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https://pathbuilder2e.com/launch.html?build=710659
Ranger build


https://pathbuilder2e.com/launch.html?build=710622
Investigator build


Unfortunately for things you want made they must still be possible for Agrit to make, the lesser reach metamagic rod requires a caster level 17, Agrit is a level 5 wizard. Everything else is fine.


Halgra didn't mean to ignore him, sorry I just didn't write a long post for it then, was kind of waiting to see if anyone else was going to post and then forgot that part. Anyway, she got your information and is now letting you know she will bring it all to the council meeting.

Halgra looks at Durin with a slightly surprised expression. It is a meeting of the council, you wish to attend? She gives her head a little shake, as if trying to comprehend some unexpected or confusing information, We of course appreciate all of the assistance that you have bravely provided in the defense of the town as well as your excellent work in solving Rodrick's death. She pauses again. If you really wish to attend the meeting it starts at dusk.

The council gathers and shortly after dusk. Halgra, Councilor Agrit Staginsdar, Councilor Lessie Crumkin and Councilor Sara Morninghawk make their way into the meeting room. Agrit and Sara greet you warmly, thanking you for saving Sara’s life and ask to speak to you privately sometime after the meeting, but other than that they all get seated and straight to work.

Halgra: Thank you all for meeting on such short notice and with so much that needs to be done both personally and for the good of Trunau. Sara, how are the rebuilding efforts going?
Sara proceeds to go into detail about which buildings were damaged, how badly, are repairs possible or will a full rebuild be needed, the number of building supplies they have available for repairs, how people can best be organized for the most efficient use, how many people can be spared to fell timbers, how many others can be spared to act as guards for the woodcutters, which supplies or skilled laborers will need to be brought in from other towns, how long that will take, and how much it will cost. There are many technical questions from the others. Her report takes approximately 2 hours.
Lessie Crumkin takes over at the mention of cost and details the funds that the town currently has available as well as breaks down everything that was recovered from the invaders, what was known to be lost or destroyed and how they will manage to turn what they have recovered into the goods they need to rebuild. Although she is the banker and a cleric she is also a skilled fighter and has a particularly good rapport with Jagrim Grath and in that capacity also reports on the needs of the militia. Recruitment needs, equipment needs, and morale. Addressing your group directly Lessie asks, Halgra informed me that you have some items that you ‘recovered’ from the invaders. If you would like me to include them in what we are shipping out to other markets I can figure out what the projected sell price would be for them and get you paid for them immediately. They will not sell for full value considering it will be difficult to not flood the market and reduce their value though so it may not be as much as you may normally expect. Receiving a nod from Halgra she continues, We were going to discuss the possibility of other forms of recompense. This time she addresses Halgra, I did what you asked and I think we could manage 1500. There are also goods and services that could be considered as well but I have not yet had time to speak with most of the shop keepers so I wouldn’t want to commit to anything, but I was thinking 25%. Her report takes approximately 1 hour 30 minutes.
Agrit details the citizens killed or injured in the attack. She lists all the magic they may have at their disposal, be they items or casters and how they may best be used in the fortification and rebuilding of the town. She also discusses their regular trade routes, their security, when the next regularly scheduled traders are due, what they are likely to have, what they will need to order, if they can have the resources to send traders from Trunau to other towns to gather what they need sooner. Her report takes approximately 1 hour.
Thank you councilors, we now have a much better handle on how we can move forward as a town, but we still must deal with the reason for this latest attack. It was obviously not the usual testing of our mettle the orcs so like to do. The murder of Rodrik and this attack had a much more specific purpose. The group that has joined us tonight played a large part in their defeat and has gained much information. Since they have so kindly joined us I will let them deliver the report to be sure I don’t leave anything out.
If you want to give a ‘report’ that would be helpful as I have more information than you and don’t want to accidentally include anything you didn’t actually discover. Then I can have the NPCs fill in with any information they would know.
After the report
Tyari has been hard at work with the wounded but has informed me that she will be able to speak with the apparent ringleader of the attack tomorrow morning just after dawn. I was going to let you sleep, but if you would be willing perhaps you could interview the suspect, you have already proved yourself adept at solving mysteries, and have as much knowledge as anyone about the plot.
Tyari cannot cast speak with dead until tomorrow as she didn’t even know there was anyone to interrogate until today and only had healing type spells prepared for today.
I have more to go but I will give you a chance to respond, report, and ask questions before adding the rest.


