Full Name |
Ellara Khalavest |
Classes/Levels |
Incanter 5/Shifter 5 | HP: 40/40 | AC: 14 [20], Touch: 12, FF: 12 [18] | Fort: +4, Ref: +5, Will: +8 | Melee: +7 | CMB: +5, CMD: 17 | Init: +7, Perception: 12 |
Strength |
14 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
18 |
Charisma |
14 |
About Ellara of the Hundred Forms
Ellara
Appearance
Female human incanter 5/shifter 5/gestalt 5
NG Medium humanoid (human)
Init +7; Senses Perception +12
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Defense
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AC 14, touch 12, flat-footed 13 (+1 deflection, +1 Dex, +2 natural) [Currently AC 20 from Armored Magic (Armor/Shield)]
hp 40 (5d8)
Fort +4, Ref +5, Will +8
Weaknesses energy focus, lycanthropic, protected soul
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Offense
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Speed 30 ft.
Melee
. . destructive blast +5 touch (3d6) [Magic, Bludgeoning]
. . destructive blast (forceful) +5 touch (5d8) [Force, CL 7]
. . 2 claws +7 (1d4+4) | PA: 2 claws +6 (1d4+6) [Magic]
Ranged
. . destructive blast +4 touch (3d6) [Magic, Bludgeoning] [30 ft]
. . destructive blast (forceful) +4 touch (5d8) [Force, CL 7] [30 ft]
Special Attacks 1 shards of iron strike, enhanced attacks (magic)
Spheres Known: (CL 5)
. . Alteration (Animalistic Transformation, Avian Transformation, Bestial Reflexes, Dragon Transformation, Elemental Transformation, Greater Transformation, Size Change) (Drawback: Lycanthropic)
. . Destruction (Energy Blade, Forceful Blast (deals Force Damage, d8 instead of d6), Greater Blast)
. . Divination
. . Life (Greater Healing)
. . Protection (Armored Magic) (Drawback: Protected Soul)
. . Warp (Emergency Teleport, Extradimensional Storage)
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Statistics
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Str 14, Dex 12, Con 10, Int 14, Wis 18, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Energy Specialization (Force), Extra Bestial Trait, Improved Energy Blade, Melee Blaster, Improved Initiative, Martial Training I, Power Attack
Traits academy trained, reactionary
Skills Appraise +8, Bluff +3, Climb +7, Diplomacy +5, Disguise +6, Fly +8, Handle Animal +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Linguistics +6, Perception +12, Sense Motive +12, Spellcraft +6, Stealth +5, Survival +10, Swim +6
Languages Common, Draconic, Dwarven, Elven; steal language
SQ academy trained (trait), armored magic (aegis), avian transformation, barrier (ward), bestial reflexes, bestial traits (animal hide, claws), casting, cure, deflection (aegis), destruction: forceful blast, destructive blast, divine (divine), divine life (divine), dragon transformation, elemental transformation, emergency teleport, energy blade (blast shape), evasion, extradimensional storage (space), fount of life, greater healing, greater transformation, invigorate, lingering transformation (2 rounds), mental transformation, quick transformation, read magic (sense), restore, shapeshifter, shapeshifting, size change, teleport, wild empathy +7
Other Gear belt of natural armor +1, guided amulet of mighty fists, ring of protection +1, 2,500 gp
Extradimensional Storage (Unsorted) Stones and Precious Metals (500 GP)
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Special Abilities
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1 Shards of Iron Strike (Readied, 1/Encounter) (Ex) Attack foe, if successful they are staggered for one round
Academy Trained (Trait) (Ex) You have attended one of several magical academies, and have picked up a few interesting tricks. Benefit: As a favoured class bonus, you may gain a new spell or Sphere Talent every two levels.
Alteration: Animalistic Transformation You can give your shapeshift target the quadruped form
Alteration: Avian Transformation You can give your shapeshift target the avian form
Alteration: Bestial Reflexes You can give your shapeshift target several bestial traits
Alteration: Dragon Transformation You can give your shapeshift target the dragon form
Alteration: Elemental Transformation You can give your shapeshift target the elemental form
Alteration: Greater Transformation You can give your shapeshift target an extra trait
Alteration: Shapeshifting (3 traits) You can bestow the Blank Form
Alteration: Size Change (+/- 2 size cat.) You can change the size of your shapeshift target
Casting (CL 5, Wisdom) You can cast sphere effects.
Claws (Ex) You gain two claw attacks
Destruction: Destructive Blast (Forceful Blast) 5d6 Ranged or melee touch attack deals 5d6 damage
Destruction: Energy Blade Add your destructive blast to a weapon attack
Destruction: Forceful Blast Your destructive blast deals force damage and uses d8 dice.
Destruction: Greater Blast The damage of your destructive blast increases by one die. You may take this talent an additional time at 5th caster level and every 5 caster levels thereafter; the effects stack.
Divination: Divine You can divine magical auras
Divination: (Alteration) Divine Shapechanger You can divine for creatures with the shapechanger type, and those under a shapechanging effect.
