Feast of Ravenmoor [July 2016] (Inactive)

Game Master Tesi

For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?


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Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

"Be careful, there are lights in there."

Elris draws his bow, ready to follow Eramos into the building

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Faybella moves forward carefully with her morning star out. "Wolfie guard. I'll be careful. We should try to stay quiet."

Perception On The Porch: 1d20 + 7 ⇒ (17) + 7 = 24


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

You can use the map of the house for navigation.

The silence and the eeriness of the place makes your mouth dry. Your senses tell you that there is no danger in the porch, although you don't like the look of this.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

I can only view the map, not move anything
Eramos moves closer to the porch. Greatsword is at the ready.

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Faybella will carefully move up on the porch and try to open the door slightly. She peeks in.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

You may edit now… Sorry!!

A cold hearth dominates this large room. Between the mostly collapsed internal walls and separate jumbles of crumbled furniture, it seems that this large room may have once been several smaller rooms. A rickety ladder leads to what looks like an upper loft above, visible through several large holes in the overhanging ceiling above. A large wooden cage sits in the southwest corner of the room.

You find Mykel's clothes next to the cage.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"What kind of evil madness is this? Is the whole town corrupt? Obviously we can't trust the mayor, but how about the rest of the villagers?"

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Eramos walks into the building, great sword still ready to strike.

"Mykel, you in here?" spotting the clothes, "Mykel, I hope you are decent.

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

My phone doesn't seem to like draw, haha. I'll ask someone to move my icon next to Eramos please.

Stepping into the room after his barbarian companion, Elris keeps his bow at the ready while looking around.

"Mykel, are you here, galavanting in the nude? Let us know, as your clothes are here!"

perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Silence is the only answer you get.

The wind blows between cracks in the planks of wood.

Light comes from the adjacent room (west)

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Faybella enters the house with Wolfie. "I don't like the looks of this. Wolfie track." she says as she heads to the lit doorway to the west.

Perception on the West Room: 1d20 + 7 ⇒ (20) + 7 = 27


AC 22, T 14, FF 18 HP 42/42 F +7, R +7, W +2 Init +3; Senses low-light vision, scent; Perception +6

Wolfie puts his nose to the ground and starts tracking Mykel.

Survival to Track with scent: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8

I hope Mykel is having his own adventure somewhere and not just waiting for us to find him. That would suck.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

perception: 1d20 + 8 ⇒ (19) + 8 = 27

If Eramos fails to perceive anything, he will head towards the door to the west.

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

"Open the door, I'll keep an eye out from the other side as well as this ladder."

Elris takes a step forward, towards the ladder, looking about the room, and up the ladder to see if he can find anything leading as to where Mykel, or anyone with info could be.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena follows the rest of the group. She remained silent not wanting to distract the trackers.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Feybella notices a trap in the room. As soon as someone sets foot inside, the wooden floor will collapse, creating enough debri to kill the whole group. I am really happy you dodged this one, can be quite deadly.

She also discovers a strongbox hidden under a pile of rags a few feet from the door—it can be reached without entering the room.

Wolfie smells the air, but can't seem to find anything.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Eramos will reach inside and grab the strongbox. He will put it out and check it to see if it is locked or perhaps trapped.

perception: 1d20 + 8 ⇒ (1) + 8 = 9


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

The box is open. It contains some jewelry pieces.

Apraise Elris: 1d20 + 2 ⇒ (16) + 2 = 18
Apraise Eramos: 1d20 + 1 ⇒ (4) + 1 = 5
Apraise Fey: 1d20 + 1 ⇒ (10) + 1 = 11
Apraise Teena: 1d20 + 4 ⇒ (14) + 4 = 18

Their selling value may go to 475gp.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

"Normally I would hesitate to take some villager's jewels, but I think we are entitled after they've tried to kill us!"

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

"I agree. Let's check out the rest of this building."

Eramos goes to move around to the other side of the building.Im only going to move up to speed, just in case something happens.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

You see the following in dim light.

