| HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2
Classes/Levels
| Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None
Gender
Male CN Human (Ulfen) Unchained Barbarian 9
About Eramos
Eramos
Male human (Ulfen) unchained barbarian 9 (Pathfinder Unchained 8)
CN Medium humanoid (human)
Init +3; Senses Perception +14
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Defense
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AC 22, touch 15, flat-footed 19 (+7 armor, +2 deflection, +3 Dex)
hp 104 (9d12+36)
Fort +12, Ref +8, Will +8; +7 competence bonus vs. spells and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities danger sense +3, improved uncanny dodge; DR 1/—
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 furious adamantine greatsword +14/+9 (2d6+7/19-20) or
. . cold iron morningstar +13/+8 (1d8+4) or
. . mithral spiked gauntlet +14/+9 (1d4+4)
Special Attacks rage (24 rounds/day), rage powers (disruptive[APG], ghost rager[UC], superstition +7, witch hunter)
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Statistics
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Str 18, Dex 16, Con 18, Int 10, Wis 14, Cha 7
Base Atk +9; CMB +13; CMD 28
Feats Cleave, Divine Fighting Technique (gorum's Swordsmanship), Furious Focus[APG], Power Attack, Step Up, Vital Strike
Traits armor expert, freed slave (andoran)
Skills Acrobatics +7, Climb +13, Intimidate +10, Perception +14, Ride +5, Survival +14, Swim +13
Languages Common, Skald
SQ fast movement
Combat Gear potion of cure light wounds, wand of cure light wounds, alkali flask[APG] (5), holy water (6); Other Gear +1 agile breastplate[APG], +1 furious adamantine greatsword, cold iron morningstar, mithral spiked gauntlet, belt of physical might +2 (Str, Con), cloak of resistance +2, ring of protection +2, bedroll, belt pouch, blanket[APG], crowbar, haunt siphon (worth 800 gp, 1 lb), haunt siphon (worth 800 gp, 1 lb), hemp rope (50 ft.), masterwork backpack[APG], signet ring, sunrod (3), waterskin, 10,688 gp
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Tracked Resources
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Alkali flask - 0/5
Holy water - 0/6
Potion of cure light wounds - 0/1
Rage (Unchained, 24 rounds/day) (Ex) - 0/24
Sunrod - 2/3
Wand of cure light wounds - 43/50
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Disruptive Gain the Disruptive feat while raging.
Divine Fighting Technique (Gorum's Swordsmanship) You may apply Vital Strike to greatsword at end of a charge, or 1 additional damage if you lack Vital Strike.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Ghost Rager +4 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 24 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Superstition +7 (Ex) While raging, gain bonus to save vs. spells, but must resist all spells even allies'.
Vital Strike Standard action: x2 weapon damage dice.
Witch Hunter +3 (Ex) While raging, gain bonus dam vs. spellcasters and crits suppress beneficial spells for 1 rd.
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Hunting Lodge-May use Survival to make dayjob rolls
Faction Card:
Liberty's
Season 7: 7 goals
Freedom Fighter (2+ goals): Gain a +1 bonus on attack rolls and weapon damage rolls against known slavers. For the purpose of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves.
Undercover Emancipator (4+ goals): You gain the assistance of a member of the Bellflower Network who is skilled at liberating slaves without being detected. Once per scenario, you can call upon this ally to gain a bonus equal to half the number of goals you have completed on one Disguise, Sleight of Hand, Stealth, or Survival check. This ally is a noncombatant.
Liberator (7+ goals): When you or an of your allies reroll a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a reflex save to avoid be entangled, staggered, or paralyzed, that character may roll twice and use the better result. Once per adventure, you can grant a free reroll to a PC who is attempting one of these checks.