Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Kitsune Game Master

Teh golem ignores the lightning altogether, but the skulk in the way doesn't like it. Its hairs standing on end and its body shaking.
Reflex: 1d20 + 10 ⇒ (5) + 10 = 15


Kitsune Game Master

Skulk(RIP), Skulk(12), Skulk, Skulk, Skulk(42), Construct
Jimmy, Abomentolor <--
Skulk, Skulk
Tauriell, Gwenhwyfar


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor is pissed. "Great magic is not working on that one." he concludes as he remembers fighting that kind in the past.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As those annoying things shoot only Jimmy and he seems to be fine Abomentolor decides to keep shooting scorching rays.
Ray: 1d20 + 9 ⇒ (13) + 9 = 224d6 ⇒ (3, 3, 3, 6) = 15
Ray: 1d20 + 9 ⇒ (8) + 9 = 174d6 ⇒ (6, 2, 5, 6) = 19
Ray: 1d20 + 9 ⇒ (12) + 9 = 214d6 ⇒ (1, 3, 5, 5) = 14


Kitsune Game Master

That is just enough to kill the one Gwenhwyfar roasted already.

Skulk(RIP), Skulk(12), Skulk, Skulk, Skulk(RIP), Construct
Abomentolor
Jimmy <--
Skulk, Skulk
Tauriell, Gwenhwyfar


Male Human Pally 10 ___ HP 85

Jimmy heals himself again, and attacks the next skulk.
LOH2/11: 5d6 ⇒ (6, 1, 4, 6, 6) = 23
62/85 -17 + 23 = 68/85. Also I possibly get 3 AoO's if the archers were in range of me

AoO1: 1d20 + 17 ⇒ (14) + 17 = 312d4 + 17 ⇒ (2, 1) + 17 = 20
AoO1: 1d20 + 17 ⇒ (7) + 17 = 242d4 + 17 ⇒ (4, 1) + 17 = 22
AoO1: 1d20 + 17 ⇒ (15) + 17 = 322d4 + 17 ⇒ (3, 1) + 17 = 21

Attack1: 1d20 + 17 ⇒ (16) + 17 = 332d4 + 17 ⇒ (2, 1) + 17 = 20
Attack2: 1d20 + 9 ⇒ (4) + 9 = 132d4 + 17 ⇒ (2, 3) + 17 = 22


Kitsune Game Master

The one who stands in front of Jimmy takes the slash in stride. But this time he steps back to shoot again.
Bow: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 3 ⇒ (3) + 3 = 6
Bow: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 3 ⇒ (4) + 3 = 7

Skulk(RIP), Skulk(12), Skulk, Skulk(RIP), Construct
Abomentolor, Jimmy
Skulk, Skulk
Tauriell, Gwenhwyfar <--


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar puts a slumber hex (DC20) on the skulk closest to Jimmy.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell keeps shooting, in hopes to end this one threat before that tin can does something painful.
Bow: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 11 ⇒ (8) + 11 = 19
Bow: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 11 ⇒ (2) + 11 = 13
Bow: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 11 ⇒ (5) + 11 = 16


Kitsune Game Master

Will: 1d20 + 8 ⇒ (3) + 8 = 11
The skulk in front of Jimmy falls asleep. Another one gets the pincushion treatment. One skulk speaks a prayer and a halberd made of force appears next to Gwenhwyfar.
Force: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 1 ⇒ (5) + 1 = 6
Golem: 2d100 ⇒ (98, 82) = 1801d4 ⇒ 3
The golem springs into action and moves to Jimmy.
Slam: 1d20 + 21 ⇒ (1) + 21 = 222d10 + 8 ⇒ (8, 6) + 8 = 22
Grab: 1d20 + 23 ⇒ (1) + 23 = 242d10 + 12 ⇒ (9, 2) + 12 = 23

Skulk(32, zzz), Skulk(32), Construct
Abomentolor, Jimmy <--
Skulk, Skulk
Tauriell, Gwenhwyfar


Male Human Pally 10 ___ HP 85

Jimmy deftly avoids the Golem before stepping to put the skulks between him and the golem. He heals himself and concentrates on activating his shard. Haste for all the allies. 5ft step and then move action.
LOH3/11: 5d6 ⇒ (4, 6, 2, 5, 1) = 18 85/85 HP


