
Julie Dei Vult |

Julie is fairly annoyed with these beings, and moves forward to attack, expending a spell point to empower her blade with a brutal slam of hard compressed air.
Kraken's Maw: 1d20 + 10 ⇒ (14) + 10 = 24
Slashing Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Bludgeoning Damage, 1's 2's become 3's: 5d6 ⇒ (5, 2, 2, 6, 2) = 17 Becomes 20
I forget, did we nerf my passive lightning damage? If not..: 2d6 ⇒ (1, 5) = 6
4/6 spell points.

Lady Karnelia |

Concerned by her companion's injury, Karnelia approaches and places a hand on her shoulder. "Fear not, your time has yet to come."
Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11
Meanwhile, having phased through the wall, Little Sister strikes at one of the intelligent undead.
Slam Attack: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Ellara of the Hundred Forms |

I was hoping for that heal. XD NOW I can go.
Ellara took one hit, which was promptly healed by Lady Karnelia's touch. Thus reassured of the help, Ellara focused for just a moment and changed some of the glands inside her body before letting loose with a blast of fire that erupted through the room ahead of her. She couldn't target all of the skeletons with one blast, but she could aim to get as many as possible and soften them up. As she finished spewing flames, her jaws snapped shut, this time looking larger and... toothier... than they'd been just a moment before.
Defensive Casting DC 17: 1d20 + 9 ⇒ (16) + 9 = 25
Move Action: Using Alteration and switching to a Cone for her Breath Weapon, and swapping Scent for a Bite attack.
Breath Weapon, Reflex DC 16 Halves, Fire Damage: 2d8 ⇒ (5, 6) = 11, Recharge, Rounds: 1d4 ⇒ 3

Overlord Jon |

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
Although they reacted with surprising swiftness for such slow, clumsy creatures, the zombies were still engulfed in the cone. Sadly, it wasn't enough to destroy them.
Zombie Attack 1: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Zombie Attack 1: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Zombie Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Although the zombies continued to hammer at Ellara's defences with mindless vigour, the magically enchantments she had created were not stopped.
The monster fighting Little Sister avoided the blow, and returned with one of it's own.
Touch Attack (Fire): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 ⇒ (5, 4) = 9
But the reply was no more accurate.
The creature Julie struck hissed as the blade tore into it, and responded with by lashing out with it's own magic.
Touch Attack (Acid): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 5d6 ⇒ (3, 5, 4, 5, 4) = 21
Pouring acid from it's fingers directly onto Julie with a screech.
The third placed a hand on it's injured brethren, and spectral armour coated the creature.

Ellara of the Hundred Forms |

With only a moment's pause after her breath finished - time to weave away from two of the strikes and block the third with her conjured shield - Ellara whipped into a frenzy and began trying to break them apart with physical blows. "Just back me up and I'll take care of them!" she called over her shoulder during a brief pause in her attack routine.
Swift Action: Energy Blade, adding her Destructive Blast's (Magic, Bludgeoning) damage to her first successful attack. Starting by attacking the one in front of her, then the one to the right, and finally the one to the left if both of those are downed. This doesn't provoke an AoO 'cuz she has Melee Blaster as a feat. XD Also, Power Attack.
Bite: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12 plus Energy Blade: 3d6 ⇒ (2, 5, 1) = 8
Claw: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 for Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Lady Karnelia |

Ugh, it just had to be undead, hahaha.
"Foul beings! Begone!" Lady Karnelia snaps, a far cry from the meek noble who had been sheepishly following moments ago.
Noting Julie is struggling to hold the line, Karnelia moves to stand by her. "Noble specters, I urge you! Shield my friend!"
Like before, a faint aura envelops Julie. Casting shield. +4 deflection bonus to Julie's AC.
"Leave my sister's friends alone!" Little Sister screeches, raking her twisted fingers at her foe.
Slam: 1d20 + 6 ⇒ (18) + 6 = 24Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Slam: 1d20 + 6 ⇒ (5) + 6 = 11Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Julie Dei Vult |

As the acid magic surged forward, a shield of water and lighting sprung in existence around Julie, clashing with the acid in roiling mass of steam. A singular spatter of acid fought through the shield sizzling through Julie's sleeve and burning itself into her flesh. Hardly the caustic annihilation the undead had intended, but Julie was nonetheless riled.
Immediate Action- Eldtrich Shield + Anima point to gain Resist Acid 20 against one effect
As the clash of spellpower faded down, there stood two Julie Die Vult's, slightly offset.
Move action- Copycat to gain one mirror image.
"Die again already!" Kraken's Maw revved up again as Julie angrily vented her strength on the undead. Whether this was in vengeance of the slight burn on her arm or the damage to her sleeve was debatable.
Full Spendable Anima/Stamina To Hit Eldritch Fang: 1d20 + 18 ⇒ (17) + 18 = 35
Slashing, ignores DR: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Force: 2d6 ⇒ (5, 1) = 6
Lightning: 2d6 ⇒ (5, 2) = 7
DC 14 Fort Save of be staggered for one round.
43/44 HP, Spell Points 4/6, Stamina 2/7, Channel 5/5, Copycat 4/5 Anima 2/infinity, 2 Random maneuvers.
Rando Maneuvers?: 2d5 ⇒ (1, 2) = 3
Clockwatcher, Calm the Storm prepared.