No you can sort out budgets, you just don't have all the info yet.


Brinya smiles indulgingly and Bym and Vheyron and allows him to sniff her hand. She is obviously busy though and quickly gets back to her tending of the wounded.

In response to Seeva Halgra answers, It would likely be very easy to follow a trail left by so large a force, the question is do you wish to run off by yourself after them. The survivors will be licking their wounds, but so are we. Give us a chance to sort some things out, formulate a plan. Many of these things will be discussed at tonight's meeting.


Cham's eyes narrow and her brow furrows as she tries to recall anything that could be of help. After a moment her eyes grow wide and she stammers, The man! The one who wouldn't leave his name! He stayed at The Ramblehouse the night Rodrick died. I mean I think they are the same clothes. They are covered with lots of, stuff.

Halgra didn't ignore him, sorry I didn't write a long post for that instant, I am not really great at exposition. She got your information and is now letting you know she will bring it all to the council meeting.

Halgra looks at Durin with a slightly surprised, maybe even confused expression. It is a meeting of the council. We of course appreciate your excellent work in solving Rodrick's death. She is a bit taken aback by the comments regarding defending the town as all the residents fought fiercely to the best of their ability and the militia killed scores of enemies preventing them from even entering the town. She seems as if she is about to say more, but instead just replies, Of course, If you wish to attend the meeting feel free. We meet at dusk.


Previously

Cham backtracks, Oh, I don't know him, or recognize him. The clothes just look kind of familiar is all. That's what I mostly pay attention too you see, that's what's in my line of sight and I do like clothes, She smooths down her own dress as she speaks. But I do think it was a human that was wearing them.

Date: 25th of Desnus
Time: 7:00 am
Location: Town of Trunau
Current Weather: 16° C, Partly Cloudy
Map: Trunau
Quests: Aftermath

The first day is spent triaging the town, both the buildings and people. Exhausted, the town sleeps deeply the first night, excepting the guards tasked with ensuring they don't suffer another attack. The lone functioning catapults the invaders had brought had be claimed for the town and was now in place to help that defense.
The next day is more of the same, but with the clerics' spells replenished more of the townsfolk are able to assist with the work. The people work together efficiently and well, each knowing where their skills can be best used.

Halgra manages to catch the group at the community breakfast in the longhouse. Thanking them for their efforts and their information revealed the previous day she informs them. The council is meeting this evening. I will inform them of all that you have learned and if things go well on Tyari's end we may have more information to consider. I would like to speak with you all again tomorrow morning. You can find me at the Hall any time before noon. She gives a nod of farewell, confident that her instructions will be heeded.

Anyone having spent any time in Trunau will know she is referring to the Ivory Hall, the Chief Defender's traditional residence as well as the meeting hall for the council.


So the whole town is clearing out rubble and tending to wounded and you ran around looking for a place to buy some scrolls? Then spent 5 or so hours trying to learn the scrolls and also helped out with the rebuild? This is of course the same day that you went back into the cave and dealt with the skeleton and rat. I think Seeva is getting a little bit ahead of herself. You will be able to find the scrolls but it won't be "today" people aren't concerned with opening their shops right now or digging through their partially destroyed inventory to find you some particular scrolls. You will need to slow it down a touch.


The townspeople are all busy about their tasks. The assistance provided by the group is treated as welcome but not unusual as everyone is hard at work helping however they can.

Omast is found at the inner gates, overseeing the repair of the walls and gates. Kurst and Jagrim are organizing disposal of the dead and dealing with any prisoners. Halgra can be found at the gates between Upper and Inner Trunau, directing people and supplies to their most needed distribution.

Brinya is found in the Longhouse helping tend to the wounded. Bym's approach is met with a very polite yet obviously harried greeting. At the offer of the hopeknife Brinya demurs, I have Rodrick's original knife, the one he gave me as his betrothed. I feel that this one would be better served in the hands of you and your companions.