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor keeps burning skulks.
Ray: 1d20 + 10 ⇒ (10) + 10 = 204d6 ⇒ (5, 5, 5, 4) = 19
Ray: 1d20 + 10 ⇒ (6) + 10 = 164d6 ⇒ (3, 1, 4, 2) = 10
Ray: 1d20 + 10 ⇒ (17) + 10 = 274d6 ⇒ (6, 6, 2, 1) = 15


Kitsune Game Master

Abomentolor kills the wounded skulk. The other two skulks move in on Gwenhwyfar. Stuck between the two Gwenhwyfar is seriously wounded.
Short Sword: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 4) = 17
Short Sword: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 2 + 2d6 ⇒ (4) + 2 + (4, 5) = 15

Skulk(32, zzz), Skulk(RIP), Construct
Abomentolor, Jimmy
Skulk, Skulk
Tauriell, Gwenhwyfar <--


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar stares ice cold daggers at one of the skulks.
Ice Tomb DC20: 3d8 ⇒ (3, 8, 3) = 14


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell shoots even more arrows, with the magically gained speed.
Bow: 1d20 + 14 ⇒ (2) + 14 = 162d8 + 22 ⇒ (5, 3) + 22 = 30
Bow: 1d20 + 14 ⇒ (10) + 14 = 241d8 + 11 ⇒ (4) + 11 = 15
Bow: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 11 ⇒ (2) + 11 = 13
Bow: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 11 ⇒ (4) + 11 = 15
Bow: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 11 ⇒ (3) + 11 = 14


Kitsune Game Master

Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13
The one skulk next to Gwenhwyfar freezes in palce. The other one is felled by Tauriell's arrows.

This leaves only the iron man as a combatant. But it glitches and babbles incoherent stuff without moving any further.
Golem: 2d100 ⇒ (72, 34) = 106

Skulk(32, zzz), Skulk(RIP), Construct
Abomentolor, Jimmy <--
Skulk(popsicle), Skulk(RIP)
Tauriell, Gwenhwyfar


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Let us leave this stupid metal thing and those... whatever they are and move on. I can seal the way." Abomentolor suggests.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwehnwyfar agrees and moves out. "Jimmy, come before that giant blender hurts you and you don't get away."


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell hurries out too. "It's a waste of good preparation to let those skulks get away, but I too feel no urge to fight this metal golem."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor moves out last after Jimmy left too and walls up the entrance. "It's not indestructible, but it will last a while. At least if that stupib golem doesn't try to run through it."


Kitsune Game Master

Not far away is the room wher ethe golem came from (B2). This room contains wooden tubs, stone vats, and all the equipment necessary to brew beer, including a large copper kettle and an enclosed cast-iron stove, both connected to the ceiling by wide metal pipes. The equipment has been fitted with strange alchemic implements, including a tall keg that has been split in half vertically and resembles an upright wooden coffin.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"Did someone notice, that this direction is a dead end?" Tauriell comments, now that she looks around the room they ended up in.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Oh, f%*+ it."


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"I can magic us all out of here. Either into the right corridor, or back to the surface. Whatever you like best." Gwenhwyfar tells.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"How about we stay here? At least it is peaceful here." Tauriell comments sarcastically.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"No. I'm not sitting here." Gwenhwyfar protests, grabs hold of her companions and moves them somewhere else.

This somewhere is south of B1 at the first junction.


Kitsune Game Master

In the dim light of the room with the strange people and the golem, you can see that the golem is not very selective about who it is attacking, as the strange people are grinded to a bloody pulp.

The junction itself is dark.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor walls up the corridor towards the golem. "I hope this time it's no dead end."


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Let us find out." Gwenhwyfar states and walks east.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

As the corridor has fallen completely dark with the new wall Tauriel mumbles "Some light would have been nice." while putting down her backpack to retrieve her continual flame tiara.

"Here wear this." she tells Abomentolor and puts it on his head, as her's is already occupied.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Wanna make me the target?" Abomentolor grins. [b]"So be it."(/b] The gnome hurries to get in front of Gwenhwyfar.


