[GD5] GM Lari's Confirmation (Inactive)

Game Master Dhenn

CURRENT MAP


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Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Now that Sahil points it out, Seltyiel notices the mass too.

Dungeoneering: 1d20 + 7 ⇒ (12) + 7 = 19

It is also immune to electric damage and will engulf you if it can

Silver Crusade

Slam: 1d20 - 1 ⇒ (14) - 1 = 13

Sahil's arrow sinks into the mass of gelatinous substance, hurting it, if only barely.

It advances on Selytiel, but misses. The party may act.

Cube: 3

This map is obnoxiously cramped, unfortunately.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"Don't know iffin this'l work but it's worth a shot."

Dortlin moves back 10 feet and readies an action to attack the slime if it comes within reach. Then he has Dr. Hibbert try to grab the slime.

The way Grab works with Reach is if the Grab succeeds the target is pulled to an adjacent square of the Grabbers choice. In this case between Dr. Hibbert and Dortlin. Assuming Slimes can be grabbed that is.

Dr. Hibbert attempts a tongue attack.
-4 for cover, +1 for Inspire Courage
Tongue touch attack: 1d20 + 4 - 4 + 1 ⇒ (7) + 4 - 4 + 1 = 8 might be enough vs a slime.

No cover for grab, +1 for Inspire
Grab: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
If the slime can be grabbed that should be enough.
In which case...

Dortlin's ready goes off.

+1/+1 for Inspire, Target is -2 to AC for Grabbed
Lucerne Hammer: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 for dmg: 2d6 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14

Then Dr. Hibbert bites
Bite: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 for dmg: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Hope that wasn't too complex. Trying to save time.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel uses another arcane pool point to enhance his strike and attacks the advancing cube.

Scimitar: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Crit confirm: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

If that confirms please double damage

Silver Crusade

Delaying the others. Oozes like this one are immune to crits, as they lack any particularly vulnerable areas. They're effectively one big pile of goop.

Dr. Hibbert is able to haul the ooze over into a different position, smashing at it with his hammer and Dr. Hibbert's teeth.

The ooze flops a pseudopod towards the frog, unsuccessfully.

Slam: 1d20 - 1 ⇒ (10) - 1 = 9

23

The party may act.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dr. Hibbert

Including +1 for inspire and +5 for starting the turn in control of the grapple.
Maintain Grab: 1d20 + 8 + 1 + 5 ⇒ (4) + 8 + 1 + 5 = 18 remember the slime's CMD is 2 lower due to one sided grab.
Bite dmg: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dortlin

Including inspire, target is grabbed.
Lucerne Hammer: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for dmg: 2d6 + 6 + 1 ⇒ (2, 3) + 6 + 1 = 12

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Even if Dortlin killed it it can't hurt to post your attacks.

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

As the shape oozes forward, Sahil let's another arrow fly.

Longbow Hit: 1d20 + 4 ⇒ (7) + 4 = 11
Longbow Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Ifrit Brawler (Shield Champion) 1 | AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 17 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +5 |

Brock throws a dagger at the cube.

Dagger: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Silver Crusade

The combination of attacks from the party is enough to cause the ooze to collapse into a pile of incoherent, lifeless goop.

Out of combat. Heading out the caves towards Janira will be posted either later tonight or tomorrow.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Good a time as any to retcon things a bit. When we checked the bag Janira tossed us no one had an issue with Dr. Hibbert gaining the benefit of the scroll of Mage Armor. But I imagine we also divided up the other gear and will return anything we don't need. Sahil has decent UMD so could theoretically use any of the wands or scrolls.