Durin's display gains a few odd looks and a few kicks of the corpse by some of the townspeople looking to take their frustration out on a tangible target, but no one seems to recognize the increasingly disfigured corpse. As Cham Laringfas is hurrying past she stops for a second and does a double take. Squinting her eyes she looks distastefully at the bloodied face, I can't say that I recognize this..creature, but the clothes look vaguely familiar.Shaking her head in perplexion she rambles almost to herself, I know I have trouble keeping all the longshanks straight, but I can normally spot the difference between a half-orc and a human.

Passing by Halgra she instructs Durin to take Skreed's body to cells attached to the longhouse for safekeeping until she decides what to do with him.


You don't have to do anything with it, I just didn't know if you were leaving all the bodies in the tomb where they fell, removing them all to go on the pyre, telling someone else to do it, seeing if anyone recognized anyone, checking with Halgra or Kurst what they want done. You can definitely just leave them there if that's what you want.


Advanced player guide stuff is fine.
Those other spells are fine too.


So yeah, that is a lot of spells that I have never heard of. I mean obviously enlarge person and unseen servant would be relatively easily obtained. I don't recognize any others off the top of my head.

Obviously you will never find scrolls of non-core as this AP is written. Pick maybe 4 non-core spells and I will look at them and see where they come from and if they might become available.

I'm not sure how witches work exactly, do you get a free spell at each level or there abouts that you don't have "find" If so please keep those to core stuff only. I would suggest just turning off any outside source books in herolab so you don't get carried away when looking at spells.


Let me know if you want to talk to anyone about what you've found. If you want to do anything with Skreed Gorewillow's body or anything else.


24th Desnus

Trunau Town

As you exit the cave and make your way back through the Hopespring pool, fully laden and struggling with the sheer bulk of weapons and armor you just collected, as well as the various objects ‘recovered’ from the invaders that you left in a heap by your night’s campsite, you hear the distinctive clang of a hammer and anvil. You also see various people moving around Clamour, already rebuilding the damaged walls and roof.
You might be surprised that the smithy would get such priority attention in the rebuilding but for a town located this close to the orc stronghold security and a means to defend oneself are always a number one concern.

A walk through the town reveals the damage. Upper Trunau was left relatively unscathed. Only one rock made it to the upper plateau and caused almost no damage, landing near the top of the Hopespring. Inner and Lower Trunau are a different story. Multiple fires have damaged or destroyed most of the buildings in Inner Trunau and it is essentially uninhabitable. Lower Trunau was spared most of the fire damage but many boulders landed here and while most buildings have walls still standing roofs seem to be in short supply.

What townsfolk are not actively involved in repairs, either on the walls and gates or the buildings themselves, are gathered in the longhouse organizing clothes and other necessities for those who lost theirs, or cooking food for town. Much use is being made of the seigestone to supplement the scarce food and ensure people are fed quickly. Anyone with a modicum of healing talent is hard at work at the makeshift infirmary in the back of the Longhouse. The Sanctuary got away relatively unscathed but the wounded are too numerous or too injured to make moving them practical. All the clerics of the town are currently here and anyone rescued from the rubble is brought her for tending.

Venturing to look outside the walls or from a good vantage on top of the walls, the full impact of the battle hits. Nearly two hundred of dead orcs can be seen in the daylight. Interspersed among them are dead horses and the remains of the militia who made the ultimate sacrifice. The scene truly does serve to highlight the skill and dedication of the militia men and women in their defense of the town. The remaining militia are doing the solemn work of identifying the bodies, separating the attackers and defenders into two separate pyres, and recovering anything worth salvaging.

Taking everything all in it’s hard to fathom that only 5 short days ago you were playing tug of war at a birthday party.


We can do some between module roleplay in the gameplay thread if anyone wishes. I won't be posting anything until after christmas though.


Restarting Thread


Like just now.


What about spells that are not normally divine but an oracle can cast? For example colour spray which lists M but no DF. Is is converted to a divine spell for the oracle and no M needed? I would rule that as the case and that only spells requiring components not normally found in a spell pouch would use the M but am wondering what the consensus would be.


Jeryn wakes to shouts and Fenra's quick shake. Rising quickly he grabs his spell pouch, casts mage armour on himself and exits the wagon.

Should be 1 1/2 rounds I think? Second half round two is a move action, then likely round 3 a run to get with the rest of the group.


Rennyn of House Thysrial wrote:


Stacy, do you still have the kingdom building files somewhere?

