
The Wise Fox |

The dretches advance on strat and swipe at him!
claw attack; damage: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 3 ⇒ (1) + 3 = 4
claw attack; damage: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 3 ⇒ (4) + 3 = 7
bite attack; damage: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (1) + 3 = 4
claw attack; damage: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (2) + 3 = 5
claw attack; damage: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 3 ⇒ (2) + 3 = 5
bite attack; damage: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 3 ⇒ (1) + 3 = 4
If I'm reading this correctly, Strat is now staggered at 0 hp.

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Rhyno's Action
Rhyno runs around the ballista and comes at the dretches, drawing his weapon and smashing at the nearest demon with it.
Attack, Power Attack, Flanking: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16
Damage with Power Attack: 2d6 + 6 + 3 ⇒ (6, 2) + 6 + 3 = 17
Rhyno’s player hasn’t posted in any of the games I’m in with him – including the one he’s running – for several days, so I’m going to keep running him for the time being. I don’t think he’ll mind.

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Terrill moves swiftly towards the fight, blade in hand.
Double move to position on map.
Strat - you're probably already thinking this, but you should step away and heal yourself, we'll handle the dretches for the moment.

The Wise Fox |

Rhyno's Action
Rhyno runs around the ballista and comes at the dretches, drawing his weapon and smashing at the nearest demon with it.
[dice=Attack, Power Attack, Flanking]1d20+6-1+2
[dice=Damage with Power Attack]2d6+6+3Rhyno’s player hasn’t posted in any of the games I’m in with him – including the one he’s running – for several days, so I’m going to keep running him for the time being. I don’t think he’ll mind.
Rhyno's cold iron weapon connects with a resounding CRACK! He severly injures the dretch.

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Terrill moves swiftly towards the fight, blade in hand.
Double move to position on map.
Strat - you're probably already thinking this, but you should step away and heal yourself, we'll handle the dretches for the moment.
Actually, I'm thinking about myself to myself, "You idiot. You stupid, stuipd idiot! Why did you do that?! You know there's no tactical advantage to have moved into melee with two creature's capable of multiple attacks a round. You could just as easily have moved somewhere else. Stupid!"
The moving back and healing sounds good though, so that'll by my next post.

The Wise Fox |

Actually, I'm thinking about myself to myself, "You idiot. You stupid, stuipd idiot! Why did you do that?! You know there's no tactical advantage to have moved into melee with two creature's capable of multiple attacks a round. You could just as easily have moved somewhere else. Stupid!"
The moving back and healing sounds good though, so that'll by my next post.
It is your turn right now Strat.

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Round 4
HP 12/21
AC 19 FF18 T11 CMD 16
Saves F5 R3 W8
Channel Energy 1/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless (Cast), Sanctuary, Burning Hands (Cast), Magic Weapon
2nd - Produce Flame, Lesser Restoration (Cast), Spiritual Weapon
Realizing his blunder, Strat steps away from the dretches, dropping his weapon to free his hand and casting a healing spell upon himself.
Okay, 5' step, free action to drop weapon, standard to spontaneously cast CLW from Lesser Restoration.
CMW: 2d8 + 3 ⇒ (2, 7) + 3 = 12

The Wise Fox |

Strat heals himself!
The dretches attempt to claw their way to victory!
vs. Rhyno
claw attack; damage: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 3 ⇒ (3) + 3 = 6
claw attack; damage: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (2) + 3 = 5
bite attack; damage: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (3) + 3 = 6
vs. Terrill
claw attack; damage: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 3 ⇒ (2) + 3 = 5
claw attack; damage: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 3 ⇒ (2) + 3 = 5
bite attack; damage: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 3 ⇒ (2) + 3 = 5
PARTY UP!

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Attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 212d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17
Gory finish if KO'd: 1d20 + 11 ⇒ (6) + 11 = 17
Revelling in the blood shed, Rhyno continues his assault on the one he just wounded. Seeing the dretch lashing out for his legs, Rhyno tries an overhanded chop, hoping to explode the things head like a melon.

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Terrill steps to his right to get into flanking position and swings his blade at the wounded dretch.
MW Curve Blade, Power
Attack, Flank: 1d20 + 7 - 1 + 2 ⇒ (14) + 7 - 1 + 2 = 22
Curve blade damage with Power
Attack, Precise Strike: 1d10 + 1d6 + 6 + 3 ⇒ (3) + (5) + 6 + 3 = 17
Can't get to map right now to move token.

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Round 4
HP 12/21
AC 19 FF18 T11 CMD 16
Saves F5 R3 W8
Channel Energy 1/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless (Cast), Sanctuary, Burning Hands (Cast), Magic Weapon
2nd - Produce Flame, Lesser Restoration (Cast), Spiritual Weapon
Strat picks his sword from the ground and strikes at the demon.
Move to pick up sword (provoking), standard to attack.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Attack CC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage CD: 1d6 + 2 ⇒ (1) + 2 = 3

The Wise Fox |

Round 4
** spoiler omitted **Strat picks his sword from the ground and strikes at the demon.
Move to pick up sword (provoking), standard to attack.
The demons swings with his opportunity attack, but fails to connect.
AOO claw attack; damage: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 3 ⇒ (3) + 3 = 6Strat's blade staggers the demon! (0 hp)
Is Seon'i reloading the huge siege weapon?

