
Seon'i |

"Well ... that explains why they skipped picking up their weapons ..."
Seoni looks for ways to go under or over ... like a sewer entrance.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

The Wise Fox |

"Well ... that explains why they skipped picking up their weapons ..."
Seoni looks for ways to go under or over ... like a sewer entrance.
[Dice=Perception]1d20+3
They dont seem to be paying much attention to what is above them. Climbing on the building east of you and traveling on the roof might be a good idea.

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"The roof does sound quickest."
As long as someone can climb up there, I just want to mention Strat has a -2 to his climb with armor, even with the shield stowed. But it's only a 5 if we can secure a rope to climb. I moved Strat to a viable spot on the map for that.

Seon'i |

"I am not a horrible climber … someone give me a boost, or maybe guidance from the gods?"
climb: 1d20 + 3 ⇒ (6) + 3 = 9 + whatever anyone else can muster for aid.

The Wise Fox |

It takes Terlill a little bit of time, but he eventually clims the house and lowers a rope for the rest of the party to climb. You bypass the guarding demons around the corner.
strat: 1d20 + 4 ⇒ (6) + 4 = 10
Terill: 1d20 + 11 ⇒ (11) + 11 = 22
Terill Will Save: 1d20 + 7 ⇒ (8) + 7 = 15
Rhyno: 1d20 + 1 ⇒ (3) + 1 = 4
Seon'i: 1d20 + 3 ⇒ (1) + 3 = 4
Terill, you notice off in the distance that the rear of the wall of the bank has suffered structural damage. You believe that part of the wall behind the bank is an illusion.

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Terrill whistles quietly and says, "Well, well, I think I see an easy way in." He points out the damaged portion of wall, and the section that seems to be illusory and suggests, "Seems we could just walk up to that and step right through. Maybe try not to make too much of a racket when we do it, and we could surprise whoever's in there. I think I'll set myself up with a little divine protection before we go in. Anyone else want some?"
He draws a wand from his belt pouch, ready to tap himself with it just before they pass through the imaginary wall.
Offer stands for shield of faith.

Seon'i |

Seoni would take Terill up on the offer … Mage Armor is an "Armor" bonus and Sheild is a "Deflection" bonus, so they stack, yes?

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Yes, they stack. You'll have +2 to AC for 1 minute.
As the party approaches the illusionary wall, Terrill taps Seoni and any others who want it with the wand, then finishes by tapping himself.

The Wise Fox |

After you prebuff, we'll go into initiative just after the first person enters the illusionary wall. You will have a surprise round. Move yourselves in front of the illusionary wall. Please tell me which one of you is kicking off the encounter. I will place enemy tokens after you place yours.
Also, please make it easy for me to find your initiative modifiers. I don't enjoy having to dig into your character sheets to find them.
Terill: 1d20 + 5 ⇒ (19) + 5 = 24
Seon'i: 1d20 + 2 ⇒ (20) + 2 = 22
Strat: 1d20 + 1 ⇒ (19) + 1 = 20
Rhyno: 1d20 + 2 ⇒ (20) + 2 = 22
enemies: 1d20 + 7 ⇒ (14) + 7 = 21
Party gets to act in surprise round, then Terill, Seon'i, and Rhyno get to take their normal rounds.

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Rhyno'd take a buff if it's offered. That would bring AC to 21 Also, that was some fugly init rolls Fox!
Rhyno waits for the spellcasters to give the nod before stepping through the illusionary wall, Lucerne Hammer at the ready.
Rhyno'd have no issue being the first in

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I moved our tokens around a bit, assuming Terrill and Rhyno step through first, then Seoni steps in and to the side (based on where she positioned her token) and Strat brought up the rear. Everyone will have shield of faith, cast in this order: Seoni, Strat, Rhyno, Terrill.
”Right,” says Terrill quietly, ”let’s do this. Rhyno and I step in and start swinging at whatever we see – and let’s try to flank foes if we can, I’m a lot more effective that way. Seoni will try to light things on fire, and Strat will watch our backs and help out with Sarenrae’s blessing.”
He steps up to the false wall, gives Rhyno a nod, and steps into the bank, curved blade held before him.

The Wise Fox |

Pigeons, rats, and all other manner of tiny creatures scurry about Nerosyan’s districts, compelled to deliver missives bearing updates on the battle’s progress.
The demonic threat is being contained within the Egelsee and Woundward districts and all but pushed back in the Confluence and Outer districts. Unfortunately, even more enemy reinforcements continue to pour into the city. The crusaders and their Pathfinder allies will have to fight harder to push back the invaders!
The Egelsee and Woundward districts have been reduced to yellow threat level. The Confluence and Outer districts have been reduced to green threat level. Within the Battle district the enemy is building strength. Across all districts enemy reinforcements have arrived making progress more difficult.

