Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story (Inactive)

Game Master Dennis Harry

Map Outside the Sears Tower

Forged in Steel - Connections

Lodin's Haven


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looks human Blood Pool 6/10; Willpower 7/7

"sounds good. Thanks Kate. Let me know if you need anything from me. For now, we need to take care of this. I will not side with someone willing to use me for fodder. I'll see you all later."

With that said, Rick hefts up Sheriff's body holding the stake in, and flees as fast as his powers can take him through the shadows.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton thinks to himself, What in the f*## have I gotten myself into?


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

Rick, do you go deeper into the alley where you would have to pass Finn OR back out inot the streets of Chicago?


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Not liking when people take decisions out of his hands, Primogen or Neonate, James attempts to position himself to catch Rick's eyes and use Dominate before he can run.

"*Drop* the sheriff, Rick. We need to have a discussion here."

Manipulation + Intimidation vs Diff 7: 6d10 ⇒ (7, 2, 2, 5, 1, 5) = 22

Or cool, man, do whatever...


looks human Blood Pool 6/10; Willpower 7/7

past Finn, since the newcomers he doesnt know are not on Sheriff's side and he doesn't really know if the whole group is actually willing to believe Sheriff would help them, ever, but Morgrym already voiced somewhat of siding with Sheriff


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

James attempts to subvert Rick's expectations on exiting the alleyway with his prize but in a stunning turn of events, he is not able to overcome the Brujah's will and Rick begins to flee down the alley towards Finn.

Finn, what do you do? Do any of the rest of you give chase? Make an Intelligence+Politics roll DC 6 to consider the ramifications of what may happen here...


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

"As if!" As Rick darts by, Finn, also quite speedy, sticks out her leg to try to trip him.
dex+brawl?: 5d10 + 3d10 ⇒ (10, 9, 3, 3, 2) + (2, 9, 10) = 48
I'm thinking that's what you would roll here. Let me know if I need to spend any blood for celerity
"I'm no fan of the Anarchs, but at least they're giving you a chance to clear your name."


looks human Blood Pool 6/10; Willpower 7/7

dex + dodge: 7d10 ⇒ (8, 10, 10, 4, 10, 9, 10) = 61

"Unless you can control what he says and what he knows, he will sell us all up the river!"


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

Rick is able to leap over Finn's outstretched leg holding the paralyzed Sheriff firmly in place across his shoulder. He is moving faster than any of the rest of you can move, at least with Celerity.

Do any of the rest of you give chase? Make an Intelligence+Politics roll DC 6 to consider the ramifications of what may happen here...

A map of the Sears (now Willis Tower) is linked above. The Coteries is in an alleyway that is now where the Tower Self Park building now stands. Rick is heading East towards South Wells Street. Everyone give me an Intelligence+Streetwise check DC 6.


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Intelligence+Politics vs Diff 6: 3d10 ⇒ (6, 9, 3) = 18

James watches Rick speed off into the night with dawning Horror. "Oh f!!* me..."


looks human Blood Pool 6/10; Willpower 7/7

int+street: 4d10 ⇒ (4, 8, 4, 6) = 22


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

"Well, that could have gone better. I don't think we can catch him on foot. And I'm not sure I want to. Funny how he doesn't want to side with someone 'using him for fodder,' but he's happy to side with someone using him as a patsy." Finn can't help but laugh at the absurdity of the situation. Who the hell programmed these guys? She giggles for a few moments and then shrugs her shoulders. This is why you should always rip their throats out after you stake them.
int+street: 4d10 ⇒ (2, 9, 6, 4) = 21


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Intelligence + Politics Diff 6: 2d10 + 2d10 ⇒ (8, 8) + (8, 10) = 34

Intelligence + Streetwise Diff 6: 2d10 + 2d10 ⇒ (4, 6) + (8, 2) = 20

Turning to James, Dalton says, "For once, we are in total agreement...f+$!..."


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

Damien shrugs, "That was pretty unexpected, I was just gonna grab him and stuff him in his own Haven until somebody found him.

So, are you all going to take my hand or stay playing the Elders game?

Regardless, if you need blood, head to the old 7-11 on the west end of town. A ghoul named the Ghoulie Man will provide you all blood for blood.

Tick Tock". The Anarch looks ready to leave...

---

Rick:
As you hit the street do you turn off Celerity or tear down the street still in full speed? Down the block is the metro, you get on that you lose the group. Of course you are also holding a giant southerner with a stake through his chest so there's that...

