Frozen Fingers of Midnight PFS PBP (Inactive)

Game Master Curaigh

The Pathfinders are dispatched to aid Skelg the Ripper, a fellow Pathfinder suffering from a terrible freezing curse.


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Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Take 10 on Handle Animal, for 15.
Club & shield ready.

Silver Crusade

{HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

Strat looks around the area without entering, calling upon Sarenrae to grant magical sight. "So, drum or door? Or start smashing icewall? Probably take awhile."

Cast Detect Magic
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Ignatious holds up a hand as they come to the curve, whispering "She does, but that may need to wait for a time." "Tirfyr! If you can hear us, say something. . . . I have a strange feeling about this all of the sudden. Get ready."

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Warmed by the furs borrowed from Tyros, Maps moved cautiously through the frozen ship while Ignatious pontificated on the nature of Aram's demons. It held little interest for him and so he made no comment. He had plenty of his own demons to contend with, and had come to a conclusion years ago.

Good. Bad. I'm the one with the firearm.

As Ignatious called out for the lost man Maps slipped back to the wall, making himself less of a target should the noise draw trouble.

Stealth 1d20 + 8 ⇒ (9) + 8 = 17
Perception 1d20 + 6 ⇒ (10) + 6 = 16


Core Helms ! Wizards Wanted Gameday X

Nothing, other than the party, the ice, and the ship deck appears even with the calling for Skelg's lost man.

Silver Crusade

HP 19/19, Init +3, AC: 20, T: 11, FF: 19, F: +7, R: +2, W: +5 Perception +6 <Darkvission 60ft>, CMD: 15 , Male Half-Orc Inquisitor 1/Fighter (Weapon Master) 1

Zaryn steps forward towards the hole, his Heavy Flail in his hands. Let us go onward and find Tirfyr


Core Helms ! Wizards Wanted Gameday X

Please add your avi to the map :)
The smell of death & rot fills the lower deck, even with the cold. It is darker inside the hold without the sunlight filtering through the ice, and no braziers burn. Shadowy movements are visible in the darkness, accompanied by an eerie creaking noise as though someone were still working the oars. A figure moves in the aisle between the rowing benches. It appears to be a withered human wearing a burial mask.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I went ahead and added everyones (I believe) avatar to the map.


Core Helms ! Wizards Wanted Gameday X
Ignatious the Seeker of Flame wrote:
I went ahead and added everyones (I believe) avatar to the map.

Thanks, getting more than a few minutes in front of an actual computer (as opposed to my phone) has been difficult. :) I have moved them to the next room.

Been slow posting so far this week, everyone still with us?

The figure in the mask moves torward the group following Zaryn into the hole.

Spoiler:
ini Zaryn: 1d20 + 3 ⇒ (13) + 3 = 16
ini Maps: 1d20 + 6 ⇒ (19) + 6 = 25
ini Ignatious: 1d20 + 1 ⇒ (12) + 1 = 13
ini Aram: 1d20 + 5 ⇒ (4) + 5 = 9
ini Barlor: 1d20 + 5 ⇒ (10) + 5 = 15
ini Strat: 1d20 + 1 ⇒ (9) + 1 = 10
ini GM Funery Mask: 1d20 + 1 ⇒ (20) + 1 = 21
ini GM others: 1d20 - 1 ⇒ (8) - 1 = 7

...meaning Maps is up :)

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps hops to the benches along the starboard side and takes aim at the masked figure, but holds his shot until he's certain it's unfriendly.

"Identify yourself!" He calls out.

Movement action. Ready action to fire if the thing moves to attack anyone in our group.

Silver Crusade

{HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

Seeing Maps aims his weapon, Strat readies his Falchion as well. "I don't like this, why ain't they talking?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Round 1, Init 13

Keep in mind I do have a Daylight up.

"We do not want any trouble, friend. We seek a man lost here, one Tirfyr. Have you seen him?"


Core Helms ! Wizards Wanted Gameday X

Their speech is not the only sound missing. Even though they were working the oars there was no sound of grunting or breathing of any kind.

The first figure continues forward, moving around the mast and striking at Zaryn with its fetid smelling mouth. Maps, finger on the trigger, lets loose his shot.

at Zaryn: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d6 + 3 ⇒ (2) + 3 = 5

Zaryn, Ignatious, Strat Spineshank:

Spoiler:
two Knowledge Religion checks please. one for each of the spoilers below.