Potion of Barkskin
Potion of Cure Light Wounds x2
Potion of Vanish
Scroll of Entangle
Scroll of Gust of Wind
Scroll of Identify
Scroll of Mage Armor (CL 6) USED
Scroll of Obscuring Mist
Wand of Burning Hands (CL 3, 4 charges)
Wand of Cure Light (CL 3, 8 charges)
Acid Flask
Alchemist's Fire (2) 1 USED
Holy Water
Smokestick
Tanglefoot Bag (2)
Thunderstone
Antitoxin
Sunrod x2
Cloak of Protection +1

Sound off if you want something or are willing to hold it. Dortlin would like the scroll of Entangle since it is on his spell list.

Silver Crusade

I'd imagine somebody wants to wear the cloak, at the very least.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Across the stream, Janira continues to confront the minotaur. Both are wounded and tired, though she clearly suffers more. The minotaur's axe is cracked and nearly shattered, while the halfling brandishes a whip.

She notices you emerge and perks up somewhat, sounding bolder as she calls out,

"As Durvin Gest, exemplar of our Society, saw through the treachery of the fabled Lens of Galundari and chose to hurl the terrible lens down into the never- ending Nemesis Well, so you, his noblest heirs, shall stand steadfast against deceit and error, surrendering nothing but your burdens, and falling nowhere but on our foes!"

Brock: 1d20 + 3 ⇒ (10) + 3 = 13
Dortlin: 1d20 + 4 ⇒ (16) + 4 = 20
Sahil: 1d20 + 3 ⇒ (20) + 3 = 23
Selytiel: 1d20 + 4 ⇒ (17) + 4 = 21
Janira: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Minotaur: 1d20 - 1 ⇒ (9) - 1 = 8

The party may act. Janira is currently performing (+1 on attack and damage rolls), and will delay until after you've all acted, but before the minotaur.

If you'd like to get across the stream, going through the water will require a Swim check. You can attempt Acrobatics to cross either using the log or just as a long jump.

GM Only:
Janira: 8/23, BP 2/2, Fatigued; Minotaur: 38/45, 1 NL, Fatigued

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

"Escape if'n you can, We got this. Hey big head! Come pick on someone your own size!"

Dortlin hopes to give Janira a chance to get away by Entangling the minitaur. Pull and cast Entangle including the Minotaur but not Janira.
DC 11 Ref save and it is hindering terrain so he can't 5ft step while in it.

Dr. Hibbert will double move forward. Or is the green area hindering terrain?

Silver Crusade

Brock, Selytiel, and Sahil may act.

Min Reflex: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16

The plants surround the Minotaur, though he is able to trample enough of them to remain unentangled.

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

Knowledge(Relevant): 1d20 + 2 ⇒ (2) + 2 = 4
Drawing his bow, Sahil glares at the beast with a before unseen resolve. Licking the arrowhead, he says a short prayer in Vudrani before letting it fly.
Longbow to Hit: 1d20 + 3 ⇒ (17) + 3 = 20
Longbow Damage: 1d8 ⇒ 7

I need a a Fortitude save from the beast! DC 11

Silver Crusade

Fort: 1d20 + 6 ⇒ (16) + 6 = 22

The arrow strikes the minotaur, but Sahil's poisonous saliva fails to take hold.

Sahil, you get an extra +1 to hit and damage from Janira's song. I included that below.

Brock and Selytiel may act

GM Stuff:
Janira: 8/23, BP 2/2, Fatigued; Minotaur: 30/45, 1 NL, Fatigued, Difficult Terrain

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel moved, I just got interrupted while making the post. I'll get Brock to make his turn later today.

Grand Lodge

Male Ifrit Brawler (Shield Champion) 1 | AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 17 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +5 |

Brock moves swiftly to stay with Seltyiel.

Silver Crusade

Janira steps back from the minotaur, before lashing out with her whip, trying to wrap it around the axe handle so that she might disarm the beast, though her effort proves unsuccessful.

She continues to recite Society history, noting that "it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.”

Everyone is continuing to benefit from Bardic Performance

The minotaur begins trudging through Dortlin's magical vines, before swinging its axe at Janira. The blade passes mere inches from the halfling's head, before the bull-man bellows in frustration as the conjured plants wrap around his legs, quite literally rooting him to the ground.