To the south, this long room is empty save for a large mound of compost covered with tiny black mushrooms heaped nearly to the ceiling in the southeast corner of the room, while to the north, an old kitchen seems to have been repurposed into some sort of indoor garden. A workbench cluttered with pottery stills and glass alembics stands below small alcoves filled with vials and beakers. Dozens of clay vessels rest haphazardly on wooden boxes, each sprouting neatly-pruned shrubs or large, exotic mushrooms. They appear surprisingly well-tended, given the state of the rest of the building, though the roots of several have burst through their pots.

Also present here are four strange puffball-like spore cases, gray and the size of a man’s fist.

You are not sure of what those are.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Ok, not wanting to touch anything in the room he does know what it is. Eramos makes his way over to the other side of the room and looks in the last room.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Eramos do you bring a source of light with you?

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Faybella follows Eramos into the room. She shrugs at the mushrooms and spores, and keeps following. She tries to peer around the edge of the door.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Fay has low light vision.


AC 22, T 14, FF 18 HP 42/42 F +7, R +7, W +2 Init +3; Senses low-light vision, scent; Perception +6

Wolfie follows Fay still sniffing for Mykel, and anything that smells like enemy.

Survival wit Secent: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

If needed it i can pop a sunrod and use that. But no, I did not currently have one at

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

"Maybe a better light will serve those who don't have enhanced vision?" suggests the elf as he releases an iuon torch to float above his head. "Hands free, which means I can still use my bow quite effectively," he says while moving towards Eramos.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

As soon as the ioun torch starts to shed light, the mold in the wall jumps on you.

Elris Knowledge (Dungeoneering): 1d20 + 7 ⇒ (1) + 7 = 8
Teena Knowledge (Dungeoneering): 1d20 + 5 ⇒ (15) + 5 = 20

Initiative ELRIS: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative ERAMOS: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative FEYBELLA: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative TEENA: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Slime: 1d20 - 1 ⇒ (19) - 1 = 18

There is no surprise round, the mold is too obvious. By the way, it has mushrooms all over its surface... The same mushrooms you ate during the feast! NOMNOMNOM!

Round 1:
Eramos
SlimeyJoe

Elris
Fey
Teena

HorrorHouseMAP!!

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Don't worry about me....they're just likely turning my skin into a dress...no hurry....lol....

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Why is everything trying to kill us today, Even food

Power attack and furious focus
attack: 1d20 + 8 ⇒ (1) + 8 = 9WTF another Nat 1
damage: 2d6 + 11 ⇒ (2, 6) + 11 = 19

sorry Mykel, If i could actually hit stuff, this would be going by a lot faster if the dice roller did not hate me

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

Maybe it'll switch fates during the BBEG and you'll roll all criticals!


Male Once Human Rugby Prop Lvl 12 / Wargamer 3
Eramos wrote:
WTF another Nat 1

JHC. Dice hates you (RNG Joke).

Mykel Therinor wrote:
Don't worry about me....they're just likely turning my skin into a dress...no hurry....lol....

Don't you love the countryside?

Eramos almost tears down a wall, missing its target.

With a slushing sound, the goo tries to engulf Elris and Wolfie...

Elris and Wolfie can try to avoid being engulfed by passing a Reflex save, or make an AoO against the mold.

Round 1:
Eramos
SlimeyJoe
Elris
Fey
Teena

MotelBates<3

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Elris attempts to dodge the mold and drops his bow. Pulling out his morningstar, he then starts to wail on the assailant.

attack: 1d20 + 4 ⇒ (1) + 4 = 5

Well that's great, haha. Time to smash the air!

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena takes a 5' step backwards and uses her final magic missile of the day on Mr. Slimey.

Damage 1d4 + 1 ⇒ (1) + 1 = 2


AC 22, T 14, FF 18 HP 42/42 F +7, R +7, W +2 Init +3; Senses low-light vision, scent; Perception +6

Wolfie doesn't want to bite into the creature so he attempts to dodge out of the way.

Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey swings her morning star at the mold. "You let go of Wolfie and Elris right now."

Attack: 1d20 + 0 ⇒ (3) + 0 = 3
Damage: 1d6 ⇒ 1

The villagers will be wearing all our skin as dresses if we don't don't roll better.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Good lord...

Wolfie is completely engulfed by the beast, taking damage.

Damage on Wolfie: 1d6 + 4 ⇒ (6) + 4 = 10
Wolfie: Resist Disease: 1d20 + 4 ⇒ (3) + 4 = 7
Disease effect 1d2 Str damage and 1 Con damage and fatigue
Disease Str: 1d2 ⇒ 2

/Facepalms. Wolfie is now pinned and in danger of suffocation.

Round 2:
Eramos
SlimeyJoe

Elris
Fey
Teena

Please Eramos, do something!

MAP


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

The blob makes some gushy noises.

It is digesting wolfie.

Damage on Wolfie: 1d6 + 4 ⇒ (4) + 4 = 8

Round 2:
Eramos
SlimeyJoe
Elris
Fey
Teena

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

Teena pulls out her shiny new magic missile wand and fires off the very first charge at the slime.

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Seeing his new animal friend being engulfed makes Eramos see red as he goes into rage.

And swings with all his might.

power attack and furious focus
attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 13 ⇒ (5, 2) + 13 = 20

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

Noticing that Wolfie is in dire need of help, Elris swings at the gooey fiend!

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

The mold falls and dissolves itself. Room smells of rot and ozone.

Wolfie spits some black ooze, shaking his body also.

You realize there are some alchemical tools on the table.

Perception:
Perception ELRIS: 1d20 + 8 ⇒ (18) + 8 = 26
Perception ERAMOS: 1d20 + 8 ⇒ (12) + 8 = 20
Perception FEYBELLA: 1d20 + 7 ⇒ (17) + 7 = 24
Perception TEENA: 1d20 + 5 ⇒ (20) + 5 = 25

See? That's how you should roll! :P

You discover 18 vials stored in a bag.

If anyone has 'Craft Alchemy', he can roll.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

No and I am not willing to risk tasting it to determine the effects.

Eramos picks up the bag of vials and hands it off to someone else.

Eramos will then check the final room in the house, before heading up the ladder.

Sovereign Court

Dead! Sylph Psychic 2 | AC 12, touch 12, flat-footed 10 | HP -16/14 | CMB -1; CMD 11 | Fort +2, Ref +2, Will +3 | Init +4; Perception +5 | Darkvision 60' | Electricity Resistance 5

With the awfulness they have been exposed to so far, Teena also passes on the opportunity to taste test the potions.


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Male Once Human Rugby Prop Lvl 12 / Wargamer 3

Hello, paranoia, my old friend.

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

"I agree. This town has grown quite eerie to me. Perhaps being on edge would be best," he mentions while picking his bow back up and slipping it over his shoulder. "We need to search the rest of this place to see if we can find Mykel."

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Faybella falls to her knees crying over Wolfie. "Thank you, thank you." Fey being a gnome decides that tasting a potion she knows nothing about is an exciting new experience. She tastes the potion to see what it does.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

I'm not clear was that 18 damage he took? I'll roll CLW as soon as I know the number.

Grand Lodge

Brawler 1/Lore Warden 2 HP 22/22 | AC 19 T 14 FF 15 | Fort +6 Ref +7 Will +1 | Init +4 Per +9 | Low Light Vision, Keen Senses
Wand Charges:
CLW 45/50
Martial Flexibility:
3/4

From the looks of things, that sounds like the case, plus the strength damage from the disease.


Male Once Human Rugby Prop Lvl 12 / Wargamer 3

It is 18dmg he took.

You find 8 doses of blue whinnis poison, 5 vials of alchemist’s fire, 2 potions of shield of faith +2, 2 potions of neutralize poison, and a potion of cure moderate wounds.

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