
Rick North |

"sounds good. Thanks Kate. Let me know if you need anything from me. For now, we need to take care of this. I will not side with someone willing to use me for fodder. I'll see you all later."
With that said, Rick hefts up Sheriff's body holding the stake in, and flees as fast as his powers can take him through the shadows.

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
Rick, do you go deeper into the alley where you would have to pass Finn OR back out inot the streets of Chicago?

James L. Sheridan |

Not liking when people take decisions out of his hands, Primogen or Neonate, James attempts to position himself to catch Rick's eyes and use Dominate before he can run.
"*Drop* the sheriff, Rick. We need to have a discussion here."
Manipulation + Intimidation vs Diff 7: 6d10 ⇒ (7, 2, 2, 5, 1, 5) = 22
Or cool, man, do whatever...

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
James attempts to subvert Rick's expectations on exiting the alleyway with his prize but in a stunning turn of events, he is not able to overcome the Brujah's will and Rick begins to flee down the alley towards Finn.
Finn, what do you do? Do any of the rest of you give chase? Make an Intelligence+Politics roll DC 6 to consider the ramifications of what may happen here...

Finn the Malkavian |

"As if!" As Rick darts by, Finn, also quite speedy, sticks out her leg to try to trip him.
dex+brawl?: 5d10 + 3d10 ⇒ (10, 9, 3, 3, 2) + (2, 9, 10) = 48
I'm thinking that's what you would roll here. Let me know if I need to spend any blood for celerity
"I'm no fan of the Anarchs, but at least they're giving you a chance to clear your name."

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
Rick is able to leap over Finn's outstretched leg holding the paralyzed Sheriff firmly in place across his shoulder. He is moving faster than any of the rest of you can move, at least with Celerity.
Do any of the rest of you give chase? Make an Intelligence+Politics roll DC 6 to consider the ramifications of what may happen here...
A map of the Sears (now Willis Tower) is linked above. The Coteries is in an alleyway that is now where the Tower Self Park building now stands. Rick is heading East towards South Wells Street. Everyone give me an Intelligence+Streetwise check DC 6.

Finn the Malkavian |

"Well, that could have gone better. I don't think we can catch him on foot. And I'm not sure I want to. Funny how he doesn't want to side with someone 'using him for fodder,' but he's happy to side with someone using him as a patsy." Finn can't help but laugh at the absurdity of the situation. Who the hell programmed these guys? She giggles for a few moments and then shrugs her shoulders. This is why you should always rip their throats out after you stake them.
int+street: 4d10 ⇒ (2, 9, 6, 4) = 21

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
Damien shrugs, "That was pretty unexpected, I was just gonna grab him and stuff him in his own Haven until somebody found him.
So, are you all going to take my hand or stay playing the Elders game?
Regardless, if you need blood, head to the old 7-11 on the west end of town. A ghoul named the Ghoulie Man will provide you all blood for blood.
Tick Tock". The Anarch looks ready to leave...
---
---
To prevent your own deaths, you will need to either find Lodin quite quickly or turn in Rick as an Anarch.
Assuming Kate would be a witness, the blame for Sheriff's death could be pinned on him completely. Problem is, she came here at his request.
---

Dalton Michaels |

"If we're gonna get him, we got to get moving. The Quincy stop is only a block away, he gets on that and we'll never catch him...not to mention if that f!%*ing idiot kills Sheriff, it looks pretty bad for all of us." Dalton says, quickly stating the options.

Storyteller SIN |

Note that you can retain the Celerity as you have it for the scene but to head to the alley using that you are also Breaking the Masquerade.
Still, Diablerie is a worse crime so why not take it all the way!
Without Obfuscate though its just your stealth versus their alertness.

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
Damien sighs, "The Elders then. Well, I gave you what help I could".
He calls to Finn, "Finn, you staying with them or coming with me?"

Storyteller SIN |

Let's discuss logistics for a moment. Rick is at the end of the alleyway here with his 2 Celerity. I believe maybe one other PC has a 1 Celerity which means that at best you will get three quarters to the end of the alleyway. On foot with no Celerity, you'll get halfway down. If he keeps on his Celerity you will at best be able to keep him in sight. I'll roll Wits+Alertness for everyone and away we will go!

Storyteller SIN |

All DC 6. 10's count twice, using V20 system to avoid re-rolls. Dalton Wits+Alertness 3d10 + 3d10 ⇒ (5, 4, 1) + (9, 3, 9) = 31 - 1
Finn 4d10 + 3d10 ⇒ (9, 1, 10, 1) + (3, 1, 2) = 27 - BOTCH
James 4d10 + 1d10 ⇒ (10, 9, 6, 10) + (9) = 44 - 7!
Morgrym 2d10 + 2d10 ⇒ (8, 5) + (2, 4) = 19 - 1
Rick 3d10 + 3d10 ⇒ (9, 2, 3) + (4, 10, 1) = 29 - 1
Victoria 2d10 + 2d10 ⇒ (7, 3) + (10, 5) = 25 - 2
Initiative Order -
James & Victoria
Rick
Dalton, Finn & Morgrym.