1st, DC 16
Spoiler:
the four sitting at the oars are zombies (although not the normal kind. If you get 21, 26, 31, etc. treat yourself to 1, 2, or 3 extra bits of info (on the honor system is fine by me :)

2nd16, DC 17.
Spoiler:
The (former) man in the mask is a ghoul, though again not quite of the common variety. If you get a 22, 27, 32 etc. treat yourself to 1, 2, or 3 extra bits of info (on the honor system is fine by me :) Although they can normally speak, this ghoul--trapped in an iceberg who knows where--is too hungry to bother.


Core Helms ! Wizards Wanted Gameday X
Zaryn Carolingian wrote:

Fortitude save: 1d20+7

fortitude save: 1d20 + 7 ⇒ (2) + 7 = 9

and fortitude save: 1d20 + 7 ⇒ (13) + 7 = 20 Something in the bite races through Zaryn's body, though he seems in normal shape for the moment.
Maps readied action, then Zaryn (but everyone can post.)

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps squeezes the trigger.

Touch Attack with Firearm - Point Blank & Deadly Aim 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor drops his club, reaches into his pocket, and pulls out 3 stones. He mutters something in druidic, and the stones begin to hum with natural energy.
I think we all know what I'm doing here.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Religion: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

They are undead. Some sort of reanimated minion, though they seem more than just zombies.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Round 1 Init 13
After Z, (or Barlor?), I will step foreward and Channel Energy to blast Undead, hoping to catch all.

1d6 + 3 ⇒ (5) + 3 = 8
{Will 16 half, no Channel Resistance allowed}

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram will throw his vial of Alchemist's Fire at the zombies.

What type of roll do I need to make?


Core Helms ! Wizards Wanted Gameday X

Maps' shot rings out and rips into the frozen flesh of the creature. Ignatious steps forward and releases the energy of his goddess at the creatures and they flinch from the brightness.

funery: 1d20 + 6 ⇒ (20) + 6 = 26 others: 1d20 + 4 ⇒ (17) + 4 = 21

Z, A, & S
Aram: splash weapons. Keep in mind this will do some damage to everyone near where it lands.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Okay, I'd like to hit those two near the top of the ship.

1d20 ⇒ 13

Silver Crusade

{HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

Round 1

Strat moves forward and attempts to smash the nearest creature with his Falchion.

I'll delay until after Aram, then move forward and Falchion the nearest one. I can't move the map at work at present, so if someone would move me, please

Falchion: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Aram, I'm assuming that was your attack roll. Based on your touch AC, I'm also assuming you have +2 (14 or 15) Dex. That should be added to your ranged attack roll. Also, you need to roll 1d6 for damage (and perhaps again next turn!). Finally, you'll probably want to designate a specific target.
Just trying to be helpful.

Silver Crusade

HP 19/19, Init +3, AC: 20, T: 11, FF: 19, F: +7, R: +2, W: +5 Perception +6 <Darkvission 60ft>, CMD: 15 , Male Half-Orc Inquisitor 1/Fighter (Weapon Master) 1

Know R. 1d20 + 8 ⇒ (19) + 8 = 27

This is bad, the one in the mask is a ghoul, they can paralyze and cause you you to become one of them

Zaryn Swings his mighty flail at the Ghoul

1d20 + 5 ⇒ (18) + 5 = 23

1d10 + 4 ⇒ (2) + 4 = 6


Core Helms ! Wizards Wanted Gameday X
Zaryn Carolingian wrote:
... they can paralyze and cause you you to become one of them

Zaryn shivers as he realizes the bite he just received. Heal check DC 15

Spoiler:
yup... you can feel it festering in the wound now that you remember what a ghoul is...

Aram lobs a lit jar at the figure sitting at the oars. It bursts into flames on impact. The figures lips burn away revealing what would be a scream by any other creature, but is only an eerie silence here. flask damage: 1d6 ⇒ 5.
Strat steps in after the flame leaves and swings at the ghoul. His large weapon misses the creature, but creates an opening for Zaryn. The spiked metal slams into the ghoul, piercing its flesh with a loud crunch. This creature can scream though and it does, "Attack me on my own ship?!"

The other four creatures move from the oars to close with the fresh meat.

End of Round 1. Maps is up to begin round 2. the squares with full benches in them are difficult terrain as are the four near the mast.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Aram has a great dislike for undead, considering them abominations. Panicking when he sees the creature bite Zaryn, Aram hurls his flask of Alchemist's Fire against two of the creatures, hoping to destroy them before they hurt anyone else. Aram is aghast at the figure seemingly ignoring the damage he did to it. He recoils when he sees the other four creatures bearing down on them.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Round 2 Init 13
I'll do the same thing

1d6 + 3 ⇒ (6) + 3 = 9
{Will 16 half, no Channel Resistance allowed}

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

The quarters being too close for a ranged weapon, Maps holsters his firearm, then draws his hand axe and swings it at the closest zombie.