---

Intelligence + Politics 1 Success:
It does not take the most astute Politician to realize that if Rick slays Sheriff, that almost guarantees an admission of guilt on behalf of your group among the Elders for Lodin's disappearance.

To prevent your own deaths, you will need to either find Lodin quite quickly or turn in Rick as an Anarch.

Assuming Kate would be a witness, the blame for Sheriff's death could be pinned on him completely. Problem is, she came here at his request.

---

Intelligence + Streetwise 1 Success:
Dalton and Finn, you both realize that there is a metro station only a block south of here, if Rick heads for that you'll never catch him.


looks human Blood Pool 6/10; Willpower 7/7

ST:
how high can I jump? I dont wanna do the metro, too obvious and hard to deal with carrying a dude. I was thinking maybe run fast, take another alley, leap up to a fire escape and lay low while the rest run around.


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

"If we're gonna get him, we got to get moving. The Quincy stop is only a block away, he gets on that and we'll never catch him...not to mention if that f!*+ing idiot kills Sheriff, it looks pretty bad for all of us." Dalton says, quickly stating the options.


Shadow's Status

Rick:
You could hook a right at Qunicy and head down an alleyway off of Quincy. With a 1 Potence and if you pump your strength to a 5 you could likely look at a 10 to 15' vertical. That would cost you 1 more Blood Point.

Note that you can retain the Celerity as you have it for the scene but to head to the alley using that you are also Breaking the Masquerade.

Still, Diablerie is a worse crime so why not take it all the way!

Without Obfuscate though its just your stealth versus their alertness.


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

Damien sighs, "The Elders then. Well, I gave you what help I could".

He calls to Finn, "Finn, you staying with them or coming with me?"


Shadow's Status

Let's discuss logistics for a moment. Rick is at the end of the alleyway here with his 2 Celerity. I believe maybe one other PC has a 1 Celerity which means that at best you will get three quarters to the end of the alleyway. On foot with no Celerity, you'll get halfway down. If he keeps on his Celerity you will at best be able to keep him in sight. I'll roll Wits+Alertness for everyone and away we will go!


Shadow's Status

All DC 6. 10's count twice, using V20 system to avoid re-rolls. Dalton Wits+Alertness 3d10 + 3d10 ⇒ (5, 4, 1) + (9, 3, 9) = 31 - 1
Finn 4d10 + 3d10 ⇒ (9, 1, 10, 1) + (3, 1, 2) = 27 - BOTCH
James 4d10 + 1d10 ⇒ (10, 9, 6, 10) + (9) = 44 - 7!
Morgrym 2d10 + 2d10 ⇒ (8, 5) + (2, 4) = 19 - 1
Rick 3d10 + 3d10 ⇒ (9, 2, 3) + (4, 10, 1) = 29 - 1
Victoria 2d10 + 2d10 ⇒ (7, 3) + (10, 5) = 25 - 2

Initiative Order -
James & Victoria
Rick
Dalton, Finn & Morgrym.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Having been quiet the whole time, Victoria is rather surprised when she sees Rick take off with the Sheriff's staked body.

Intelligence + Politics: 3d10 + 1d10 ⇒ (6, 6, 5) + (4) = 21

She doesn't hesitate, turning and trying to catch Rick's eyes.

"Rick!"

She takes off running after him.

G&~&~+mit, if he kills the Sheriff, we're ALL doomed!


looks human Blood Pool 6/10; Willpower 7/7

"Call me if you have a better idea to control this idiot!" Rick calls behind him.

I figure we all have each other's cell phone numbers

ST:
I'll use celerity still. Worst case someone sees me but it's late so I figure just hobos are out. If I see some folks do I have to stop to use patience on them to make them ignore me and/or hinder the others? Or can I just speak to them as I run by?


Shadow's Status
Rick North wrote:

"Call me if you have a better idea to control this idiot!" Rick calls behind him.

I figure we all have each other's cell phone numbers

** spoiler omitted **

Not in 1993 you don't! Beepers, maybe.

Rick:
No, Dominate would require a full stop and Presence will not make anyone forget, makes you more memorable.


looks human Blood Pool 6/10; Willpower 7/7
Storyteller SIN wrote:
Rick North wrote:

"Call me if you have a better idea to control this idiot!" Rick calls behind him.

