
![]() |

"Glad you made it Rayne-- Whoa, what's this you brought with you?"
Shaken Will: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Benevolence will quickly create an illusionary duplicate of himself in case anybody closes to attack him.
Benevolence will then convert his communal resist to a heal for Seelah.
Healing: 3d8 + 5 ⇒ (8, 3, 1) + 5 = 17

DM Feral |

Rayne may be late to the party but his arrow arrives just in time to catch the knight battling Mrachni in the chest. Impossibly he refuses to go down but the mighty orc finishes him a moment by driving his blade into his opponent’s belly. The Rovagugian collapses to the ground with a bloody gurgle, the sight of which causes the other two to falter.
They’re both intimidated for 2 rounds.
Seelah is up.

DM Feral |

It turns out I'm a liar. Seelah was the first to act.
The flying monster continues to gnaw on Rayne.
Bite vs Rayne (high ground!): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
If that hits roll a fort save vs poison.
Between one of their number falling and the archer's arrival the Doomsday knights find themselves outnumbered but they continue fighting in honor of their mad deity. The knight previously trapped in the webbing calls down curses on Mrachni before kneeling over to scoop up his axe and chop at the orc. The other channels another burst of deadly energy on the team of Pathfinders.
Channel vs All PCs, Will 16 for half: 3d6 ⇒ (2, 2, 4) = 8
Mrachni gets an AoO.
Axe vs Horc (smite, shaken): 1d20 + 10 + 3 - 2 ⇒ (19) + 10 + 3 - 2 = 30
Damage: 1d10 + 4 + 6 ⇒ (10) + 4 + 6 = 20
The party is up.

![]() |

"What? You don't like my plus one?"
Will: 1d20 + 2 ⇒ (5) + 2 = 7
Rayne steps closer to the fray and fires a pair of arrows at the channeler.
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 8 ⇒ (3) + 8 = 11
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (13) + 8 = 21
1d8 + 8 ⇒ (4) + 8 = 12

![]() |

Will Save: 1d20 + 10 ⇒ (4) + 10 = 14
HP 29/67
Seelah steps forward and attacks the knight she was attacking before and unleashes her god's holy fury.
Attack, smite: 1d20 + 13 + 3 + 7 ⇒ (3) + 13 + 3 + 7 = 26 damage, if hits: 1d8 + 5 ⇒ (2) + 5 = 7
damage double if the appropriate evil creatures..I don't think it applies. ooff bad rolls continue

![]() |

Shaken Will: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Benevolence responds to Rane. "No."
Benevolence steps to V16 and refreshes her shadow clone.
Benevolence will then cast soundburst on the 2 remaining knights.
sonic damage: 1d8 ⇒ 5 Fort 16 or be stunned for 1 round.

![]() |

AoBoop: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
Ow...
Will: 1d20 + 9 ⇒ (18) + 9 = 27
HP: 2/59
Mrachni continues hacking at the enemy, pausing a moment to clear his head. Fervor 2/6 to self-heal.
Fervor: 2d6 ⇒ (5, 6) = 11
HP: 13/59
Boop vs Axe-guy: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 1d8 + 11 ⇒ (3) + 11 = 14

DM Feral |

Seelah CMB: 1d20 + 11 ⇒ (13) + 11 = 24
Seelah wades back into the webbing where she smites her opponent in the Inheritor's name but it isn't enough to overcome her opponent's armor.
Your smite is super wrong. It's CHA to attack and level to damage. I'm going to report you the PFS police.
Forts: 2d20 ⇒ (15, 20) = 35
The spell rocks both enemies with its sonic force but fails to knock them off balance. Mrachni wounds his opponent twice with a pair of mighty blows but fails to bring him down. One of Rayne's arrow finds a weak point in his target's armor but the other becomes tangled in the webbing.
Rayne's nemesis continues to vex him.
Bite vs Rayne (high ground!): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
If that hits roll a fort save vs poison.
Seelah's opponent lunges for the axe at his feet.
Axe vs Seelah (smite, shaken): 1d20 + 10 + 3 - 2 ⇒ (7) + 10 + 3 - 2 = 18
Damage: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18
The other continues battling the orc.
Axe vs horc (smite, shaken): 1d20 + 10 + 3 - 2 ⇒ (16) + 10 + 3 - 2 = 27
Damage: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Iterative (smite, shaken): 1d20 + 5 + 3 - 2 ⇒ (1) + 5 + 3 - 2 = 7
Damage: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18
The party is up.

![]() |

HP: 1/59
Mrachni roars in anger and swings his sword in righteous vengeance!
Angry Horc Boop (also stronk): 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
If that kills him... Scurry Horc: 1d20 + 15 ⇒ (4) + 15 = 19
If it doesn't, Horc will spend a fervor 3/6 to heal...
Fervor: 2d6 ⇒ (1, 1) = 2
... that is the worst healing evar, dice. EVAR.
I don't suppose anyone else can heal horc?

