
![]() |

"Oh, this doesn't look good," says Terrill with dread in his voice. "If this is written to Thurl, he's not who we think he is. Maybe he captured it from someone, but that wouldn't explain why he's disappeared."
Looking at his companions, he asks, "Anyone know who this T.D. could be?"

Seon'i |

"…Has anyone seen anything that can get us into that magically sealed door? I say we clear the last room, and push this information up the food chain immediately!"
Perception/Search room: 1d20 + 3 ⇒ (17) + 3 = 20

Seon'i |

Lower right on the map (still has fog of war) … for starters … once everyone is ready … "I still say we deal with the stuffed Vrock."

Seon'i |

Seeoni is at the door she intends to open …
"Are you guys coming?"
Keeping an eye on the Vrock she listens at and inspects the door.
perception: 1d20 + 3 ⇒ (9) + 3 = 12

Seon'i |

Let's get one more to confirm our placement before continuing … I expect trouble.

![]() |

Round 1
HP 21/21
AC 19 FF18 T11 CMD 15
Saves F5 R3 W8
Channel Energy 5/5
Fire Bolt 7/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless, Sanctuary, Burning Hands, Magic Weapon
2nd - Produce Blame, Lesser Restoration, Spiritual Weapon
I'm assuming someone calls out.
Strat quickly moves forward to the aid of his companions.
Double move

Seon'i |

"As I feared, the Vrok has animated … Strat!
HP 26/26
AC 19 FF18 T16 (Mage Armor Activated)
CMD 16
Saves F2 R3 W5 (+2 Fear)
Spells
5/7 - 1st
4/4 - 2nd
0th - acid splash, detect magic, disrupt undead, flare (DC 15), light, read magic
1st - burning hands (DC 16), identify, mage armor, magic missile
2nd - scorching ray
Other
33/33 wand of magic missile (CL 3rd, 33 charges),
Barring a significant change is positioning, Seoni calls for an inferno on the accursed beast …
Burning Hands Reflex/Half (DC 16): 4d4 ⇒ (1, 4, 2, 2) = 9

![]() |

Terrill darts forward, dodging somewhat awkwardly to avoid the creature's long reach as he moves in. He strikes hard with his curved sword, but not as precisely as he had hoped.
Acrobatics to avoid AoO: 1d20 ⇒ 12
MW Curve Blade, Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Crit confirm, Power Attack: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 Nope
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11

The Wise Fox |

NPC'ing Rhyno to move things along
Rhyno moves up and swings his Lucerine Hammer, breaking huge chunks off the construct.
power attack: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
damage: 1d12 + 6 + 3 ⇒ (10) + 6 + 3 = 19
damage 34
The construct counterattacks Terrill, but swings wildly.
bite: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
damage: 1d8 + 6 ⇒ (7) + 6 = 13
slam: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
damage: 1d6 + 6 ⇒ (5) + 6 = 11
slam: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
damage: 1d6 + 6 ⇒ (4) + 6 = 10
PARTY UP!

Seon'i |

Did Ryno move ... I think this will work anyhow ...
Trying not to singe any of the party too much, Seoni lets loose another blast.
HP 26/26
AC 19 FF18 T16 (Mage Armor Activated)
CMD 16
Saves F2 R3 W5 (+2 Fear)
Spells
4/7 - 1st
4/4 - 2nd
0th - acid splash, detect magic, disrupt undead, flare (DC 15), light, read magic
1st - burning hands (DC 16), identify, mage armor, magic missile
2nd - scorching ray
Other
33/33 wand of magic missile (CL 3rd, 33 charges),
Burning Hands Reflex/Half (DC 16): 4d4 ⇒ (2, 2, 4, 1) = 9
I'll take care of that burning table later ...

![]() |

Attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 231d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20
Rhyno continues to pound away on the thing, reveling in the directness of the challenge. This was something he could handle, no social awkwardness, no riddles, no investigations, just beat the thing trying to kill his allies.

![]() |

Round 2
HP 21/21
AC 19 FF18 T11 CMD 15
Saves F5 R3 W8
Channel Energy 5/5
Fire Bolt 7/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless, Sanctuary, Burning Hands, Magic Weapon
2nd - Produce Flame, Lesser Restoration, Spiritual Weapon
Seeing how effective Seoni's spell was against the creature, Strat unleashes a Firebolt at the creature.
Move to sheathe cold iron scimitar, standard to Firebolt.
Firebolt against touch: 1d20 + 3 ⇒ (4) + 3 = 7
Fire Damage: 1d6 + 1 ⇒ (2) + 1 = 3

![]() |

Terrill strikes the animated stuffed beast again, though his strike still lacks power.
MW Curve Blade, Power Attack: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Curve blade damage with Power Attack: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11 Sheesh, another 2 on damage.