Victoria Howe |

Having been quiet the whole time, Victoria is rather surprised when she sees Rick take off with the Sheriff's staked body.
Intelligence + Politics: 3d10 + 1d10 ⇒ (6, 6, 5) + (4) = 21
She doesn't hesitate, turning and trying to catch Rick's eyes.
"Rick!"
She takes off running after him.
G@*!+#mit, if he kills the Sheriff, we're ALL doomed!

Rick North |

"Call me if you have a better idea to control this idiot!" Rick calls behind him.
I figure we all have each other's cell phone numbers

Storyteller SIN |

"Call me if you have a better idea to control this idiot!" Rick calls behind him.
I figure we all have each other's cell phone numbers
** spoiler omitted **
Not in 1993 you don't! Beepers, maybe.

Rick North |

Rick North wrote:Not in 1993 you don't! Beepers, maybe."Call me if you have a better idea to control this idiot!" Rick calls behind him.
I figure we all have each other's cell phone numbers
** spoiler omitted **
d'oh! Maybe richie rich can page me from his car phone. Haha

Rick North |


Morgrym Black |

Morgrym looks at the whole thing and blinks as Rick takes off running at such speed that he knows he could barely keep him in view. Considering things...
politics+int(brilliant): 4d10 ⇒ (5, 8, 4, 6) = 23
no we are not screwed, he is. I will pin everything on him and leave this forsaken place

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
Morgrym does not give chase deciding that Rick can be the patsy that Ballard is looking for and letting everyone know it.
James and Victoria begin to run after Rick, getting halfway down the alley.
At that moment, Rick turns the corner into the street, still running at full tilt!
---
---
Initiative Order -
Dalton & Finn - Go! or Stay?

Finn the Malkavian |

Noticing how fast he's moving, Finn makes for her motorcycle instead. She high fives Damien as she passes him. "I wanna see how this plays out!" Once mounted, she makes to follow the others. After all, she didn't get to ask what they found out yet.
She offers Morgrym a ride as she passes him. "Free ride if you're interested. One time offer."

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
James and Victoria continue to hustle down the alley and almost reach the end, they hear a few Mortals from the street calling out.
"Hey what the.
What the hell was that.
Watch it jackass.
How he doin' that?
What's going on!?
Man, he should be in the Olympics, boy is fast and he's carryin' some druggie!"
Dalton continues his sprint down the alley as well but is about 10' behind James and Victoria.
Finn pulls up on her cycle and Morgrym gets on.
Finn, do you ride through the alley or around the block next turn?
---
Initiative Order -
James & Victoria - GO!
Rick
Dalton, Finn & Morgrym.

Victoria Howe |

Victoria keeps running as well.

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
---
James and Victoria turn the corner but do not see Rick. Did he head down to the subway or continue south?
---
---
Finn tears down the street with Morgrym on the back you both turn the corner.
---
Initiative Order -
James & Victoria
Rick
Dalton, Finn & Morgrym.

Victoria Howe |

Perception + Alertness: 2d10 + 2d10 ⇒ (5, 1) + (10, 3) = 19
Victoria whirls about before stomping her foot. "Dammit!"

Rick North |

6d10 ⇒ (6, 6, 8, 10, 7, 3) = 40 so that would be 3 more successes, or i use my celerity to get further up? when you split dice pools can you also take a move action?

Storyteller SIN |


Victoria Howe |

If allowed...
Victoria starts following James.

Storyteller SIN |

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower
James and Victoria hustles down the street coming past the subway stop but not quite around the corner yet. They both hear the sound of a motorcycle revving up around the block. For sure, Rick went left, you'll have to continue to hustle and hope you don't lose him!
I take it you keep running?
Finn and Morgrym turn the corner but the Brujah is not in your line of sight. Did he Obfuscate?

Morgrym Black |

perc+alert: 4d10 ⇒ (8, 6, 7, 10) = 31
Holding on tight to Finn as they take the corner into the empty alley Morgryms combat senses seem to whisper to him, years of training in gorilla warfare tough him that up was not safe so his eyes drift up with his head jerking and he says quietly to Finn
[B]our boy is up on the firescape 20 feet up.[b]
ST:
Morgrym will activate celerity and auspex.

Storyteller SIN |