I figure we all have each other's cell phone numbers

** spoiler omitted **

Not in 1993 you don't! Beepers, maybe.

d'oh! Maybe richie rich can page me from his car phone. Haha


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

"Let's head for that Quincy stop, then." James starts running (without Celerity) in the direction Dalton indicates (and I believe Victoria is already heading).


looks human Blood Pool 6/10; Willpower 7/7

ST:
ok so my plan is to dash to an alley (i figure a man running at 60mph is going to be hard to identify. not to mention early 90s is the heyday of crack in chicago so who is gonna believe the crackheads on the street or anyone claiming to have seen someone moving at highway speeds). once in the alley i will go all the way up the fire escape after jumping up to it, and then once on the roof if people follow me i'll rip the ladder right off the building.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym looks at the whole thing and blinks as Rick takes off running at such speed that he knows he could barely keep him in view. Considering things...

politics+int(brilliant): 4d10 ⇒ (5, 8, 4, 6) = 23

no we are not screwed, he is. I will pin everything on him and leave this forsaken place


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

Morgrym does not give chase deciding that Rick can be the patsy that Ballard is looking for and letting everyone know it.

James and Victoria begin to run after Rick, getting halfway down the alley.

At that moment, Rick turns the corner into the street, still running at full tilt!

---

Rick:
You are moving at about 35 MPH with a 3 Dex and a 2 Celerity, enough to get around the corner and about halfway to your destination. (About 160 yards).

---

Initiative Order -
Dalton & Finn - Go! or Stay?


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Dalton heads off after the others.


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

Noticing how fast he's moving, Finn makes for her motorcycle instead. She high fives Damien as she passes him. "I wanna see how this plays out!" Once mounted, she makes to follow the others. After all, she didn't get to ask what they found out yet.
She offers Morgrym a ride as she passes him. "Free ride if you're interested. One time offer."


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym hops on the back of the bike saying might as well watch the fun as well. Name is Morgrym of clan Toreador.


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

James and Victoria continue to hustle down the alley and almost reach the end, they hear a few Mortals from the street calling out.

"Hey what the.

What the hell was that.

Watch it jackass.

How he doin' that?

What's going on!?

Man, he should be in the Olympics, boy is fast and he's carryin' some druggie!"

Rick:
You continue to move full tilt with Celerity passing by several Mortals who call out and complain, your afterimage trailing behind you are moving so fast. You turn the corner and see another alleyway to run into, heading for that...

Dalton continues his sprint down the alley as well but is about 10' behind James and Victoria.

Finn pulls up on her cycle and Morgrym gets on.

Finn, do you ride through the alley or around the block next turn?

---

Initiative Order -
James & Victoria - GO!
Rick
Dalton, Finn & Morgrym.


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

around the block sounds like a good idea
"Ooo, an artist! I appreciate a good Tory," she replies to Morgrym. "Oh, and I'm Finn. Hang on." With that she revs the bike and rockets down the street.


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

James continues to run after Rick. He can't have that much blood to burn.

In an attempt to confuse the onlookers he shouts, "You're close, but that guys is a member of the Improv Olympic! Their outdoor shows are crazy."


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Victoria keeps running as well.


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

---

James and Victoria turn the corner but do not see Rick. Did he head down to the subway or continue south?

Perception+Alertness DC 6 - 1 Success Victoria and James ONLY:
He must have continued south past the subway as people past the subway on the street appear to have seen him or not seen him...

---

Rick:
You head toward the alleyway across the street and see a fire escape to leap to. Dexterity+Athletics DC 7 - 2 Successes to make the leap onto the fire escape. Potence 1 already grants you an auto success here.

---

Finn tears down the street with Morgrym on the back you both turn the corner.

Perception+Alertness DC 8 - 1 Success Morgrym and Finn ONLY:
He went into an alleyway across the street and next to the Northern Trust Company Building!

---

Initiative Order -
James & Victoria
Rick
Dalton, Finn & Morgrym.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Perception + Alertness: 2d10 + 2d10 ⇒ (5, 1) + (10, 3) = 19

Victoria whirls about before stomping her foot. "Dammit!"


looks human Blood Pool 6/10; Willpower 7/7

ST:
6d10 ⇒ (3, 5, 9, 5, 3, 1) = 26 looks like no successes. Does celerity allow me to roll again since i can do two things without splitting my pools?


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

per+alert: 3d10 + 3d10 ⇒ (5, 9, 1) + (3, 10, 7) = 35
Spotting the movement, Finn speeds off down the alley across the street.


looks human Blood Pool 6/10; Willpower 7/7

ST:
i guess if it IS possible to try again with my celerity then here we go. oh and i guess i did have 1 automatic success from Potence before.

