
hustonj |
As I understand the archetype, and adjust for my stated preference of action order, the character could, at level 1, in a full attack action perform any legal single attack action (at no penalty unless it is a combat maneuver) followed by any combat maneuver (with a BAB based on level and not class BAB) at a penalty of 2 points on the CMB check. ALL maneuvers performed during the Flurry suffer the penalty, but other attacks do not.
At level 3, all combat maneuvers attempted are based on monk level and not the monk BAB progression.
At level 8, the archetype allows, as a full attack action, a single attack action (at no penalty unless it a combat maneuver), followed by any combat maneuver (at a variable penalty), followed by a second single attack action with the standard iterative penalty, potentially followed by a second iteration of any combat maneuver (with both the iterative penalty and the maneuver penalty). If one "any maneuver" attack is made, the penalty applied to all maneuvers during the Flurry is -2. If both "any maneuver" attacks are made, then the penalty to all maneuvers made during the Flurry increases to -5.
At level 15, a third iteration becomes possible, and the penalty for using all 3 "any maneuver" attacks is -12 to all maneuvers made during the Flurry.
If the -5 didn't get your attention, I hope the -12 did. That should explain why I asked if the use of the word "may" in the Flurry write-up meant I could choose how many "any maneuvers" to include in a Flurry.
I have assumed that the additional Flurry "any maneuver" attacks are iterative, like the additional attacks in a Flurry of Blows. Maybe I'm wrong? That cumulative penalty, as written, is pretty harsh, and downright unworkable at Level 15+ if all 3 attacks are manadatory and the penalty can potentially apply to even the base 3 attacks (if you choose to perform a combat maneuver during one or more of them, too).

Seamus Greenbottle |

@Vaashti C'tan you're certainly welcome! Sorry to hear about your other game (I actually applied for that one as well). I would just ask that you add to your background to connect yourself in some way to Falcon's Hollow. I am more than willing (as I have said to others) to help you get an idea of specifics of the town, and so a good starting point would be just come up with a connection to a general small town with both a mining industry and a lumber industry. There is a decent description above.

Seamus Greenbottle |

@hustonj Totally agree with your "may" reading, so you can choose how many you want to use, and then take that particular penalty. I don't believe, however, that you'd take the iterative penalty (-5) along with the various Flurry of Maneuvers penalties, but rather just the latter. So, at 15th level, you'd have attack actions at +11/+6/+1 and 3 maneuvers (if you chose to use them), using your full BAB (+11) and taking the penalties you mentioned (-2/-5/-12). So those would be +9/+6/-1 with any other bonuses added in.

Vaashti C'tan |

Given Vaashti's background as a whore, and child of a whore, from a larger city, I see her more as wandering into Falcon's Hollow following the guide of Milani, or perhaps seeking a relative that she once heard her mother talking about. Would that be okay? I'd hate to completely change the tone of the character, and I don't think you'd find that "grittiness" in Falcon's Hollow. Plus, tiefling :)

hustonj |
@hustonj Totally agree with your "may" reading, so you can choose how many you want to use, and then take that particular penalty. I don't believe, however, that you'd take the iterative penalty (-5) along with the various Flurry of Maneuvers penalties, but rather just the latter. So, at 15th level, you'd have attack actions at +11/+6/+1 and 3 maneuvers (if you chose to use them), using your full BAB (+11) and taking the penalties you mentioned (-2/-5/-12). So those would be +9/+6/-1 with any other bonuses added in.
VERY cool, but . . .. I see two things in your description that doesn't match the archetype's explicit write-up.
1) Combat Maneuvers BAB (as a normal attack action or a Flurried Maneuver after level 3, but Flurried Maneuvers only before then) is based on Monk Level as BAB, not Monk BAB.
2) The Flurry Maneuver penalty applies to all Maneuvers taken during the attack.
So, in your final example that would be +11/+6/+1 for the normal iterative attacks and then +3/+3/+3 for a full Flurry set (or +10/+10 or +13). If the first normal iterative attack was ALSO a maneuver, then it would be +3 (attack action maneuver)/+6 (normal attack)/+1 (normal attack) and +3/+3/+3 additional Flurry Maneuvers (or +10 [attack action maneuver]/+6 [attack]/+1 [attack] and +10/+10, etc.)
Like I said, a pretty mechanics intensive character.
Oh, and I most certainly appreciate the desire for some kind of story-telling to justify the Dirty Trick effects instead of simply calling one out.

Seamus Greenbottle |

Alright folks, I'm going to cut off any outside interest in this game I think.
For those who have expressed interest already but haven't made a character, you have until Friday at noon to have a stat block and a background—that should be plenty of time. From there, I'll make my choices and we'll move forward.
Thanks again to everyone who has already submitted!

hustonj |
I just had a Wrath of the Righteous campaign die on me before we even made it past the first combat. I was wondering if you'd be interested in this character (with the appropriate changes in traits, etc.)?
Interesting. I failed to get into that Wrath of the Righteous and got into a different one. We seem to be doing pretty well at setting up ongoing interactions.

Cally Pertwee |

@ Seamus - This is Aishe again. I haven't had time this week due to a busy study schedule to come up with a concept for an 'out there' character like I was mooting. But I'm still interested in joining your game. Therefore I'd like to offer Cally as an alternate candidate for inclusion - she's a refugee from an aborted Jade Regent campaign. Her background as written is from that perspective, but I can modify it to suit Falcon's Hollow once I learn more about the place.

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"As far as getting to know each other beyond the more interesting bits of our shallow personalities, let's wait to see if the fates have an adventure in store for us. I don't need another excuse to drink after I hear that one've ya' been slaughtered while plundering without me. Until then, let's stick to the drunken reveries, shall we? I will draw the line at any story involving four legged creatures."

Ruhk "The Dandy" |

"Well you see, there was this one tribe of centaurs moving north, seems the old hunting grounds had been a little too occupied on account of the people from Almas expanding in that direction.
Not wanting to give up their nomad ways, they decided to stack up on supplies and move north, towards the lost lands where they have a cousin tribe.
Being that Oldfen was the biggest city on the way they planned to take, they stopped there for a few days to stock up on supplies.
I was just heading TOWARDS the tavern, not FROM it mind, and I sorta bumped into her on the way."