5
Exiel: 1d20 + 9 ⇒ (16) + 9 = 25
baddies: 1d20 - 1 ⇒ (7) - 1 = 6
Initiative:
Exiel (+20)
42
Glass Golems (-,-,-,-)
Alden (-14)
Naala (-13)
42, you can change your preparations based on the information.
42 and Exiel are up for actions)
Subject - 42
|
Hoping that it will slow two of them down, 42 casts Web Reflex 16 on the two to the north. Then he moves up 60 feet.
Alden Helpinghand
|
Alden and Naala follow 42, ready to protect him. Alden will also drink a potion of shield of faith for +2 AC.
Effective ACs: 42 - 41, Alden - 38, Naala - 35
Exiel
|
"Thanks 42. If it's all the same to you, I will save this for Yrax. It looks like those are golems yet again. Glass golems this time. And my hammer appears to be once more the most suitable weapon for the task."
Exiel casts divine favour on himself and flies forward to meet the enemy. I should be able to get to an elevation of 15ft for the higher ground advantage.
GM Aram Zey
|
ref: 1d20 + 3 ⇒ (12) + 3 = 15
ref: 1d20 + 3 ⇒ (13) + 3 = 16
The golem nearer to the wall is stuck fast by 42's webs, but the other golem slices through the sticky strands with ease. The stuck golem slices at the sticky strands as well.
CMB: 1d20 + 12 ⇒ (17) + 12 = 29
It takes a little more time, but it too cuts through the webs.
Responding to your intrusion, they move forth to do battle!
CMB: 1d20 + 12 ⇒ (7) + 12 = 19
CMB: 1d20 + 12 ⇒ (3) + 12 = 15
But the second golem gets stuck in the webs once more as it tries to move out.
And the rest of them, being golems, don't get very far yet.
Initiative:
Exiel (+20)
42
Glass Golems (-,-,-,-)
Alden (-14)
Naala (-13)
Your turn.
Exiel
|
Exiel adopts the crane stance and flies towards the glass golem to the North.
"I should be able to take the Northern ones. Alden and 42, you guys take the other 2 from the South."
attack roll: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37
damage roll: 1d8 + 11 ⇒ (2) + 11 = 13
AC is 36 against the golem counting haste and crane style.
Subject - 42
|
42 nods at Exiel's suggestion. He moves forward then down so he can attack.
fort: 1d20 + 11 ⇒ (8) + 11 = 19
attack: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 6 ⇒ (3) + 6 = 9 and cold: 1d6 ⇒ 5
Alden Helpinghand
|
Alden and Naala once again follow 42, aiding his AC. If only the necklace of fireballs was useful here...
Alden will use a Move action to give 42 some tactical guidance, giving him +1 attack, damage, saves and AC for the round, then will use a Swift action to give 42 even more AC.
Effective ACs: 42 - 51, Alden - 38, Naala - 35
GM Aram Zey
|
Exiel and Alden should have rolled fort saves against the dazzling effect. Exiel can't fail the save, but Alden will need to roll.
The slaughter begins! Exiel flies towards the Northern golem. It swings at Exiel as he comes close.
attack: 1d20 + 16 ⇒ (13) + 16 = 29
But it misses its strike, and gets clobbered by Exiel's hammer in return.
42 moves to engage the golems to the South, moving on ahead of Alden. He also receives an attack of opportunity as he closes in.
attack: 1d20 + 16 ⇒ (3) + 16 = 19
But the golems are not on their top form this round. It also gets struck by 42's frosted but non-adamantine scimitar.
cmb: 1d20 + 18 ⇒ (6) + 18 = 24
cmb: 1d20 + 18 ⇒ (3) + 18 = 21
The golem in the webs cuts itself free again and walks towards the stairs to get to Exiel. The other golem to the North swings at Exiel with its hammered and spiked limbs.
attack: 1d20 + 16 ⇒ (11) + 16 = 27
attack: 1d20 + 16 ⇒ (7) + 16 = 23
Exiel's defensive stance prevents him from getting hit at all.
The other 2 golems converge on 42 before Alden has a chance to react.
attack: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 5 ⇒ (5, 1) + 5 = 11
BLEED damage: 1d8 ⇒ 6
attack: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 2d8 + 5 ⇒ (7, 3) + 5 = 15
BLEED damage: 1d8 ⇒ 6
attack: 1d20 + 16 ⇒ (4) + 16 = 20
attack: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18
BLEED damage: 1d8 ⇒ 4
The golems hit 42 a total of three times between them as they rain blows on the magus. Blood pours from 42's wound as Alden moves up, just a little late, to protect him.
Initiative:
Exiel (+20)
42 (-44, bleed 6)
Glass Golems (-,-13,-9,-)
Alden (-14)
Naala (-13)
Sorry 42, the glass golems went before Alden. You will take bleed damage on your turn and will continue to take that damage each turn unless you get at least 1 point of healing. But the good news is that you have Alden beside you now. And remember that the glass golems' DR can be penetrated by ANY adamantine weapon.
Alden, make a fort save against being dazzled. DC16.
Exiel and 42 are up.
Alden Helpinghand
|
Fort save Alden: 1d20 + 10 ⇒ (15) + 10 = 25
Fort save Naala: 1d20 + 10 ⇒ (11) + 10 = 21
Exiel
|
Exiel winces as 42 is struck, and is slightly relieved as Alden moves up to support him. He returns his attention to the golem in front of him.
attack roll: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35
damage roll: 1d8 + 11 ⇒ (3) + 11 = 14
haste attack roll: 1d20 + 21 - 2 ⇒ (5) + 21 - 2 = 24
damage roll: 1d8 + 11 ⇒ (1) + 11 = 12
iterative attack roll: 1d20 + 21 - 2 ⇒ (9) + 21 - 2 = 28
damage roll: 1d8 + 11 ⇒ (8) + 11 = 19
I am NOT risking using natural attacks on this thing... I mean, who's going to try to BITE a GLASS golem?
