GM alientude's Shackled City

Game Master Kyle Smith 700

The frontier city of Cauldron has a dark future rapidly approaching. Will a disparate band of adventurers be able to save it?


201 to 250 of 322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

retired

Hey guys - I'll be heading up to a remote mountain cabin tomorrow afternoon and won't be back until Monday. There's no phone signal up there, so I'll be off the grid for the duration of the trip.

Feel free to have Valamont on auto-pilot while I'm gone.


retired
GM alientude wrote:

1d1d20 + 4 ⇒ (1) + 4 = 5 for 1d10 + 5 ⇒ (3) + 5 = 8 damage.

Valamont touches his sword and whispers, ”Strike true this day, mother,” (Using arcane pool to give sword +1 enhancement) before stepping forward and attacking the creature. His attack is horribly off-balance, however, and he angrily spits out a few words. "I said strike true, not through the floor!"

LOL - well played, sir, well played! I like it! There aren't many times where I can say I enjoyed someone rolling a natural 1 for me in the heat of combat, but this is one time when I can =D


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

+1


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Ugh...sorry Dorian.

It's a longshot, but you do have a chance to live. If Dreygard crits with his AoO and does enough damage, that attack might never happen.

No pressure, Dreygard.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Hey, it happens. Reincarnation is the least expensive of the resurrection spells, and can have some interesting results. My elf fighter/wizard came back as a kobold... It was different being able to touch the eyeball with the tongue.... definitely weird.


retired

Ugh - 5 of our last 6 attack rolls haven't rolled higher than a 5. I think the dicebot has been possessed =(


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

When was Adolphus hurt?


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

The statue got me, I think. If I recall correctly. =)


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Whew...wasn't sure if you guys were going to make it past that. Couple of things to note:

1) Dorian is dead, but not necessarily permanently. You might manage to find a way to bring him back to life - perhaps Jenya could help.

2) You have enough experience to level. You will be able to level when you rest for the day.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Do we take Dorian's body back and level?

I have 4 channels for healing. Adolphus should be full and our doughty dwarf at -7.

I think we granted some unnecessary attacks of opportunity there.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Ogres have a 10 ft reach, so its hard to do any maneuvering at all without granting the ogre an attack of opportunity. But unless it had Mobility or Combat Reflexes or whatever that feat is, it probably should only have one opportunity attack each round.


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

At first I thought that the ogre had already taken one, but when looking at the initiative order I believe the AoO on Adolphus was round four and the one on Dreygard round five.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Well, I think Darthal has a CLW to cast. Let's use that.


retired

I'm down to my last point in my arcane pool (not a huge deal) and I still have both my spells left. I'm hesitant to turn around and head back now because it feels like we only left Cauldron like, 20 minute ago.

Conversely, being dead is no fun for that character's player.

Personally, I prefer to favor fun over any other considerations, so my vote is to return and get Dorian back in the game as soon as possible.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

To weigh in, I generally would prefer all players having fun, especially with the pace of PBPs. Dorian could be out of action for several weeks in real life if you continue to explore. That's a good recipe for losing a player's interest.

Of course, it's also up to Dorian, if he wants to continue.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

I agree with Valamont. We return and see what happens. If Dorian cannot be revived, maybe another character can be 'rolled up' (sounds like an archaic term these days in PbP).


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

We should go back. Even though it was probably only 20 minutes, having a colleague chopped in half by an ogre can make those 20 minutes into a full day. Immediate priority should be to get Dorian back to the priests and see what they can do.


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

After opening the chest of course. It may be another mimic.


retired

I can't imagine a mimic would be alright being set in a rancid pile of feces and other excrement - but if it is a mimic maybe it'll be so hungry it'll eat the ogre's corpse while we're gone. No evidence! =P


Sorry - didn't check here over the weekend.

I'm good to keep playing either as this character or another. I'm in some other PbPs so I'm keeping up with this game when I post in the other ones. So don't worry about rushing up to bring me back if you'd rather keep exploring. :P


Male Dwarf Cave Druid 2

Return, take Dorian's body back, see what happens then. If Jenya has some immediate solution we can continue adventuring, if not we can wait a day or so.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Going to go ahead and level Adolphus.

1d10 ⇒ 5 for hitpoints.
+1 BAB
+1 Fort saves

4 skill points:
1 rank Diplomacy
1 rank Intimidate
1 rank Knowledge (nobility)
1 rank Knowledge (local)

Bonus Feat: Shield of Swings
Bravery


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

We roll for level 2 hps like Adolphus?


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

It's half rounded up, according to the recruitment thread... :)


retired

Level 2!