Kitsune Game Master

The first door you come across (B6) is a stone door crusted with ice. If the door is locked you can't tell, but the ice has built up enough that the door is held shut by that.


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

Gwenhwyfar looks at Jimmy. "Shall we open that?"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor throws himself at he door. "As if we ever lef tsomething uninspected!"
Str: 1d20 ⇒ 8
Str: 1d20 ⇒ 20


Kitsune Game Master

On Abomentolor's sencond try the ice breaks and the door swings open. The air in this room is quite cold, and frost cakes the floor, ceiling, and walls. At the four corners of the room stand ice statues of four very long-haired humans, two men and two women, whose arms are outstretched along the walls. Several crates and barrels lie stacked against the room’s walls.

The statues turn their heads towards the intruder.

Init:
Init Abomentolor: 1d20 + 13 ⇒ (20) + 13 = 33
Init Tauriell: 1d20 + 11 ⇒ (3) + 11 = 14
Init Gwenhwyfar: 1d20 + 3 ⇒ (16) + 3 = 19
Init Jimmy: 1d20 + 2 ⇒ (11) + 2 = 13

Ice Golem: 1d20 + 1 ⇒ (14) + 1 = 15
Ice Golem: 1d20 + 1 ⇒ (2) + 1 = 3
Ice Golem: 1d20 + 1 ⇒ (11) + 1 = 12
Ice Golem: 1d20 + 1 ⇒ (14) + 1 = 15

Abomentolor, Gwenhwyfar <--
Ice Person, Ice Person
Tauriell, Jimmy
Ice Person, Ice Person


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Hehe." Abomentolor laughs, as ICE people turn towards HIM. Most stupid idea ever. he thinks, as he takes a step back and lights up the whole room in a huge fireball.

Empowered Fireball DC20: 15d6 ⇒ (5, 4, 1, 5, 3, 6, 3, 2, 2, 3, 2, 2, 5, 3, 5) = 51


Kitsune Game Master

Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (16) + 3 = 19

The four ice people melt into a large puddle of water as they move towards Abomentolor and into the fire. But Abomentolor stands too close and is caught in the blast.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22
Abomentolor dodges most of the blast and his fire resistances shields most of the rest. "Totally worth it." he tells as he forms a gun with his hand and blows the smoke from his finger.


Kitsune Game Master

The crates and barrels in this room contain frozen meat and other perishables.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"Looks like a nice idea to keep your food fresh, but how would you get to eat it if you have to fight those ice figures, every time you enter the room?" Tauriell asks, wondering. "If we stay longer we could have a barbecue."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"No time for eating. There is more burning waiting..." Abomentolor tells and turns back to the corridor leading south.


Kitsune Game Master

Another corridor forks off to the east, but that corridor is a dead end. The wall at which it ends seems to be of newer date than the rest of the walls.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Meh." Abomentolor states and turns back to the main corridor and goes south. To the next door (B8).


Kitsune Game Master

The door to the room is not locked. What is found in the room is also susceptible to fire. A faint smell of seasoned birch and a stronger musty smell of dust permeate this room, where large stacks of lumber, together with heaps of billets, boards, and charcoal are stored. A layer of dust covers everything here.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Tauriell follows with the others at a distance. "It's nice to have that little guy do all the work, isn't it."


Female Changeling Hedge Witch (12) - Ini +3 - AC 16/13/13 - Fort +6 / Ref +9 / Will +11 - Perception +4 - Concentration +19

"Seems to be a thing with little people. Remember Niamh doing the same in the Lady's Light?" Gwenhwyfar comments.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"It's just the lack of initiative in big people." Abomentolor teases the ladies.

Then he moves on to the west, and the north, into the room with the water.


Kitsune Game Master

This room (B3) features a twenty-foot-diameter circular cistern filled with water. A five-foot-wide walkway rings the cistern, while above, a single narrow hole leads up to the surface.


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"Any second now..." Tauriell tells, as she watches the surface of the water, the bow at the ready.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Or not." Abomentolor objects. He looks around, if there is anything of interest, or a trigger of kind.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

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