Foxy Quickpaw's - Shattered Star AP
Game Master
Foxy Quickpaw
Sheila Heidmarch sends the heros after the Shattered Star.
Battle Maps
Loot Sheet
Last Battle Map
Kitsune Game Master
Hector splits the thing in two, so all it's innards flow out. This adds a horrible smell to the horrible sight. Besides the corpse, only the magical scimitar remains.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
1d100 ⇒ 30
Gwenhwyfar again babbles incoherently.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"You ok?" Tauriell ask Gwenhwyfar.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
"What? ... Yes, why?" Gwenhwyfar replies kind of absentminded, while taking in the situation.
Then she heals Hector.
Heal Hex: 2d8 + 10 ⇒ (2, 6) + 10 = 18
2xCLW: 2d8 + 10 ⇒ (3, 7) + 10 = 20
CMW: 2d8 + 10 ⇒ (5, 4) + 10 = 19
CMW: 2d8 + 10 ⇒ (3, 6) + 10 = 19
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"We should find out how the bad guys get these monsters to work for them." Abomentolor suggests.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"That's easy. You pull them out of the abyss, slap them left and right and tell them to stay put and let no one pass, or else..."
"The hard part is making them believe you are serious." Tauriell explains.
"Are we going to do something about That other monster? Or are we going straight down?"
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"Check if it's directly at the wall! And if it is, we should dim door to the other side and wall it in." Abomentolor suggests.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"Just because my ears are bigger than your's doesn't mean I can tell that. Let's go down. And can we employ some meassures, to ensure we are the one with the moment of surprise?"
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"You got almost a minute." Abomentolor tells, as he hits Tauriell with a vanish spell.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
Gwenhwyfar adds a message spell on Tauriell. "Tell what you see."
She also sends the hag's eye te same way.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Tauriell sneaks down the stairs.
Stealth: 1d20 + 14 ⇒ (11) + 14 = 25
Perception: 1d20 + 19 ⇒ (13) + 19 = 32
Kitsune Game Master
This room is decorated with large bas-reliefs of azure marble that depict the sea and a multitude of marine creatures—fish, shellfish, mollusks, dolphins, and whales, but also many merfolk. A spherical lamp of corrugated blue crystal sits near the north wall.
A short corridor further on leads to a door, another door is to the right and a long corridor is to the left.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
Gwenhwyfar sends the eye further to check out the corridor to the left.
Kitsune Game Master
At the end of the corridor there is the possibility to turn right or left. To the right is another room after a short distance. The walls of this room are partially covered with decorative slabs of pale green marble carved with intricate bas-reliefs depicting a tangled forest populated by all sorts of beasts. What appears to be a door made of a massive block of serpentine stands in the middle of the north wall. A skull-shaped lock adorns the door.
Turning to the left instead leads through another corridor into a more lange than wide room, with two rough sitting stones in it.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
"Oh, Gwenhwyfar calls out." she ends the eye and tells the others. "Around two corners are two more 'seating stones' that turn into crab monsters."
"Or someone has a special sense of humor and made stones like those to mislead us."
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"So, not that way. And be silent to not attract them." Tauriell concludes. "Door to the right then?"
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"Sneaking through doors usually doesn't work, right?"
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"One can try." Tauriell rpelies, checks the door for traps and when none are found, opens it sneakily.
Perception: 1d20 + 19 ⇒ (2) + 19 = 21
Kitsune Game Master
Tauriell doesn't find a trap. Neither while checking, not when opening. Inside four pillars support the vaulted, forty-foot-high ceiling of this large chamber. Each pillar is decorated with flame-like carvings and stylized images of phoenixes. A low, two-stepped platform in the middle of the floor surrounds a diamond-shaped fire pit in which a forge sits.
And no one notices the careful opening of the door. Not for the lack of creatures being there. At the center a large horned creature works the forge. And around stand three people sized salamanders. The tail they are standing on not included in the meassurement.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Know(Planes): 1d20 + 14 ⇒ (16) + 14 = 30
"Someone wanna make a wish?" Tauriell asks around. "There's an Efreet in there. Or shall we move on?"
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
"We can't leave everyone sitting around to have the bad guy call them, once we face him." Gwenhwyfar replies. "You think we can take them?"
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"Abomentolor should be fine. At least he doesn't get burned. But if the salamanders use the Efreets wishes against us, we're screwed."