Subject - 42
|
42 steps 5 foot over, drawing his adamantine scimitar, he drops the Rimblade and attacks.
Adamantine Scimitar: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d6 + 6 ⇒ (5) + 6 = 11
Adamantine Scimitar: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 6 ⇒ (5) + 6 = 11
Adamantine Scimitar: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d6 + 6 ⇒ (2) + 6 = 8
GM Aram Zey
|
Exiel and 42 hammer and slash away at the golems before them, dealing substantial damage. However, with every slash, 42 feels his lifeblood oozing out from the deep wound inflicted by the golem that struck him earlier.
The golem that had been stuck in the webs lumbers towards Exiel, and the aasimar finds himself under assault by two angry golems.
attack: 1d20 + 16 ⇒ (9) + 16 = 25
attack: 1d20 + 16 ⇒ (9) + 16 = 25
attack: 1d20 + 16 ⇒ (17) + 16 = 33
42 also finds himself under attack, but fortunately this time he has Alden to watch his back.
attack: 1d20 + 16 ⇒ (18) + 16 = 34
attack: 1d20 + 16 ⇒ (15) + 16 = 31
attack: 1d20 + 16 ⇒ (19) + 16 = 35
attack: 1d20 + 16 ⇒ (10) + 16 = 26
Were it not for Alden, 42 would have been struck several more blows this day, but with the Helpinghand's intervention, no strikes are landed on our heroes.
Initiative:
Exiel (+20)
42 (-50, bleed 6)
Glass Golems (-,-58,-39,-)
------------------------------------------------
Alden (-14)
Naala (-13)
You guys should be in your element now. This is the kind of fight Alden was made for. No touch attacks or other special abilities, just straight melee. However 42's bleeding might become a problem as he is losing 6hp per round until he gets healing or a DC15 heal check.
Your turn.
Exiel
|
Exiel keeps the attack up while fighting defensively with crane style.
attack roll: 1d20 + 21 - 2 ⇒ (5) + 21 - 2 = 24
damage roll: 1d8 + 11 ⇒ (4) + 11 = 15
haste attack roll: 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31
damage roll: 1d8 + 11 ⇒ (7) + 11 = 18
iterative attack roll: 1d20 + 21 - 2 ⇒ (15) + 21 - 2 = 34
damage roll: 1d8 + 11 ⇒ (3) + 11 = 14
Alden Helpinghand
|
"Exiel, if you feel the need for protection, lead them over this direction! Even with them surrounding us, you'll be safer with me nearby!"
Alden continues keeping 42 safe as well as he can, though he has no Heal skill to try to stop the bleeding. If 42 would actually be hit by another one of the glass golems' attacks, Alden will use his Intercept power to take the attack on himself instead.
Same actions as last round, plus Naala uses her Standard to aid Alden as well since she doesn't have to move this round. Effective ACs: 42 - 52, Alden - 44, Naala - 35
GM Aram Zey
|
Alden continues to protect 42. Exiel focuses his attacks on the golem and shatters it finally.
Initiative:
Exiel (+20)
------------------------------------------------
42 (-50, bleed 6)
Glass Golems (-,shattered,-39,-)
Alden (-14)
Naala (-13)
42's turn, then the golems.
Subject - 42
|
Felling the life drain out of him, 42 doesn't like these types of monsters... He goes against his rational mind, knowing that Alden is there to bust his defense, he retrieves a potion of cure mod and drinks it.
CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8
GM Aram Zey
|
42 retrieves and chugs a potion. The golems take advantage to attempt attacks on 42.
AoO: 1d20 + 16 ⇒ (8) + 16 = 24
AoO: 1d20 + 16 ⇒ (10) + 16 = 26
But Alden fends them off. 42 heaves a sigh of relief as his bleeding stops.
But the golems are still eager to make him and Exiel bleed.
Attack Exiel: 1d20 + 16 ⇒ (15) + 16 = 31
Attack Exiel: 1d20 + 16 ⇒ (15) + 16 = 31
Attack 42: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm 42: 1d20 + 16 ⇒ (15) + 16 = 31
Attack 42: 1d20 + 16 ⇒ (18) + 16 = 34
Attack 42: 1d20 + 16 ⇒ (4) + 16 = 20
Attack 42: 1d20 + 16 ⇒ (7) + 16 = 23
Unforunately, even with Alden protecting him, the sheer number of attacks by the golems prove too much, and one of the golems manages a lucky strike that gets past Alden's protection. At the last moment, however, Alden pushes 42 out of the way and takes the hit for him.
damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11
bleed: 1d8 ⇒ 8 The dice hate ye.
And now it is Alden's turn to leak his life fluids onto the floor.
Initiative:
Exiel (+20)
------------------------------------------------
42 (-42)
Glass Golems (-,shattered,-39,-)
Alden (-25, bleed 8)
Naala (-13)
42 has stopped bleeding, but now Alden is bleeding. That natural 20!
Your turn now.
Subject - 42
|
42 5 foots steps sideways, moving way from the further back golem, getting out of it's long reach and casts Bear's Endurance on himself. Bringing his health up by another 22 points. Then he attacks with his blade.
Adamantine Scimitar: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d6 + 6 ⇒ (5) + 6 = 11
Alden Helpinghand
|
Alden feels the sting of the glass cutting through his armor, but steels himself, knowing that he's enduring the pain to save his allies from it.
Same actions once more, cuz that's what I do! Effective ACs: 42 - 52, Alden - 44, Naala - 35