6d10 ⇒ (6, 6, 8, 10, 7, 3) = 40 so that would be 3 more successes, or i use my celerity to get further up? when you split dice pools can you also take a move action?


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

perc+alert: 4d10 ⇒ (8, 1, 9, 3) = 21

Morgrym spots the fleeing Fox and like the British hound he points up past Finn yelling out that way! just as Finn herself turns


Shadow's Status

Rick:
Second edition was never very clear on move actions versus multiple actions in the same round. Generally you could either move OR act as we played it. Here, your action was to get to the Alleyway last round. This round you can try and jump twice BUT you will need to spend another Blood Point to do so. Your success puts you up on the fire escape.


looks human Blood Pool 6/10; Willpower 7/7

st:
ok I'll spend the blood on the second jump which would put me at 4 successes


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Perception+Alertness vs Diff 6: 3d10 ⇒ (3, 4, 10) = 17

Spotting the wake of Rick's passage if not the man himself, James heads south past the subway muttering under his breath. "Come to Chicago they say. It'll be fun they say."


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

If allowed...

Victoria starts following James.


Shadow's Status

BAPTISM OF FIRE - Saturday - January 3, 1993 - An Alley Across from Sear's Tower

James and Victoria hustles down the street coming past the subway stop but not quite around the corner yet. They both hear the sound of a motorcycle revving up around the block. For sure, Rick went left, you'll have to continue to hustle and hope you don't lose him!

I take it you keep running?

Rick:
You manage to land on the fire escape. The ladder is up so anyone following would also need to leap up after you. Do you wish to climb to the roof or just try and drink down Sheriff right here, right now? As you consider your options, you see Finn and Morgrym come around the alley in a damn motorcycle.

Finn and Morgrym turn the corner but the Brujah is not in your line of sight. Did he Obfuscate?

Finn and Morgrym ONLY Perception+Alertness DC 8:
He is about 20' up on a fire escape? Damned Brujah and their physical Disciplines!


looks human Blood Pool 6/10; Willpower 7/7

st:
I wait to see if they see me, and if they do, I book it upwards. But if they dont see me then I keep still.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

perc+alert: 4d10 ⇒ (8, 6, 7, 10) = 31

Holding on tight to Finn as they take the corner into the empty alley Morgryms combat senses seem to whisper to him, years of training in gorilla warfare tough him that up was not safe so his eyes drift up with his head jerking and he says quietly to Finn

[B]our boy is up on the firescape 20 feet up.[b]

ST:

Spoiler:
can I pull one of my wooden short spears and take a shot at Rick from here?

Morgrym will activate celerity and auspex.


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

per+alert: 3d10 + 3d10 ⇒ (5, 9, 2) + (3, 1, 6) = 26
"I don't see him. Keep your eyes on him." She tries to pull the bike over to where they might have a good view/shot.


Shadow's Status

Morgrym:
You can but he has clear line of sight on you (i.e. he'll have a Dodge) and the fire escape itself is a substantial obstacle to success. Certainly you can try and pull that off next round.

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251 to 290 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

M Humanborn

how much to increase a skill? i am thinking of putting some into Empathy and/or more into Intimidation


Shadow's Status

Skills are 3 points for the initial dot and then 2x current rating.

Everyone take 2 more XP as we've bene grooving as of late :-)


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Spending 5 XP on Fortitude 2. I have a bad feeling, I'm gonna be needing that fairly soon.


looks human Blood Pool 6/10; Willpower 7/7

hmm might save up a few more for a 3rd dot in Presence


Shadow's Status

Entrancement is pretty damned useful for sure!


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Spending 3 XP on the first dot of Occult that I should have prioritized at character creation.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Sorry I haven’t posted lately. Been busy with schoolwork and I’m at a bit of a loss as to what I can do to help the investigation now.


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

And hello to all the vamps


looks human Blood Pool 6/10; Willpower 7/7

howdy


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Hello!


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

hey folks, having some computer issues, hope I can clear it up in the next few days. Hope it won't be too long.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Also, sorry I haven’t been posting anything, folks. I have exams this week. I’ll try to put a post up on the Easter weekend.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Alright--I've finished my exams, so I have free time to post.

Could someone please give be a bit of a recap on what's been accomplished here?


Shadow's Status
Victoria Howe wrote:

Alright--I've finished my exams, so I have free time to post.