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Abomentolor, full of himself and not afraid of fire creatures walks in on the efreet. "Hey, what you got on sale?"
Kitsune Game Master
The efreet sighs "I’ve only got one more day here. Leave without a fuss and I won’t be forced to burn you alive."
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"How about you grant me a wish?" Abomentolor suggests.
Kitsune Game Master
"How about I get a wish for a change? I wish for you to F!%& OFF!" the efreet replies. She sounds a wee bit annoyed.
The efreet is working on a set of armor, made from a strange looking metal. In the corner leans a finished halberd, made of the same.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"Your wish is granted!" Abomentolor proclaims with dramatic gesture and leaves.
Outside he tells "That one has no interest in a fight. And if she tells the truth, she's gone tomrrow."
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"Nice turn of events. This other door then?" Tauriell suggests.
She checks the door and if it's ok, opens it carefully.
Perception: 1d20 + 19 ⇒ (7) + 19 = 26
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
Kitsune Game Master
1d100 ⇒ 83
This room seems to contain only old empty crates, folded sacks, and upturned clay vases of various sizes and shapes. Sitting on a table near the northeast corner are several strange jars containing what appear to be coils of blue mist.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Know(arcana): 1d20 + 15 ⇒ (18) + 15 = 33
"Someone is collecting souls. This gets weirder by the minute." Tauriell tells.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"We're missing a pally here, to see if those are evil souls. But capturing souls is definitely evil, isn't it?" Abomentolor inquires.
Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17
Hector doesn't like the idea of captured souls and smashes the jars.
Kitsune Game Master
You hear an angry scream from somewhere further into the dungeon.
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
"How long do we get until that screamer comes here?" Tauriell asks.
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
"Let's prepare." Abomentolor hits everyone with protection form evil.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
Gwenhwyfar hides behind Hector and Tauriell and readies to hit whatever shows up with a hex.
Kitsune Game Master
An antrazit colored woman with horns like a ram and red glowing eyes comes running to the storeroom. "What have you done! Give back my possessions!" she demands angrily.
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
Gwenhwyfar hits her with an evil eye. DC21
Kitsune Game Master
Abomentolor, Tauriell, Hector <--
Enemy
Gwenhwyfar
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Abomentolor tries his new spell on the not so appealing person.
Chain Light DC 21
Kitsune Game Master
Reflex: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
The hag shakes the chains off that try to surround her.
Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17
Hector comes with his axe at her.
Axe: 1d20 + 24 ⇒ (17) + 24 = 411d12 + 24 ⇒ (1) + 24 = 25
Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20
Tauriell starts losing arrows at the hag.
Bow: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 28 + 4d6 ⇒ (1, 6) + 28 + (3, 5, 3, 1) = 47
Bow: 1d20 + 16 ⇒ (2) + 16 = 181d8 + 14 + 2d6 ⇒ (5) + 14 + (5, 3) = 27
Bow: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 14 + 2d6 ⇒ (5) + 14 + (3, 4) = 26
Bow: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 14 + 2d6 ⇒ (4) + 14 + (6, 2) = 26
Confirm: 1d20 + 11 ⇒ (8) + 11 = 19
Kitsune Game Master
Hector gets through with his axe, but the effect is again lacking. Tauriell has a hard time hitting at all. Only one arrow goes through for very limited effect.
The hag steps back and sends a lightning bolt through the party
Lightning DC19: 8d6 ⇒ (4, 4, 6, 6, 3, 3, 4, 1) = 31
Abomentolor, Tauriell, Hector
Enemy
Gwenhwyfar <--
Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Gwenhwyfar throws a slumber hex at the hag.
Kitsune Game Master
Will Save: 1d20 + 16 ⇒ (13) + 16 = 29
Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Abomentolor repeats his spell.
Kitsune Game Master
Reflex Save: 1d20 + 12 ⇒ (8) + 12 = 20
The hag is caught in chains of golden light and the red lights in her eyes go out.
Male Half-Orc Barbarian (12) - Ini +7, AC18/11/17, F+11(15),R+5;W+8(11), Perc +17
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Hector uses the opportunity to make his signature CDG move.
Axe: 3d12 + 72 ⇒ (4, 7, 8) + 72 = 91
Kitsune Game Master
The dead hag doesn't have much on her.
Loot: +1 unholy dagger, heartstone, soul jars (3)
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