Attack 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d6 + 2 ⇒ (3) + 2 = 5


Core Helms ! Wizards Wanted Gameday X

Maps looks breifly to his hip as he holsters his weapon. The zombie strikes uselessly before he looks back up. The gunslinger's axe cuts into the creature's frozen flesh.
AoO, slam: 1d20 + 4 ⇒ (1) + 4 = 5, dmg : 1d6 + 3 ⇒ (3) + 3 = 6

The ghoul takes another bite and also reaches horribly hooked hands at the inquisitor. None of the attacks gets through.
bite: 1d20 + 4 ⇒ (4) + 4 = 8, dmg: 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d3 + 2 ⇒ (1) + 2 = 3
claw : 1d20 + 2 ⇒ (14) + 2 = 16, dmg: 1d3 + 2 ⇒ (1) + 2 = 3

The zombies flinch more, but all five of the creatures flinch when the Seeker of Flame, spreads some burning around.
ghoul's will save: 1d20 + 6 ⇒ (11) + 6 = 17;
zombies will save: 1d20 + 4 ⇒ (14) + 4 = 18
Z, B, A & S

Silver Crusade

{HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

Round 2

Stats:

HP 15/15

Strat pulls back with his falchion and strikes forward again at the undead abomination before him. "Die again!"

Falchion: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Not seeing an opportunity, Barlor drops the stones at Aram's feet, draws his dagger, and moves toward the nearest zombie.
free action drop stones, move action draw dagger, move action move just above Strat
Handle Animal (attack undead): 1d20 + 4 ⇒ (12) + 4 = 16
Ing finds his way to a zombie's knees and tries to cut it down.
Gore: 1d20 + 3 ⇒ (12) + 3 = 15, Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Forgot about Ing! He may provoke to get in position, but should be able to make it just in front of Barlor.

Allies:
Anyone can throw the stones, but mind the -4 for the target being in melee, and the -4 for the target being behind an ally.
Range increment 20ft, 2d6 +2 +STR damage.

Silver Crusade

HP 19/19, Init +3, AC: 20, T: 11, FF: 19, F: +7, R: +2, W: +5 Perception +6 <Darkvission 60ft>, CMD: 15 , Male Half-Orc Inquisitor 1/Fighter (Weapon Master) 1

Undead horrors, hear me, there shall be no mercy for you and your kind. Let Serenrae's judge you here and now.

Swift action activate Judgement giving me a Bonus to AC and I active my Shining wayfinder giving me Protection from evil. AC is now 23. Zaryn is at 14 HP

Silver Crusade

HP 19/19, Init +3, AC: 20, T: 11, FF: 19, F: +7, R: +2, W: +5 Perception +6 <Darkvission 60ft>, CMD: 15 , Male Half-Orc Inquisitor 1/Fighter (Weapon Master) 1

Sorry guys, I am just clarifying an action with the GM, forgive me for not being more upfront with an item.


Core Helms ! Wizards Wanted Gameday X

Imissed the pp part, my bad. Sorry for the delay. Now back to your regularly scheduled beating :)
The frozen zombie closest to Maps swings at him and another decaying hand swings at Barlor from the zombie closest to him. Only one connects, and Maps feels a rime spread across his arm. The third zombie moves up in a shambling, silent step over the burning body of the fallen.
Perception DC 15

Spoiler:
the two zombies now at the top of the map (used to be the farthest back) are dressed differently than the others. One is quite a bit farther decayed as well. Both are wearing the Lion Tabards of Taldor.

at Maps v touch : 1d20 + 4 ⇒ (16) + 4 = 20, cold dmg: 1d6 + 2 ⇒ (6) + 2 = 8
at Barlor v touch: 1d20 + 4 ⇒ (6) + 4 = 10, cold dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Maps is up, beginning R3

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

perception: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

"Argh!" Maps recoils from the frozen touch of the undead zombie. Dropping his guisarme, he takes his axe in two hands and attempts to evade the creature's attacks while hacking away at it.