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Terrill chases down the dretch and strikes it with his blade, cutting it down. At the same instant, he calls out to the others, "I've got this, get back to the ballistae, let's be ready for any more!"
MW Curve Blade, Power Attack: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

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I'm unclear why it was two rounds. His action was to withdraw - and he only gets one action, being staggered. If he was 10 feet off the map, I could catch him in one move action and kill him in one standard action, so it should be one round.

The Wise Fox |

I'm unclear why it was two rounds. His action was to withdraw - and he only gets one action, being staggered. If he was 10 feet off the map, I could catch him in one move action and kill him in one standard action, so it should be one round.
Sorry. The reason its two rounds is because you didn't hit him with that attack. He is AC 18. He then withdrew again, and you would follow him to finish the job.

The Wise Fox |

The following occurs after Rhyno posts his two actions:
1d6 + 1 ⇒ (5) + 1 = 6
The flying creature that dropped off the two dretches returns. This giant bee is as large as a horse and unusually fat, with light brown stripes on her body. It sports extremely wiked horns atop its head.
It swoops down, and prepares to engage your party itself!
Monster: 1d20 + 20 ⇒ (6) + 20 = 261d20 + 10 ⇒ (17) + 10 = 27
Yeah...
It is an queen bee corrupted by the abyss. It has the fiendish and mythic agile templates
The flies over Seoni, and the artillerists, and strikes twice! Poison rushes through Seoni's veins, but she resists its effects!
sting attack @ Seoni; damage: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 6 ⇒ (2) + 6 = 8
Fort Save vs Poison vs DC 17; Con Damage: 1d20 + 2 ⇒ (18) + 2 = 201d2 ⇒ 1 - PASS
sting attack; damage @ NPC: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 6 ⇒ (5) + 6 = 11
Fort Save vs Poison vs DC 17; Con Damage: 1d20 + 1 ⇒ (20) + 1 = 211d2 ⇒ 2 -PASS
PARTY UP!

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Terrill moves quickly towards the attacking bee-creature, hurrying to help Seoni and Strat.
Can't move token, but will double-move, ending up two squares south of Strat, just within bee's reach, but not provoking an AoO.

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HP 15/21
AC 19 FF18 T11 CMD 16
Saves F5 R3 W8
Channel Energy 1/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless (Cast), Sanctuary, Burning Hands (Cast), Magic Weapon
2nd - Produce Flame, Lesser Restoration (Cast), Spiritual Weapon (Cast)
Strat stows the wand and casts a spell, calling forth a weapon to strike against the bee. "May this blade of the Dawnflower strike true!"
Move to stow wand, 5' shift, standard to cast Spiritual Weapon
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

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Rhyno spends any down time helping the ballista crew get ready to fire again. When the giant bee-thing makes its arrival, Rhyno grabs his maul and strikes out at the bee.
Downtime 1 round double move, 1 round move to Seon'i side and help with ballista.
Attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 102d6 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14
And apparently tries to fell the bee with the wind from his mightily misaimed swing.

The Wise Fox |

Terrill moves quickly towards the attacking bee-creature, hurrying to help Seoni and Strat.
Can't move token, but will double-move, ending up two squares south of Strat, just within bee's reach, but not provoking an AoO.
Bee only has a 5 ft reach, and can only target creatures directly adjacent to it. Do you want to get closer knowing this?

The Wise Fox |

** spoiler omitted **
Strat stows the wand and casts a spell, calling forth a weapon to strike against the bee. "May this blade of the Dawnflower strike true!"
Move to stow wand, 5' shift, standard to cast Spiritual Weapon
[dice=Attack]1d20+6
[dice=Damage]1d8+1
The spiritual weapon materializes next to the bee, and swings! However, the bee is to dodgy, and it fails to connect.

Seon'i |

Is seoni still working on the engine, or is it firing? I moved Seoni so she's out of range yet can still be working on the Ballista
IF she can fire without impeding ballista progress then...
MMW: 1d4 + 1 + 1d4 + 1 ⇒ (1) + 1 + (1) + 1 = 4
Her priority will be on shooting the siege engine though

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HP 15/21
AC 19 FF18 T11 CMD 16
Saves F5 R3 W8
Channel Energy 1/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless (Cast), Sanctuary, Burning Hands (Cast), Magic Weapon
2nd - Produce Flame, Lesser Restoration (Cast), Spiritual Weapon (Cast)
Strat moves up behind Rhyno and casts a healing spell upon him. "Keep at it!"
Move to move, Standard to cast CLW from Sanctuary.
CLW: 1d8 + 3 ⇒ (6) + 3 = 9
The spiritual Weapon continues it's assault.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Attack CC: 1d20 + 6 ⇒ (8) + 6 = 14
Damage CD: 1d8 + 1 ⇒ (2) + 1 = 3

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attack: 1d20 + 6 ⇒ (15) + 6 = 212d6 + 6 ⇒ (1, 1) + 6 = 8
Rhyno nods in thanks as the healing energy washes over him. Seeing the bee nimbly avoid another strike, Rhyno focuses on accuracy over brute power, hoping to land a solid blow.
At 11/31 after healing

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Standing shoulder to shoulder with Rhyno, Terrill strikes at the demonic bee with all his might.
MW Curve Blade, Power Attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Argh.

The Wise Fox |

[dice=attack]1d20+6; 2d6+6
Rhyno nods in thanks as the healing energy washes over him. Seeing the bee nimbly avoid another strike, Rhyno focuses on accuracy over brute power, hoping to land a solid blow.
At 11/31 after healing
This time, Rhyno manages to strike a solid blow. His cold Iron weapon crushes through its tough exterior.
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