Divination: (Destruction) Divine Hostility You may divine for creatures taking hit point damage in medium range.
Divination: (Life) Divine Life You can divine for living creatures and their general condition
Divination: (Protection) Divine Protection You may divine for low and high armor classes, as well as low and high saves. Does not determine actual values.
Divination: (Warp) Divine Warp You may divine for various kinds of portals and teleportation effects.
Divination: Read Magic You can read and decipher magical writing
Energy Focus (Force) You may only make a destructive blast of a single energy type.
Energy Specialization (Force) Choose one blast type group. Your destructive blasts using blast types from that group gain a +2 insight bonus to caster level.
Enhanced Attacks (Magic) (Su) Your natural attacks count as magic for overcoming DR
Evasion (Ex) This functions identically to the rogue ability.
Improved Energy Blade You may activate the Energy Blade talent as a swift action when making a melee or ranged weapon or natural weapon attack, but not a touch attack. The next successful attack deals your destructive blast damage in addition to its normal damage.
Life: Cure 1d8+10 Heal a target for 1d8+10 hit points
Life: Greater Healing Your cure heals 1 additional HP per caster level
Life: Invigorate (Up to 5 temp HP) Grant up to 5 temporary HP to an injured target
Life: Restore Heal a target's ability damage and remove negative conditions
Lingering Transformation (2 rounds) Shapeshifts on yourself last longer
Lycanthropic You can only target yourself with your shapeshift ability.
Martial Training I (Broken Blade) You’ve learned the basics in a martial discipline.
Melee Blaster When using a destructive blast as (or as part of) a melee attack or melee touch attack, your destructive blast does not provoke attacks of opportunity.
Mental Transformation (Ex) At 2nd level, the beastmind’s transformations affect his mind as well as his body, increasing his abilities. While shapeshifted, the beastmind gain a +1 bonus to Acrobatics, Climb, Survival, and Swim skill checks. This increases by 1 for every 8 shifter levels.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Protected Soul You cannot target other creatures with your aegis, only yourself.
Protection: Armored Magic (+4 armor or +2 shield) You can put an aegis on a target that grants them an armor or shield bonus to AC
Protection: Barrier You can create a ward that absorbs damage
Protection: Deflection +2 You can put an aegis on a creature to grant it a deflection bonus to AC
Quick Transformation Apply and maintain shapeshift on yourself as a move action
Shapeshifter Gain Alteration as a bonus sphere, and use your class level as caster level with Destruction
Steal Language (Su) Touch a target to learn one of its languages for 24 hours
Warp: Emergency Teleport Teleport as an immediate action, at the cost of range
Warp: Extradimensional Storage You gain a permanent extradimensional space that may hold non-living material
Warp: Teleport You can teleport yourself as a standard action
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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"By the order of House Khalavest, I have come to serve the Royal Family. You may command my services as you desire."
Ellara is the result of considerable research by House Khalavest - while extremely human in her basic appearance, the truth is that she's closer to being a homunculus. Through various magical processes, they combined the life energies of several of the House's more powerful magicians and used that to generate a baby in a sorceress who emphasized healing powers (and was thus judged far safer to put an experiment in - she volunteered).
Even before birth, House Khalavest was busy experimenting on Ellara, infusing her with the innate magical energy that would later become the basis of her powers - and the experiments continued after her birth, through her childhood, and right into her adolescence. At that point, they finally decided to stop and see what had happened.
As it turned out... quite a lot.
Ellara's most notable power is her mastery of shapeshifting. She's capable of transforming her body in an almost frightening variety of ways, with everything from sprouting wings to changing size to even converting her body into elemental energy. This allows her to adjust to differing situations in mere moments, taking whatever form is most useful for the task at hand. In combat, her specialty is a rapid series of strikes with natural weapons that she spontaneously grows from her body.
Outside of her rapidly-shifting physical form, Ellara's talents are relatively diverse. She's capable of unleashing destructive blasts (including converting them into force or sonic noise to help get around resistances), and her abilities in Divination are a great help for finding hidden things.
She was also infused with healing energies during her formative phase. This allows her to heal herself or others at a moment's notice, and her sudden regeneration of power has often come as a nasty surprise to those who've fought her in combat. Finally, just to screw with people, she was given the ability to generate magical armor for herself and teleport short distances.
Of course, while it's full of researchers, House Khalavest is NOT full of idiots, and they were perfectly aware of the trouble that could be caused if such a powerful experiment went rogue. Accordingly, from an early age, they were careful to drill the values and teachings of society into her, and as a result she's loyal to her house, then the Royal Family, then Ambervale as a whole (in that order).
As a gesture of loyalty towards the Crown, House Khalavest has recently given Ellara's services to the Royal Family, to be used in whatever capacity they desire. This is both a test of her abilities in real-world scenarios and a way of emphasizing that while they may do interesting and dangerous research, the house is not (currently) opposing the throne.