Overlord Jon |

Finally unleashing her full talents, Ellara tears through the first rank like they're made of wet tissue. However, as the zombies crumple to the ground, more pile in, undeterred by there former associates lack of success.
Zombie Attack 1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Zombie Attack 2: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Zombie Attack 3: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
The new ones had no more success than the previous ones did against her increased defence, however.
Julie's sword cut down the first of three undead magi. The second one at the door hissed. "MoRTal, he StuDDIed your KINDS HeART LonGEr than YOU have LIVED." The creatures approached, ice crackling over it's fingers in a deathly cold wave.
Touch Attack (Cold): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 ⇒ (2, 1) = 3
However, the cold touch failed to connect.
The third continued fighting little Sister, although cracks appeared in it's skull where the thin layer of dead skin was torn away by her blow.
Touch Attack (Fire): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 ⇒ (3, 6) = 9
But Little Sister dodged away without issue.
Why, dice? I just want to murder PC's! Why do you hate me so!?

Ellara of the Hundred Forms |

All except for that last one, anyway. Ellara's response was to simply lash out in retaliation, trusting that the other woman could take care of the healing and ensure her vitality. After all, as dangerous as these undead might be, they couldn't hurt anyone if she just smashed them to bits.
As before.
Bite: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d6 + 6 ⇒ (4) + 6 = 10 plus Energy Blade: 3d6 ⇒ (3, 3, 4) = 10
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 for Damage: 1d4 + 6 ⇒ (2) + 6 = 8
"I'll help with those ones as soon as I'm done over here!" she called back. It wouldn't take TOO much longer... hopefully.

Julie Dei Vult |

Quick, have them spend their stamina to boost their attack rolls! :P
As she deflected the cold wave to the side, she shifted into a quick counter slice with relatively little power.
Calm The Storm Full Anima Counter: 1d20 + 13 ⇒ (14) + 13 = 27
Slashing Damage: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Lightning Damage: 2d6 ⇒ (4, 1) = 5
"And judging be the state of your weakness, he didn't come up with anything good. Unless you'd like to claim you're just the footsoldiers, and the real undead are somewhere else?" Julie's anger gives way to satisfied haughtiness as she feels now in control of the battle with one of the enemies down.
Kraken's Maw: 1d20 + 10 ⇒ (13) + 10 = 23
Slashing: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Bludgeoning, 1s 2s to 3s: 3d6 ⇒ (2, 1, 3) = 6 9 total
Lightning Damage: 2d6 ⇒ (6, 6) = 12
"Without power, old knowledge is simply a child's meaningless scriblings."
Maneuver?: 1d3 ⇒ 1
Degrade Resistance, Anima 0.

Lady Karnelia |

Chanting words from beyond the material realm, Karnelia tends to Ellara's wounds.
Cure Moderate Wounds: 2d8 + 5 ⇒ (2, 5) + 5 = 12
Meanwhile, Little Sister sees an opportunity, and floats back to flank with Julie.
Slam Attack: 1d20 + 8 ⇒ (8) + 8 = 16Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Slam Attack: 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Overlord Jon |

Two more of the less zombies fall to Ellara, although they continue to press there assault.
Zombie 1: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Zombie 2: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
The duo are more successful than there previous kin had been.
The undead fighting Julie took the back hand, but dodged under the second strike and retaliated with it's own ice-encrusted fingers.
Touch Attack (Cold): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 ⇒ (1, 2) = 3
But it also missed.
The slow fight between Little Sister and the third undead continued with the creature dodging Little Sister again.
Touch Attack (Fire): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 ⇒ (2, 6) = 8
This time it's strike was more accurate.

Ellara of the Hundred Forms |

If she's hit again, she'll do an Emergency Teleport.
The healing coming from behind was a definite lifeline, and Ellara grunted in pain before continuing her assault. She could warp away if she really had to - and would - but for now she was focused on ending the threat of these skeletons and giving herself a moment to heal up.
Bite: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d6 + 6 ⇒ (4) + 6 = 10 plus Energy Blade: 3d6 ⇒ (4, 6, 5) = 15
Claw: 1d20 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 6 ⇒ (14) + 6 = 20 for Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Julie Dei Vult |

And maneuvers refresh, picking Eldritch Shield and Calm the Storm.
"Hmmm... On one hand you're not rambling insanely, on the other hand this is just poor performance on all of our parts." Julie mentions as she and the undead proceeded to perform a little bumbling slapstick in completely dodging and unbalancing each other without landing a hit.
Kraken's Maw Degrade Resistance 1 pt Anima Boost: 1d20 + 12 ⇒ (5) + 12 = 17
1 Anima

Lady Karnelia |

For some reason, Little Sister keeps vanishing off of the map. Julie, don't forget you're benefitting from a flanker.
Little Sister maintains her shrieking, hysterical assault.
Slam: 1d20 + 8 ⇒ (4) + 8 = 12Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Slam: 1d20 + 8 ⇒ (4) + 8 = 12Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Karnelia, too, maintains her frantic support.
Cure Moderate Wounds to Ellara: 2d8 + 5 ⇒ (6, 7) + 5 = 18

Overlord Jon |

Ellara reduced the dead Dwarfs in the north down to one. The final remaining undead did not seem at all disturbed by that idea, and continued the assault.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
The Monster fighting Julie hissed, now confronted on two sides by the enemies, and Kiyomi's attack finally striking home. It continued to press on Julie, however.
Touch Attack (Cold): 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 ⇒ (2, 6) = 8
But it failed to strike in spectacular fashion.
Touch Attack (Fire): 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 ⇒ (5, 2) = 7
...but it was equally unable to find a strike.
...two 1's, really?