Maybe...


haha, I feel a burn.


mjmeans wrote:
Krome wrote:
I agree with Grik 100% that is the way I would rule it

If Krik is correct, then...

Round 1:
Init 10: caster casts spell with duration 3.

Round 2:
Init 10: caster delays (1st round expires when caster come out of delay or when caster wraps around missing the next action).

Round 3:
Init 11: caster comes out of delay 1 init before missing opportunity to act on the delay, 1st round expires. init advances to 11.

Round 4:
Init 11: caster delays.

Round 5:
Init 12: caster comes out of delay, 2nd round expires.

Round 6:
Init 12: caster delays.

Round 7:
Init 13: caster comes out of delay, 3rd round expires.

So if Krik is correct, any spell or effect can get essentially double duration if the target controlling the duration is willing to do maximal delays at every opportunity.

This doesn't sound right to me.

If you read carefully it looks like he is saying that at the beginning of the next round you would loose the spell. relevant text:

Grick wrote:
"The spell continues, since he used his turn to concentrate. However, he doesn't get to act normally in round 3, so the spell will cease at the start of his next turn (Init 21 in Round 4)."


So are we doing a virtual session?! How? When?


I'm sorry, I have just been kind of absent from life recently. I have read everything and caught up now though. Virtual is fine with me or we can congregate. I will try to get giant slayer on track again too. I highly doubt Simon will be continuing though, should be fine with what we have though.


Chelsea's birthday is on monday so family is here on saturday but sunday would be ok.


Sarah gives you an excellent description. She's a dark olivey with very, very short dark brown hair. Her ears are pointed and she doesn't wear any jewelry in them. Her eyes are blue and her tusks are small and pointed straight up. She also has an intricate geometric tattoo on her forehead that is kind of wing shaped and a few old, faded looking scars on her face. She is a few inches shorter than I am and, Sarah flexes a huge bicep, while not as strong as I, was strong enough that I thought she would do well in the smithy.

She kept to herself. Said she was a refugee. You know I don't pry into people's pasts, I didn't ask her where she was from and she didn't volunteer it. She never had any visitors here, I couldn't speak to outside Clamor.


Sarah frowns at Ishan's question, not at the question itself but at the memory of Urnsul. I'm afraid not. I took pity on a refugee named Urnsul, you know me, I have a soft spot for those like us. Anyway she showed up a few weeks ago looking for work and I hired her on as an apprentice. She disappeared a couple of days ago though. Up and left without even a goodbye or thanks! She mutters to herself about the ungratefulness and unreliability of others.


Date: Sunday the 11th of Erastus, 4715 (Sunday the 11th of July, 4715)
Time: 3:00 pm
Location: Town of Trunau
Current Weather: 26° C, Wind calm
Map: Trunau
Quests: Rodrik’s Death

The day progresses and your stomachs begin to grumble as the memory of breakfast has long ago faded.
Most people you meet have seen death, but there is usually no mystery surrounding it. A work accident, unlucky on patrol, an incurable illness, a drunken brawl, and even the occasional suicide are not unusual ways to die. They require no investigation and the townsfolk are a bit confused by this one.

At Clamor
Sarah greets Ishan warmly and expresses her sadness at Rodrik’s death. He was a good and fair man. Everyone will miss him.
She checks the receipt and then her records. Yes, Rodrik did commission a new knife about a week ago. She examines the knife closely. This does look like the one I started for him. I gave it to an apprentice to finish though. I have no idea how Rodrik could have gotten it!

At The Spinning House
Ishan is met with an almost irate Tegan. Rodrik is dead and will still be dead tomorrow! Give the poor girl a chance to grieve! The door is unceremoniously slammed in your face. What little intuition you may have is screaming at you that whatever questions you may have can wait until tomorrow.

At The Hungry Hydra
Nils manages to somewhat sober Omast up with a few cups of their strongest coffee but it does not seem to make the weepiness and self-recriminations subside.


Hahahaha NPC you! Then it will just be Chris and me!

You have summed it up, that is what you need to do. You will find nothing more about the mysterious room renter though. No one recognizes his description.


These are just rooms for rent. People come and go at different times and do not necessarily overlap. Rodrik did not eat in the dining room here. I assume he just came in to sleep.