GM Dice:

Disarm: 1d20 + 1 - 1 + 1 ⇒ (16) + 1 - 1 + 1 = 17
Axe: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Reflex: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

The party may act

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin will double move.

"District im' Hibbert."

Dr. Hibbert will cross the river taking 10 on Swim for a 25 then attempt the aid another action to grant Janira +2 to AC.

Tongue aid another DC 10: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

Sahil begins to elaborate on Janira's Story, telling of the magic enhancement and guile used to defeat the Genies of his homeland.
Begin Stories! +1 Enhancement to Weapon hit and damage rolls!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Bump

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will swim over the river and move into position. Once there he will launch a stone form his sling.

Acrobatics for river: 1d20 + 1 ⇒ (8) + 1 = 9

Sling to hit: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
1d1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

Male Ifrit Brawler (Shield Champion) 1 | AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 17 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +5 |

Brock will swim over the river and double move into position to strike next round.

swim: 1d20 ⇒ 18

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

You'll need swim to swim across the river. Acrobatics is to jump across. But since you are using a sling your range is 50. Also remember you are getting +1 to hit and damage from Janira and another +1 to hit and dmg from Sahil.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Was going to swim, but had higher Acrobatics bonus. Missed the typo. I included the +1s

Silver Crusade

Selytiel successfully brains the minotaur, causing it to bray in anger.

Janira stands her ground, trying to disarm the Minotaur with her whip. She stops singing, but you still feel inspired by her resistance. Lingering performance lasts two more rounds.

Disarm: 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1

The minotaur continues to attack Janira. A greataxe blow leaves her extremely unsteady on her feet, and she narrowly dodges the minotaur's hands.

Primary: 1d20 + 7 - 2 - 1 ⇒ (16) + 7 - 2 - 1 = 20
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Secondary: 1d20 + 2 - 2 - 1 ⇒ (5) + 2 - 2 - 1 = 4
Gore: 1d20 + 4 - 2 - 1 ⇒ (14) + 4 - 2 - 1 = 15

Spoiler:
Janira: 0/23, LP 1/2, Fatigued; Minotaur: 21/45, 1 NL, Fatigued, Entangled, Difficult Terrain

The party may act

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin will double move attempting to cross the log and then avoiding an Aoo.

untrained Acrobatics: 1d20 ⇒ 11

As a free action "Fetch Janira."

Dr. Hibbert will 5ft step then attempt to grab Janira. I'll roll in case she chooses to resist but otherwise she can just choose to let him grab her.

Tongue vs touch AC: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
grab: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23

Then set her next to Dortlin and release her.

"Yer lookin mighty hurt there miss. back off a bit and let us deal with him."

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will move up to the minotaur and swing his scimitar. His strike s a spell strike using Shocking Grasp. He will also use an arcane point to increase his accuracy.

Scimitar to hit: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Scimitar to confirm crit: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22
Scimitar damage: 2d6 + 2 + 2 ⇒ (5, 5) + 2 + 2 = 14
Shocking Grasp to hit (against touch? add 3 is Minotaur is wearing metal armor): 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Shocking Grasp Damage: 1d6 ⇒ 2

Grand Lodge

Male Ifrit Brawler (Shield Champion) 1 | AC 18 | T 13 | FF 15 | HP: 13/13 | CMD 17 | Fort +4 | Ref +5 | Will +1 | Init +3 | Perception +5 |

Brock steps up to the Minotaur and punches him in the face.

Unarmed Strike: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

Continuing to spin tales from Distant Jalmeray, Sahil nocks another arrow, before letting it fly.
Longbow Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Longbow Damage: 1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Between Sahil, Brock, and Selytiel's attacks, the minotaur collapses into unconsciousness with one last bellowed roar.