Could someone please give be a bit of a recap on what's been accomplished here?

Not much yet, still mid-scene really. No one has brought all of the clues found by each of you together yet.


looks human Blood Pool 6/10; Willpower 7/7

sorry for the sudden behavior from Rick, it's kinda a character motivation thing. if your character would attack him for it, i also understand. Vampires will be vampires.


Shadow's Status

I updated the - Whos' Damned Chicago by Night - Campaign Info Tab.


Shadow's Status

Celerity-Assisted Movement: Quick Reference

A useful chart for times such as these.


Shadow's Status

Just an FYI, this is NOT a D&D game. The group can split up as it sees fit and stay split up if the story warrants it. Don't feel compelled to do what everyone else is doing if you think your character would not do something, don't do it.

Rick will be splintering off from the group, at least for now, if he gets away with Sheriff and he just may...


M Humanborn
Storyteller SIN wrote:

Just an FYI, this is NOT a D&D game. The group can split up as it sees fit and stay split up if the story warrants it. Don't feel compelled to do what everyone else is doing if you think your character would not do something, don't do it.

Rick will be splintering off from the group, at least for now, if he gets away with Sheriff and he just may...

i was just wondering if i would have to make a new character since we have mostly camarilla it seems


Shadow's Status
Tenro wrote:
Storyteller SIN wrote:

Just an FYI, this is NOT a D&D game. The group can split up as it sees fit and stay split up if the story warrants it. Don't feel compelled to do what everyone else is doing if you think your character would not do something, don't do it.

Rick will be splintering off from the group, at least for now, if he gets away with Sheriff and he just may...

i was just wondering if i would have to make a new character since we have mostly camarilla it seems

Nope, most of my Dark Ages game here on the boards (which has 14 players) is spent with the characters solo. Does all that solo time hurt that game?

Three players in this game can attest to whether it does or not :-)


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

As one of the three mentioned, solo time does not hurt the game at all. I might even go as far as saying the PbP format is better for a WoD than Pathfinder/D&D.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

As a second darkness to speak from the dark ages I would say play by post lends to alone and together time. Morgrym decided to let it go but he gets a ride and can at least watch and make a better report, right?


Shadow's Status

It just cannot be easy these days it seems. Updates early tomorrow morning, just too tired to effectively update ATM.


Shadow's Status

OK, a working laptop and enough energy to post, here we go again!


Shadow's Status

I'll BUMP I/C after the Holiday weekend but I did update on Thursday :-)

Next week or two may be slow as I have an M&A deal at work that will chew up my daytime posting just an FYI.


Shadow's Status

Want to see what James does before we move to the next "round".


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Sorry for my slowness. Spent the holiday in the woods.


Shadow's Status
James L. Sheridan wrote:
Sorry for my slowness. Spent the holiday in the woods.

No worries!

Werewolves instead of Vampires. I get it :-)


1 person marked this as a favorite.
Shadow's Status

I finally have a place to live. Next six weeks will have further interruptions due to moving and work.

By the end of July this upheaval should be over. Thanks for your patience!


Shadow's Status

Hey folks, Father's Day today was great but long so feeling a bit beat after a grueling two weeks. I have one more long day at work tomorrow and an airport pick-up and a graduation on Wednesday morning. Wednesday night I should be re-energized and will get things started up that night.


Shadow's Status

Sorry guys, had to take down some stuff in the old house and still packing, going to push off updates until Sunday night. Apologies for the further delay.


Shadow's Status

Updates at the end of the week, just can't catch a f!~~ing break these days...


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

we've been there, no worries mate


Shadow's Status

Up and running again, thank you for your patience!


Shadow's Status

Checking in RL has just been impossible lately. Hope to be back next week.


Shadow's Status

Hi Folks, sorry for the long absence had to figure out a number of things in RL. Due to a significant change in circumstances, I will need to limit my presence on the boards and that includes dropping this game. I apologize for the long delay in making contact to inform you of this decision.

We had a good run but I think with the player attrition and my own life moving in a very different direction it was too much to overcome.

Thanks to you all for hanging in there as long as you did.


Female 11th Generation Tremere|Blood Points: 12/12|Willpower: 7/7|Relationship Map

Well, thanks for letting us know.


11 Gen Malkavian | Bloodpool: 12/12 | Willpower: 6/6

Best of luck to you Shadow. Thanks for all the games :)


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

See you on the flip side, thanks Shadow and thanks all for the game


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7

Best of luck!

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