Fighting defensively 1d20 - 1 ⇒ (6) - 1 = 5 +2 dodge to AC
Damage 1d6 + 3 ⇒ (6) + 3 = 9


Core Helms ! Wizards Wanted Gameday X

The ghoul fights with ferocity born of a hunger that can never be sated.
Zaryn again bears the brunt of its attack, but the creature fails to penetrate the nimbus surrounding the holy hunter.

bite: 1d20 + 4 ⇒ (13) + 4 = 17, 1d6 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 2 ⇒ (17) + 2 = 19, 1d3 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (5) + 2 = 7, 1d3 + 2 ⇒ (2) + 2 = 4

Z, I, B, A, S are up

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor swings dangerously with his dagger at the nearest zombie.
Dagger: 1d20 + 3 ⇒ (19) + 3 = 22, damage: 1d4 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 3 ⇒ (10) + 3 = 13, extra damage: 1d4 + 3 ⇒ (4) + 3 = 7
Ing tries to gore the zombie as well.
Gore: 1d20 + 3 ⇒ (7) + 3 = 10, damage: 1d6 + 1 ⇒ (1) + 1 = 2

Silver Crusade

HP 19/19, Init +3, AC: 20, T: 11, FF: 19, F: +7, R: +2, W: +5 Perception +6 <Darkvission 60ft>, CMD: 15 , Male Half-Orc Inquisitor 1/Fighter (Weapon Master) 1

Attacking the Ghoul in front of me with my flail
Zaryn throws his weight behind his mighty Flail.
1d20 + 5 ⇒ (7) + 5 = 12
1d10 + 4 ⇒ (1) + 4 = 5

Silver Crusade

{HP21/21 | AC 18 FF17 T11 CMD 16 | F/R/W 5/3/8} Male

Round 3

Stats:

HP 15/15

Strat takes another swing of his blade. "Damnable creatures, prepare to be put to rest!"

Falchion: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10

Grand Lodge

Male gnome fighter

"sorry about the lateness but i'm here... darn portal delay..." i'lll state drawing my weapon and sheild


Core Helms ! Wizards Wanted Gameday X

Barlor's dangerous swing opens a wide gash in the zombies chest. For a brief moment, nothing happens, but then a dark object spills on the floor and shatters. It is only when the pieces become still that the object can be identified. These pieces of a frozen heart once belonged to a man who became a zombie and is now just another cold corpse.

Strat's Falchion cuts into the creature in front of him. Ribs spring free of their cage to land on the wooden planking. The zombie soon follows the lifeless bones to the ground.

Zaryn swings at the undead's leader which appears more difficult to hit. The spiked ball swings on its chain but fails to connect.

two more zombies down, 1 zombie and 1 ghoul to go.
A & I are up.


Core Helms ! Wizards Wanted Gameday X

Oh yeah, I forgot...

Barlor wrote:

Barlor swings dangerously with his dagger at the nearest zombie.

[dice=Dagger]1d20+3, [dice=damage]1d4+3
[dice=Confirm]1d20+3, [dice=extra damage]1d4+3

*fist bump* on nat 20 :)

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Taking two possible AoE's, Ignatious moves around the undead, drawing his blade as he moves, and takes a swing at the one he is flanking.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Core Helms ! Wizards Wanted Gameday X

AoO ghoul: 1d20 + 4 ⇒ (18) + 4 = 22, dmg: 1d6 + 3 ⇒ (6) + 3 = 9
AoO zombie v tch: 1d20 + 4 ⇒ (12) + 4 = 16, cold dmg: 1d6 + 2 ⇒ (4) + 2 = 6. the ghoul bites into the warmed morsal as it tries to circle past him. Hot Hot Hot! it says sticking it tongue and and trying to cool it off. The zombie strikes, trying to cool the morsal more directly.

Ignatious fort 1: 1d20 + 4 ⇒ (8) + 4 = 12
Ignatious fort 2: 1d20 + 4 ⇒ (9) + 4 = 13

Maybe the undead's bite has affected his movement, because the 'morsal' feels something coursing through him and he misses.

Liberty's Edge

Male HP 10/10, Init +5, AC: 12, T: 12, FF: 10 F: +3, R: +3, W: +3 Perception -1 <Darkvision 60ft>, CMD: 10, Male Half-Orc Sorcerer 1

Snatching a stone off the floor that Barlor had given him to use just in case, Aram pitches the stone at the remaining zombie, crying:

"Foul creatures!!! How dare you hurt my friends!?!"

1d20 - 6 ⇒ (3) - 6 = -3

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I forgot how nice 3E Undead where ha ha ha . . .


Core Helms ! Wizards Wanted Gameday X

The remaining zombie reaches for Maps.
at Maps v touch : 1d20 + 4 ⇒ (14) + 4 = 18, cold dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Maps is up, beginning R4

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Grunting in pain from the biting cold of the zombie's touch, Maps swings his axe again.

Attack 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d6 + 3 ⇒ (3) + 3 = 6

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