At Ramblehouse

Cham obediently shows you to the room occupied by the nameless guest. Other than the blood, it looks very similar to Rodrik's room, as do all the other rooms in the inn. Only the rooms used by more permanent boarders have any more amenities. A bed, desk and chair are the only furnishings and a similar jug of water and glass rests on the desk.

Truly, I know nothing about him. He was a stranger with a lot of gold. An average looking human. Not wealthy looking though, considering the money he had.

Bronwynn and Ishan have no luck with the other guests. No one pays too much attention to the comings and goings of busy inn and with the festival last night most everyone was more than a little inebriated.

At the Sanctuary

Tyari nods to the priest and he casts his spell.

wisdom check for poison type: 1d20 + 2 ⇒ (13) + 2 = 15

but he is unable to tell you any more than Ishan was.

At the Tower

Well he was pretty tangled up so we will use that lovely roll just to extricate him from the ropes.

With great effort Nils manages to free Omast from the tangle of ropes around him and maneuver him in the direction of the Sanctuary. The entire way there Omast cries and mumbles, and fumbles at his jacket to get at the flask he has.

At the Sanctuary

They are greeted at the door by one of the acolytes and taken to Tyari who also happens to be holding audience with the rest of the group.

Looking with some distaste at the drunken Omast, Tyari responds to your request to sober him up. We do not have anything prepared that would assist you magically, but I understand the Hungry Hydra brews a very strong coffee that may hurry the natural process.


I am going to make you roll it. The rules state: Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding.

You would not know if you got it right or wrong. You either roll high enough and get it right or you don't roll high enough and potentially get it wrong or don't know. If you were using alchemy I would let you take 20 because you could keep testing.


At Ramblehouse

It is obvious that Cham is hiding something. With reluctance she retrieves the guest ledger and hands it to Raevon. I swear, I didn't see anyone with Rodrik or near his room! She crinkles her nose with disgust as she mentions, Most of my other guests were thuggish group that rented nearly all of my rooms last week. They checked out late yesterday but I wasn't able to rent their rooms last night because they basically destroyed them!

The ledger reveals one item of note. The last entry is for a room rented before Rodrik checked in for the evening but contains no name. When questioned about this Cham breaks into sobs, He refused to give me his name, and he paid me in a fistful of gold He said he would be gone before sunrise. I didn't ask any more questions, I had no idea that something like this would happen!

At the Longhouse

Jagrin Grath refuses to see anyone. He is locked in his room and is overcome with grief. Kurst looks wearied by the days events but looks at the knife you have found. I imagine it is his knife. There was nothing special about it that I recall, but they aren't used for everyday, I didn't see it often. He relates that is could even have been a new one. I myself have had to get a replacement for a lost blade.
There is no engraving on the blade.

At the Sanctuary

In response to asking about detect poison Tyari sends for one one the trainee priests. We do have someone who knows that spell. The result of the casting reveals a faint aura. Detect magic reveals nothing.


Raevon Mythanthar wrote:
GM Aphin wrote:

At Ramblehouse

Cham flinches at Raevon’s words, suitably chastised.
*sigh*

It is speaking to her state of mind, and the fact that she doesn't want a murder to have taken place in her establishment; she was hoping it was suicide. It is not an indication of her reaction to Raevon per se. I am also trying to give hints with her body language.


At Ramblehouse
Cham flinches at Raevon’s words, suitably chastised. Stumbling to answer his questions she speaks as she leads him to the room.

This was Rodrik’s third night here. He usually stays at the Longhouse; I don’t know what brought him here. I didn’t notice anyone with Rodrik last night. I was very busy though, with the celebration and all. I’m sure everyone else would answer the same. My guests and lodgers are not a nosy bunch. She states, ignoring the contrary evidence of human nature.
She has maintained her back to you this whole time and upon reaching the room opens the door, averting her eyes from the scene inside. I fainted immediately upon finding him. No one has been in here since they took the body away.

Inside the room in addition to the furniture, cot, desk and chair, there is a water pitcher and glass on the desk. A thorough search reveals a hope knife on the floor, laying in a puddle of blood and fairly thoroughly covered in the stuff. Under the bed, wedged between the frame and the wall, is a receipt. Mornighawk Fine Steel Receipt
The desk also proves to have a false bottom in the drawer; it is empty however. No one has come forward with a suicide note. If Kurst had found one he would have either given it to you as part of your investigation or would keep it from you because he doesn’t believe his brother committed suicide and doesn’t want you to think he did. Either way no one is aware of a note.