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Terrill steps forward to the nearest rogue, calling out as he does so, ”Seoni, burn the ones across the room, I’ll come help when I’ve finished this guy off.”
MW Curve Blade attack, bless: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Curve blade damage: 1d10 + 6 ⇒ (1) + 6 = 7
Trying to leave you room to flame multiple targets, hope it works for you. Now I just need to hit my target.
Status: 33/33 hp, AC 22, shield of faith: 9 rounds left

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attack: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 161d12 + 6 ⇒ (12) + 6 = 18
Gory finish if a KO: 1d20 + 11 ⇒ (12) + 11 = 23
Hearing Terrill's orders, Rhyno steps up and continues the assault on the single rogue, focusing more on accuracy due to the more nimble nature of the foe. "Thieving while the city tries to survive! Die like the dogs you are."

The Wise Fox |

Terrill steps forward to the nearest rogue, calling out as he does so, ”Seoni, burn the ones across the room, I’ll come help when I’ve finished this guy off.”
[dice=MW Curve Blade attack, bless]1d20+7+1
[dice=Curve blade damage]1d10+6Trying to leave you room to flame multiple targets, hope it works for you. Now I just need to hit my target.
Status: 33/33 hp, AC 22, shield of faith: 9 rounds left
"Ahhh!" the rogue cries out as Terill's blade cuts deeply into the flat-footed rogue. He is definitely on the back foot bleeding heavily from his shoulder.

The Wise Fox |

[dice=attack]1d20+9+1; 1d12+6
[dice=Gory finish if a KO]1d20+11Hearing Terrill's orders, Rhyno steps up and continues the assault on the single rogue, focusing more on accuracy due to the more nimble nature of the foe. "Thieving while the city tries to survive! Die like the dogs you are."
Rhyno smashes his long and deadly mallet into the flatfooted rogue's face. He crumples, with brain matter splattering the walls. Your opponents are clearly shaken with fear.

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NP, My attack was forgotten in the Vrock fight, so I was curious.
Turning to the remaining bandits as he shakes the gore from his hair, a crazed look in his eyes, "Come get some!"

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Round 1
HP 21/21
AC 21 FF20 T13 CMD 18
Saves F5 R3 W8
Channel Energy 5/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless (Cast), Sanctuary, Burning Hands, Magic Weapon
2nd - Produce Flame, Lesser Restoration, Spiritual Weapon
Shield of Faith
Bless
Don't forget Bless as well.
Strat steps forward and unleashes a bolt of flame at one of the rogues. "Taste Sarenrae's fire!"
5' step down 1 square, standard to fire bolt Rogue 3, move to draw scimitar. I can't move my token so could somone please move me down? Should leave enough room for Seoni to still burn.
Fire Bolt: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Moved your token. You could also move more, and draw your scimitar as part of your move action, which would allow you to get more out of Seoni's path and still get off your fire bolt. Probably mostly for future reference, but thought I'd mention it.

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I was mostly concerned with providing some shielding to Seoni from them, and to prevent the rogues from flanking on either side. But Seoni does seem to have an AC as high as mine right now, and more HP. I've moved for now, but I'll keep that in mind for future turns.

Seon'i |

The map does not appear correct, wouldn't Terrill by adjacent to an enemy?

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He was adjacent to one, but that enemy is now dead. I may have to try out blistering invective on these guys, since I just got the spell and really want to try it. Light them all on fire with an intimidate check? Yes!

The Wise Fox |

Strat's Firebolt misses the rogue.
The halfling moves up a bit and addresses Rhyno, his voice becoming erily mystic. "Hey man, we have no beef with you. We just want to arm ourselves so we can stay safe. I suggest you go back where you came and forget about this, ok?
Rhyno's will save: 1d20 + 4 ⇒ (5) + 4 = 9
Rhyno, that suggestion seems entirely reasonable!
Two rogues advance up to strat and attack with shortswords.
shortsword: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
damage: 1d6 + 2 ⇒ (4) + 2 = 6
shortsword: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Two other rogues advance on Terill and attack.
shortsword: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11
damage: 1d6 + 2 ⇒ (4) + 2 = 6
shortsword: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
damage: 1d6 + 2 ⇒ (5) + 2 = 7
PARTY UP!