+5 HP
+1 BAB
+1 Fort
+1 Will

5 skill points:
1 Acrobatics
1 Knowledge (arcana)
1 Knowledge (planes)
1 Spellcraft
1 Use Magic Device

+1 cantrip/day
+1 lvl 1 spell/day (add chill touch and jump to spellbook)

Spellstrike


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

+7 hps
+1 BAB
+1 Ref

10 skill points

1 acrobatics
1 bluff
1 diplomacy
1 disable device
1 k dungeon
1 k local
1 perception
1 sense motive
1 stealth
1 swim

Rogue Talent: Snap Shot Initiative of 22 in surprise round


Wasn't sure if I had leveled as well, but based on the rase dead penalties it sounds like I did. So...
****
***
**
*

1d6 (4) + 2 + 1 (favored class) = 7 hp
+1 BAB
+1 Will
6 skill points

  • Knowledge (arcana)
  • Knowledge (dungeoneering)
  • Knowledge (nature)
  • Knowledge (planes)
  • Linguistics - learn Celestial
  • Spellcraft

+1 level 0 spell/day
+1 level 1 spell/day
+2 spells
  • expeditious retreat
  • shield


retired

I have those spells already, Dorian - if you'd like to pick up other ones with your level.


Oh ok, I'll go with mage armor and silent image.


retired

I've updated Valamont's profile now with his level 2 stats. With Dorian and I swapping spells, I'll pick up jump from him and take color spray along with chill touch from my level instead.

Note: my arcane pool won't make my weapon +1 any longer, instead, burning a point will give me +10 to my movement speed and +2 AC vs AoO provoked due to moving for 1 minute


retired

Does copying spells from one spellbook to another cost anything material/gp wise? I thought it was just a check, but Dorian's post about not having money for new spells has me unsure of myself.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Writing any spell into your spellbook always costs money except for the spells you get when you level up. The cost for writing a spell into your spellbook is the (level of the spell squared) * 10. So a first level spell costs 10 gp.

Copying a spell from somebody else's spellbook also requires a Spellcraft check equal to 15 + the spell level. This is pretty much never a check that needs to be rolled, however, since just about anybody who can do this has enough ranks in Spellcraft that taking 10 is good enough to do it.


retired

I learned a new thing today! Thanks, GM!


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

Darthal is out of town - probably why he isn't posting much, but everybody else except Valamont is nearly MIA. Need some prompting from me on where to go/what to do?


Human Bard (Maestro) 3 HP: 35/35 | AC 18 |Per+8 | Fort +6 /Ref +8/ Will +8 Focus 2/2

Back to troll room. I'm here.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Still around. Work's been killing me. Easier for me to post during the first part of the week. :P


retired

Regarding HPs at level ups - do we get 1/2 the hit die or 1/2 the hit die + x? I'm confused by the "Max HP at first level, half rounded up after that". Hit Die are all even numbers, so there's nothing to round, right?


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

I should have said average rounded up. To remove any doubt:

D6: 4 hp
D8: 5 hp
D10: 6 hp
D12: 7 hp


retired

Ahhhh. Now I understand. Sweet!


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Anyone seen the DM lately? We were doing so well... :P


retired

He popped into the Ask James Jacobs thread earlier this week, but those kind of posts are a lot easier than pbp-GM ones I'd imagine. I wonder if his (x new) notifications fell off? I'll shoot him a PM just to cover our bases.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

It's possible the dot fell off when they did the upgrade. I had a few campaigns I was in that I fell off the map of because I didn't have one.


Male Dwarf Cave Druid 2

I seem to be losing notifications too for some reason. Still here, still need to level Darthal. Fortunately it shouldn't be difficult.

I know the GM in real life. I'll ask him next time I see him.


macros:
Creature #1: hp XX/XX; AC/T/FF XX/XX/XX; Fort/Ref/Will +X/+X/+X; vs Feint X

I apologize for the absence. I've definitely lost notifications as well, which didn't help, but the bigger culprit is real life - it's been really hectic recently, cutting into my Pathfinder time, and just about all of that has been consumed by the non-PBP games I play and GM for.

I am enjoying this game a lot, and I'll try to get back to updating it - I have most of the next post ready - but the updates are most likely going to be more sporadic than I'd like.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

RLTP :)


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)
Sir Adolphus Ministhrien wrote:
RLTP :)

Robot Laser Tea Party?


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Real Life Takes Priority


retired

Ahhhh... I thought it was Raccoons Live To Pee.


M

Well, at least notifications seem to be working again


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)
Sir Adolphus Ministhrien wrote:
Real Life Takes Priority

That makes more sense.

201 to 250 of 322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM alientude's Shackled City Discussion All Messageboards

Want to post a reply? Sign in.