![]() |

Rhyno nods to Terrill while thinking that he would have felled the beast if the gods were with him as much as they were with Terrill. "Shall we go south?" is all he asks.

Seon'i |

"We should throughly search these rooms … we need to get through that locked door. Someone cut open whats left of that abomination and search inside."
perception: 1d20 + 3 ⇒ (16) + 3 = 19 - Search of A9E

![]() |

Rhyno helps the others search through a number of rooms. Not being the keenest eye, he tends to mimic what the others do, just in the areas they cannot reach.
Making lots of rolls, take what you need
Aid another: 1d20 + 1 ⇒ (13) + 1 = 14
Aid another: 1d20 + 1 ⇒ (19) + 1 = 20
Aid another: 1d20 + 1 ⇒ (3) + 1 = 4
Aid another: 1d20 + 1 ⇒ (16) + 1 = 17

![]() |

"That note is damning to be sure, it needs to go to someone in charge. And perhaps we can kill some demons on the way!" says Rhyno, already stepping out the door.

The Wise Fox |

You head back to Starrise spire. Captain Jorval rcieves the note with concern. "This is troubling news. This note implicates Thrul as an ally of Tancred Desimire.
"I thank you for bringing this note to me. I ask that for now that you please keep this information to yourselves. We have a battle to win."
You are then sent back to the Egress district, whereupon you are summoned by a local commander. “You lot! In here, now!”

The Wise Fox |

"You may address me as Lady Talira. I am busy organizing our defences, but we are in need of our cache of blessed weapons."
She pulls out a MAP.
"Our Weapons are in this bank of Abadar here. I need you to go retrieve the weapons so that I can distribute them among our troops."

![]() |

"I assume they arent just sitting out in the open. How do we get into whatever vault they may be stored in?" Rhyno asks, dumbfounded that people would rush out to fight demons and forget their weapons in a temple.

![]() |

”Tancred Desimire? I’ve met him – not my favorite fellow, I have to say. A slippery eel with a nasty bite, that one, though he hides it behind a polished exterior.”
After Lady Talira summons them inside and gives them directions, Terrill turns to his companions and says, ”Right, looks like we’ve got more errands to run. Who knew that running errands was the best way to defeat demons? Let’s get going.”
He turns back to the Lady and asks, ”Like my friends, I've got a few questions. Anything we should know about where in the bank they’re stored, how they’re guarded, if there are taxidermied demons waiting to surprise us?”
Wise Fox – where on the map are we? Or will we just start outside the bank?

The Wise Fox |

”Tancred Desimire? I’ve met him – not my favorite fellow, I have to say. A slippery eel with a nasty bite, that one, though he hides it behind a polished exterior.”
After Lady Talira summons them inside and gives them directions, Terrill turns to his companions and says, ”Right, looks like we’ve got more errands to run. Who knew that running errands was the best way to defeat demons? Let’s get going.”
He turns back to the Lady and asks, ”Like my friends, I've got a few questions. Anything we should know about where in the bank they’re stored, how they’re guarded, if there are taxidermied demons waiting to surprise us?”
Wise Fox – where on the map are we? Or will we just start outside the bank?
"They should be inside the bank against the wall. There shouln't be any traps or such that that key wouldn't let you get through."

![]() |

I'm going to abstain from posting a game post because Rhyno's first instinct would be to charge, and I don't like the DC on that check and the number of very's infront of scary.

![]() |

”My, those are very scary-looking demons,” mutters Terrill. He draws a wand from a pouch at his belt and taps himself with it, asking the party, ”Anyone else want a little protective boost before we go make our withdrawal? Any other preparations we should make, since they don’t see us?”
Anyone who wants a bit of shield of faith, for a +2 deflection bonus, Terrill will share. I’ve got a couple of oils of bless weapon also, if we think these demons are scary enough to merit it.

![]() |

We are clearly very smart. So smart that I didn’t tap myself with that wand, or anyone else for that matter. I just put it away after admiring it a moment.
Terrill steps back a few paces from the corner and says, ”They don’t seem to care that we’re here, if they even see us. I say we just stroll straight ahead and try to get to the other side of the bank, come at it from another direction, where there aren’t two big demons in the way. Or we can try to sneak across, but I don’t think any of us are especially good at that, and if they see us trying to be sneaky, they may get suspicious.”
He waits a moment for his companions to respond and, if no one objects to his idea, he walks calmly straight ahead, aiming to go around the bank and try the door on the west side.

Seon'i |

Seoni assesses the creature ... "Stay back ... we have no chance against that monstrosity."
Knowledge Planes: 1d20 + 7 ⇒ (11) + 7 = 18