The window was latched and the door locked. Cham confirms she unlocked it when going to give Rodrik his wakeup call. The locks are very basic though and it is likely that an apprentice burglar would have had no trouble with them.

At the Longhouse
The Longhouse is like a barracks with a half dozen rooms each holding 6-8 sleeping quaters in the form of bunkbeds. The rank of the Grath family, and the fact that they live here full time, has afforded them more private quarters. Rodrik’s room is very small and contains a bed, desk, chair, trunk and wardrobe. A search reveals nothing unusual. There are clothes, weapons, and some unfinished poems that Rodrik had been working on.
At the Sanctuary
You are greeted by Brantos Calderon, a paladin of Iomedae. He takes you to High Priestess Tyari who refuses to cast speak dead as it is forbidden to her. She lets you know where Bhox and Ugulu are.
Your friends are in the basement with Rodrik’s body. We do have perfectly adequate security here you know.


Brinya looks somewhat surprised by the question. Distressed? I wouldn't say that. Disappointed in his father's reaction to us but hardly surprised by it.

Without warning Brinya breaks down sobbing, It's all my fault! she cries, We fought, I yelled at him, said I didn't want to see him! Now he's dead! I will never get to take back those words. She continues to sob uncontrollably. A sharp knock on the door precedes Tegan entering the room. I think Brinya needs a little peace right now. Her look clearly indicates you should go as she goes over to Brinya and pulls her close into a comforting hug while she continues to sob on Tegan's shoulder.


It takes Brinya a moment to fully comprehend the words of the scruffy looking half-orc in front of her. Her mind is scattered and reeling from the news of her fiance's death she received just over an hour ago. Eventually the words begin to make sense and tears again begin to stream down her face, running through the tracks established in the previous hour.

With a shuddering sigh she struggles to compose herself. I..I want to help in anyway I can, please, come in.

She leads Ishan to a small table with two chairs. She sits in one, obviously expecting him to take the other, but keeping her emotions in check have made her forget other niceties and she seems almost in a daze.


Tegan doesn't even bother to look at the letter Ishan is trying to proffer but steps aside to let him in. With a withering look she points him to a door at the end of the hall and goes off grumbling about respect, heartlessness and other inaudible things.

Ishan's knock reveals Brinya on the other side of the door. Her face is wracked with grief and stained with tears.


Date: Sunday the 11th of Erastus, 4715 (Sunday the 11th of July, 4715)
Time: 10:30 am
Location: Town of Trunau – Various
Current Weather: 17° C, Wind calm
Map: Trunau
Quests:The Truth Will Out!

The Ramblehouse/
When Raevon and Bronwyn arrive at the Ramblehouse they are met by a flustered Cham Larringfass. Producing Kurst’s letter seems to rattle her even more. You are investigating Rodrik’s death? It was suicide wasn’t it? That’s what it looked like. She babbles nervously as she leads them to Rodrik’s room.

This sparse room contains only a single cot and a writing desk. The cot is a cheap affair with a straw-stuffed mattress, now stained red with blood soaked through its linens, while the desk is a slightly nicer piece of furniture that has nonetheless been chipped and worn by time. A cracked window in the southern wall is the only exit other than the room’s door.

Brinya Kelver/
Ishan’s knock on the door of the Spinning House is answered by Tegan Gwyn, owner of the boarding house. When Ishan asks to see Brinya, Tegan gives him a hard look. She is in no state to see visitors!

Omast Frum/
After much searching and asking around Nils manages to locate Patrol Sergeant Frum at the South Tower. He is obviously inebriated, almost to the point of incoherence, but seems determined to somehow scale the tower and wash away the graffiti that adorns it. Musht clean thish up! Rodrik… dishappointed…protect. Only a few words can be discerned from his mad ravings.

The Sanctuary/
With Ugula and Bhox heading over to the Sanctuary, Kurst offers to accompany them. I must speak to Tyari about the funeral arrangements. I will let her know you are to have access to Rodrik.
When they reach the temple Kurst directs them to the basement where Rodrik’s body is being kept but declines to go down with them and instead goes to find Tyari.
Examining the body reveals that the most likely cause of death is massive blood loss due to slit wrists. There are no other markings anywhere on the body and other than the bloody gashes in his wrists Rodrik looks peaceful.


