GM Aphin's Giantslayer- Battle of Bloodmarch Hill

Game Master Aphin


Trunau, a city under constant threat of siege from the hordes of orcs that surround it. All its inhabitants are well prepared to deal with the realities of this existence; what they are not prepared for however, is the matter of murder!

Trunau Map

Places in Trunau:

A. Commons: This open-air amphitheater lies in the
center of town, and has a stone floor and raised stage at
its southwest end. The Commons hosts militia training,
school lessons, important ceremonies, and other festivities.
B. Ramblehouse: Many of Trunau’s halfling residents
live in the Ramblehouse, a boardinghouse that is also the
town’s sole inn.
C. Longhouse: Trunau’s largest building, the Longhouse
contains a huge common room for meetings, barracks
for the town’s unmarried militia members, storerooms,
and the town’s emergency food supply, the siegestone. In
addition, Patrol Leader Jagrin Grath and his two sons,
Rodrik and Kurst, normally reside within the Longhouse.
D. Spinning House Lodgings: This boardinghouse
provides lodging for several of Trunau’s residents who
don’t possess property of their own in town. Many of them are cloth workers by trade including the half-orc weaver Brinya Kelver.
E. South Tower: This tower forms the southern anchor
for the first of Trunau’s inner walls, which separate the
plateau holding inner Trunau from the main gate at
ground level.
F. Sanctuary: When Trunau’s old church of Iomedae—
now known as the Plague House (area H)—was burned by
marauding orcs, Iomedaean missionaries built this new
temple inside the town’s walls. Although the Sanctuary’s
priests are careful to stay out of government and politics,
some Trunauans question how much of the clerics’ loyalties lie with Lastwall rather than Trunau.
G. Clamor: Officially called Morninghawk’s Fine Steel,
Clamor is Trunau’s smithy. Virtually all metalwork in the
town, including the crafting of hopeknives for its citizens,falls under the purview of the half-orc councilor and
smith Sara Morninghawk.
H. Plague House: Also known as the Burned Church,
this old, burnt-down ruin outside Trunau’s walls is the
subject of numerous horror stories—most Trunauans
avoid the place, believing it to be haunted.
I. Flame of the Fallen: To prevent orcs from desecrating
their remains, Trunau’s dead are burned in a pyre here; the
pyre also serves as a beacon during times of siege.
J. Commons Beacon: One of several beacons used
during orc attacks, this pyramid of wood and kindling
is kept built near the Commons (area A), ready to be lit
quickly in the event of an orc raid.
K. Inner Gates Beacon: Another pyramid of wood and
kindling stands in the inner quarter (area L), just before
the gates to the town’s upper quarter.
L. Inner Quarter: Walled and gated at either end, this
slope climbs between Trunau’s lower quarter and the stone
plateau of Bloodmarch Hill 40 feet above, forming a choke
point and killing ground for invaders assaulting the town.
M. Hopespring Beacon: Yet another pyramid
of wood and kindling stands in lower Trunau
near the town’s water source, the Hopespring
(area O), ready to be lit as a beacon should the
town come under attack.
N. Barterstones: These broad, flat slabs of
stone outside the town proper host an open-air
market where a significant portion of Trunau’s
trade occurs.
O. Hopespring: This fresh and reliable spring wells up from deep within Bloodmarch Hill before cascading in a small waterfall down to the town’s reservoir in lower Trunau. Trunau draws all of its fresh
water from the Hopespring, whose existence is the reason
the town was founded here in the first place.

NPCs of Trunau:

Councilor and Banker Lessie Crumkin (Female Human) - Cleric of Abadar, runs the Countinghouse, a temple of Abadar which also provides banking services.

Patrol Leader Jagrin Grath (Human Male) - in charge of training and leading the town’s militia, oversees all guards and patrols.

Patrol Captain Kurst Grath (Human Male) - Twin brother of Rodrik, son of Jagrin, silent type compared to his brother.

Patrol Captain Rodrik Grath (Human Male)- Twin brother of Kurst, son of Jagrin, local celebrity known for his beautiful poetry, very charismatic and well liked.

Tegan Gwyn (Half-orc female) - Owner of The Spinning House, a local boarding house.

Chief Defender Halgra of the Blackened Blades (Female Human) - De-facto town leader, former adventurer turned city spokeswoman.

Brinya Kelver (Half-orc Female) – Local weaver.

Cham Larringfass (Female Halfling) - Runs the Ramblehouse, a local boarding house and inn.

Gorkis Meeson (Human Male) - Husband of Jess Meeson, provides alchemy services from Meeson’s Goods & Salvage, makes potions.

Councilor Sara Morninghawk (Female Half Orc) - Wife of Agrit Staginsdar, runs Morninghawk's Fine Steel (otherwise known as "Clamor").

Jess “Crazy Jess” Meeson (Half-Elf Female) - Wife of Gorkis Meeson, runs Meeson’s Goods & Salvage (also known as "That ’n’ Such"), town general store.

Patrol Sergeant Omast Frum (Human Male) - Older member of the town guard.

Master of Stores Kessen Plumb (Human Male) - In charge of the cities supplies and siege preparedness.

Baseil Sabask (Human male) - Cleric of Abadar at the Counting House.

Hopespring Warden Silvermane (Elven Male Druid) - Watches over the Hopespring.

Councilor Agrit Staginsdar (Female Dwarf) - Wife of Sara Morninghawk, runs the House of Wonders, which is the town "magic shop".

Urnsul (Half-orc Female) - Works at Clamor.

 [b]High Priestess Tyari Varvatos (Female Human) - Runs the Sanctuary, church of Iomedae.

Ruby (Human Female) - Youngest daughter of Halgra. Newest defender of Trunau.

Mornighawk Fine Steel Receipt