![]() |

"Shoo fly don't bother me." Rayne steps closer and fires another pair of shots at K1.
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (3) + 8 = 11
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 8 ⇒ (2) + 8 = 10

![]() |

AOO, Smite: 1d20 + 15 ⇒ (3) + 15 = 18 damage, if hits: 1d8 + 11 ⇒ (3) + 11 = 14
um, does the AOO get the smite? if not, subtract 3 from attack and 7 from the damage.
Seelah attacks again.
Attack, Smite: 1d20 + 15 ⇒ (19) + 15 = 34 Damage, if hits: 1d8 + 11 ⇒ (6) + 11 = 17
Attack 2, smite: 1d20 + 10 ⇒ (6) + 10 = 16Damage, if hits: 1d8 + 11 ⇒ (4) + 11 = 15
Attack, Smite, confirm: 1d20 + 15 ⇒ (9) + 15 = 24 Damage, if hits: 1d8 + 11 ⇒ (1) + 11 = 12
I apologize for the smite wrongness, i will willing serve my sentence...

DM Feral |

Though she fails to strike down her opponent when goes for his discarded weapon, Seelah smites him mightily shortly afterward, slaying the second Doomsday Knight. Mrachni has less luck and his sword is turned aside by the cultist's dark blessings.
The flapping monster continues to menace Rayne while the wounded Rovagugian fights to the bitter end.
Bite vs Rayne (high ground!): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
If that hits roll a fort save vs poison.
Axe vs horc (smite): 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Damage: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
Iterative (smite): 1d20 + 5 + 3 ⇒ (18) + 5 + 3 = 26
Damage: 1d10 + 4 + 6 ⇒ (10) + 4 + 6 = 20
The party is up.

![]() |

Seelah turns and attacks the last knight.
Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31 Damage, if hits: 1d8 + 4 ⇒ (2) + 4 = 6
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21 Damage, if hits: 1d8 + 4 ⇒ (1) + 4 = 5
Attack 1, confirm: 1d20 + 12 ⇒ (7) + 12 = 19 Damage, if hits: 1d8 + 4 ⇒ (6) + 4 = 10

![]() |

Mrachni takes a deep breath and lowers his sword. "Thank you," he rumbles softly, swaying back and forth from his injuries. Taking out a wand, he begins tapping his many wounds. Draw wand, activate.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
37 charges remaining. HP: 10/59

![]() |

Rayne takes another step away from the flying rat and fires a pair of arrows into it.
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 8 ⇒ (1) + 8 = 9
PBS, Rapid, Deadly: 1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 8 ⇒ (4) + 8 = 12

![]() |

Seelah pulls a wand from her pack and taps herself with it.
HP 29/67
Cure Moderate: 2d8 + 3 ⇒ (3, 2) + 3 = 8
Cure Moderate: 2d8 + 3 ⇒ (7, 7) + 3 = 17
Cure Moderate: 2d8 + 3 ⇒ (3, 2) + 3 = 8
HP 62/67 close enough

![]() |

Benevolence will channel to heal.
Channel: 1d6 ⇒ 6
and then wand himself a bunch.
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4

DM Feral |

After mending their wounds the party presses on toward the next chamber.
This would be an unremarkable cavern were it not for the metal tower that occupies most of the space and pushes against the fractured ceiling. A tiny window slides open within within the fortress's heavy iron door revealing a pair of dark eyes and furrowed brow. "You defeated the Doomsday Knights!" the deep voice says from behind the door. "I don't suppose that means you're here to rescue us."

DM Feral |

"My name's Bertrag. I'm with the Ouat monks in the monastary a day from here", the voice explains. "I ran into a group of these cultists on the road and I let myself be captured so they'd bring me to their lair to be sacrificed. I'd planned to escape after I learned where it was and report it to my master at the monstary but when I saw how many others they'd captured for sacrifice, I knew I couldn't leave these poor souls to that fate."
Suddenly additional voices can be heard from behind the door, tired and haggard but alive.
"Fortunately I'd brought a trinket with me for protection just in case - a trinket that grew into the enchanted fortress we're inside now. I activated it and brought all the prisoners inside protecting everyone but effectively trapping us in this mine. I was worried we'd all starve in here! Is the way clear? Did you slay all of the cultists?"

![]() |

Now that combat is over, horc will heal some more.
CLW: 10d8 + 10 ⇒ (3, 1, 2, 2, 3, 4, 1, 2, 3, 6) + 10 = 37
Worst dice evar. 27 charges left.
Mrachni frowns at the man's tale, thinking it unlikely.
Sense Motives: 1d20 + 9 ⇒ (7) + 9 = 16

![]() |

"Very well. Remain here while we dispose of the remaining cultists," replies the orc, strapping his shield to his arm and checking his sword over for nicks.