Raevon Mythanthar wrote:

At the House of Wonders

Raevon looks at Agrit somewhat perplexed. You can scribe me the blood biography spell and cast speak with dead yourself?

A misspeak, I can cast the blood spell you seek. I am definitely no cleric!

Will post your encounters later today.


No, I should have added it in your answer, but didn't read the part about Brinya, just the hopeknives.


I have added some info for the town on the campaign info page. There is now a list and description of all the places lettered on the map.


Brinya is a local half-orc weaver. She is generally quiet and reserved but is a very kind and generous person. Proposals also usually include a ring given from to proposer to their intended.


Ishan knows that exchanging hopeknives when becoming engaged is also common in Trunau.


Raevon Mythanthar wrote:

At the House of Wonders

Raevon replies evenly, I have not heard anything official at this point but my deduction is that it is Rodrik yes.

Getting right to business he continues, I am most interested in acquiring a spell of the third circle. It allows for the divination of spilt blood. (blood biography) I am also interested in the a divine spell that allows for parlay with a departed soul. (speak with dead) Might you be able to procure such scrolls?

Agrit lowers her head in a silent prayer for Rodrik. At the mention of the scrolls Raevon wants she raises an eyebrow, but doesn't put her thoughts to words. The first one I can easily make for you myself, the second is you may wish to speak to High Priestess Tyari about, but I think that spells of that nature may be forbidden to her. I can try to acquire it but it may take weeks or months.

She considers for a moment then seems to reach a decision. If you are wishing to speak with Rodrik, I can cast the spell for you. I wouldn't normally disturb the resting but your requests are indicating that foul play was involved and I can not in good conscience let a murderer escape justice. I would have to study on it but I could do it tomorrow.


Agrit greats Raevon but seems a little less cheerful than usual, no doubt because of the gossip swirling around. Before he can even get his questions out she queries him, Is is true what they are saying? Is Rodrik dead?

In regards to scrolls she replies a bit sheepishly, Well all we have right now is magic weapon and divine power, but I can make to order most basic stuff if you give me some lead time.


Date: Sunday the 11th of Erastus, 4715 (Sunday the 11th of July, 4715)
Time: 8:00 am
Location: Town of Trunau – Hungry Hydra
Current Weather: 15° C, Wind calm
Map: Trunau
Quests:

I am going to have to force a bit of stuff to get you all together; please just go with it. Anyone who did not indicate they took any notice of the morning's events is assumed not to have.

Raevon finds Bronwynn at her favorite noshery, The Hungry Hydra, known more for it's filling fare than ambiance, enjoying breakfast. In fact it seems that a lot of the citizenry can be found here as Cham, proprietress of Ramblehouse, is not serving breakfast this morning and maybe not even lunch if the scuttlebutt can be believed.

She is already seated with Ugula and Bhox, who also enjoy the generous portions the place provides, when Raevon walks in. He joins them at their table where they are reliving their victories of the night before, seemingly oblivious to the tragedy that has the town in a tizzy.

Raevon barely gets his greetings out when Ishan and Nils walk in looking a bit at loose ends.

I'll let you have a brief chance to say or do anything if you like before I continue.


Not feeling well. Hopefully back on track tomorrow.


The room is surprisingly quiet. Aside from Jagrin's exclamation of "No" upon first entering you can not make out any words. In fact it does not seem like anything is being said but unless your ears are deceiving you you think you hear some muffled sobs. Jagrin's bursting out of the room almost knocks you over but he says nothing to you. Once the priestess arrives there is finally something to hear, although slightly muffled.

I'm so sorry.Tyari murmurs.

Is there nothing... a distressed male voice counters in a hopeless sort of tone; everyone in that room recognizes death.

I'm sorry You can hear Tyari again say. We will care for him now.

Soon everyone emerges, the body being carried by the two guards with Tyari leading the way and Kurst bringing up the rear. Kurst's eyes are red and troubled. As they pass Raevon, Kurst looks up at his words but they barely seem to register, he offers a nod absently and continues on.

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