Julie Dei Vult |

Calm the Storm Counter: 1d20 + 12 ⇒ (5) + 12 = 17
Maneuver?: 1d5 ⇒ 4
Probability Twist
Kraken's Maw. Again Again Again: 1d20 + 12 ⇒ (2) + 12 = 14
Yeah, I think Julie and the undead are just /dancing at this point.
3 Anima.

Ellara of the Hundred Forms |

Ellara focused for just a moment, then ripped into the last of the dwarf with her teeth, shaking her head back and forth a bit before (presumably) tossing its remains to the side. Right, then - that ought to be the northern room cleared, and she rubbed her mouth a bit before focusing on her transformation in order to maintain it.
Bite: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d6 + 6 ⇒ (4) + 6 = 10 plus Energy Blade: 3d6 ⇒ (6, 2, 1) = 9
Move Action: Concentrate on her Shapeshift.
"Hold on just a little longer!" she called, intending to heal up again before darting over to join the others.

Overlord Jon |

Ellara finished off the final undead, a slow sigh slipping from long dead lips as it fell to the floor.
The two intelligent undead continued there assaults. Or at least, there attempts at assaults.
Touch Attack (Cold): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 ⇒ (6, 1) = 7
Touch Attack (Fire): 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 ⇒ (3, 3) = 6
The one attacking Julie managed to land a clumsy strike, but the one fighting Little Sister missed.

Ellara of the Hundred Forms |

Cure (1 SP): 1d8 + 10 ⇒ (5) + 10 = 15
Ellara expended just a bit of her energy to heal her wounds (why couldn't she simply shapeshift them shut? Stop trying to make sense of magic), then darted over to the other door. "You should probably get out of the way!" she said as flames started to flicker in her mouth.

Overlord Jon |

Kiyomi further harms the damaged undead, but despite it's obviously appalling state, it's still standing. Both continue to fight.
Touch Attack (Cold): 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 2d6 ⇒ (5, 4) = 9
Touch Attack (Fire): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 ⇒ (2, 6) = 8

Ellara of the Hundred Forms |

Once she'd finished moving over to this area, Ellara hurled a crackling blast through the air and towards the closest undead figure. Hopefully that would at least damage it, but more importantly she wasn't entirely sure what these undead creatures were or how affected they'd be by her flames. (She'd been expecting something more solid than they appeared to be - go figure. Still, she could work with this...)
Forceful Blast, Ranged Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19 for Force Damage: 5d8 ⇒ (3, 2, 3, 2, 5) = 15

Julie Dei Vult |

Ranged Touch Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Bludgeoning: 3d6 ⇒ (2, 6, 5) = 13 Becomes 14
Julie moves closer, a slash of her sword sending a blast of compressed air on her way.

Ellara of the Hundred Forms |

Ellara exhaled, then focused on the creature and hurled another blast of force through the air. This time, it was charged with as much energy as she could pump into it - unlike her lesser blasts, this actually cost her a fair bit of energy, so she couldn't sling around full-power blasts all day... but she wanted to take out the undead in the corner before it could actually get away, and she'd moved into the room to give herself a clearer line of fire.
Spending 1 SP to augment her Forceful Blast. That gives it a base of 7d8 (since her caster level for this energy type is higher), plus an additional dice of damage from Greater Blast.
Augmented Forceful Blast: 1d20 + 4 ⇒ (15) + 4 = 19 for Force Damage: 8d8 ⇒ (3, 4, 8, 2, 5, 1, 8, 3) = 34

Ellara of the Hundred Forms |

Ellara nodded in satisfaction, then put a hand against her chest. Spending 1 SP to Cure herself. Not rolling because even the minimum brings her up from 31 to 40.
As soon as she was done with that, she cautiously proceeded forward and peered into the room that the undead had been opening. What was so interesting about this chamber that it had wanted to go inside when afraid, hmm?
(What? She was from the house of magicians. She was interested in this sort of thing.)

Lady Karnelia |

"... what thoroughly unpleasant creatures," Lady Karnelia comments idly. After pausing for a minute to cajole Little Sister back into the material plane, she ambles to the room where the mindless undead had been, looking for any clues.
Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Little Sister's Perception: 1d20 + 7 ⇒ (16) + 7 = 23
For the rest of the dungeon, Lady Karnelia will be using her Detect Undead ability at regular intervals and scanning the hallways and rooms as the party goes.