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Looks like Seoni didn't get an action last turn. Should we wait? I'll post my next one, just in case.
Terrill wonders why the halfling would try to talk himself out of this situation, but decides he has more pressing matters to attend to. He dodges away from one of the rogues and swings his elegant, curved sword at the other, while laughing a bit at how their fear of Rhyno makes their attacks so awkward.
5-foot step SW, attack Rogue 3.
MW Curve Blade attack, bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Curve blade damage: 1d10 + 6 ⇒ (9) + 6 = 15

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Got it, hadn't understood you expected that to happen with any regularity. Since her intent was clear, I'll go for it and post her action for last round.
Before the rogues can advance on Strat, Seoni moves a little closer and unleashes a fan of searing hot flames at them.
Move W 2 squares, cast burning hands at Rogues 1 & 2, aimed to not include Strat.
Burning Hands Reflex/Half (DC 16): 4d4 ⇒ (1, 4, 3, 2) = 10

The Wise Fox |

Despite being fairly dodgy, the rogues fail to evade all of Seon'i's flames.
reflex save 1: 1d20 + 5 ⇒ (11) + 5 = 16
reflex save 2: 1d20 + 5 ⇒ (13) + 5 = 18
Terill chops down another opponent, knocking him unconcious and bleeding.
Everyone, finish your actions for round 2.
Rogue 1 5 dmg
Rogue 2 5 dmg
Rogue 3 15 dmg - unconcious bleeding

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To avoid any debates about what is a reasonable suggestion, I'll keep in the spirit of what he meant while not breaking Rhynos code
Oh, ok says Rhyno, lowering his weapon and walking over to the illusionary door. Cmon guys, let them have their weapons and let's go fight some demons

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Round 2
HP 21/21
AC 21 FF20 T13 CMD 18
Saves F5 R3 W8
Channel Energy 5/5
Fire Bolt 5/7
Rebuke Death 7/7
Spells
0th - Detect Magic, Light, Create Water, Guidance
1st - Bless, Sanctuary, Burning Hands, Magic Weapon
2nd - Produce Flame, Lesser Restoration, Spiritual Weapon
Shield of Faith
Bless
Strat lashes out with his scimitar at the nearest of the rogues, "Rhyno, what are you doing, we have more work here first!"
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Seoni's Action
Seoni curses the nimbleness of the rogues, and decides they've earned another touch of her flames.
Concentration to cast defensively, DC 17: 1d20 + 8 ⇒ (13) + 8 = 21
Burning Hands Reflex/Half (DC 16): 4d4 ⇒ (2, 4, 4, 4) = 14
3 burning hands cast today, for record-keeping purposes.
Seoni, I hope you're okay with my posting these actions for you. I get the feeling we've got some catching up to do with the other groups in this game.

Seon'i |

Nope, that's great, got to keep it moving. It's 4 Burning hands … 2 here and 2 with the animated dude, and mage armor for 5/7 cast.

The Wise Fox |

Seoni's Action
Seoni curses the nimbleness of the rogues, and decides they've earned another touch of her flames.
[dice=Concentration to cast defensively, DC 17]1d20+8
[dice=Burning Hands Reflex/Half (DC 16)]4d43 burning hands cast today, for record-keeping purposes.
Seoni, I hope you're okay with my posting these actions for you. I get the feeling we've got some catching up to do with the other groups in this game.
Not bothereing with saves. The rogues have 5 and 0 hp.
Seoni's magic coiks two rogues alive.

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Round 3
Strat moves to flank with Terrill against the bard, lashing out with his scimitar.
Attack: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack CC: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage CD: 1d6 + 2 ⇒ (5) + 2 = 7
EDIT: My actions were Move to move to flank (SW Diagonal, SW Diagonal, SE Diagonal), standard to attack.

The Wise Fox |

Round 3
Strat moves to flank with Terrill against the bard, lashing out with his scimitar.[dice=Attack]1d20+4+1+2
[dice=Damage]1d6+2[dice=Attack CC]1d20+4+1+2
[dice=Damage CD]1d6+2EDIT: My actions were Move to move to flank (SW Diagonal, SW Diagonal, SE Diagonal), standard to attack.
Strat moves into a flanking position and viciously cuts the bard.
Bard 11 dmg

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Terrill sees Strat step into position on the other side of the halfling and his eyes take on an excited gleam. He turns toward the bard, knowing he's exposing himself to the remaining rogue, and aims his strike with care, cutting him badly.
MW Curve Blade, Power Attack, bless, flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (8) + 7 - 1 + 1 + 2 = 17
Curve blade damage with Power Attack, Precise Strike: 1d10 + 1d6 + 6 + 3 ⇒ (3) + (6) + 6 + 3 = 18

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Rhyno's brow furrows as Strat berates him, "What, they just want to arm themselves. How would you feel if someone was trying to take your skimetar away?" Rhyno silently debates offering first aid to the fallen ones that still breath, but the idea of going farther into the bank bothers him somehow.

Seon'i |

"Stabilize the bard, we may want to talk to him! We'll kill this last one … unless you wish to surrender!"
If he does not surrender, then he meets some magic missiles from Seoni's wand …
Magic Missile CL3: 1d4 + 1 + 1d4 + 1 ⇒ (4) + 1 + (2) + 1 = 8