Janira is still severely injured At 0 HP exactly. Once she's recovered, she thanks you profusely,

"Thank you! I was almost done for there! You can count on an excellent recommendation from me. What did you learn about the caves?"

Out of combat! You're welcome to return to the caves if there's anything you wish to explore more closely, but as this has gone on longer than I'd originally hoped I'm going to assume you wish to wrap things up unless I hear otherwise. I'll get endgame stuff going ASAP.

Silver Crusade

Boons!

Because this game was part of Gameday V, you're all eligible to win boons. I'll roll a d20 for everyone involved (including myself). Rolls of 20 or 16 win, with no rerolls allowed. There are 6 potential boons, so I'll roll a D6 for each winner to see which one you get. This is a little different from the Gameday IV procedure, but every con varies a bit in how they handle things. I sort players alphabetically.

GM: 1d20 ⇒ 5
Brock: 1d20 ⇒ 11
Dortlin: 1d20 ⇒ 13
Sahil: 1d20 ⇒ 17
Selytiel: 1d20 ⇒ 10

No winners, unfortunately :(

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I guess it depends on if we met the secondary success condition. Or if going back would help us meet it.

Dortlin casts cure light wounds twice.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Then lets have her gear back.

"We lernt that these caves usta hold a temple to Aroden and the Gillmen now worship in it. I think because of that jeweled city in water. Also there was some guy usin dead gillmen for undead stuff. Oh and gelatinous cubes are not always large."

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

If we are stopping here then GM Lari will need the following from everyone.

Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Normal/Slow Track:

Silver Crusade

If you do want to go back in, that's fine. I can't comment one way or the other on secondary success condition, but if there's anything you want to explore in more depth feel free.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

As long as we all post at least once a day we can probably get through everything well before next year.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

This is where everyone needs to decide on stopping or going on. If we stop then Lari needs some info from everyone. If we go on we need to keep a good posting pace because things are just going to slow down during the holidays.

Silver Crusade

If I don't hear otherwise from people within the next 24 hours I'll assume we're done and get working on chronicles and reporting.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

This was part of the game day so there is boon rolls. If we are quitting then you roll a d20 for everyone I think including you and a roll of 16 or 20 means they get one of 6 random boons. I think that gets rolled also.

Silver Crusade

I did that yesterday morning. See above...

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel just wants to get back to civilization, to find a tavern and have a drink.

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

"I learned a great deal about Gillmen, and found some marvelous information about the caves. It seems that we cleared them out for further exploration, so we could make a map of the area."

I would like to go make an In-Depth map before we leave, and maybe make some sketches of the murals?

Silver Crusade

Sure. You can give me a Survival or Geography check, unless you have something else you think would be appropriate. Janira will not accompany you back in, as this is your task to complete, but she will loan you her wayfinder for a +2 bonus on the check.

Sovereign Court

Male Vishkanya Skald 1 | AC 17 | T 13 | FF 14 | HP: 10/10 | CMD 13 | Fort +3 | Ref +3 | Will +1 [+1 to saves vs Poison]|| Init +3 | Perception +5

Let's see what I can map out here...
Knowledge(Geography): 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

Conclusion
Sahil puts together a map that he thinks does a pretty good job of depicting the caves.

Once you have finished your exploration of the cave, Janira leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you found.

Three days later, the Master who best represents your personal interests confirms you as a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to the PC, reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.

Chronicles will be out tomorrow. This has been reported to the Gameday team. There may be a slight delay before it's reported to Paizo. Thanks for sticking with this, despite me slowing down due to a bit of real-life-itis for a while!

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

This is not my first time playing this so I get the cost reduction but not the free one. I know things did not go as smoothly as we had hoped but I had some fun moments. Thank you for GMing.

Silver Crusade

Chronicles are here

Let me know if anything is incorrect and I'll fix it. Otherwise, happy Pathfinding! I'll mark this campaign inactive sometime next week so it stops cluttering up your My Campaigns tab.

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