DM Feral |

Leaving the fortress for now, the party further explores discovering a tunnel that leads away from the chamber. It gradually descends over the course of several hundred feet, occasionally branching out into short side passages and smaller unoccupied chambers. There's a few tight spots that requires squeezing but minutes later, the party emerges into large open space.
Greenish filaments crisscross this flooded chamber, whose pools of murky water release strange, foul-smelling fumes. Large boulders protrude from the water, many covered in profane markings and bloodstains. Bass chanting can be heard from around the corner. The caustic fumes here are especially concentrated and appear to come from the water itself.

![]() |

That Bull Strength was good for 6 minutes, if it has run out I will refresh it on Mrachni, otherwise I will cast on Seelah. Additionally I will cast invisibility on myself.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
"That chanting worries me, let us be prepared."

DM Feral |

The party cautiously enters the foul chamber only to be surprised as an obscene mass that looks like a melted blob crossed with a spider bursts from the dark water. It lashes out with its hairy wriggling legs and when it recognizes that its prey is much too far to reach, flops onto the earthen floor where it violently heaves. From the pool of yellow bile it produces a swarm of voracious spiders emerge and swarm over the Pathfinders.
Spider Damage: 1d6 ⇒ 3
Two fort saves: DC11 vs poison and DC11 vs distraction.
The chanting immediately stops. ”Who’s there? Do I have visitors?”
Interested parties can roll a planes check for the monster. The party is up.

![]() |

Fortihorc: 1d20 + 8 ⇒ (11) + 8 = 19
Fortihorc: 1d20 + 8 ⇒ (13) + 8 = 21
Mrachni moves quickly forward and swings his sword at the evil aquatic spider-thing. Move to W8.
Boop: 1d20 + 11 ⇒ (12) + 11 = 23
Damages: 1d8 + 7 ⇒ (7) + 7 = 14

![]() |

Fort: 1d20 + 11 ⇒ (1) + 11 = 12
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Seelah moves forward with Mrachni and swings her sword at the spider thing.
Attack: 1d20 + 12 ⇒ (17) + 12 = 29 Damage, if hits: 1d8 + 4 ⇒ (8) + 4 = 12

![]() |

Knowledge Planes: 1d20 + 8 ⇒ (16) + 8 = 24
Poison: 1d20 + 9 ⇒ (11) + 9 = 20
Distraction: 1d20 + 8 ⇒ (17) + 8 = 25
Benevolence takes a 5ft step back invisibly to Y3 and begins casting enlarge person.

DM Feral |

Benevolence recognizes the hideous creature as a thognorok qlippoth.
What would you like to know?
The qlippoth’s amorphous form shapes around the blades of Mrachni and Seelah as they strike mitigating some of the damage. The sight is unsettling in a way that could make even the bravest warrior uneasy.
Everyone needs to make a DC 13 will save or be sickened for 1d6 ⇒ 2
A man in heavy armor with a face covered in thick patches of discolored scar tissue moves toward the party from one of the rocks poking up from the murky water. Miraculously, he walks across the water’s surface and clutches a vicious greataxe in his calloused hands. ”He’s sent you to me as a test”, the cult leader says aloud. ”I will not disappoint him.”
Victim: 1d3 ⇒ 2
Cast Defensive: 1d20 + 6 ⇒ (1) + 6 = 7
The spider-blob retreats into the water wailing piteously. Its vomited spiders continue menacing the party.
Spider Damage for Mrachni and Seelah: 1d6 ⇒ 6
Two fort saves: DC11 vs poison and DC11 vs distraction.
Party is up.

![]() |

Will: 1d20 + 10 ⇒ (15) + 10 = 25
Fort: 1d20 + 11 ⇒ (13) + 11 = 24
fort: 1d20 + 11 ⇒ (9) + 11 = 20
Seelah shakes off the effects of the spider-blob and while the little spiders are bothersome, she is a paladin of Iomedae. Feeling herself grow larger she shakes her arms feeling their new strength and size.
AC 23
if i need to stay where I am to hit M, then cool, if not step to the left as a five foot step.
She swings her longsword at the man.
Attack, BIG
![]() |

Rayne levels his bow and fires a pair of shots at the Spider-Monster.
Will: 1d20 + 2 ⇒ (17) + 2 = 19
Rapid, Deadly, PBS, Studied: 1d20 + 10 ⇒ (13) + 10 = 23
1d8 + 10 ⇒ (6) + 10 = 16
Rapid, Deadly, PBS, Studied: 1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 10 ⇒ (2) + 10 = 12